Project Prometheus (Warhammer Fantasy OC Civ Quest)

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Alright so, just to keep everybody in the loop, I will be updating the front page this weekend before I update update, except maybe the map because I may do something a little funky with it.
 
I have updated the front page some, let me know if there's anything you think is missing (aside from a map). Update up this week short of a heart attack or some shit.
 
Turn 3
Turn 3

"Welcome to our home." Menleth speaks, even as the human's gaze flicks from Gurgran to Gurgran, all of them seated on stumps though at least unlike the rest they're wearing clothes and speak his tongue rather than the odd barking that most other than the elves and the Khureshi do. His hands are quite blatantly held in front of him, just below his belly button, keeping them away from the sword that still dangles from his belt, his clothes freshly cleaned in the stream. It's simple but sturdy wear of silk and leather, a plain black top trimmed in gold, a pointed hat, and loose breeches the blue of the sunny day, proud and auspicious in the shadowed jungle. He still steps, walks, gingerly, the wounds inflicted not but a week ago seeming still to slow him. "I am afraid our hospitality of late must seem lacking. It does not help, of course, that we do not know where we are. Well, that's not quite true I suppose." Menleth leans back and nods, thinking more, even as she subtly tries to convince the nude, uncivilized Gurgran who had not spent quite so long on the mortal plain to leave them alone for the time being. "We know Khuresh. But, we don't know where."

The Jungle surrounds them, not in the manner of a clearing but in the manner of a clenched fist--they are quite undeniably within the terrain of the Jungle, and to claim anything else would be to lie and there is nothing Arthit hates as much as a lie. Its shadows fall like a blanket over the lot of them, the sun only scarcely piercing through the branches and leaves, thick and fat and emerald green and ruddy, fiery red and magisterial purple and a thousand other colors aside, colors atop colors atop colors in a great, vast palette that the poets could write of for a thousand years and not lose their material.

Not could, in fact. Have. Elf and Naga and Man and Dawi and even, once or twice, a halfling have wroten poetry about it all.

"Nowhere good." Arthit shakes his head as he considers. "You picked a bad time to come here." He breathes some, and considers. "You saved my life. I owe you. So here is as much as I can do before I return to my king. We are far from the Dragon in the North, not so far from the Chrysanthemum Sovereign as anyone would like to the east, and enmeshed with Naga to the west and south. They say there are tall men far enough to the south...but they say many things. You are not far from my home, Bon, nor the realm of King Sakchai." He shrugs. "That is where you are."

"If I showed you a map, do you think you could mark it, roughly at least?"

Arthit shrugged. "This, I suppose I can do."

"I'll get one ready." Ehfeyos rises up from her stump, brushing off her robes, and marches off to get it.

"I suppose we can take a break for now," Menleth says even as her students approach from the forest bearing fruits plucked from the trees, thick and fat and juicy and rich. "Eat and be merry."
--
The Khureshi men and the fox spirits eat separately from each other. The soldiers Arthit led, saved by Dererehan, wearily watch the furred, nude, or creatures best described as "other", their features sharp, keeping a close track of the many spirits, seated as they are on the dirt, chomping into the soft flesh of fruits or roasted meats, no bread and no rice and no wine but it is a damn sight better than what their position had been not even a week ago, as they themselves sought to make their way back home.

It is hardly, after all, the first time many of them have seen a beast that dares to speak. Though it must be admitted, this is ending better than the usual--none of the foxes have tried to kill them, after all. At least, not yet anyway.

They hear a coughing and turning about they see one of the fox spirits that dresses in emulation of a farmer, simple robe and broad brimmed hat and all, perhaps the sole group outside of their leaders that knows to cover their form in something, for all that something is unknown to them for the time being. But they can feel the magic, the power, that flows particularly from those spirits and they do not trust it.

"My father requests that you might lead an envoy from among us to your city, for to speak with those who desire to talk. For my mother is filled with curiosity and wonder to walk the streets of the White-Stone city, and see the spears of the soldiers who defy the Naga Queens, whose cruelty is legend."

They stop at that, stop eating and stop drinking and stop talking, hoping only to consider who will be coming with them.

Who do you send? (Which of your leaders you choose to deploy will change the general timber of your first impression and the ideas they bring back with them in general, as well as developing their story, and therefore their nature in the Aethyr.)

[] Menleth, the Healer, the Father, the Mother, the Friend.
[] Dererehan, Warrior, Hunter, Savior, Slayer.
[] Ehfeyos, Teacher, Wizard, Sage, outcast.
[] Laqurnas, Assassin, Spy, Thief, Savior.


Dice:
-1 Menleth (Autosucceeds Ghyran)
-1 Leader (+20)
-1 Organization

[] The Hunt: You need flesh, meat, prey. It is part of the cycle, part of balance, part of many things truly. Dererhan is willing to put together bands to do so, however there is currently the problem that you lack any tools or weapons, by and large, more complex than your claws and teeth and senses. That will be an impediment until and unless it is resolved, not necessarily insurmountable but present. (0/2 Successes required)

[] Truth and Lie: You are in no position to fight off the real beasts of this world as yet, unarmed and unarmored and still reeling from losing so many, from going from numberless to so surely, utterly numbered. Laqurnas knows tricks, marks of deceit and hallucination that will make creatures approaching what you consider your territory at the moment suffer growing fright and terrors and nightmares, in proportion with how malevolent their will is. (0/2 Success)

[] Hard Clay?: Apparently the Elves, Humans, Dwarf, and others of the world know how to make the soft clay of the river bank into something that can hold food and other supplies, which they call pottery? They have to burn it, you guess? Ehfeyos has seen the fires themselves at least, if hardly taken the classes to construct the damn things, but on the other hand, you have magic and really, how hard can it be to burn some clay and not yourselves? (0/3 Successes)

[] Striking Afar: Your people now hunt by tossing spears, throwing rocks, wielding stone axes, so on and so forth, in order for to gather meat. You spent enough time among the Asrai to know roughly what materials you need for a bow, and what qualities it requires, but finding them may be more difficult than you'd like. Until that time, though, there are potential replacements that could be used-- slings, made of animal ligament or vines wound together or so on. They have a reputation as crude weapons among the same elves (and humans, and dwarfs--especially the dwarfs) but you've seen them punch through armor, though in turn to make a sling that nice consistently will take practice. Furthermore, they're cheap and that is always good (0/3 Successes)

[] The Dignity of Clothing: The leaders wear it, the humans wear it, the children of Menleth wear it: it seems only right that the Gurgran as a whole adopt the dignity of clothing now, rather than continuing to traipse about nude. The first of their clothing will be simple and unrefined animals hide and leaves sewn together with stone and bone and sinew and needle, but it will still be more dignity than going about in their birthday suits. (0/3 Successes)

[] The Children of Menleth: Menleth has noticed some of her "Children"--that is to say, his followers--performing sacrifices in her name to thank him for saving them from the Aethyr, and from there to desiring to ask them questions. For instance, why they ended up following her so closely that they study only Ghyran when, by rights, they should be capable of wielding any magic given sufficient time. Or why they unironically worship him, and emulate her. (0/3 Successes, Ghyran, +1 Organization Dice)

[] The Children of Ehfeyos: Ehfeyos has a less complicated question for her nascent followers, and a more immediately pressing issue: she wants to have some of the more advanced students start teaching the younger students what they can, and ride herd on them; possibly even formalize the group. (0/3, +1 Organization Dice)
--
Moratorium for at least twelve hours.
 
Oh geeze, I have no idea who we send...not Dererhan, probably?

For actions, it seems a waste not to have Menleth work on a Ghyran action, and the Children are the only one on offer, so investing our Menleth die in that seems right, then we can invest both Menleth and another die next turn and hopefully finish it off, which expands our total number of dice (an essential action to our long term success).

Then we should likely invest the other two in Truth and Lie to get some defenses going? That seems like the most immediate priority to me. We can start working on the rest once we're concealed. If we don't complete it this turn, we can invest the remaining die we don't assign to the Children next turn here as well.

That would look something like this:

[] Plan Conceal Ourselves
-[] Truth and Lie (1 Leader Die + 1 Organization Die)
-[] The Children of Menleth (1 Menleth Die)

That would logically result in sending Ehfeyos as our emissary, since it logically involves Laqurnas and Menleth being busy at home, though that may not be needed at this level of abstraction. Still, Ehfeyos seems a solid emissary choice anyway.
 
If we're going to send skmeone, Ehfeyos is the best choice. She knows the mortals best since she's learned magic from many different civilizations.

I'd vote for Conceal Ourselves if Ehfeyos is our envoy.
 
If we're going to send skmeone, Ehfeyos is the best choice. She knows the mortals best since she's learned magic from many different civilizations.

I'd vote for Conceal Ourselves if Ehfeyos is our envoy.

I was sort of assuming the envoy vote was separate from the plan vote, to be honest. If it's not, that'd probably be the way I'd do it, yeah.
 
[] Plan: Earth and Hunting.
-[] The Children of Menleth: Menleth has noticed some of her "Children"--that is to say, his followers--performing sacrifices in her name to thank him for saving them from the Aethyr, and from there to desiring to ask them questions. For instance, why they ended up following her so closely that they study only Ghyran when, by rights, they should be capable of wielding any magic given sufficient time. Or why they unironically worship him, and emulate her. (0/3 Successes, Ghyran, +1 Organization Dice) (1 Menleth Die)

-[] Striking Afar: Your people now hunt by tossing spears, throwing rocks, wielding stone axes, so on and so forth, in order for to gather meat. You spent enough time among the Asrai to know roughly what materials you need for a bow, and what qualities it requires, but finding them may be more difficult than you'd like. Until that time, though, there are potential replacements that could be used-- slings, made of animal ligament or vines wound together or so on. They have a reputation as crude weapons among the same elves (and humans, and dwarfs--especially the dwarfs) but you've seen them punch through armor, though in turn to make a sling that nice consistently will take practice. Furthermore, they're cheap and that is always good (0/3 Successes) (1 Organization Die)

-[] The Hunt: You need flesh, meat, prey. It is part of the cycle, part of balance, part of many things truly. Dererhan is willing to put together bands to do so, however there is currently the problem that you lack any tools or weapons, by and large, more complex than your claws and teeth and senses. That will be an impediment until and unless it is resolved, not necessarily insurmountable but present. (0/2 Successes required) (1 Leader Die +20)
 
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Alright then, I think this is probably the way to go.

[X] Ehfeyos, Teacher, Wizard, Sage, outcast.

[X] Plan Conceal Ourselves
-[X] Truth and Lie (1 Leader Die + 1 Organization Die)
-[X] The Children of Menleth (1 Menleth Die)
 
[X] Ehfeyos, Teacher, Wizard, Sage, outcast.

[X] Plan Conceal Ourselves
-[X] Truth and Lie (1 Leader Die + 1 Organization Die)
-[X] The Children of Menleth (1 Menleth Die)
 
[X] Plan Conceal Ourselves
this is a good plan

[X] Laqurnas, Assassin, Spy, Thief, Savior.
[X] Menleth, the Healer, the Father, the Mother, the Friend.


We will be talking to dwarfs, so I don't think sending a wizard is a good idea. I think that Dererehan will be the best received. He would present the wrong impression, while Laqurnas could help dwarfs the most, and Menleth could work if I understood correctly. Their problem is of a military nature, and while supplies are important, I think that in this case, they would be less important for the dwarfs. If possible I think that M&L combo would be the best but
 
[X] Plan: Earth and Hunting.
-[X] The Children of Menleth: Menleth has noticed some of her "Children"--that is to say, his followers--performing sacrifices in her name to thank him for saving them from the Aethyr, and from there to desiring to ask them questions. For instance, why they ended up following her so closely that they study only Ghyran when, by rights, they should be capable of wielding any magic given sufficient time. Or why they unironically worship him, and emulate her. (0/3 Successes, Ghyran, +1 Organization Dice) (1 Menleth Die)

-[X] Striking Afar: Your people now hunt by tossing spears, throwing rocks, wielding stone axes, so on and so forth, in order for to gather meat. You spent enough time among the Asrai to know roughly what materials you need for a bow, and what qualities it requires, but finding them may be more difficult than you'd like. Until that time, though, there are potential replacements that could be used-- slings, made of animal ligament or vines wound together or so on. They have a reputation as crude weapons among the same elves (and humans, and dwarfs--especially the dwarfs) but you've seen them punch through armor, though in turn to make a sling that nice consistently will take practice. Furthermore, they're cheap and that is always good (0/3 Successes) (1 Organization Die)

-[X] The Hunt: You need flesh, meat, prey. It is part of the cycle, part of balance, part of many things truly. Dererhan is willing to put together bands to do so, however there is currently the problem that you lack any tools or weapons, by and large, more complex than your claws and teeth and senses. That will be an impediment until and unless it is resolved, not necessarily insurmountable but present. (0/2 Successes required) (1 Leader Die +20)

[X] Laqurnas, Assassin, Spy, Thief, Savior.
[X] Menleth, the Healer, the Father, the Mother, the Friend.
 
[X] Menleth, the Healer, the Father, the Mother, the Friend.
[X] Dererehan, Warrior, Hunter, Savior, Slayer.

These two I'm partial to in regards to diplomacy.

[X] Plan Conceal Ourselves
 
[X] Ehfeyos, Teacher, Wizard, Sage, outcast.
[X] Laqurnas, Assassin, Spy, Thief, Savior.
[X] Menleth, the Healer, the Father, the Mother, the Friend.
[X] Dererehan, Warrior, Hunter, Savior, Slayer.

[X] Plan Conceal Ourselves
-[X] Truth and Lie (1 Leader Die + 1 Organization Die)
-[X] The Children of Menleth (1 Menleth Die)


when you don't remember what each character is about and just vote with everyone else, will we get an info post about what we have later on?
 
[X] Ehfeyos, Teacher, Wizard, Sage, outcast.

[X] Plan Conceal Ourselves
-[X] Truth and Lie (1 Leader Die + 1 Organization Die)
-[X] The Children of Menleth (1 Menleth Die)
 
[X] Ehfeyos, Teacher, Wizard, Sage, outcast.
[X] Laqurnas, Assassin, Spy, Thief, Savior.
[X] Menleth, the Healer, the Father, the Mother, the Friend.
[X] Dererehan, Warrior, Hunter, Savior, Slayer.

[X] Plan Conceal Ourselves
-[X] Truth and Lie (1 Leader Die + 1 Organization Die)
-[X] The Children of Menleth (1 Menleth Die)


when you don't remember what each character is about and just vote with everyone else, will we get an info post about what we have later on?
There's a post on the front page with the utmost basics of what they're about.
 
Vote is called.
Scheduled vote count started by Voikirium on Apr 19, 2024 at 8:57 PM, finished with 11 posts and 10 votes.

  • [X] Plan Conceal Ourselves
    -[X] Truth and Lie (1 Leader Die + 1 Organization Die)
    -[X] The Children of Menleth (1 Menleth Die)
    [X] Ehfeyos, Teacher, Wizard, Sage, outcast.
    [X] Laqurnas, Assassin, Spy, Thief, Savior.
    [X] Menleth, the Healer, the Father, the Mother, the Friend.
    [X] Plan: Earth and Hunting.
    -[X] The Children of Menleth: Menleth has noticed some of her "Children"--that is to say, his followers--performing sacrifices in her name to thank him for saving them from the Aethyr, and from there to desiring to ask them questions. For instance, why they ended up following her so closely that they study only Ghyran when, by rights, they should be capable of wielding any magic given sufficient time. Or why they unironically worship him, and emulate her. (0/3 Successes, Ghyran, +1 Organization Dice) (1 Menleth Die)
    -[X] Striking Afar: Your people now hunt by tossing spears, throwing rocks, wielding stone axes, so on and so forth, in order for to gather meat. You spent enough time among the Asrai to know roughly what materials you need for a bow, and what qualities it requires, but finding them may be more difficult than you'd like. Until that time, though, there are potential replacements that could be used-- slings, made of animal ligament or vines wound together or so on. They have a reputation as crude weapons among the same elves (and humans, and dwarfs--especially the dwarfs) but you've seen them punch through armor, though in turn to make a sling that nice consistently will take practice. Furthermore, they're cheap and that is always good (0/3 Successes) (1 Organization Die)
    -[X] The Hunt: You need flesh, meat, prey. It is part of the cycle, part of balance, part of many things truly. Dererhan is willing to put together bands to do so, however there is currently the problem that you lack any tools or weapons, by and large, more complex than your claws and teeth and senses. That will be an impediment until and unless it is resolved, not necessarily insurmountable but present. (0/2 Successes required) (1 Leader Die +20)
    [X] Dererehan, Warrior, Hunter, Savior, Slayer.
 
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