Loop timeline
1st loop
-Time spent chatting, later waiting for Robert. Learn gem lore.
-Robert Murder
-Gem theft, Guard investigation
-First devouring
2nd Loop
-Robert murder prevention
-Guards alarm. Gem theft search
-Cultist cabin breakdown
-Grey hair clue
-Hound visage fade in and out
-Learned missing keys, 2 points of interest locked
-Second braced devouring, minimal SAN damage
3rd Loop
-Looping in Robert
-Guards alarm not raised, learn gem lore
-Interrogate Waitress, she is an accomplice and has keys
-Hound attack, escape
-Murder Waitress to save her
-Guards alerted, but mind whammied. Robert mindwhammied
-Found true? Ritual site and potential location of Cultist and Gemstone.
- ??? Final action
4th Loop
6-7 actions?
5th Final Loop, actions set in stone.
We need map out our course of action and reach a general consensus about what we want for the next loop, and what we want to get the perfect final loop.
In the upcoming loops, before ten o-clock we need to be done with socials and prepare to evade the Hound. Who I think also remembers between the timelines. Oliver might be in real danger from it in the next two ones.
Robert and the Waitress might be incapacitated. We enter the secret luggage compartment - what then? Gemstone might be there, but we still need to find the cultist and the three stones who might or might not be there. The other locked location was the driver compartment - that should also have relevance. Would we be able to squeeze all that? How do we draw out the Cultist if they're not in the secret door? How do we prevent the Hound from going after us if there's no Waitress for it to attack?
And in the final loop if we find the Cultist how do we deal with them and find them again before they finish the ritual for the last time?
1st loop
-Time spent chatting, later waiting for Robert. Learn gem lore.
-Robert Murder
-Gem theft, Guard investigation
-First devouring
2nd Loop
-Robert murder prevention
-Guards alarm. Gem theft search
-Cultist cabin breakdown
-Grey hair clue
-Hound visage fade in and out
-Learned missing keys, 2 points of interest locked
-Second braced devouring, minimal SAN damage
3rd Loop
-Looping in Robert
-Guards alarm not raised, learn gem lore
-Interrogate Waitress, she is an accomplice and has keys
-Hound attack, escape
-Murder Waitress to save her
-Guards alerted, but mind whammied. Robert mindwhammied
-Found true? Ritual site and potential location of Cultist and Gemstone.
- ??? Final action
4th Loop
6-7 actions?
5th Final Loop, actions set in stone.
We need map out our course of action and reach a general consensus about what we want for the next loop, and what we want to get the perfect final loop.
In the upcoming loops, before ten o-clock we need to be done with socials and prepare to evade the Hound. Who I think also remembers between the timelines. Oliver might be in real danger from it in the next two ones.
Robert and the Waitress might be incapacitated. We enter the secret luggage compartment - what then? Gemstone might be there, but we still need to find the cultist and the three stones who might or might not be there. The other locked location was the driver compartment - that should also have relevance. Would we be able to squeeze all that? How do we draw out the Cultist if they're not in the secret door? How do we prevent the Hound from going after us if there's no Waitress for it to attack?
And in the final loop if we find the Cultist how do we deal with them and find them again before they finish the ritual for the last time?
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