I think the campaigning was against the Tribute-takers when it would be a something that took all season. Attacking from Behind is a one time ambush that we only have because our people know the Old Ways. They should be fine to go.
Mmm, I'm less sure, but maybe we can just ask
@OldShadow if Militia Dice can be used for the War in the Woods or not. I'm worried that they can't, since War in the Woods is specifically in the Wilds category, rather than Expeditions and such which allow all dice.
...Actually, while we're asking, I had another question about the Galleon. Will the Galleon have all its cannons for use against enemies? Ones that are unusable in their current state but the Freed can do magical shenanigans with? Without those I'm not sure how much use it would actually be in combat.
[X] Plan Hunt Preparations Plus Fire
-[X] [Mandate] Dead Mariners on the waves again
Fields
-[X] Test the Sambankoli [0/50] (1 Unchained Die)
-[X] Razorweed
--[X] Feed the Razorweeds [0/25] (1 Native Die)
-[X] The Wicker Man [21/100] (2 Colonist Dice)
-[X] Plant Flax [Task] [1 Workforce Die] (1 Colonist Die)
Wilds
-[X] Hunt
--[X] Game [0/30] (1 Son's Skirmisher Die)
-[X] War in the Woods
--[X] Unleash Fire [0/50] [Dangerous] (1 Son's Skirmisher Die)
Town
-[X] True Homes for a True People [101/140] (1 Colonist Die)
-[X] Train the Militia against monsters [Militia]
--[X] Formation Training [10/100] (1 Militia Die)
-[X] Hospital [0/150] (1 Colonist Die, 1 Unhardened Colonist Die, 1 Native Die)
Crafting (5 Craft Points)
-[X] Make Master tools [2 Craft ; 1 Good Steel]
-[X] Make some barrels [1 Craft]
-[X] Produce Winter Clothing [1 Craft, 1 Normal Leather]
-[X] What to do with ashes? [1 Craft, Quality Roll]
-[X] Set-up Charcoal Burning [0/50] (1 Colonist Die)
-[X] Build a Stonemason Workshop [0/50] (1 Unchained Die)
Raids, Expeditions and Diplomacy
-[X] Meet our neighbors
--[X] Shepherds [Meet][???] (1 Native die, 1 Colonist Die)
-[X] Follow the path of the First Walker [99/150] (1 Native Die, 1 Warrior's Son Die)
Knowledge
-[X] The Mindless Ones [Death] (1 Mourner Die, 2 Silent Blade Dice)
-[X] The Fruits of Flesh [0/40] (1 Failure Die)
-[X] Forceful Reciprocity
--[X] Free the Enslaved [0/100] (1 Alexandre Die)
-[X] Heal the Wounded
--[X] We shall give them the ashes…[Free]
---[X] From the scarecrows filled with our nightmares we burn each autumn
The Council
-[X] Expand the Council [DC 30/ ??/??] (2 Council Dice, 1 Prince Die)
Death Singing
-[X] Teach Death Singing [Death Singing]
--[X] The Warrior's Son [Teach] [50 DC] (1 Personal Die)
-[X] Shepherds for Corpses [Death Singing]
--[X] Bone Hives [Shepherds][27/100] (1 Mourner Die)
Sara Smith, the Mourner
-[X] The Anchorless [0/50] (1 Personal die)
--[X] Me, I shall support them with the power of my soul, and they shall help me in return (+1 Sara die)
Also, here is an alternate plan draft for people to consider. Has Sara doing the Anchorless and swaps out looking for dogs for doing the Unleash Fire action with a unit of Son's Skirmishers, who have the safety nets of our sizeable omake stockpile and a them-only reroll (as the only ones doing a combat action in the Wilds this turn.)
EDIT:
And reposting my first plan so I can make sure I'm supporting both.
[X] Plan Hunt Preparations
-[X] [Mandate] Dead Mariners on the waves again
Fields
-[X] Test the Sambankoli [0/50] (1 Unchained Die)
-[X] Razorweed
--[X] Feed the Razorweeds [0/25] (1 Native Die)
-[X] The Wicker Man [21/100] (2 Colonist Dice)
-[X] Plant Flax [Task] [1 Workforce Die] (1 Colonist Die)
Wilds
-[X] Hunt
--[X] Game [0/30] (1 Son's Skirmisher Die)
-[X] To find dogs [0/100] (1 Son's Skirmisher Die)
Town
-[X] True Homes for a True People [101/140] (1 Colonist Die)
-[X] Train the Militia against monsters [Militia]
--[X] Formation Training [10/100] (1 Militia Die)
-[X] Hospital [0/150] (1 Colonist Die, 1 Unhardened Colonist Die, 1 Native Die)
Crafting (5 Craft Points)
-[X] Make Master tools [2 Craft ; 1 Good Steel]
-[X] Make some barrels [1 Craft]
-[X] Produce Winter Clothing [1 Craft, 1 Normal Leather]
-[X] What to do with ashes? [1 Craft, Quality Roll]
-[X] Set-up Charcoal Burning [0/50] (1 Colonist Die)
-[X] Build a Stonemason Workshop [0/50] (1 Unchained Die)
Raids, Expeditions and Diplomacy
-[X] Meet our neighbors
--[X] Shepherds [Meet][???] (1 Native die, 1 Colonist Die)
-[X] Follow the path of the First Walker [99/150] (1 Native Die, 1 Warrior's Son Die)
Knowledge
-[X] The Mindless Ones [Death] (1 Mourner Die, 2 Silent Blade Dice)
-[X] The Fruits of Flesh [0/40] (1 Failure Die)
-[X] Forceful Reciprocity
--[X] Free the Enslaved [0/100] (1 Alexandre Die)
-[X] Heal the Wounded
--[X] We shall give them the ashes…[Free]
---[X] From the scarecrows filled with our nightmares we burn each autumn
The Council
-[X] Expand the Council [DC 30/ ??/??] (2 Council Dice, 1 Prince Die)
Death Singing
-[X] Teach Death Singing [Death Singing]
--[X] The Warrior's Son [Teach] [50 DC] (1 Personal Die)
-[X] Shepherds for Corpses [Death Singing]
--[X] Bone Hives [Shepherds][27/100] (1 Mourner Die)
Sara Smith, the Mourner
-[X] The Anchorless [0/50] (1 Personal die)
--[X] Me, I shall support them with the power of my soul, and they shall help me in return (+1 Sara die)