Fire On The Mountain (A Skyrim Quest)

Do'azda's Character Sheet
Name: Do'azda Khrimnin
Race: Khajiit (Suthay-Raht)
Gender: Female
Age: 22
Profession: Shaman
Appearance/Description: She stands at a normal height for a Suthay-raht, that is to say, shorter than most men or mer, but not by too much. Her fur is a warm, rich orange, paler around her muzzle and down her neck, and her eyes are startlingly yellow. Her hair is braided, with rings that jangle faintly when she turns her head too fast. Her robes are basic, and worn from age, but have been fastidiously cleaned.
Level: 7
XP: 0/120

Alchemy: 25
Alteration: 5
Archery: 5
Block: 6
Conjuration: 40
Destruction: 5
Enchanting: 5
Heavy Armor: 5
Illusion: 35
Light Armor: 20
Lock Picking: 1
One-Handed: 21
Pickpocket: 5
Restoration: 15
Smithing: 1
Sneak: 20
Speech: 27
Survival: 13
Two-Handed: 5

They say it kills cats - Do'azda has few restraints on her inquisitive nature, asking whatever questions occur to her, paying little attention to whether this may be considered rude. Whatever else, at least Do'azda never finds herself regretting her failure to ask about something.

Dancing the night away - Do'azda is a fine dancer in the Elsweyr style, where dances are not the slow, ritualised partnering of the Altmer, but instead are a whirling piece of performance art, with the dancer's emotions informing the dance more than any practiced steps. Do'azda can feel the music in her bones, and can dance to only a drumbeat.

In the shadow of the moon - Do'azda was blessed even as she began her journey to become a shaman. A priestess of Azurah, the Mistress of Dusk and Dawn, favoured daughter of Fadomai, received a vision. Azurah's light shines favourable upon her.

Tangled Tails--Do'azda has had flings before, "Tangled Tails" as the euphemism goes, and she's willing to engage in casual relationships or 'one-night marriages' if the opportunity arises.

Racial Perks--

Claws--She has very wicked claws indeed.
Darksight--She can see incredibly well in the dark.

Skill Perks--

Conjuring Efficiency (10): Do'zada knows how to be careful with her Magicka without losing any power when she's Conjuring, and can use such magic more freely and easier when fighting or in other circumstances. (Cojuration)

Mystic Binding (20): Do'azda gains skill at creating bound weapons of magic, so that she is never without her arms no matter what. She also becomes more skilled at creating bound objects of all types, and begins to study that which might allow one to bind a soul into a gem. (Conjuration)

Haggling 1 (0): Everything in Skyrim is far more expensive, and so Do'azda should probably try to figure out how to make do with what little gold she has. (Speech)

Insight (20): One of the key elements of persuasion is knowing what would convince someone. Do'azda now knows how to evaluate what kinds of arguments and reasoning would convince different people if she spends enough time to get a feeling for how they think. (Speech)

Agile Defender (10): Armor is often hard to get used to, so figuring out how to move with light armor so as to reduce how bad a hit is is something you can only learn by doing… and Do'azda has begun to 'do.' (Light Armour)

Rahjin Perks

Laughter-Silvered Wings (Level 5): A flying companion does not simply owe its speed to its physical form, but the strength of its spirit, and so it tends to be faster and more manuverable than its terrestrial version, harder to hit, and a greater predator of the sky.

(Next at Level 8)

Blur - Do'azda knows a spell to obscure her features at a distance, to render her indistinguishable from another Khajiit. Up close, it is almost pathetically ineffective, however.
Clairvoyance - Do'azda is granted flashes of insight into the path to her goal by Azurah - the Goddess of Dawn and Dusk sees much of the land.
Conjure Animal - Do'azda reaches onto Hircine's hunting ground and recalls the imprint of an animal which perished nearby to fight by her side
Conjure Axe - Do'azda can create a hatchet from pure magic. It is too cumbersome for effective use in combat, but for cutting wood, it is more than adequate
Bound Dagger--As she has learned how to better summon such things, she has figured out how to use a Bound Dagger.
Courage - Do'azda uses magic to inspire in another the will to fight, though currently only to instill confidence in victory, not to cause conflict where none exists.
Summon Familiar - Do'azda reaches into her own soul to bring forth her familiar, the falcon Rajhin. No mere shade, Rajhin remains with her until slain and can do far more than just fight, but cannot be summoned for a day and a night thereafter if killed.
Fear - This spell pulls from the mind a fear that the target has, and creates from this the feeling of fear.
Distraction - Creates sounds and sights on the edge of perception. Sights and sounds determined by the caster.
Healing Wounds - The caster uses their magicka to seal the wounds of the target. All healing occurs in a single burst.
Conjure Flame Atronach - Do'azda can call forth a spirit of Infernace, a being of fire, constrained in a form of iron.
Flames - Do'azda can release a gout of fire from her palm, directly setting alight her foe, though only for so long as she feeds magicka to the fire.
Lesser Ward - Do'azda can use her magic to create a shield of magical energy, blocking low level magical attacks, reducing high level magical attacks and mitigating the damage of physical attacks.

Do'azda can make...

Potion of Minor Healing - Bruises fade, cuts close, aching muscles relax, this potion provides a little relief from injuries. The first potion a young shaman will learn to brew.
Potion of Suppress Disease - A potion which will suppress the symptoms of a disease for several days; oftentimes long enough for the body to get the cold or flu from its system. More serious or outright magical diseases will return with a vengeance once the potion's effects wear out, but it is a useful potion to know how to craft.

FUS - Force
WULD - Whirlwind

FUS DAH--Force Push


Gold Septim (365)
Trail Rations (x4)
Fine Rations
A very nice dress for casual-formal occasions.
A lovely dress in the gothic style, with an enchantment of illusory power woven into it.
Iron Axe--An iron axe of low quality.
Steel Axe - A steel axe of decent quality
Iron Dagger--An iron dagger of mediocre quality.
Mage Robes--Increase magical regeneration, but provides little protection, discouraging getting up close and personal.
Leather Armor--Comfortable, lightweight armor, it counteracts the discouragement from getting up close, though as an extra layer it means it can get extra hot.
Lunar Steel War Axe--An Axe which can, in the light of the moon, drink in the life-force of its victims and use it to restore that of its weilder.
Steel Dagger (x2)--A well-worn but very useful steel dagger.
Alchemical Kit--A very fine kit for the creation of potions. One careful owner.
Stormcloak Token--A token from Ulfric Stormcloak himself...
Underclothes--You know.
One Powerful Enchanted Sword (Rusted)--A sword of unknown value, it has a rather potent and interesting enchantment attached to it.

Spell Tome: Illumination--A spell tome is a sort of book that can fully teach you a new spell, but it is destroyed in the process. For such a minor spell it is probably only a few hours of reading to fully learn. This allows Do'azda to create a light in the darkness... less useful for a Khajiit, but still a spell of value.
Spell Tome: Thieves Vision--A spell tome is a sort of book that can fully teach you a new spell, but it is destroyed in the process. For such a minor spell, it is probably only a few hours of reading to fully learn. This simple spell gives one slightly better night vision… but is also notable for being able to see writing hidden by weak illusions, and thus is commonly used by thieves trying to read the secret messages of other thieves.
Spell Tome: Turn Undead--A spell tome is a sort of book that can fully teach you a new spell, but it is destroyed in the process. A spell of moderate difficulty, it will take several nights of reading to learn it. A spell technically of the "Restoration" school, which puts fear into nearby undead. When cast powerfully, burns them most terribly.
Spell Tome: Sparks--A spell tome is a sort of book that can fully teach you a new spell, but it is destroyed in the process. For such a minor spell, it is probably only a few hours of reading to fully learn. Allows a mage to fire sparks of arcane lightning, sapping the magicka reserves of the target whilst also burning through their flesh.
3 Doses of Frostbite Venom in Magicka bottles--Toxic and acidic to living flesh, it has little effect on the glass bottle.
Healing Potion

Troll Fat, other ingredients
100 Septims
3 gems of good quality.
Troll Hide
Troll Skull
Troll Eyes x3
Troll Claws

A Handy Guide to Lockpicks: A book that should teach Do'azda all she wants to know about Lockpicks, and more. Each read will give +1 to Lockpicking, and it can be read thrice to wring out all possible knowledge from it. (2/3 reads remaining)
Journal of a Potema Loyalist: A journal of some historical merit, belonging to one of Potema's most loyal supporters in her early years.
 
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[X] On the 27th of December...
-[X] [Classes] History - As a newcomer to Skyrim, history would be very welcome, though what they'll tell her is uncertain, and will likely also include history of the Greybeards… and information about the conflict she'll face.
-[X] [Classes] Unrelenting Force - The first shout taught. Do'azda knows the first and third words, and has combined them, but to what end?
-[X] [Classes] Survival - Do'azda has reached a level of minimal competency at survival. There is still more to learn.
-[X] [Social] The Greybeards talk not much at all, out loud, but they train the apprentices and can be found. Speak to them… whether of destiny or simply the weather.

I dunno if we ever spoke to the Greybeards, but I feel like we might as well get one conversation in with them in what little time we have left.

As for the Shadowscales...I'm not sure what to think. Its interesting in the sense that the entire origin is proof that the Hist aren't completely almighty and that Sithis is a slippery deity to have take interest in you but I'm mostly very worried about having to take on a Shadowscale or, even worse, the Brotherhood. Our combat skills aren't anywhere near enough to deal with that level of threat, I think.
 
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
[X] Talking to Tall People
-[X] [Classes] History - As a newcomer to Skyrim, history would be very welcome, though what they'll tell her is uncertain, and will likely also include history of the Greybeards… and information about the conflict she'll face.
-[X] [Classes] Unrelenting Force - The first shout taught. Do'azda knows the first and third words, and has combined them, but to what end?
-[X] [Classes] Survival - Do'azda has reached a level of minimal competency at survival. There is still more to learn.
-[X] [Social] Your fellow apprentices come in two types. The first is those that are traditionally Greybeards, earnest young men who are working hard to grow old, and who have cause to resent you… but might yet be made allies, and haven't truly been spoken to yet.

It's long past time that Do'azda bit the bullet and had her first social conversation with a group of Nords, because up to now she has only really spoken to one or two instructors and her Shor-appointed attorney back in Whiterun. It's not going to be a pleasant conversation, not least because she's been ghosting them the entire time she's been here, but I firmly believe it's a conversation that needs to happen and it looks like this may be the last chance for it.

Coming to High Hrothgar wasn't about hanging out with the exact same crowd of outcasts we found in Whiterun - if we wanted that, we should have gone to Riften instead. What High Hrothgar offers over all else - over even Shouting lessons, given Do'azda's natural aptitude - is a controlled, isolated environment in which to dip Do'azda's toe into the frigid waters of Nord culture.

I can't imagine they have a favourable opinion of her right now, but that's just an inoculation for the sort of attitude she's likely to meet outside these walls, where they only have rumour and hearsay to go off. Fundamentally, what does it say about Do'azda as a person and a shaman if she's willing to risk her life to ambush Nord nobility in the forest with illusion spells, but not willing to risk embarrassment in talking to them? Because right now, that's the only rumour she has to her name beyond setting a few mountains on fire.

Apart from that, we have a second moral duty; Bathes-in-Steel's Hist-given quest is all well and good, but no less important is her sworn duty to educate the Greybeards on how to count to seven thousand and one.
 
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[X] [Friendship] Find one of High Hrothgar's warm, deep places, where they might recall their homelands.
[X] On the 27th of December...
 
[X] On the 27th of December...
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
 
VM AN: Not really a choice on lessons any more. Any thoughts about the Shadowscale?
Interesting, though it's so divergent from my own headcanons about Sithis and the Argonians alike that it feels strange.


[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
[X] Talking to Tall People
-[X] [Classes] History - As a newcomer to Skyrim, history would be very welcome, though what they'll tell her is uncertain, and will likely also include history of the Greybeards… and information about the conflict she'll face.
-[X] [Classes] Unrelenting Force - The first shout taught. Do'azda knows the first and third words, and has combined them, but to what end?
-[X] [Classes] Survival - Do'azda has reached a level of minimal competency at survival. There is still more to learn.
-[X] [Social] Your fellow apprentices come in two types. The first is those that are traditionally Greybeards, earnest young men who are working hard to grow old, and who have cause to resent you… but might yet be made allies, and haven't truly been spoken to yet.
 
[X] [Friendship] Find one of High Hrothgar's warm, deep places, where they might recall their homelands.
[X] On the 27th of December...
 
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
[X] Talking to Tall People
-[X] [Classes] History - As a newcomer to Skyrim, history would be very welcome, though what they'll tell her is uncertain, and will likely also include history of the Greybeards… and information about the conflict she'll face.
-[X] [Classes] Unrelenting Force - The first shout taught. Do'azda knows the first and third words, and has combined them, but to what end?
-[X] [Classes] Survival - Do'azda has reached a level of minimal competency at survival. There is still more to learn.
-[X] [Social] Your fellow apprentices come in two types. The first is those that are traditionally Greybeards, earnest young men who are working hard to grow old, and who have cause to resent you… but might yet be made allies, and haven't truly been spoken to yet.

Good points made for this slate.
 
[X] On the 27th of December...
[X] [Friendship] Find one of High Hrothgar's warm, deep places, where they might recall their homelands.
 
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
[X] Talking to Tall People
 
"Of course it's empty, whelp," The instructor's tone is almost scornful, "Ice Wraiths hunt all day, and only return to their nest when the night grows so bleak and chill that their very animating spirit would freeze. Never sleep in a cave, or you'll awaken dead after whatever already lives there has returned and started to eat you."
Nice lesson for others, but the Skyrim-protagonist is build differently.

Killing everything in a cave is the Dragonborn's bread and butter and Do'azda will probably learn that more thoroughly than she will ever learn other forms of survival.
 
[X] On the 27th of December...
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
 
[X] On the 27th of December...
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
 
[X] On the 27th of December...
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
 
[X] [Friendship] Talk to some of the Greybeards. It is now time to start spreading the doctrine of accurately counting the number of Steps on this accursed mountain!
[X] Talking to Tall People


Good update, thanks for shring, it's nice to see someone willing to give Do'azda a heads up about things.

"The Hist was beginning to grow despairing, until a member of a rival guild contacted a Hist-Dooka on the fringes of Black Marsh, and the Hist learnt that this 'Dark Brotherhood' served Sithis, and were staunch rivals of the Morag Tong"

"They served Sithis?" Do'azda says, "The Ever-Hungry Void? The doom of all who live in the world?"
Missing punctuation here.

This is beginning to resemble an apocryphal tale of why one does not bargain with certain entities, but Do'azda stays quiet, gestures for Bathes-In-Steel to continue.
But have they ever danced with the devil in the pale moonlight?
 
The Steps You Must Take
The Steps You Must Take

A cat and a lizard walk into a watering hole and approach a sentient beard. The lizard says, "Excuse me, are you Einarth? We would like a moment of your time to talk about the misnaming of the 11,077 Steps."

And then the cat says, "This one thinks that it's at least worth considering, because she has walked up the steps and the number of steps is not seven-thousand."

The sentient beard, looking up from his porridge and whispers, in the Dragontongue, voice almost silent, "No. There are exactly seven-thousand steps. I have counted them."

"You have what?" the lizard asks, going stiff.

"It has been counted. I believe the number is exactly seven-thousand," the sentient beard gravels out, in the tongue of the dragons, in which lying is impossible.

The lizard and the cat exchange glances.

"This one is to understand that you have counted recently?"

The voice of the sentient beard gets lower, and the beard seems to grow greyer, beardier, speaking in Dragontongue: 'Some Years Ago.' Then he nods, and after that every single word is a matter of a dispute between two people who are very sure of what they know. The Lizard gets more and more frustrated as the argument goes on, asking if the monastery used to be far lower and throwing her hands up when it turns out to have always been just like this.

Yet.

The Cat sees that some part of the Lizard is excited, alive, caught up in the struggle, and she decides that perhaps she will see a little more of this, and they'll find someone who'll actually engage.

*​

Do'azda is running late. Whether it is because it is colder than usual, or she is just feeling it more, it was more of a trial this morning than the previous mornings for her to rise from her bed and dress for the day. By the time she finally shuffled out of her rooms, the History class has been in session for perhaps a half hour, and she hesitates

"So we ultimately see that the tariff policies were flawed, regardless of the later view of him as a champion of Nordic cultural independence from the Imperial hegemony at the time," a low, deep voice rumbles as she stands outside of the class. "Therefore we find ourselves, ye and verily, in a time of great confusion among the grain merchants, which affected even the mountain here, for in those days we asked much of grain merchants because providing food was so difficult in those days of expansion caused by the policies of the late Greybeard Aeldric, who decreed in the third year of the High King's reign that…"

Do'azda considers the length of her life, and the reality that she does not care about grain policy… maybe at all, but especially in Skyrim. She considers with great care and attention the simple fact that she will not be on Mundus for all that long, and perhaps even less time than expected because she sees being the Dragonborn as the sort of future that might well be one in which burning bright means burning half as long. The flames are rising, and they will always be rising, but that does not mean that each individual spark will last long.

She considers all of this and turns around. She's already late, so she's just not going to go. She's done with history. Do'azda has decreed it to herself.

There's no point diving in if there's really not any time left.

*​
The next Greybeard, Wulfgar, regards them with suspicion.

"Dragonborn," He says softly, a voice like dust, "What can I do for you and… friend?"

"We wanted to talk to you about the misnumbering of the 11,077 steps?" Bathes-In-Steel says, stepping forwards.

Wulfgar laughs heartily, which grates a little. "Oh, is that all?"

Do'azda frowns. "Are you going to tell us there are not 11,077 steps again? This is what Master Einarth said, and-"

"Oh, no." Wulfgar says, "It's only that your count was pointless. I often find the more… literal minded races - it is acceptable for me to say this, I hope? - yes, I often find the more literal minded races make this mistake? The seven-thousand steps are not the literal steps, they are the seven thousand steps in your metaphorical journey to becoming a Tongue, as Jurgen Windcaller did before you. The number of literal real steps is, of course, immaterial."

"What are they then?" Do'azda asks, perhaps a little sharper than she intended. Had he given her the time, she would have said that it was not acceptable for him to call them more literal minded races but he moved on too fast.

"I- Excuse me?" Wulfgar says, "I don't understand what you mean?"

"This one understands perhaps she is too literal minded to become a Tongue in truth," she could keep the bite from her voice if she tried, but Do'azda is not trying. "But as the Dragonborn, she ought to know the broad strokes of these seven-thousand steps. So what are they?"

Wulfgar flushes red under his beard. "Well… Step one is to, uh, let go of your materialistic ideas and embrace the serenity of Kyne?"

Do'azda nods seriously. "And this is step one of seven thousand? Is every one of the six thousand, nine hundred and ninety nine further steps so grand?"

Wulfgar looks briefly flummoxed, then stiffens. "It is best to learn the steps for yourself, Dragonborn. Have you not got another class to be going to?"

*****​

Do'azda stands in the cool, clear, crisp, thin air of the mountain, breathing in and out. She stares out at the dummy she's supposed to be targeting, and she realizes something. This is not the first target she's hit, but the nature of them helps. The nature is simple. They flop around when thrown as if they are a ragdoll.

But that's how she notices it.

When they flop, they flop twice. The second hit arrives just as they're falling, and keeps them up in the air a bit longer. In her head, she pictures it; she thinks of Hajvarr Iron-Hand, who took her Shout without yielding to it, and imagines if another wave of force had hit him as he tried to steady himself from the first, and she winces.

She cannot test it, she decides, frowning and walking over to the thoroughly wrecked 'body.' It is something that is cruel to even imagine. But then, she knows that this is a cruel weapon in its way. She's seen the way it's been used, and it is enough to make one begin to understand just why the Greybeards might insist that surely the Voice is not something to just be used.

She remembers the devastation, it has not truly been that long since an entire room full of people were turned into corpses in front of her, or near-corpses. She doesn't even know how one is supposed to fight against it, except to endure it or try not to be there. She shakes her head, and decides never to use it except with the express intent of murder. It is not a way to win a fight, or prove a point.

But it is a tool, and she will use it.

Gain Fus-Dah!
*****​

Arngeir looks them over as they make their case, honed after two conversations and much consideration. He is sitting there in the sill of the window, staring out at the cold nothingness that is the frozen wasteland of the Throat of the World. He is old, and he is as quiet as any of them, whispering almost too quiet to be heard. Even this is a concession. He's heard them out without saying anything after he asks them to say all they have to say.

"So you say there's more than seven-thousand steps?"

"Yes, there's--" Bathes-In-Steel begins, but he cuts her off with his own words.

"Eleven Thousand and Seventy-Five Steps," Arngeir says, at the same time that she says, "Eleven Thousand and Seventy-Seven Steps."

Bathes-In-Steel pauses, eyes wide, looking as if he has told her that all the world is a lie and she will die alone. She looks betrayed. "No, it is… when did you count?"

"Four years ago, I went down to the base. To make sure there was nothing that would stop a pilgrim." A pause. "That were unfair." As opposed to all of the fair things that would stop a pilgrim. Do'azda finds herself nodding in appreciation of that distinction. "I counted, it's very restful."

Bathes-In-Steel looks as if she will be lying asleep for the next few nights considering the exact number of steps. "I'll count them when we go down in a day or two."

Do'azda freezes, because she's not supposed to know that she's about to be unceremoniously kicked out. But he doesn't react, just keeps his eyes closed.

"Wulfgar said that they might be a metaphor?" Do'azda says doubtfully.

"Wulfgar will say many things," Arngeir says, "It is the logical conclusion to draw, that it is a metaphor, but I am doubtful, myself. There are not seven thousand steps to becoming a Tongue - there is no number of steps at all. It is a lifetime's work, or a day's. Or both. No, I should imagine that old Jurgen Windcaller, as all men are wont to do, spoke before he acted. Once the name stuck at Seven Thousand Steps, he and his followers would not change it, even once the construction proved them fools. It can't be helped."

*****​


"Fire," The instructor says, "Is life, on the mountain. Without fire, you're fighting a losing battle with the cold; from the moment you step into the cold, you're on a short sharp trip to dying frozen, unless you can put more heat into your body - this means you need a fire. What's the first obstacle to that?"

"The snow?" One of the students asks dubiously, "Everything is too wet and cold to-"

"No." The instructor cuts across, his voice hard and impatient. "Look around, fool. What is the first obstacle to making a fire here?"

Do'azda looks around. Bleak, windswept rock, snowdrifts and icebanks across the mountainside.

"There are no trees," She says, "And so no firewood."

"That's so, girl." The instructor says, "No wood, no fire. No fire, no life. You need to bring firewood with you from below. That adds weight, and it limits you - you can only stay up here for so long as you have firewood. Luckily for you sorry lot, I've lugged a sack of wood from High Hrothgar's cellars, so you can practice trying to start and maintain fires."

The firewood is dry, and smells of resin and dust, and Do'azda takes her armful of logs away, carefully sweeping aside some snow to reveal smooth, black rock beneath. She can see other students hunched over, striking sharp hunks of glassy rock with their daggers, cursing under their breaths as the sparks that rain down fail to ignite their campfires. The instructor circles, eyes hawk-sharp, giving brutal tongue lashings to whichever students grab his attention.

Magic. The problem, Do'azda thinks, is that she has magic. She doesn't need help to make a fire, not really. She smiles and casts the spell on the wood, and then frowns as the wind sweeps it away.

"Magic ain't going to cut it, girl," The instructor says, "You kin start a fire, but the wind'll snuff it if'n you don't stop it. How're you gonna do a thing like that?"

Do'azda considers this, then picks up her logs and stumps, begrudgingly, towards the windshelter of a large boulder. Magic, she thinks, a little pettily, ought to be able to best a little wind.

Survival +2

Do'azda is going to be told that she has graduated tomorrow, but she will have a trick up her sleeve, preexisting plans that justify her sticking around for one day more. What are these plans? (Choose 2)

[] The goodbyes to those she has befriended will take time, but time she might yet have: say goodbye to the study group, and see what they are going to do if you are gone.
[] Those who Do'azda has kicked out of their rooms will be glad to hear she is leaving, and that they should get their space back soon. May as well talk to them.
[] She has not sparred against any of the fighting types, surely a Dragonborn should get some last practice, by Voice and blade alike.
[] There is one last survival exercise, or so she has been told, and she might go on it, to see a little more about the mountain that is the Throat of the World.
[] She has volunteered herself for messenger service, and will take down any letters anyone wants, bringing them to the base of the mountain. But this will require her to poke, and prod, which provides opportunities.
[] She would like very much to explore the Monastery some more. Whilst she doubts the Greybeards will be amenable to such desires, if she dresses them up as some suitably "shaman-y" excuse, she doubts they know enough of Elsweyr's traditions to object.
[] Those she knows not well at this point will never be friends, but she could specifically try to get to know them, arrange meetings with them using her status as Dragonborn as a weapon in order to know something about them before she goes.

VM AN: Last day! Exciting! Sorry this update took a little while.

TL AN: You see, this updating taking so long is a metaphor…
 
[X] The goodbyes to those she has befriended will take time, but time she might yet have: say goodbye to the study group, and see what they are going to do if you are gone.
[X] Those who Do'azda has kicked out of their rooms will be glad to hear she is leaving, and that they should get their space back soon. May as well talk to them.
[X] She has not sparred against any of the fighting types, surely a Dragonborn should get some last practice, by Voice and blade alike.
[X] There is one last survival exercise, or so she has been told, and she might go on it, to see a little more about the mountain that is the Throat of the World.
[X] She has volunteered herself for messenger service, and will take down any letters anyone wants, bringing them to the base of the mountain. But this will require her to poke, and prod, which provides opportunities.
 
[X] There is one last survival exercise, or so she has been told, and she might go on it, to see a little more about the mountain that is the Throat of the World.
[X] The goodbyes to those she has befriended will take time, but time she might yet have: say goodbye to the study group, and see what they are going to do if you are gone.

This is or sparring, but I'm doubtful if one spar is really going to help all that much. So squeezing the most we can out of our survival teacher it is.

As for the Greybeards...for all their power and knowledge, it turns out they're like any monastic order. People. You have the slightly more relaxed one, the Pretends-to-be-Wise one and the Leave-me-alone one. :V
 
I really like the eleven thousand steps discourse. Looking forwards to our updated recount! (Which I expect will match neither count precisely.)

[X] She has volunteered herself for messenger service, and will take down any letters anyone wants, bringing them to the base of the mountain. But this will require her to poke, and prod, which provides opportunities.
[X] Those who Do'azda has kicked out of their rooms will be glad to hear she is leaving, and that they should get their space back soon. May as well talk to them.
 
[X] She has volunteered herself for messenger service, and will take down any letters anyone wants, bringing them to the base of the mountain. But this will require her to poke, and prod, which provides opportunities.
[X] She has not sparred against any of the fighting types, surely a Dragonborn should get some last practice, by Voice and blade alike.
 
[X] There is one last survival exercise, or so she has been told, and she might go on it, to see a little more about the mountain that is the Throat of the World.

Every survival lesson we've gotten so far has been incredibly helpful, so I expect the final lesson to be as well.

[X] The goodbyes to those she has befriended will take time, but time she might yet have: say goodbye to the study group, and see what they are going to do if you are gone.

I do not expect us to return here for quite some time, but at the very least we can ensure we leave on good terms with the people we've spent our time with the most.
 
[X] She has volunteered herself for messenger service, and will take down any letters anyone wants, bringing them to the base of the mountain. But this will require her to poke, and prod, which provides opportunities.
[X] The goodbyes to those she has befriended will take time, but time she might yet have: say goodbye to the study group, and see what they are going to do if you are gone.

I still think we made a real mistake in High Hrothgar in never once talking to the Nord students, but forcing it now would just piss them off. Better to focus on the people we did speak to, and bringing down letters from the monastery is frankly just the polite thing to do; it could be weeks before someone next makes the journey.
 
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[X] The goodbyes to those she has befriended will take time, but time she might yet have: say goodbye to the study group, and see what they are going to do if you are gone.
[X] There is one last survival exercise, or so she has been told, and she might go on it, to see a little more about the mountain that is the Throat of the World.
 
I still think we made a real mistake in High Hrothgar in never once talking to the Nord students, but forcing it now would just piss them off. Better to focus on the people we did speak to, and bringing down letters from the monastery is frankly just the polite thing to do; it could be weeks before someone next makes the journey.

You can't please everyone, so please yourself.

[X] The goodbyes to those she has befriended will take time, but time she might yet have: say goodbye to the study group, and see what they are going to do if you are gone.
[X] There is one last survival exercise, or so she has been told, and she might go on it, to see a little more about the mountain that is the Throat of the World.

The survival stuff has been exceptionally useful, that and ensuring that she has some group of Voice knowers she can stay in contact with seem the best use of our time.
 
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