[] Plan: Little fish in a big pond.
Martial: 1 Dice
-[ ] Clear Red Rocket of Molerats (0/100): 1D
Infrastructure: 2 Dice 45R
-[ ] Minor refurnishing (0/25): 1D 10R
-[ ] Construct better defenses (37/100): 1D 35R
Research: 1 Dice
-[ ] Project AERM (45/125): 1D
Operations: 1 Dice
-[ ] Recruit Settlers (0/100): 1D

Mil: I'm going with clearing RR first, we can do more training when there are more people to train imo.
Infra: low hanging fruit and better defenses than sheet metal walls.
Research: Get the better lasers, since we don't have quantity we should try for quality.
Ops: Get more dice asap.

Also not going with tenpenni yet, if we decide to help that A-hole we will be clearing a pack of feral ghouls iirc.
 
Went and made a simple plan, mostly focused on training Jun and getting low hanging fruit.

[ ] Plan: The Reward of Good Work
Martial 1D
-[ ] Private Jun Long, Commonwealth Minutemen (50/150): 1D
Get Jun some training. He was the first line of defense while Nate and Preston went on a trip.
Infrastructure 2D -20R
-[ ] Minor refurnishing (0/25): 1D -10R
Creature comforts are quick and easy, specially now that we have the basics
-[ ] Construct candle streetlamps (0/50): 1D -10R
While I'd like to get started on clearing buildings, having lights around town keeps visibility available
Research 1D
-[ ] Basic windmill generator designs (0/100): 1D
I'd like an option in infrastructure for power. I'm fine with either source. Electrifying tools usually makes labor easier, specially with how few people are available.
Operations 1D
-[ ] Recruit Settlers (0/100): 1D
Dice crunch is only going to get worse. Might as well get ahead while we still can.
Diplomacy 1D
-[ ] Talk with Settlers DC 20:
--[ ] Jun Long
I'm fine with any choice, I'd just want to make sure Jun doesn't snap.

Resources: 157 - 20 = 137
 
Given that we are week turn style, besides, from what I remember, the main thing that this quest wants is to retrieve the pocket which will kinda encourage them to actually fight back against the raiders.
Tenpines Bluff is actually the Corvega plant Raider assignment. Taking that quest usually hints at mama murphy's psychic Site.
 
Tenpines Bluff is actually the Corvega plant Raider assignment. Taking that quest usually hints at mama murphy's psychic Site.
I only watched Fallout 4 and it kinda was a long time ago so a few things went over my head or I just forget them.

That reminds me of the quest where we could find a Deathclaw egg, from one option I know if we give the egg to the nest, we get the legendary Deathclaw gauntlet but I don't know what happens if we choose the other option.
 
Tenpines Bluff is actually the Corvega plant Raider assignment. Taking that quest usually hints at mama murphy's psychic Site.
Oh yeah. Isn't the raider boss there (Jared I believe...), gunning to get Mama Murphy? Should be something to look out for if he gets word of us here.
That reminds me of the quest where we could find a Deathclaw egg, from one option I know if we give the egg to the nest, we get the legendary Deathclaw gauntlet but I don't know what happens if we choose the other option.
We sell it to a client and have the deathclaw attack us if we go near. (Essentially trade a bunch of caps for the unique)
 
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Twitching eye...
Sounds like some high-born/Noble stuff...and I mean not the pleasant one.
Agreed, the recipe we unlock (the tasty deathclaw omelet and the deathclaw Wellington), are decent consumables, but their reaction towards getting the egg and the unique we miss often finds me not going that route. (Also sorry bout deleting my post, was editing it and accidentally hit delete)
 
Agreed, the recipe we unlock (the tasty deathclaw omelet and the deathclaw Wellington), are decent consumables, but their reaction towards getting the egg and the unique we miss often finds me not going that route. (Also sorry bout deleting my post, was editing it and accidentally hit delete)
Yeah, knowing now what that choice comes with, I imagine most players would go with getting the egg back to the nest.
 
[X] Plan Living Not Surviving
-[X] Private Jun Long, Commonwealth Minutemen (50/150): Jun has requested to join the Minutemen after hearing about what happened to Acton. When you asked him why, he merely stated he wanted to help protect the settlement to the best of his ability. He told you that when Quincy fell his and Marcy's son died, and after that he went into a small depressive spiral. But after coming to Sanctuary, getting training from you, and hearing about Acton, he's come to a conclusion: if he doesn't want to lose Marcy too, he'll join the people that have helped him many times before. You, of course, acquiesce. However, joining the Minutemen is the first step in his journey, he now needs to be trained further than what you've taught everyone in Sanctuary. You get the feeling you'll be busting out your inner Drill Sergeant a lot.
-[X] Expand farm (33/100): With a basic farm set up, the next possible step is to expand it. A larger size, along with more varied crops, will give you even more of a surplus for trade and growth. (Settlement produces more food. Cost 25 resources per dice.)
-[X] Minor refurnishing (0/25): The survivors of Quincy have claimed several houses, and those houses require some form of furnishing. They aren't required, but more comfortable furnishings will help alleviate the mood in Sanctuary Hills. (More comfortable beds, tables and chairs, and other basic necessities of homes. Cost 10 resources per dice.)
-[X] Better pipe pistol designs (0/100): You've noticed that the majority of the weapons that your settlement has access to are cobbled-together guns made up of wood and pipes held together by ductape and prayers. This won't do. As such, you've suggested to Sturges to, if he had the time, make better designs for these types of weapons that are easy to make using whatever you have on hand without as many jams, explosions, and other issues caused by the current ramshackle designs.
-[X] Recruit Settlers (0/100): You need more people, both for Sanctuary Hills and for the Minutemen. Recruiting passing settlers is the only way you can think of that will increase numbers for both. (Recruits Settlers to settlement. Gives +1 Operations dice)
-[X] Establish talks with local settlements (1/100): While the northwest of the Commonwealth was particularly empty of settlements, there were still some in the area. Establishing contact and basic diplomacy should be a priority. (Diplomacy begins with minor settlements.)

Train Jun so we can expand the Minutemen. Jun will be very valuable as he can keep watch over Sanctuary so Nate can start going on some proper quests.

Expand the farm so we have more food for trade and to support more people. Minor refurbishing so we can improve the overall morale and use that as a selling point for people to come to Sanctuary.

Was gonna do power generation, but considering what we just witnessed I think Better Pipe Pistols would be the best choice for everyone involved.

Recruit settlers so we can get another operations dice, and it's something that I see as being the logical move to do by Nate so he can protect more people from the Wasteland.

Try diplomacy again, at the very least getting some sort of defensive pact and knowing whose in trouble.

@CubicAppalac Shouldn't we be in the second week of November, not the middle of December?

90 + 10 Omake = 100/50 - 50 over

Also I think this should have had a +15 due to Nate's traits.
 
[X] Plan: The Reward of Good Work
Martial 1D
-[X] Private Jun Long, Commonwealth Minutemen (50/150): 1D
Infrastructure 2D -20R
-[X] Minor refurnishing (0/25): 1D -10R
-[X] Construct candle streetlamps (0/50): 1D -10R
Research 1D
-[X] Basic windmill generator designs (0/100): 1D
Operations 1D
-[X] Recruit Settlers (0/100): 1D
Diplomacy 1D
-[X] Talk with Settlers DC 20:
--[X] Jun Long
 
Omake fodder 2: Electric Boogaloo
Okay, since people have been wanting to know about what omakes I'd want to see, I've decided to make a specific threadmark for omake ideas people can take up. A few of these I will be lifting from the earlier threadmark, and others will be new.

Anyways, the list:
1. Sturges being frustrated with his laser musket project while slowly going insane.
2. The construction of the farm... with Marcy Long.
3. Nate training the Settlers, bonus points if he exudes drill sergeant energy. (the points you're getting from these omakes are bonus points anyways)
4. Nate's speech while burying his fellow soldiers, Autumn of 2287.
5. What was happening in Sanctuary while Preston and Nate were gone?
6. My neighbor's a chem seller!?
7. Cellar exploration.

I will add more as more things happen. As always, any omakes outside of these are always welcome.
 
[X] Plan: Little fish in a big pond.
Martial: 1 Dice
-[X] Clear Red Rocket of Molerats (0/100): 1D
Infrastructure: 2 Dice 45R
-[X] Minor refurnishing (0/25): 1D 10R
-[X] Construct better defenses (37/100): 1D 35R
Research: 1 Dice
-[X] Project AERM (45/125): 1D
Operations: 1 Dice
-[X] Recruit Settlers (0/100): 1D
 
Canon Omake: Deathclaw egg recipe
Excerpt from Culinary Guide for Minathoropes found nearby an empty death claw nest.

--------------------------

Forward: It has come to my attention that the culinary excellence of the Commonwealth is sorely lacking for my refined palette and as a result, the culinary arts standards were lowered to such barbaric levels. It is an affront to the Wellingham name that such misappropriation and travesty to the noble art of gastronomy occur. As such, I have taken it upon my noble self to bestow the greatness of my culinary expertise to the common rabble to elevate their poor excuse for cooking to a more acceptable level.
-Wellingham


Deathclaw Egg, a la Wellingham

A masterwork by Wellingham (of Diamond City Wellinghams)

  • Yields two servings

INGREDIENTS:
  • 1 Tato (minimal blemished and bruising recommended)
  • 1 Deathclaw Egg, Pristine (may be replaced with a worse quality egg if needed)
  • 1 vessel of water, unpurified (for flavor)
  • 1/4 pound of cheese, shredded
  • 1 tablespoon of butter
  • Salt
  • Pepper
Steps:
  1. Clean one tato, making sure to remove any grime and debris from their surface. Peel the skin off the tato making great care to not remove any of the flesh, then dice the tato into small, equal-sized portions.
  2. Sautee the tato till cooked through, set aside for use later.
  3. Crack open the death claw egg into a bowl and beat the eggs with a fork till a smooth homogenous mixture is formed. Add salt, pepper, cheese, and tato into the egg mixture, making sure to thoroughly mix the ingredients into the egg.
  4. Heat your pan upon a steady flame, melt the butter on the sizzling pan, add the egg mixture and water when the butter has a foamy texture.
  5. Take the fork you mixed the eggs with and constantly stir the mixture to break up any clumps formed within while cooking (shake the pan a bit if need be to aid with the process)
  6. Keep mixing the eggs till creamy, stopping when the mixture forms a solid sheet on the bottom. Use your fork to smoothen the mixture.
  7. Tilt the pan and use the fork to fold the mixture on top of itself, jostle the handle of the pan to move the omelet to the edge. Close the end with your fork.
  8. Flip onto your choice of serving dish and enjoy.

*based on a recipe for a French omelet and the recipe ingame, replace tato with a tomato, the death claw egg for two to three normal eggs, ignore the unpurified water and your golden.
 
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