Also, do we know whether a too large speed difference will allow the other Pokémon to attack twice for every one of our turns?
 
Plus I think Drillbur has multiple moves that increase their speed as well? I'd need to look at their page again to be sure.
Also, do we know whether a too large speed difference will allow the other Pokémon to attack twice for every one of our turns?
Looking at the Informational a large enough gap in our Initiative compared to the enemy means we're more and more likely to win the Effect phase roll-off.
Initiative and Effect Dice are a 1d20 and a 1d20+SKLL respectively. During Effect phase 50% of the difference between the two combatants Initiative Dice is added to the Effect roll of the one with Higher Initiative.
 
Last edited:
The other thing to consider with Curse on Drilbur.

It can adapt its fighting style to suit the opponent.

Be fast most of the time, but swap to being bulky when that's a better counter to the opponent's traits.

It grants versatility.
 
Set up a Sandstorm and that Curse won't even matter. Honestly I'd rather get Hone Claws or Swords Dance as a buffing move to use alongside Sandstorm, but as a beginning of the game move it isn't bad.
 
Honestly, I was unsure about Tinkatink, but I really love the idea of Roland inviting her to the team, so she has my vote.
 
While I understand why people tend to think this way, this isn't actually particularly correct.

Drilbur is a fast Pokémon, but the fighting style of a Pokémon doesn't have to rely on continually being faster and faster than the opponent. The 'evasive speedy Pokémon who relies on hit-and-run tactics' niche is already filled by Dreepy; a second Pokémon who fights in the same manner isn't overly necessary.

One could instead look at Drilbur's speed as a safety pool.

Most of the time, it's good to outspeed your opponent, and by more than a little bit; but unless you're going for either evasive tactics or alpha strike tactics, you generally only need to be faster enough than them to be able to seize the initiative and keep the battle proceeding at your own tempo. Beyond that, extra speed is close to superfluous.

Therefore, one could consider Drilbur's high speed as a safety margin. Drilbur can safely use Curse without being outsped by other Pokémon more often than other Pokémon can, whereas the others on the list have to consider the trade offs; will using Curse make my opponent faster than me? Is the increase in capabilities worth it?

I personally would actually define Drilbur as the best possible Pokémon on that list to have Curse.
It kinda depends on how it's implemented, really. In the games, Speed is binary: you're either faster than the other guy or you're not (or you're tied and its a coinflip every turn). The point of having higher Speed is to be faster than more possible other guys. If you don't have good speed in the first place, you can safely ignore it, or sacrifice it with Curse, and just assume you'll go second. If you do have good speed, that's an advantage you'll have over opponents that you need to weigh carefully whether you want to sacrifice with a move like Curse, since reducing your speed by fractions can lead to opponents who wouldn't normally outspeed you doing so.

However "Speed" (Initiative) works completely differently in this quest - it's rolled randomly every turn, and beating the enemy on initiative gives scaling benefits to the Effect Roll - and to be frank I'm just speculating based on the "game version" of Curse here since I don't know exactly how the move will interact with initiative. For that matter, we don't have stats to buff with it either - I would assume that it does some kind of penalty to initiative rolls in exchange for a bonus to effect rolls, but again that's speculation. I'm just using the games as a baseline here for "what's normally a good idea based on a fast Sand Stream user in the video games", while also considering "you get more benefits for winning iniative rolls by large margins, unlike Speed" as the one factor here I do know for sure.

Poor Drilbur, didn't even get a title announcing who it was like the rest of them, just starts with "issa baby"
Could have sworn I fixed that, I know I did for Tinkatink.
 
I really like that strategist Pawniard tbh, more than I thought I would. Nacli's healing is also very tempting.

I'm still probably going to vote for Tinkatink though, despite the risks involved with a gym battle. I'm interested in what moves different weapons will give; honestly, kinda want to spec her like a Longsword Monster Hunter player.

Unfortunately, I don't think Aron has much chance of winning even though it's probably my favorite pokemon line.
 
Eh, Excadrill ain't that fast in grand scheme of things. Sure Drilbur can keep up with Roland now, but Roland is a Dreepy. Dragon boy's still got a long way to go until he hits max speed. Mole Boy is going to need the Sandstorm boost to keep up, and no one else on our team so far appreciates being in the sand.

What the Drilbur and Excadrill do have going for them, is that they hit like trucks.
 
No, no, think higher y'all.
It isn't just an earthquake, it's a fucking drill to your face. Y'know, the thing they use to burrow on ground and stone?
 
This Drilbur has a Electric Tera type and knows Spark, it's a speed junkie of a Drilbur, and constantly competing against a Dreepy (underground at least) is just going to drive that further as it grows.
 
I see there is a number of good options among the pokemon available. It's obvious, there is Tinkatink among them. Let's talk and debate what is the best choice here, even though we will pick the Tink at the end.

Tinkatink is a fearless charging warrior, as expected of a Tink. She must have looked very fearsome and cute on the assault.

People want to choose pokemon depending how initally strong they are because we want to rely on a strong third pick for our first badge battle? This is shameful ! A badge battle is a demonstration of the bonds we have with our team. To expect success against a gym from throwing barely caught pokemon at them is short-sighted. Even shorter than a Tinkatink ! Tink.

Tinkatink lobbying? What are you talking about? I have a just appreciation for these cute bonking gremlins that have the best typing ever along with the cuteness of small pokemons and the smacking power of a Snorlax.

Have you heard about Tinkaton? They are great at bonking stuff.

Tink.
 
People want to choose pokemon depending how initally strong they are because we want to rely on a strong third pick for our first badge battle? This is shameful ! A badge battle is a demonstration of the bonds we have with our team. To expect success against a gym from throwing barely caught pokemon at them is short-sighted. Even shorter than a Tinkatink ! Tink.
You know, that's a good point. It's a good shot that Mary caught Tinkatink so long ago, then.
 
I wonder if an area comparable to the "higher elements are active here" regions in Trails would have the potential to contain pokemon with Stellar as a Tera Type.
 
I wonder if an area comparable to the "higher elements are active here" regions in Trails would have the potential to contain pokemon with Stellar as a Tera Type.
I highly doubt it. That's Terapagos' special thing. They'd need to be awake in some way for that to happen.

Edit: I personally think a Higher Elements Area would let any Wild Pokémon there Terastralize at Will.
 
Last edited:
People want to choose pokemon depending how initally strong they are because we want to rely on a strong third pick for our first badge battle? This is shameful !
I mean, for Nacli, have a great advantage against the first gym is only part of the equation. Its ability helps cover against Ghost Types, one of Dreepy's weaknesses, and negates status conditions, which can have great effect in the future; its designed to be a tank which helps create some team diversity, it doesn't require a resource for its evolution like Tinkatink does, when it gets Salt Cure that will help further against Steel Types which Dreepy might have trouble with, and finally the fact that it's a healer on the team will certainly help when exploring out in the wild like we're doing right now. More healing means less potions, less trips to the Pokecenter, just general self-reliance overall.

I don't want it to seem that Tinkatink or Drilbur are awful choices, but the fact of the matter is that Nacli provides so many benefits besides how useful it will be for 1 gym.
 
Aren't there a couple of others who can Terra Stellar? Main problem was just that Terra Stellar kinda sucks without Terapagos's signature move.
No.

All Pokemon except for Ogerpon can gain the Stellar Tera-typing, as you're able to freely swap Tera types so long as you have the shards in-game, but the only Pokemon in-game that can naturally have Tera Stellar is Terapagos. It is exclusive to Terapagos' Stellar Form in that way.
 
I think that Higher Elements zones are related to Domains which are in turn an adaptation of Tera Raids (and also possibly Titan Pokémon, although we haven't heard anything about Herba Mystica yet so those might be different).
 
This Drilbur has a Electric Tera type and knows Spark, it's a speed junkie of a Drilbur, and constantly competing against a Dreepy (underground at least) is just going to drive that further as it grows.
Guys. Railgun Excadrill.

Anyways. 16 hours have passed.

[X] Nacli
[X] Drilbur
[X] Tinkatink

I cannot decide so I'm just tossing a vote for my three favoured options. Multivoting, away!
 
Last edited:
Back
Top