Light Quest: a CK2 Style Quest in an 8-Bit Dystopia

[X] The Security Wing
[X] Yes

Roll has a gun and super reflexes, while we are currently remote piloting a combat robot. We can handle a few monsters if they wake up.
 
[X] The Security Wing
[X] Yes
For context, here's the typical Martial fluff sheet for an 8-bit quest

Martial

The measure of a person's ability to fight, engage in battle, or at least tactically direct others in a fight. Actions pertaining to Martial will usually be seizing areas by force, eliminating enemies in mass or single combat, competing in competitions of strength, or similarly violence or force based in nature.

0: physically paralyzed
1-5: a weakling, sickly, infirm or particularly incompetent
6-9: an average human being
10-14: Some combat training, karate classes, has been in a few scraps
15-19: Trained soldier
20-25: Expert veteran of combat
25-35: respected military leader
36-40: Competent superhuman
41-50: World class fighter, capable of throwing down with most supers and mutants
51-60: Incomparable fighter, legendary, once in an era general
61-70: High-level superhuman powers paired with natural skill and years of experience
70+: Unstoppable juggernaut of destruction
As you can see, Roll's actually pretty formidable, especially with the trait active, and Donner Wels is no slouch.
 
As you can see, Roll's actually pretty formidable, especially with the trait active, and Donner Wels is no slouch.

For a bit of a look under the hood I set most robots and bioroids martial score to 20 as a baseline and then I add or subtract points depending on what they are and what their function is. Roll wasn't strictly made for combat as she's an assistant, but she does have upgrades that makes combat easier for her, so she's set at 25. As for the Donner Wels, it's a big mech that was converted from a construction machine that uses its size and weight in combat. So 20. If you start building Mega Man, he (or she) is gonna be further up in the 40s or 50s, but the Mega Man Project is a megaproject that will take a while, even before adding in the time to build it.

People with cybernetics or genetic augments also generally reach the 20s or above, but I wanted bioroids to feel pretty powerful compared to your normal human or uplift.
 
Would it cost less total parts to first design MegaMan then build him than it would take to build Rock then later convert him?

Btw: if we build MegaWoman, they should still be named Rock.
 
Then again, he didn't think Albert could blow him out of a window inside his own lab, either, could he? Was he just blind? Was everyone like this and he just tried to believe otherwise?

Don't lose hope doctor, there ARE good people out there, we just have to find them.

[X] The Security Wing

Dakka!

[X] No.

We are not equipped to fight a horde.
 
Would it cost less total parts to first design MegaMan then build him than it would take to build Rock then later convert him?

Btw: if we build MegaWoman, they should still be named Rock.

If you want to save on time and parts, the first. It would essentially represent you getting all of the stuff together before building it all at once. The second does mean you have a bioroid you could use while you're still converting them piecemeal into Mega Man/Woman, but it will take more time and parts overall. Both have a fun story attached to them, though, so I don't think I'm going to tax you guys too much if you decide to choose the second.
 
If you want to save on time and parts, the first. It would essentially represent you getting all of the stuff together before building it all at once. The second does mean you have a bioroid you could use while you're still converting them piecemeal into Mega Man/Woman, but it will take more time and parts overall. Both have a fun story attached to them, though, so I don't think I'm going to tax you guys too much if you decide to choose the second.
Could we do the first steps of the design, build a half-power Rock, then upgrade them?
 
personally going with the following. hard to predict the results of each option but below are some ideas for possibilities based off what's happened already/natural consequences of actions
[X] The Security Wing
[X] No.

security: high access keycard, valuable/relevant loot. if there's a counter to specific enemies or something we might find it here.
possibly stuff that doesn't work due to maintance being disabled which would be a pain, but I want to check that out before we get there and enable everything.

personel: lore/clues for what went down. more varied loot (possibly some interesting contraband?)
one place to look if there's anyone alive, but best not to get hopes up? and even if it's true it might cause problems

security seems to me as more *immediately* useful. we can probably check back on other zones so long as it's safe do do so (which hopefully will be the case. if things are really bad the lab might end up being blown up/locked down or something which would be a shame) so for now the priority is to make it safe.

---

poke: potential loot/research of note, but also could need to fight them.

don't poke: don't learn/get anything, but avoid encounter/raising aggro

think it's best to not poke since we rolled high on investigating the guy at the desk (so there's not as much obvious stuff to learn) and keep any potential heat lower for the time being. if stuff happens we might need to fight them later, but it's one group of hostiles out of potentially a lot, so shouldn't matter too much either way. best to avoid alerting any controlling intelligence.
also the sort of things they have on them is also likely to be at the personnel/security zone anyhow, unless we need a keycard to access that (which we probably don't, since everything's offline currently)
 
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Adhoc vote count started by Chocobro Mamba on Jan 30, 2024 at 12:40 PM, finished with 20 posts and 12 votes.


Alright, off to the security wing we go. The post will be SOON... ish.
 
Mission 1: Stage 1-1 - Metpharm Labs [Security Wing - Entrance]
"...The security wing. I still feel we'll find something useful in there." Light said. "Be careful not to touch the bodies, Roll. We don't know if they'll wake up and attack us or not."

Roll nodded her head. The two moved down the hallway, Light taking the front and Roll hanging back, her pistol readied. As the two went further down the hallway the fighting seemed to get worse, finding more and more of the moss covered bodies sprawled on the floor, bullet holes and needle spines embedded into the walls and even the body armor of a few of the corpses. One of them seemed like they were even shot in the back, possibly by accident.

Eventually, they made it to the security wing. Inside was a similar massacre. There was a pile of bodies in front of the barrier to the armory, as if they were trying to get inside and were fought off by the surviving security personnel. From what Light could see, they were able to fend them off successfully, as there was no breach in the door or the reinforced glass beyond a few cracks. He peered down inside the opening and found more bodies- this time of the security officers. The vents behind them were open, with one of the bodies hanging out of it. Pink moss covered the walls near the vents, as well as the bodies inside.

…The creatures came through the vents, then. Whatever they were attacked them while they were distracted. That would mean whatever ordered them around was pretty clever, enough to plan this out at least. It likely they even turned out the lights first and then attacked security, leaving the facility at whatever mercy it had in store for the survivors. They'd have to check the maintenance room to confirm that theory, though.

Light didn't see a way into the armory beyond the door and the slots in the front. It was also powered off. They could probably break through the door with Donner Wels, but the noise or at least the vibrations or whatever it was that they were triggered by would certainly wake the monsters. At least, the ones that weren't assuredly dead. He wasn't going to stop to count, since all of them were reading dead to his sensors.

Outside of the armory, there was a door to the locker rooms that were also covered with bodies, likely forced out by whomever wasn't lucky enough to make it into the armory area. The rest of the room was in disarray. There were tables and chairs thrown about, damaged vending machines and what looked like another room that read 'Security Feed' that was almost glowing pink from all the built up moss and some kind of growth was expanding from the doorframe. They weren't getting anything out of that. It looked like it was about to explode if something touched it.

Light hummed. The locker room or the armory. He turned to Roll.

"What do you think we should do? It doesn't look like we can get into the armory since everything is powered off, but if we do that we're almost certainly going to wake something up." He asked.

Roll seemed to think about it. "We'd likely have to fight either way. If I were locked in that locker room and monsters were trying to get in, I'd block the door using some lockers. But those monsters likely found another way through the vents, so I doubt there's any survivors. I could probably force it open, but the monsters inside could wake up." she said.

"I'm a little frustrated, though." she huffed. "If this was a testing facility like we presume it was, there should be a backup generator, especially for something as important as the security wing. Why isn't that running?"

"I doubt it would be any easier, Roll. We'd still need a keycard or something to get through. We don't know how long this facility has been down here, either. The backup could be all tapped out. Or the backup could have been tampered with. Whatever controlled these drones seems pretty clever." Light explained.

"Hrm." She pouted, before sighing. "Well, anyway. Most of these guys were shot dead. There probably won't be that many waking up if we do make some noise. We might not be able to close the entryway into the wing but as long as we don't use a gun we might not draw any more attention."

Light hummed and looked at the opening slots of the armory. It was large enough for people to fire through and still be protected by the hardened glass. It seemed large enough for Roll to slip through, but that would mean having to ditch the bulky Driller suit she wore and he didn't know how dangerous that would be. They would certainly have a security key in there and probably more weapons… but Light didn't like the risk.

But then again, staying in this facility too long was a risk as well, wasn't it?

[ ] Head to the Locker Rooms.
[ ] Break through the Armory Doors with Donner Wels
[ ] Have Roll slip through the opening slots of the Armory

[ ] Head somewhere else?
- [ ] Personnel Wing, Front Desk, Containment and Processing, Maintenance, Stairway, or Leave the Facility.



Surprise post! I managed to take some time and get it out immediately. I know we've just started and these are also going to be short since we're going from room to room but I'm wondering what you all think of them so far. Too slow? Anything to improve? I kind of like the slow-paced dungeon crawler vibe and it also goes well with the exploration/mystery deal that comes from what I see as the pipeworks part of the setting (mystery and exploration), but there's some part of me thinks interludes should be nice and snappy and laid out more like a traditional Mega Man or arcade style mission type deals.

Anyway, Moratorium is in 30 minutes and voting ends in about 12 hours.
 
I'm wondering what you all think of them so far. Too slow? Anything to improve? I kind of like the slow-paced dungeon crawler vibe and it also goes well with the exploration/mystery deal that comes from what I see as the pipeworks part of the setting (mystery and exploration), but there's some part of me thinks interludes should be nice and snappy and laid out more like a traditional Mega Man or arcade style mission type deals.

The pace seems fine to me, even if not a lot has happened that's mostly thanks to a combination of the votes and the specific situation, with the drones not bothering Light and Roll so long as they aren't bothered and whatever is controlling the drones either not noticing the duo or biding its time before attacking.
so i think this is a good first mission.

That said

[X] Break through the Armory Doors with Donner Wels

Let's make some noise and get that DAKKA!!
 
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[X] Break through the Armory Doors with Donner Wels

...sigh. I don't want to make the drones hostile, not while we can get away without doing so, but if anything's worth it, it'd be the armoury.

Surprise post! I managed to take some time and get it out immediately. I know we've just started and these are also going to be short since we're going from room to room but I'm wondering what you all think of them so far. Too slow? Anything to improve? I kind of like the slow-paced dungeon crawler vibe and it also goes well with the exploration/mystery deal that comes from what I see as the pipeworks part of the setting (mystery and exploration), but there's some part of me thinks interludes should be nice and snappy and laid out more like a traditional Mega Man or arcade style mission type deals.
I'm certainly enjoying myself with this style, it's well suited to exploring a dungeon.
 
[X] Have Roll slip through the opening slots of the Armory

I'm fine with the pace, they can't all be 5000 word novels. I figure if you want, you can go back to longer stuff when we get back to the ck2 style stuff.
 
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