Of Spirits and Scholars: An Araby Quest

I don't know which option will keep him alive without being entangled with a vampire. I'm leaning towards selling out the employer.

[X] Offer up Abu Nufaya. This was his warehouse. Let him bear the cost of whatever this all about.
 
[X] Offer up Abu Nufaya. This was his warehouse. Let him bear the cost of whatever this all about.

I suppose this is as good a plan as any, at least this way there is a possibility of keeping his freedom and not becoming the Vampire hostage/minion.
 
[X] Offer up Abu Nufaya. This was his warehouse. Let him bear the cost of whatever this all about.

Our boss should have earned our loyalty (or at least paid for if)
 
Momentum and Threat System
Momentum and Threat

Momentum is a game mechanic from Dune Adventures (DA) where depending on the levels of success the player achieves on a challenge of 3 or higher. This gives momentum points that the player can spend to add dice to challenges or create traits to give them further advantages. The system is a little more complex as DA has multiple aspects a player can gain successes on ranging from skills to drives and so on. In the quest, momentum is gained from success on challenges that require 60 or higher by rolling or adding up to a hundred or higher. You get one point per success and the end of an event or quest arc, these are tallied up and then plan out how you can spend them. The idea is spending momentum points to buy dice that can be spent in the planning portion such as needing to convince a specific person or so on or creating an emergency dice pool that can be used automatically to help when a situation gets extremely dangerous or not spending them to store up to spend on making a trait. The format in mind could look as follows:

[] Spend ten momentum points
[] Purchase 1d20, add to Emergency Pool.​

Or

[] Spend ten momentum points
[] Purchase 2d10, add one to Emergency Pool and one to Planning Pool​

Or

[] Spend ten momentum points
[] Purchase 2d10, add to Emergency Pool (one for Prowess Challenges and one for Diplomacy Challenges)​

Traits are another thing that momentum points can be spent on. These traits follow a certain format [Trait Title: Color Text. Bonus to a specific attribute]. An example of this could be, "Silver Tongue: Your words are golden coins that people are eager for and will glad give you what you wish to hear more. +5 to Diplomacy." In theory, any trait can be made so long as it is thematically consistent, and you have the momentum points to spend.

Traits are permanent and listed in the character sheet under traits. Dice are listed in the character sheet in the momentum section under dice and depending on what the players decide to mark it such as 2d10 are marked as free dice and can be spent on anything in the planning period, 1d20 in the emergency pool, or however the players decide to organize their dice.

Threat is counterpoint to the above. The conceptual idea that by succeeding and succeeding well, you become a threat and people and others notice that threat. They act accordingly and if you are opposed, will send higher level agents against you. These agents could have their own emergency dice pools, advance versions or unique traits, and so on. An example of this can be you won a duel and with incredible ease. A faction opposed to you will send someone has bonuses to their dueling ability or someone especially skilled in assassination. The goal is to create competent, but also fallible opponents. I focused on mostly intrigue or prowess or martial challenges, but it also applies to diplomacy and stewardship and learning.

As stated before, please let me know if you have questions, notes, or criticism. This includes if you think this system is not needed and would be better off removed. The aim of this is to introduce an interesting mechanic to make the game more entertaining and enjoyable for everyone involved, but the overarching aim of the quest is to be fun and entertaining.

The Following Tables cover the cost of dice and traits.

Dice Cost Table
Momentum Point Cost​
Dice​
2​
1d4​
3​
1d6​
4​
1d8​
5​
1d10​
10​
1d20​

Trait Creation Table
Momentum Point Cost​
Trait Bonus​
2​
1​
4​
2​
6​
3​
8​
4​
10​
5​
 
So the weird voice was the vampire itsnt?

I will admit its hilarious how this start and I feel people try to close the door just to see how this thing would go.
 
I am saddened to have missed the start of this quest and the vote on the voice. I thought it might have been a Tzeentchy boy or djinn and would have dove right in.

[X] Offer up Abu Nufaya. This was his warehouse. Let him bear the cost of whatever this all about.
 
End of the Shift
It would make sense that damned put no faith in oaths. What use were the gods who had already forsaken you? Still, you began to think of another way to show your honesty and it comes to one simple fact. This was not your warehouse. It was Abu Nufaya's and if there was some terrible plot involving the unquiet dead, Cathayan soldiers, the sultan, and unknown masters, he was the one who should be interrogated. Not you innocent of everything save the desperation to accept work beneath your skill set. You would probably doom him to a terrible fate, but in the end, you swore to him nothing but to labor to the fullest of your ability. Not to fight and die to protect overpriced relics for some struggle you knew nothing about. There would be no dishonor staining you by admitting who owned the building. Loyalty was earned and he had done nothing to earn yours.

"Jamil ibn Ibrahim. He owns this warehouse and countless others. He is one of the richest merchants in the city. He lives in the palatial district, in a manor painted blue with golden doors," you said repeating the description your employer bragged of every time you spoke to him. You never understood why the man seemed eager to tell you about his home as if you would ever get to see it. Humility seemed to be a virtue he had no knowledge of and if that was the case then you would use it. Let his vanity and ego be his downfall as your uncle would say.

Diplomacy 70: 85+9 (Diplomacy)=94

The child of the night stares at you before turning to her compatriot.

"Your thoughts," she asked in atrocious Cathayan. You fought your natural tendency to correct her as this was not the time for a lesson on Cathayan tones.

"Those are the colors of the Foe and we suspected someone had to be near the Palace for the plan to work," said the hooded woman in Cathayan. Her accent was unfamiliar to you. It seemed more refined than the rough, obscenity-filled speech of the sailors you learned from.

"True, but he could be lying. Trying to throw us off the trail or betraying a rival. His resistance to my commands is also suspicious," the child said.

"I doubt it. The servants of the Foe are not so ignorant not to recognize what you are from the moment they saw you. He's also terrible at deceit. I saw through his attempt to flee from the second he settled on it. Even the worst servant of the Foe would be at least be skilled in that. Plus the lack of sorcery. All of it leads me to think he's just stubborn and dumb. Neither are crimes no matter how much they should be,"

"Says the kettle to the pot," said the child with a smile. You did not think the Cathayans had that saying or at least that formulation of it.

Something verified by the confused look in her hooded friend's eyes.

"I don't understand what cookware has to do with this," she said and the child sighed.

"Nevermind," she turned back to you, "What do we do with him? Kill him?"

Intrigue 50: 45+5 (Intrigue)=50

You grounded the fear rushing through like lightning. You kept your face in a mix of hope and confusion. Better for them to think you knew nothing of what was being said than anything that might solidify your status as a servant of this Foe whoever they maybe.

"You made a promise we would free him if he spoke honestly. We agreed he has, so let him go," said the hooded woman with an edge to her voice.

"He may tell someone about us. We do not want to alert the enemy, do we?"

"Who could he tell and who would listen? It would sound like the story of a drunkard. Besides, we need to move quickly and reach this Jamil's home before the night ends."

"You don't want to kill him, do you?"

"You made a promise involving me. What do you think?"

"Really? Honor. After all we've done."

"If duty required it of me, then I would slit his throat myself, but it does not. Free him and send him about his way,"

"Fine," said the child of the night, "But if this backfires on us, then I get bragging rights for a week,"

"Deal," said the hooded woman and the child stepped closer to you, kneeling and swiped her hand down twice. The ropes around your legs fell to the floor and you did not focus on the apparent sharpness of her nails. She went behind and did the same for your hands. Freed, you rose slowly and turned to face the two of them.

"I thank you for your answers, my friend. Now please leave and also do remember to keep this discussion to yourself," she said and you nodded your head and fled as fast your legs could take you.

You arrived home, drenched in sweat and exhausted. Your breaths came and went in quick succession as your heart felt like a festival drum. You walk to Afraz standing behind the gate, pipe in his mouth and his spear in hand. He was an older man who had served as a caravan guard in his youth but had retired to a quiet life as a house guard. He gave a nod and opened the gate for you, and you returned his nod before heading to the stairs. The cold room was for the spring and summer months when it grew too hot to sleep in the normal rooms. Here the air was cool, and people slept in separate family rooms or in the large sleeping hall. Placing your sandals on the shoe shelves and grabbing a set of bedding and pillow left near the entrance, you went to the far corner of the hall where Ismail slept. Your cousin was dead to the world as you laid against the wall near him. You had survived. However it may have happened, you survived. You wanted to laugh or cry, but you could do neither. Fear of even making a single noise would bring her here. Instead you gazed at the people around you.

They slept without a worry. Unconcerned with the actions of monsters and assured of their security. Why would they? The Kophri brothers worked with the animals kept in the bottom floor. Balqiss was one of the house bakers. Tasneem worked in the house garden. Their lives were spent in this singular space, leaving only for festivals, prayers, or to buy the rare thing not produced by the house itself. Whole generations were born, lived, and died here. None of them would experience what you experienced. Beside the occasional ghost or spirit, their lives were wonderfully mundane. Mundane concerns, mundane victories, and mundane labor.

I need a new job you think as you stare out at the crowd of sleeping people. You doubted Abu Nufaya would survive the night. Yet, where would you find work?

Chose three of the following to inquire about:
[] Look among the scholars. You remain tainted by what happened.

[] Look among the craftsmen. They usually keep it in-house, but who knows one man's tragedy is another man's opportunity.

[] Look among the merchants. Everyone needs a record-keeper at the least.

[] Look among the priests. The servants of the gods loved scripture, but even they hated paperwork.

[] Look among the city government. Your words made sure this path is not available for you.

[] Look among the nobles. The man you angered has his foes and one of them might hire you if only to spite him.

[] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.

[] Look among the foreigners. A translator is always valued. Maybe not always liked, but always valued.

[] Work at home. There's always a job need doing and they'll never say no. Mostly because they provide you shelter, food, clothing, and a place to keep clean, so they don't have to pay you.

[] Look among the Generous. You do not know what the Generous Hands of the Pious would need with a scholar, but literacy is always helpful. Even to those who worked in the shadows.

Decision made. One last thing sticks in your mind. You could have died today. This would have been your last moments on the earth. Your mind runs through all the things you had done, could have done, and you find yourself with a new focus.

Choose Three:

[] Reconnect with family: Besides Ismail, you have not spoken to your kin in some time. Having come so close to death makes you want to see them once more.

[] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.

[] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.

[] Devote yourself to the Gods: You are not a man of great piety, but you are not one of those madmen who denies their existence. You revere them, but besides that give them no further mind. Perhaps that might need to change.

[] Keep it the same: Be it by their hands or yours or whoever, you were alive. You would thank them at the temple and be about your day. No need to worsen or strengthen a relationship that worked fine.

[] Lessen your piety: Do the Gods care? You do not know and in truth, your survival did not seem to be at their hands. Maybe this is just one more thing you must leave behind.

[] Learn to fight: You are no warrior and before would see no need in furthering those skills. Life has revealed to you how foolish that may be.

[] Learn to deceive: You have always prided yourself on your honesty, but it seems a poor virtue when confronting the world. Maybe the sin will help you better in this task.

[] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.

[] Write-In

Your mind slips away as you think and in the cool air, soft blanket, soft carpet, and soft pillow, you fall asleep.
----
New Trait Earned:
Obstinacy: You do not change your mind easily no matter what is done. Gain a resistance to compulsion and other psychological effects, +2 to all challenges related to resisting mental effects.
---
Momentum Points earned: 1
---
The end of the first event.There will be a four-hour moratorium on voting. After which, voting will end on April 3rd at 1700 hrs Central Mountain Time. The next informational post will be on Arabyan religion three days from now. If you have any questions or note a grammatical mistake, please let me know. Thank you all for reading and engaging. I hope you are all enjoying this.
 
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[X] Look among the nobles. The man you angered has his foes and one of them might hire you if only to spite him.

[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.

[X] Look among the foreigners. A translator is always valued. Maybe not always liked, but always valued.

[X] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.

[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.

[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.

I'd really like the explore the Arabian magical tradition especially as it seems to be relatively unique in setting.
 
[X] Look among the nobles. The man you angered has his foes and one of them might hire you if only to spite him.
[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.
[X] Look among the foreigners. A translator is always valued. Maybe not always liked, but always valued.

These seem the most interesting to me!

[X] Learn to deceive: You have always prided yourself on your honesty, but it seems a poor virtue when confronting the world. Maybe the sin will help you better in this task.
[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.
[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.

These seem thematic, with the idea being our incident has shocked us out of a rut!
 
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[X] Look among the nobles. The man you angered has his foes and one of them might hire you if only to spite him.

[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.

[X] Look among the foreigners. A translator is always valued. Maybe not always liked, but always valued.

[X] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.

[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.

[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.

This is basicaly everything i wanted to vote for, No7sHere beat me to it.

Anyway, i really want to see what we can learn abaout Araby magical traditions. And i think using our protagonist status as an educated man to find a job is the best option.

Also, let's strenghten the connections we already have. Our character is unlikely to leave his current lodgings anytime soon, even if he is hired for a job he will be a scribe or translator at best, not exactly an high paying job.

But anyway, loyal friends are more precious than gold.
 
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[X] Look among the priests. The servants of the gods loved scripture, but even they hated paperwork.
[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.
[X] Look among the nobles. The man you angered has his foes and one of them might hire you if only to spite him.

[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.
[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.
[X] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.
 
[X] Look among the priests. The servants of the gods loved scripture, but even they hated paperwork.
[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.
[X] Look among the nobles. The man you angered has his foes and one of them might hire you if only to spite him.

[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.
[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.
[X] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.
 
[X] Look among the priests. The servants of the gods loved scripture, but even they hated paperwork.
[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.
[X] Look among the nobles. The man you angered has his foes and one of them might hire you if only to spite him.

[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.
[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.
[X] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.
 
[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.


[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.
[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.
[X] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.
 
[X] Look among the priests. The servants of the gods loved scripture, but even they hated paperwork.
[X] Look among the magicians. You met the fakirs at university. They were odd, but when you controlled a dog made of fire, why would you care about propriety.
[X] Look among the foreigners. A translator is always valued. Maybe not always liked, but always valued.

[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.
[X] Learn about magic: You know nothing about the occult sciences, but recent events have shown it might be time to.
[X] Reconnect with friends: You once had a number of friends and the ill will of another saw them leave you, but now you wonder if it was not your own anger at being abandoned. You wondered if any would still risk speaking to you.
 
[X] Look among the craftsmen. They usually keep it in-house, but who knows one man's tragedy is another man's opportunity.
[X] Look among the merchants. Everyone needs a record-keeper at the least.
[X] Look among the foreigners. A translator is always valued. Maybe not always liked, but always valued.

[X] Reconnect with family: Besides Ismail, you have not spoken to your kin in some time. Having come so close to death makes you want to see them once more.
[X] Affirm what you have: Ismail and the house have treated you well. They fed you, clothed you, and provide a number of things you could not think to live without. You have not treated them well and it was time to change that.
[X] Learn to fight: You are no warrior and before would see no need in furthering those skills. Life has revealed to you how foolish that may be.
 
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