Looking at the Informational a large enough gap in our Initiative compared to the enemy means we're more and more likely to win the Effect phase roll-off.Also, do we know whether a too large speed difference will allow the other Pokémon to attack twice for every one of our turns?
Initiative and Effect Dice are a 1d20 and a 1d20+SKLL respectively. During Effect phase 50% of the difference between the two combatants Initiative Dice is added to the Effect roll of the one with Higher Initiative.
Poor Drilbur, didn't even get a title announcing who it was like the rest of them, just starts with "issa baby"
It kinda depends on how it's implemented, really. In the games, Speed is binary: you're either faster than the other guy or you're not (or you're tied and its a coinflip every turn). The point of having higher Speed is to be faster than more possible other guys. If you don't have good speed in the first place, you can safely ignore it, or sacrifice it with Curse, and just assume you'll go second. If you do have good speed, that's an advantage you'll have over opponents that you need to weigh carefully whether you want to sacrifice with a move like Curse, since reducing your speed by fractions can lead to opponents who wouldn't normally outspeed you doing so.While I understand why people tend to think this way, this isn't actually particularly correct.
Drilbur is a fast Pokémon, but the fighting style of a Pokémon doesn't have to rely on continually being faster and faster than the opponent. The 'evasive speedy Pokémon who relies on hit-and-run tactics' niche is already filled by Dreepy; a second Pokémon who fights in the same manner isn't overly necessary.
One could instead look at Drilbur's speed as a safety pool.
Most of the time, it's good to outspeed your opponent, and by more than a little bit; but unless you're going for either evasive tactics or alpha strike tactics, you generally only need to be faster enough than them to be able to seize the initiative and keep the battle proceeding at your own tempo. Beyond that, extra speed is close to superfluous.
Therefore, one could consider Drilbur's high speed as a safety margin. Drilbur can safely use Curse without being outsped by other Pokémon more often than other Pokémon can, whereas the others on the list have to consider the trade offs; will using Curse make my opponent faster than me? Is the increase in capabilities worth it?
I personally would actually define Drilbur as the best possible Pokémon on that list to have Curse.
Could have sworn I fixed that, I know I did for Tinkatink.Poor Drilbur, didn't even get a title announcing who it was like the rest of them, just starts with "issa baby"
Eh, Excadrill ain't that fast in grand scheme of things. Sure Drilbur can keep up with Roland now, but Roland is a Dreepy.
What the Drilbur and Excadrill do have going for them, is that they hit like trucks.
I think she's Mole KnightThis Drilbur has a Electric Tera type and knows Spark, it's a speed junkie of a Drilbur, and constantly competing against a Dreepy (underground at least) is just going to drive that further as it grows.
You know, that's a good point. It's a good shot that Mary caught Tinkatink so long ago, then.People want to choose pokemon depending how initally strong they are because we want to rely on a strong third pick for our first badge battle? This is shameful ! A badge battle is a demonstration of the bonds we have with our team. To expect success against a gym from throwing barely caught pokemon at them is short-sighted. Even shorter than a Tinkatink ! Tink.
I highly doubt it. That's Terapagos' special thing. They'd need to be awake in some way for that to happen.I wonder if an area comparable to the "higher elements are active here" regions in Trails would have the potential to contain pokemon with Stellar as a Tera Type.
Aren't there a couple of others who can Terra Stellar? Main problem was just that Terra Stellar kinda sucks without Terapagos's signature move.I highly doubt it. That's Terapagos' special thing. They'd need to be awake in some way for that to happen.
I mean, for Nacli, have a great advantage against the first gym is only part of the equation. Its ability helps cover against Ghost Types, one of Dreepy's weaknesses, and negates status conditions, which can have great effect in the future; its designed to be a tank which helps create some team diversity, it doesn't require a resource for its evolution like Tinkatink does, when it gets Salt Cure that will help further against Steel Types which Dreepy might have trouble with, and finally the fact that it's a healer on the team will certainly help when exploring out in the wild like we're doing right now. More healing means less potions, less trips to the Pokecenter, just general self-reliance overall.People want to choose pokemon depending how initally strong they are because we want to rely on a strong third pick for our first badge battle? This is shameful !
No.Aren't there a couple of others who can Terra Stellar? Main problem was just that Terra Stellar kinda sucks without Terapagos's signature move.
Guys. Railgun Excadrill.This Drilbur has a Electric Tera type and knows Spark, it's a speed junkie of a Drilbur, and constantly competing against a Dreepy (underground at least) is just going to drive that further as it grows.