Warhammer Fantasy: Thirteen Tolls - An Apocalypse Quest

And the boars on the edges of the city, where are they? :ninja:

Too many rat souls may still make the result into a Great Horned Rat... but at least the proto-Skaven-ratkind got to go out in a blaze of glory, and Anhalt met its end. Some ingredents are out of the recipe, which already changes things.
Meanwhile a few humble X-men/ mutant kids also got taken out of the delicious, delicious pie.
The problem is that it's a big pie, and we can't stop the cooking.
What to do next? It depends on the rest of the turn, and the Princeps' move. The next directions I am considering are Moulder and Little Khemri. Or saving some of the other divinities.

There are also 2 side questions that we haven't solved:
- what to do with the Roost? A way to provide food and safeguard people's souls, where they can take refuge and go to Morr if they die? Or a stepping stone on the way out of the city?
- what to do with religion? We can't leave these things to a dice throw. I am more inclined to return to Morr... but having the Necoho (or, Nehoco) sword is good to stave off constant nightmares... decisions, decisions... maybe not taking them is a good balance. But we should be aware of this balance.
 
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what to do with religion? We can't leave these things to a dice throw. I am more inclined to return to Morr... but having the Necoho (or, Nehoco) sword is good to stave off constant nightmares... decisions, decisions... maybe not taking them is a good balance. But we should be aware of this balance.
Nec is pretty ambivalent about what they want done. If they want anything done at all. But if they want us to do something, We Will Know. That's kind of their big thing for the RPG adventure they had: When the players show up at some backwater Kislev village and find the people worshipping him, he gives the PCs a challenge to build him an altar. No other description, and the only way to fail the challenge is to actively ignore him. At which point he flays the players or makes them explode, I forget which. But bottom line: We aren't obligated to do anything for the sword's benefits unless we are told to do so.
 
Ahalt isn't dead guys, he has worshippers in places other than Tylos and is still around in modern Warhammer Fantasy. It helps that we exorcised rather than destroyed the bits here in Tylos. Exorcism is to cast something out; in other words, we yote the god out of the immediate grasp of the Tower. It's just that, "magical mass of trees and flowers woven through human flesh and bone," isn't a viable state of living when your divine backing is taken away and raw Ghur has suddenly made everything much hungrier, so the Verminlord died.
 
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Ahalt isn't dead guys, he has worshippers in places other than Tylos and is still around in modern Warhammer Fantasy. It helps that we exorcised rather than destroyed the bits here in Tylos. Exorcism is to cast something out; in other words, we yote the god out of the immediate grasp of the Tower. It's just that, "magical mass of trees and flowers woven through human flesh and bone," isn't a viable state of living when your divine backing is taken away and raw Ghur has suddenly made everything much hungrier, so the Verminlord died.
*googles*
Oh yeah, Ahalt is a god that sticks around. Looks like in Canon, if he was originally part of the southern deity grouping led by Myrmidia, being kicked out of Tylos is what set him down the path to bitterness. Which may still happen, but that depends on whether we can successfully transplant this cult to a new home that isn't going to demand their submission or destruction.
 
So now we know more about the Great Plan. Issue is, we lack the connections to do that much about it.
We might be able to work through/with the League, to some extent, but they aren't necessarily reliable.
Though the fact that they are preparing for a revolution means they could provide substantial support/a foundation for marching against the princeps. And with a Just Cause and the credit from stopping his plan, such a march could also see them/their faction rising to power in the aftermath, adding internal motivation to go along with it.


Guess visiting the temple turned out to be a bit of a wasted action in the end. Not that it could've been predicted.
Winter's last breath. Flowers going limp, and then brittle.
Winter or Summer?
That was before the city was, kept as an idol, farmed, domesticated, tamed – free.
Should this be 'That which was'?
 
Turn Four Results (Part 2) - Feud


Tylos-Kavzar is the greatest civilization to ever exist. This is a truth buried in the heart of every one of the cities' sons, and you are no exception. With the horror, you doubt somewhat, but still feel a frisson of pride at coming to the residence of Prince Stonehammer, what you can only describe as a dull stumpy fort. What is impressive is that it was not here a week ago, but no amount of military speed can justify the architectural atrocity that it is, all sharp angles and firing positions and lines of sight. What happened to that legendary Dwarfish craft? The golden floors and gem-studded walls, the gromril forged like fishes' scales? No – the grumpy longbeards that pat you down show no great wealth. No rune on their armour, just dull steel plate, all to your Sight perfectly mundane.

The Prince is a little better, though the stench of desperation sticks to him like soot. His beard is well kept, embroidered with thin chains of platinum. He has no gem-tattoos like the Sons – his face is unadorned, in fact, and he has no rings on his fingers nor necklace or even crown. He is, despite you having been mandatorily disarmed, still in gromril armour, with helm and greaves. It's been clearly dented and buffed out, actively war-torn, with but the only runes you've seen dully glowing. As you approach, he nervously drums on a war-axe at his side. You expected a proud fellow, dripping with gold and electrum, contemptuously glaring over a runed table of solid jade. What you get is a plain stone table, with an exhausted Dwarf in old military garb, clearly paranoid.

The War of Vengeance was worse than you thought. Was just this what could be spared for the first diplomatic mission in fifty years to the greatest cities of mankind? Was every coin and sword going to the death of all Elves? Or did they just not think, in the infinite arrogance of the Elder Races, that you were worth anything?

Regardless of any such faded glories, you are determined to be polite. You bow as you approach, and do not sit till Stonehammer gestures.

"Umgi. Why you come?" he says, in broken, deeply accented Tylosi.

"A warning from the deep."

A deep, deep grumble. "Grobkaz. Skavoral?"

"As you say."

"You knowing shame?"

"Sorry?"

An audible grinding of teeth. "Skavoral nunbungkar. Why they not us."

"No?"

"Reason you not-trust. Ek baraz – promise secret keep from brother Umgi?" He offers a hand to clasp.

This is rather your only chance to know the Sons of Skavor's secret shame. "Yes" you say, and grasp, and his runes flare and your soul shivers as your mouth is bound.

He leaves the room, which you do not expect, and brings a book made of wutroth, bound with truesilver clasps. In steel letters it says in Khazalid – Dammaz Kron.

"Bugrit, bugrit, bugrit" Stonehammer says before he opens it, cutting his finger along the razor-edge of the first page. With the spatter of his blood, a rune appears on the front – that of Grimnir, you believe – and the book flutters open to an illustration of dwarves falling from a crumbling wall, each line of the drawing in tiny perfect runic calligraphy describing the pictured SHAME. Prince Stonehammer begins to intone in Khazalid, and you feel a presence not-quite-like Morr but close enough grant all listeners understanding.


KRON A SKAVOR UNBARAK UN UT DAMMAZ



DUM WANRAK NAGGRUNDED UT ANKOR



DREK GRIMKAZADAZ KARAKED KAZAKAZ



UN HUNKED UZKULAK KRUNKAZ RUNKED GOR



BAR GAZUL NUBUNGKI OKED RINK – THAGI



ELGRAM, KRUK, SKAVOR DARED FRUNDAR THAGZHARR



BAR DUM KAZAKED EK DRUNGED WAZZOCKI



IZED GRIM MALOK GNOLED A BAR GROMTHARR



DUM GUZZENED UM BAR SKAVOR GIRD DRENGIAR



EK UN SKAVORAL UNBARAKAR GROBED



DRONGEN KARAZ ANKOR, UT DAWI UTAR



BIN DRUNG, DUM ADSKED FRURNDAR – SAR UT DRENGED!



SKAVOR, KURAZ, KRONED DRENG, BAR SKAVORI KRUKED



UM GARAZDRED, NU GORAK GAZUL BARAZED



UT VENGRYN – UM UZKULAZ NUF RINK ANKOR BYRN



NAI DAL DRUNG; DUM BIN UT DURAZ MHONARYN
You've heard in rumour of the Fire Dwarves. You realize now from whence they came. It does not seem quite righteous to you – endless damnation for a refusal to commit suicide – but there is a reason you have never been a military man, and turned to Morr, who promises all, without fear or favour, a peaceful ending.

It also clarifies the nature of the Skavorite quest. To break into the Underearth was to undo their condemnation. To reverse Gazul's writ, and thus, prove their righteousness. Further, worse – the curse of stone and shadow. You think of frozen Skavor on his quiet throne, and the slow petrification of all; melted elder dwarves on the edge of a pit. If they were denied and afterlife, where did their souls go? Destroyed, perhaps – but you can think worse – trapped, knowing, seeing, as ghosts, but unmoving; locked-in as their stone bodies rot and ruin. Feeling every crumble and every crack; knowing their fate was sealed, dying in death, forever and ever, alone, and silent for all time. Shade-in-stone – another fathomless horror. The War against Gazul would be a kindness then, liberation of their trapped comrades, their frozen forefather.

Stonehammer must see into your mind, because his face is as solemn as a corpse.

"Traitors, all." He says.

"Then why were you trying to recruit them?" you ask, per the ad in the Pall Gazette.

Another grinding, a crack, the Prince spits out a bloody broken tooth. "Karaz Ankor must live. You pan gold in dank water."

The reason for this awful meeting, this dun fort, this bitter Dwarf – they were losing the War. You were now in a curious position. The Skavorites were up to something terrible, blasphemous, evil. That is what you'd say, if you were a loyalist of Gazul. From a Morrite perspective, the Father is rather an equal subject for condemnation, to deny his children and his children's children who didn't do anything at all – to no eternal rest. You have no proof the Sons of Skavor are involved with the Tower, though you can guess several reasons how and why. God-killing is really rather in fashion, it seems. But this other side – you cannot think there is any other option for the Karaz Ankor but war for this, and against the cities whole. The Princeps will not tolerate a foreign nation's demands on his people. He'd be happy for a conflict, if he knows – which you're sure he does – how desperate the Everlasting Realm is. And between your young people and this old dwarf's - you're biased, naturally, but you're betting on the home team.

This is an important choice, you know. Fate balances on a razor-edge Each way you speak, death will follow, and it is up to you – O Chosen of Morr – to decide where the guillotine falls.

What do you say to the Prince Stonehammer?

[-] All you know of the Sons, and your support against them.

This means war between Tylos-Kavzar and Karaz Ankor. You throw yourself in with the mountain Dwarves, with all the support and hatred that comes with.

[-] Some of what you know, and a plea for subtlety. [R]

A difficult convincement, but you could try it. Hide the worst of it, ask for support to act as their secret agent. Lies, naturally, but for the peace. You'll get some resources, to be sure, and still be in a relatively independent position. (If you fail the check, you default to the result of the first option)

[-] Comforting lies, and some blackmail.

Tell him what he thinks he knows, about their ordinary blasphemies about the ancestors and their odd funerary practices; he's already primed to think of humans as idiots. Then drop a note to the Skavorites and use what you did to leverage a proper meeting.

[-] Write-in (what to say)

Another forking path.

If you agree to tell him, you are also probably entitled to a famous Dwarfish boon. What might you ask for, for the favour of starting a war?

[-] A tremendous bribe.
[-] Bodyguards.
[-] Runic weaponry.
[-] Write-in (boon)

AN: Thank you for tolerating con-lang poetry. Please vote by plan.
 
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Cool, a difficult choice.

Reasons for truth:
Spread chaos, put Tylos (and the Sons of Skavor. And the Princeps) off balance. Change something. In the original timeline, the Dwarves have no records of a conflict with Tylos in this time.

Reasons for peace/lies/blackmail:
Should we add a Dwarven army to the DELICIOUS BANQUET that is being prepared in the tower?
People from the Eastern territories will be refugees coming to the Cursed City of Tylos and Kavzar in droves. Possibly bringing their godly idols.

Should we have more trust for the Dwarves to damage Tylos? Maybe to force a rushed ascension, before the city and the tower get rightfully destroyed by Dwarven catapults?
Or should we trust the possibility to have a meeting between the factions, eventually giving back the afterlife to the Sons of Skavor?

It seems obvious that the Broken Underearth will go to Rot and Ruin, creating a connection with the tower and the catastrophe above, and the subterranean core of the future UnderEmpire.
 
Bodyguards are probably no good. Can't be seen going around with a mountain dwarf bodyguard when the city is at war with the mountain dwarfs.

Doom is coming for the mountain dwarfs and city regardless, I don't quite think subtlety is the path. We could tell them all and rely on the war to be a big distraction to make room for our activities within the city.

Money of course makes everything easier for us, but we could also ask for their help developing the smuggling routes? Really evacuate our people and smuggle in… weapons maybe?
 
The emphasis this very chapter on Morr accepting all equally makes me wonder if he couldn't 'take in' the dwarves denied an afterlife. Probably not good enough for all of them, since some would want the one that they feel they have a right to. But it would beat the cursed existence.

Can't really believe it'd work that way, because it seems like someone would have tried something like it in the however many hundreds of years since the start of it all. But it would be a neat solution.
 
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So my understanding is that when the fire dwarves came around Skavor fought against them, failed, and then instead of dying like the Karaz Ankor thought he should have he fled and earned a grudge for himself and his descendants as oath breakers?

I'm not that big a fan of getting the Karaz Ankor to start another war considering the observed condition they're in atm. But also I don't like lying and brushing them off to get leverage with the Skavorites.

I would be in favor of a write-in that somehow ties together an idea of the Princeps using the Skavorites desperation as a way of sacrificing part of Gazul for his own ascension. With the suggestion that the Sons of Skavor could make up for their ancestors oathbreaking by helping to prevent the sacrifice of part of Gazul. This could also tie-in to a move of getting the Skavorites to move on from trying to get back to the glittering realm and instead turn to Morr?

Don't really know how well this suggestion would go and when I tried to create my own write-in I couldn't get it to sound good. If anyone has ideas or better ways of framing 100% down to go for a write-in.
 
On the one side: a war that might even be ADVANTAGEOUS for the Princeps, allies that are already in a bad position.
On the other: a chance even if it's distant to carve away a member of the Princep's coalition and... to reconfirm some of our Morrite morality even as we consider the Necoho Blade too useful to give up.
 
[x] Some of what you know, and a plea for subtlety.

I think we should tell the dawi and try to be subtle about it. If we can get support that will help us get more support that we need form more people. Would also weaken the princep. But if we fail the check it is war and these quest seems to be making the less evil choices.
 
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My opinion is this. we either Lie or we tell the Truth. There cannot be half-measures here.

If we want the Dawi Involved, we want them fully involved. Even if I think marching on the Tower is feeding ourselves to the Great Rat, at least a mighty enough host might cause it to choke which is not nothing.

Trying to be subtle will just lead to more digestible morsels. So if we do not want to feed more souls to the Rat for no real gains, just lie and get the Skavorites to leave alongside their Kin.
 
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