You are a god caller, lost in a strange world and looking for your brother. Find your way and discover your strength, or be lost to the shadows.
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shepsquared | 11 |
Article: [ ] Namathkar Dromaar
You are what most call a half-orc, clearly descended from the orcs of Belkzen Hold by your dazzling green skin, tall, muscular physique and your battle instincts.
You have the following Ancestry Traits:Drums of War: When your heart pounds in the heat of battle your magic answers. The echoes of your spells resound and redouble.[ ] Riftmarked Nephilim
Ferocious Will: Orcs never stop fighting and never yield without being truly beaten. Even a fatal blow won't stop your fury.
Towering Build: You are tall and powerfully built, with long arms and stocky legs. You were taller than most men when you were 14 and only recently stopped growing.
There's a dozen foul names for what you are - cambion, tiefling, pitborn, motherless and worse. Properly speaking you are a Planar Scion - a human infused with the energies of the Great Beyond and born with demonic features.
You have the following Ancestry Traits:Fiendish Form: The skin, the horns, the eyes, the tail, the unevenness of your features - you will never be mistaken for human, and even those who accept the nephilim can find you disquieting.
Occult Surges: There are times when you call your magic that something else answers. Chthonic runes shine through your skin and your spells become unpredictable.
Unnatural Resilience: You don't look like a physically impressive specimen. But there's a hidden strength in your blood, one that makes you alternately strong, durable and flexible. At times fire even fails to burn you.
Article: [ ] Sir Kazrel Rhukov
Paladin of Iomedae and Knight of the Order of the Sunrise Sword. An ageing warrior who'd lost most of youthful idealism, he saw steel in you that could cut the sky and took you as a squire. You learned how to stand with any soldier of the crusades then rode to battle with the Order. The only reason you aren't a knight is that you don't feel ready.
You have the following Background Traits:Sacred Lore: You've studied the secrets of the celestial realms and the holy beings that dwell within, as well as their foul counterparts. There are few secrets of divinity that you haven't at least heard whispers of.[ ] Natty Bellows, Pathfinder and Adventurer
Veteran Crusader: You've served in shield walls, as hidden reinforcements, astride horses and alongside angels. You've learned from Sword Lords, Paladins, Students of Perfection, Hellknights, Shieldmarshals and Dragon Disciples and can hold your own against any of them.
An expert in the unexplainable and hero of a thousand stories, Natty taught you to see danger wherever it lurks and how to wring magic from symbols and scraps. You have a standing invitation to join the Pathfinders, but it doesn't feel right to leave your home for the years of training required.
You have the following Background Traits:Esoteric Lore: Your experience with the infernal and occult, as well as the tales you've exchanged with other adventurers, has taught you about strange phenomena of every kind. And how to best poke at them.
Seasoned Scout: You have a knack for spotting things that are out of place. It takes powerful magic and a truly cunning mind to catch you off guard, and even then your weapon always finds its way into your hands…
Article: [ ] Eltira, Umbral Cat
A spirit that has long guided the people of Sarkoris, Eltira chose you as her latest partner. Enigmatic at the best of times, she can appear as both a humble forest cat and a monstrous dweomercat, both capable of blending perfectly into the shadows.
Eltira claims that the two of you share a destiny as grand as it is mysterious and you can't tell if she knows more than she shares.
You have the following Summoner Traits:Chosen Vessel: You and you alone among the crusading army were suitable to become Eltia's summoner. Why that is will be revealed in time.
Shadow Magic: Eltira is a creature of shadows and questions. Naturally the magic she shares with you would be similar.Eltira has the following Eidolon Traits:Inconspicuous Form: Eltira can take the form of a humble forest cat and is skilled at getting even the most suspicious inquisitor to dismiss her as a simple beast.[ ] Lorcain, Rift Wolf
Darkness Domain: Eltira is a creature of the night. Darkness hides nothing from her and she can call on it to blind her foes.
Independent Spirit: Eltira is a cat and acts as she wills. She isn't bound to stay close to you and can maintain her corporeal manifestation even if you are knocked unconscious.
Your sister Inkit was a god caller of the Neverhome clan and Lorcain her constant companion, the son of Sturovenen the dragoneagle. While his father shines with the light of Heaven, Lorcain resembles the ruinous dragons of the Outer Rifts and was scorned for this corruption.
When Inkit fell during the crusade it was you who inherited her duty and god, and have never stopped missing her.
You have the following Summoner Traits:Inherited Duty: You aren't a member of the Neverhome Clan by blood, but the ties of family bind you nonetheless. You won't let Inkit down.
Untamed Magic: Lorcain's magic flows from the wildest parts of nature. From cursed werebeasts, from ancient arboreals and the destructive flux of the elements. The spells you've learned are much the same.Lorcain has the following Eidolon Traits:Untapped Potential: Lorcain is a young god, still growing into his full power. His form is mutable and he can twist it as necessary - at times he stands as tall as an owlbear, at others he possesses the acrid breath weapon of a dragon.[ ] Posolo, Fiery Griffon
Destruction Domain: Lorcain is a harbinger of destruction, corroding objects with a howl and possessing a keen eye for weaknesses in his foes.
Tainted Heir: Lorcain is the son of Sturovenen and can call on his father's heavenly mantle, as well as on the antithetical magics of the Outer Rifts.
When the crusade reached the city of Domora you were one of the first into the ruins. In its depths you found five gods of old Sarkoris, locked in combat with a foul beast demon. One of them called to you and guided you through an ancient ritual even as demons sought to end you both. You sacrificed your name and freed the griffon god, ending a century long stalemate in the process.
Posolo is a griffon that radiates the heat and light of a blazing bonfire, an ancient and noble soul that is on some level ashamed of his reliance on you, but determined to honour your pact.
You have the following Summoner Traits:Burning Magic: Whenever Posolo teaches you a new facet of magic he demonstrates with fire. As a result you've found your repertoire to be rather focused.
Domoran Rite: To free and strengthen Posolo you sacrificed much. A trinket from your kin, your favourite flask, your first weapon. Even your name. Exactly what this means you don't know, but Posolo has promised to you that it will be worth it a thousand times over.Posolo has the following Eidolon Traits:Flying Steed: To ride a griffon is a rare honour and one you get to experience every day. Larger and more ferocious than any horse, Posolo's only flaw lies in long distance endurance.
Fire Domain: Fire is Posolo's gift and he wields it with the same grace that he flies with. He can start fires with an angry stare and when he dives he resembles a meteor more than a bird of prey.
Ancient Legacy: Posolo speaks of Dyzad, the first god to be called by a Sarkroian, as an equal. He is reluctant to speak of his past, but you suspect he is older than you first believed.
Article: [ ] Cayden Cailean, the Accidental God. God of Drink and Freedom.
A mortal who rose to godhood in a night of drunken bravado, Cayden is widely considered the patron god of adventurers. Like countless orphans across Avistan you bear his name and do all you can to embody his carefree bravado as you fight for freedom.[ ] Gorum, Lord in Iron. God of Battle.
Said to have been born from the wars between humans and orcs in the Age of Darkness, Gorum is an enigmatic figure. He demands his followers seek worthy battles and you found his teaching appealing when that was all that stood before you.[ ] Iomedae, the Inheritor. Goddess of Honour and Justice
Once a mortal paladin of Aroden, Iomedae is known throughout Avistan as a celestial paragon. You strive to live up to her example in all you do and have sworn to never let righteousness blind you to the consequences of your actions.
That can definitely work. And it isn't anything Iomedae would have a problem with. As long as you're trying to live up to her edicts and avoid her anathema you won't have a problem. Plus you aren't a champion or cleric. The restrictions are mostly self imposed and you've mostly been fighting demons, cultists and other corrupted things. Not a lot of honourable foes there.[X] Plan Shadowed Justice
-[X] Riftmarked Nephilim
-[X] Natty Bellows, Pathfinder and Adventurer
-[X] Eltira, Umbral Cat
-[X] Iomedae, the Inheritor. Goddess of Honour and Justice
I like the idea of being a stealthy, shadowy magician fighting for Honour and Justice.
I'm a bit unsure how the ideas would fit together, but sneaking around looking demonic, appearing as someone's about to die, saving them from Grimm with shadows swirling around us? That's sure to spark some whispers among people. Given the general fairy tale thing RWBY's got going on, we could probably swing into the aesthetic if we play our cards right.
(I don't know how well Iomedae would jive with sneaking about, but the description above seems to align more with the 'being righteous and fighting for justice' part of a paladin rather than 'we shall charge in a straight line and stab them in the face because sneak attacks are dishonorable!!!', so it might work.)
Unless I say otherwise in the update, always.
Article: [ ] A Chimeric Beast
You have the tail of a lion, one curving horn of a ram and one arcing horn of a dragon. One of your eyes belongs to a lion and the other to a goat, and the opposite is true for your ears, while your teeth are all far too sharp and prominent.[ ] A Pitborn Cambion
Your right leg has two knees and ends in a hoof, your tail is forked with the shorter part curling around the other and one horn never got larger than a few inches while the other grows long and brittle, often breaking off.[ ] A Uneven Bug
Your left eye bulges unpleasantly and is large, pitch black and multifaceted, like a centipede or mantis. Your right thumb and middle finger resemble the mandibles of a bug while your horns resemble the black chitin of a beetle and a stinger is present at the end of your tail.[ ] Write In
Feel free to find whatever picture you want or to make something up, but there will be an element of asymmetry no matter what and I'll veto anything that's too easy to hide.
Article: [ ] An Aldori Dueling Sword
The Aldori Swordlords are the masters of Rostland and renowned for their skill with the sword across Avistan. You haven't attained that sort of mastery or dedicated yourself to their swordpact, but you do wield their signature weapon, a long single edged blade with a slight curve and a fine point, easily wieldable with or hand or two.[ ] A Mendevian Broadspear
The Mendevian Crusades officially lasted for 96 years and the standard arms and armour have adapted over that time to best battle demons. Their spearheads resemble long leaves, shaped so the cold iron can easily cut through the flesh of a demon while the point still wards off those demons and cultists that wear armour or posses unusual hides.[ ] A Sarkorian Francisca
A traditional Sarkorian throwing axe, the francisca is a single handed weapon with a curved handle that can be used as a tool as easily a weapon. Few were willing to wear them in Kenabres because any symbol of old Sarkoris drew the questioning eyes of the witch hunters.[ ] A Taldan Longsword
The traditional sword of a Taldan knight and the same style of weapon that Iomedae carried in her mortal life. It must have been owned by a paladin, as the elaborate crossguard is shaped like the sunburst of Iomedae's holy symbol.[ ] A Varisian Starknife
From a central metal ring, four tapering metal blades extend like points on a compass rose. It can be gripped on a central metal bar for stabbing and slashing attacks and thrown like a chakram. It's the favoured weapon of the goddess Desna and popular among Varisians, making it a familiar sight all across the Inner Sea.
Article: [ ] The Bell of First and Last
Symbols of the power that song and emotion can hold over mortals, this bell was once rung at the First and Last to announce last call, as well as to begin the festivals of Merrymead, Ascension Day and First Brewing. The discordant ring of this bell can distract and disrupt your foes and when harmoniously rung it heartens and empowers your allies.[ ] The Lantern of the Watchman
Light driving back shadows and darkness to expose the truth is a universal motif and this lantern channels that belief into its flame. It belonged to a Watchman of Nerosyan that brought the Skinveil Slaughterer down and yearns to push back against ignorance and reveal that which is hidden. It can shine with a flame that only you see, reveal the invisible and ethereal, and if you with effort burn away illusions.[ ] The Wand of the North Star
The classical symbol of magical mastery, wands are the perfect channel for mystical energies, allowing you to fling simple spells with the ease of an archmage. This one was carved from darkwood grown in the village of Shadow Spring and sculpted to match the horns of Gwyddion, a tiefling cleric of Pulura that protected the village when the Worldwound first opened.
Article: [ ] Belos
[ ] Hwaith
[ ] Telka
[ ] Yngvilda
[ ] Write In
Thanks.
No, this one isn't a plan vote. Probably should have made that clear.is this also a plan vote or…?
[X] A Uneven Bug
[X] A Taldan Longsword
[X] The Bell of First and Last
[X] Telka
i like bug or beast, leaning towards bug for the hand thing.
Sword! Opted for the paladin one, but i also like katana-expy.
i like the symbolism of the lantern, but prefer the (de)buff nature of the bell.
Name was between Hwaith and Telka, and opted for the simpler one.
That's a very cool dichotomy with the wings. I will note that you can't quite fly on them yet, but they can still be useful.[X] A Shattered Harpy
Your back stretches in mismatched wings. One of them, plumed with nearly vantablack feathers, seemed as if to suck the very light from the air, a darkness impenetrable. The other, a bat's wing, scraping and dry-looking with a blackened, leathery surface seeming to blow to a nonexistent wind, always scaldingly hot. Despite your best efforts, you can only halfway fold them away, never able to fully stow them.
Your eyes are somewhere between avian and serpentine, always seeming to look out as if an eternally hunting amber. When your wings are extended, or you are in the darkness, they glow with a predatory amber haze from the darkness surrounding you. An oddly angled, strangling horn stretches up from the right side of your head, with the other horn ending mere inches long, seeming to have been broken off long ago.
[X] A Mendevian Broadspear
[X] The Wand of the North Star
[X] Telka
Birb and cat, very nice. I like where birb and cat can go.
Also, I like the idea of using a spear that can both slash and pierce, for added attack variety. As for the wand, I mean, how could you not want the wand? It's a classic.