[X] Plan Living Not Surviving
-[X] Private Jun Long, Commonwealth Minutemen (50/150): Jun has requested to join the Minutemen after hearing about what happened to Acton. When you asked him why, he merely stated he wanted to help protect the settlement to the best of his ability. He told you that when Quincy fell his and Marcy's son died, and after that he went into a small depressive spiral. But after coming to Sanctuary, getting training from you, and hearing about Acton, he's come to a conclusion: if he doesn't want to lose Marcy too, he'll join the people that have helped him many times before. You, of course, acquiesce. However, joining the Minutemen is the first step in his journey, he now needs to be trained further than what you've taught everyone in Sanctuary. You get the feeling you'll be busting out your inner Drill Sergeant a lot.
-[X] Expand farm (33/100): With a basic farm set up, the next possible step is to expand it. A larger size, along with more varied crops, will give you even more of a surplus for trade and growth. (Settlement produces more food. Cost 25 resources per dice.)
-[X] Minor refurnishing (0/25): The survivors of Quincy have claimed several houses, and those houses require some form of furnishing. They aren't required, but more comfortable furnishings will help alleviate the mood in Sanctuary Hills. (More comfortable beds, tables and chairs, and other basic necessities of homes. Cost 10 resources per dice.)
-[X] Better pipe pistol designs (0/100): You've noticed that the majority of the weapons that your settlement has access to are cobbled-together guns made up of wood and pipes held together by ductape and prayers. This won't do. As such, you've suggested to Sturges to, if he had the time, make better designs for these types of weapons that are easy to make using whatever you have on hand without as many jams, explosions, and other issues caused by the current ramshackle designs.
-[X] Recruit Settlers (0/100): You need more people, both for Sanctuary Hills and for the Minutemen. Recruiting passing settlers is the only way you can think of that will increase numbers for both. (Recruits Settlers to settlement. Gives +1 Operations dice)
-[X] Establish talks with local settlements (1/100): While the northwest of the Commonwealth was particularly empty of settlements, there were still some in the area. Establishing contact and basic diplomacy should be a priority. (Diplomacy begins with minor settlements.)
Train Jun so we can expand the Minutemen. Jun will be very valuable as he can keep watch over Sanctuary so Nate can start going on some proper quests.
Expand the farm so we have more food for trade and to support more people. Minor refurbishing so we can improve the overall morale and use that as a selling point for people to come to Sanctuary.
Was gonna do power generation, but considering what we just witnessed I think Better Pipe Pistols would be the best choice for everyone involved.
Recruit settlers so we can get another operations dice, and it's something that I see as being the logical move to do by Nate so he can protect more people from the Wasteland.
Try diplomacy again, at the very least getting some sort of defensive pact and knowing whose in trouble.
@CubicAppalac Shouldn't we be in the second week of November, not the middle of December?
90 + 10 Omake = 100/50 - 50 over
Also I think this should have had a +15 due to Nate's traits.