Alright so how do we want to deal with this? I'd say maybe trying to catch the invaders off guard and falling upon them with numbers would be a good call.
Good to know, we if w have enough Vitae we can reasonably spam them out, although the strength do the invaders worries me a bit.Ah yes, small thing that is actually quite big.
Minions you lose INSIDE the dungeon can be respawned again at half cost if they die.
Minions you lose OUTSIDE the dungeon cannot.
Going to put in the mechanics right now.
HAve you toggled "Current Monsters"? If you open it, there should be a Database with all the monsters. You can open by clicking on the arrow near the title.[X] Plan Welcome Food
-[X] Where are your minions?
--[X] Half protecting the dungeon, arranged to protect the core and avoid being swarmed.
-[X] Do you want to use spells?
--[X] If needed.
-[X] How will your minions fight?
--[X] They'll focus on keeping the core and themselves safe with a loose formation. The bone blade should be ambushed before it can do much damage.
Note: I don't see anything on notion, like a list of monsters, etc. Could you make an informational post with that info?
Honestly that's very good to here, hoping we can get any loot off the invaders.So, I rolled the combats. Congrats, you won, with 4 Cogworks killed (but you can bring them back with 2 Vitae total, so it's not a big deal. Some of them also level up) and a couple of injuries. I hope I get next week to write the update.
Probably a good idea yeah, get the cogs that cna evolve back up so we have something cheap and better to keep us safe.We should revive the cogs that can evolve, that way we can get better units for cheap.
The Notion's Database has a section with a box icon with the costs for minions and traps
Well we me and amilla were talking how reviving the cogs that na evolve would be a good idea, and I'd possibly like to research more things.If you need an hand with a plan, I'll be glad to help. You can also say what you would like to do and I'll perform the calculation for you.
So, you currently have 12/12 Vitae and produce +2/turn.Well we me and amilla were talking how reviving the cogs that na evolve would be a good idea, and I'd possibly like to research more things.
Yeah, that seems like that would work out, after that I'd probably push for slowly breaching into tier 2 or getting better defences and traps. I'd do a plan but I kinda forgot the plan template for this quest and it kinda breaks my brain.So, you currently have 12/12 Vitae and produce +2/turn.
By reviving the two cogs to level up, you would spend 2 vitae, going to 10.
My personal suggestion is also to revive Cogwork 8, which has 1 exp and is 1 exp from levelling up, since a Tier 1 minion costs exactly the same as to revive it, but without the exp point. That would leave you to 9.
With 2 progresses for research, you can complete the increase in vitae reserve without paying extra vitae and get to 13 max vitae. You can also build two more rooms at a discount for 4 vitae total. That would leave with 5 more vitae to spend for minions and researches.