[X] Plan Gentle Encouragement and Meetings
-[X][Trader] Strongarm David, he has 20 sailors, we have a militia and guns pointed at him from above. He should lower his prices.
-[X][Huntsman] Make him tour the walls and inspect the Militia
-[X][Colonists] Make them visit Union and their kin before they make a choice.
--[X] But keep the supernatural in Union hidden for now. After they have spent some time with their thought-lost kin, then we can decide how to hopefully ease them into things.
-[X][Scholar] Invite him and drag him before Sara and Failure. They shall know what to do with him.
--[X] The Silent Blades should not be present. To avoid...misunderstandings.
Of these, the one I'm least sure on is the Huntsman. I think
@Hunter531 had a thought for a write-in? Or at least add-ons to the plan. But overall, while ganking the Huntsman is tempting, if there's a way we can play things safe and make the Huntsman go away without getting brainworms of conscripting our people into something, we should take it.
As for the Colonists, I don't like tricking them so blatantly. And we have info that those with surviving family in Union are
desperate to see them. And I think letting them see their loved ones first will go a long way towards convincing them to stay and stick with us even after the supernatural stuff is shown.
I will note that because I'm uncertain on things, some sub-actions, especially the Huntsman one, are subject to change. But I'm getting this out now because I don't want to let a bandwagon grow with only one Plan to vote for.