Thought those could only save a life if the roll only failed the safety check by a certain amount? If nothing else, last time we played that card, said saved die was unable to be used on the next turn, which would throw a wrench into our plans to launch slaughter the Vermin. Regardless, I'd like the die to stick around unless we have something that would be a serious game changer available. Having it there makes getting the doggos pre-Winter a whole lot easier.I mean, we can burn omakes to outright cancel a loss of a die, so it's not actually a risk at the moment with how many we have in storage and my other omake ideas coming down the pipeline.
Speaking of omakes what do you think about this question? "Regarding our newly unlocked anti-Tribute Takers offensive actions, what are their DCs/Progress Required, risk levels, rewards, and timeframes if applicable?"