Turn 2
thenew
#1 Masters of the Bazaar Fan
- Location
- My Lodgings
[X] Say the truth, in some way.
Harlan was indeed a very lucky find.
Not only has he provided a wealth of information on the local environment, and provided you with an interesting puzzle that you will have to solve- that being the nature of the "infection" that plagues this land- he also did it all without alerting anyone important.
The wolf is an outcast, and a diseased husk. He is essentially waiting to die, supplies dwindling slowly, abandoned by his fellows.
He is, as far as you know, an utterly perfect testing ground.
You could tell him essentially anything, and it would not matter, because it would not leave this house. Even if it did, would the villagers even believe him? Would he care enough to inform them? If you revealed your thefts- the pelts and tools inside your bag, the book inside your suit- would he even bother telling anyone?
When he spoke of the village, there was some very visible resentment in his eyes. It is unlikely that he would.
But again...
A frown forms in your face. He wants to know what you're doing here, hm?
You suppose there's no real harm in letting him know, and it would check for his reaction. You're still miffed about the local Judgement- it really is... too permissive. Far too permissive. It allows very obvious signs of the remained presence of the Dead- in the crystals, and in you. By all reasonable metric, you are dead, and not only that- you are of Parabolan origin.
And yet, you are not dead. The light did not annihilate you on contact, the Law did not find you abominable enough to vanquish.
There's something very, very wrong here. The rulers of the skies do not allow the Dead to remain. If they do, they do not remain in their thrones for very long. Despite their frequent and loud proclamations on their righteousness and morality, you know full well that the Judgements' talk about not killing each other is just that. Talk.
What, exactly, is "normal," here?
What are the rules ordained by the heavens? What Law has the Judgement that shines of Kjerag enacted?
Are you in the domain of a rogue? Some doomed lord with dangerous ideas? Are you trapped in an experiment? Many questions, and no easy answers. It is unlikely that Harlan has any idea of what can be found up there in the High Wilderness.
But you think you can ask some enlightening questions.
"To be sincere to you," you say, certainly not sincerely. You do not think you have ever said anything that was not an attempt at concealment or manipulation in your rather short existance as Veils the Intriguer. "I woke up in the snow, a few miles away from here."
Harlan does not blink. He tilts his head oddly, instead, but it conveys the same emotion.
"You woke up..."
"Yes. After a murder attempt."
"...uh?"
"...it sounds rather absurd, no?" you say, with a chuckle, almost as if you don't believe in yourself- before returning to a more serious and unsure tone of voice. "I lost a finger in the attack, and they almost put me down for good. I thought I was done for... and then I woke up here."
Harlan clenches his hands, and takes a deep breath.
"Who was trying to kill you, then?"
"A number of... extremists, you see. They had issues with the way I conducted my business, alongside some other matters." you answer. It's an ambiguous thing to say, but what will be Harlan's reaction to this new information?
The answer is sympathy. For a second, his features soften. A mere instant, gone shortly after, but still.
"The council…"
You didn't get all the answers you needed, obviously, but one critical matter is that the presence of death is likely undisturbed. Neath-folk tend to react to murder attempts with a detachment, a nonchalance- after all, it is not a thing that matters much there to them. If one dies in the Neath and their body is reasonably intact, a few games of chess and the surrendering of a few weasels is all that it takes for them to return.
This nonchalance is not here. When you spoke, Harlan perked up. He took it seriously.
So death is as it should normally be, at the very least.
You'll have to test that more definitely later, on someone who will not be missed and who is not as useful as the man before you.
Now that you think about this, it is a little bit amusing that this blind crystal-leper is so indispensable to you right now, when they are, at least based on the information you currently have, the sort of outcast that absolutely no one in this community would miss.
You take another sip from your coffee. Well, their loss is your gain-
Harlan slams his fist on the table, anger evident in his fanged sneer. You notice the indentations on the table, the lines and marks, like someone dragged a knife- not a particularly sharp one, mind you- through them, regularly. They're only on his side of the table. Peculiar.
"The council?" you ask. You do not recall any such organizations- possibly thank to the language barrier. Harlan mutters again, incomprehensibly, and turns his eyes at you.
There's an inquisitive air about him.
"Yes. The council. Strangling this land, they are. They're certainly behind this, they always are. But are you well, then? Harmed?" he asks. What to say...
"I am not. I lost a finger, in the altercation, but it is dealt with, now."
Technically true, obviously. The loss of your finger was cemented and made... likely permanent, or at least certain, when the Chorister's Bomb detonated, but you lost the actual finger a bit before that, in the accident with the mirror.
That was embarrassing. Mirrors would laugh at you, if it ever came across evidence of this. Thankfully, Mirrors is dead, so that wasn't ever a concern.
And well, good riddance to bad rubbish.
Harlan sniffs the air.
"Would your... would-be killers..." he asks. You almost snort. Would be. "Possibly persue you, here? Could they have thrown you here themselves?"
"If they would do so, I have not noticed. No signs of any persuit, and they had many opportunities to resume their assault since I awoke. None were taken."
Harlan does not seem to be worried for his own well-being, no. What is evident in his voice is curiosity, not fear, or accusation. He is not attempting to strike at the flaws in your words, but rather prod for more information, much like you yourself are doing.
He pauses, seemingly realizing something. You tense.
"...I... I didn't ask for your name, did I? My... my apologies. My head's not as clear as it used to be. These days, I can barely keep track of what's happening inside of it." he says, saddened.
...your name, hm?
[ ] "Veils."
That is your name, is it not?
[ ] "Jervaise."
It is a fitting sort of mockery to use it as a disposable identity, but you would rather chop off your own head then call yourself Wines. This is the next best option.
[ ] "Griz."
You've always thought that it was a shame Pages got to her first.
[ ] "April."
One could say the Revolutionary made you, didn't she? And that work of hers truly was magnificent. An entertaining thought, in the very least.
[ ] "Aurora."
Your Hunter's name. She knows yours, she has worn your skin. Why should you not do the same?
[ ] An unremarkable name.
Irrelevant and soon to be forgotten. Much like Harlan himself, no?
[ ] Write-in.
...well, there's many options.
Harlan nods.
"A nice name. It sounds well-worn." he says, before stopping himself. "...what a strange thing to say. My apologies."
You two simply... sit there, for a few minutes, immersed in thought.
"Not to... poke around where I shouldn't, but... are you involved with the railway?"
You tilt your head.
"No."
The truth. If you said otherwise and couldn't provide any real details on it, you'd obviously end up looking suspicious.
"...ah. I imagined otherwise. They wanted to... connect, you know. Pass by the village, in the way to the... well, to the rest of Paleroche territory. The council didn't let them. Thought you had to do something with them. If they changed their minds, maybe..."
Maybe...?
"Maybe I could get out of here."
Then, he slams his fists on the table yet again, this time grinding his claws- his dull claws- through the wood.
Ah, so that's where those marks come from.
"Damn them!" he hisses, more to himself than to you. It does not even take a second before the anger melts off his expression, replaced with a morose frown- and then, he slumps over on his chair. "I go off to the middle of nowhere, grinding my legs on the rocks. I almost die, I get- I get this inside of me. And what do I get for it? What do I… what do I get? This…"
He is holding back a sob. That… was interesting.
You've gained three Cryptic Clues! With you now having a combined Information value of 7, you've managed to assemble a conclusion on Kjerag.
Harlan is simply staring at the table for now, so you stop to think.
With the information you have… you can make some educated guesses.
First of all, Kjerag is a theocratic state, with an oligarchic and dynastic… parliament? Seems like a parliament, though what precise powers it has are as of yet undefined.
It sustains itself on divine right, and is fiercely resistant to modernization, to the actions of outside actors who threaten its norms.
A hypothesis forms. The "Originium" mineral, seemingly imbued with the dreams of the Dead, could possibly have negative significance in their culture, for obvious reasons.
This would lead to a conflict, as the mineral seems to have some sort of potent usage, involving the "Arts of Origin." The pragmatic and ambitious, especially in a modernizing country, would conflict with the traditions and rules of the country as they exploit this mysterious material for what seems to be military or economic gain.
As such, the "Infected" are not only possibly victims of religious hatred, but also hated for being clear signs of modern or industrial influence within the country…?
Possible. You need more evidence.
A split in the families seems to be taking place. The Silverash group making moves to support the Infected could be a sign of anti-traditionalism? A family aligning itself with the outsiders and seeking to modernize the country? Not an unseen occurrence, and you have yourself made use of such groups in the past.
…you've made use of the other side just as often, so that isn't saying much.
That said, it's unlikely the Silverashes are indeed playing black in the Chessboard. Extremely unlikely. If you had any inroads into Parabola, you could do a little scouting- checking in with the Beleaguered King, or whatever equivalent it has in this region…
…could you?
The Judgements don't look very kindly on roads to Parabola within their domain, but the rules seem to be strangely loose, here, and they've tolerated you already. Something to consider.
Thinking about the Silverashes, it's likely the Paleroches are opposed, or at least not allied with them, given as to how Harlan suggested they were tricked into letting go of valuable treasures. Traditionalists? You are in Paleroche territory, most likely. Yet another thing to keep in mind.
You lightly scratch the table. The wood gives way to your claws quite easily. Harlan doesn't react- he seems immersed in memories.
Erratic mood swings. Crystal growths in his limbs, and now that you look at it, small, burgeoning shards erupting behind his ears, through the fur of his neck. The cataracts don't seem to be connected, likely from old age. Coincidental. His breath is ragged, slightly suffocated- are the crystals obstructing airflow, growing inside?
Very likely, with the vicious coughing.
The mental instability you have just evidenced, if it isn't simply a trait unique to Harlan, could possibly be caused due to the dreams of the Dead infiltrating the host's mind.
Or it could be simply a consequence of crystal growths damaging the brain. That would be plausible, indeed.
How does the crystal replicate?
There must be medical literature you can consult later.
As observed earlier, the Infected don't seem immediately contagious. The parallels to lepers, or the Tomb-Colonies, are obvious.
Direct skin or body fluid contact most likely causes person-to-person contamination. "Originium vein" might be directly and immediately infectious due to fragments or particles in the air. Harlan "breathed in the air," even.
Better come back to that later, you think, as Harlan suddenly jolts back to life with a hiss.
"Eh. You're… you're still here?" he mumbles, again to himself. What a peculiar habit.
The wolf was remarkably well-adjusted at first, but… fell apart, as the conversation progressed. Old age, combined with whatever effects "Oripathy" had on his brain?
He seems more calm now, at least.
"...excuse me for anything I've might have said. My head isn't… really clear, those days." Harlan says, apologetically. You react with a shrug.
"It was no issue."
"Hah. It… sun's not going to be down for much longer, I'll tell you. Would you care to take a breather here? Wouldn't do for me to leave you out in the cold…"
…well…
"...I do not see a guest bedroom."
"The only bedroom in this house is the guest one. I… sleep in the chair, nowadays. Close to the fire. My room's empty. Cleaned out by now. Sold most of my things. There's just a bed. It's cold, but it's better than staying outside."
It's not an offer you would take normally, but you don't believe Harlan poses any real physical threat to you, at least. If he is saying the truth about his physical state, and not simply presenting an elaborate facade.
Your horned-beast is outside. Its fur is quite thick- you take a look at the window. It doesn't mind the cold all that much.
"...very well." you say, taking deep breath. This all sounds suspicious, but sleeping outside in the cold is a very bad idea, especially in your current state.
Things went quite naturally after that.
Harlan is apologetic about the dinner he has to offer- it's barely anything at all. Some boiled roots, what seems to be ground up leaves of some sort of bush, and a few strips of salted meat.
You ate it without complaint- if push came to shove, you had supplies in your bag.
And then, you witnessed another impressive, if brief, series of mood swings- where he seemed to go from apoplectic at the scarcity of supplies in his shelves, to morose and lethargic, barely touching his food. A blink, and his face held a nostalgic smile. Another, and yet again he was moved to fury. And at last, you saw him driven to the verge of tears.
It is a fascinating thing to see, and entertaining as well.
The intervals between his instabilities are large, in the very least- you have seen no signs of yet another one since you finished dinner.
For now, Harlan is… simply there, in his rocking chair. Staring at the fire.
You recognize that look, yes. You've seen it before, many, many times. In the defeated eyes of crippled, vanquished Vake-hunters. You felt it in the breath of the innumerable failures fed to you by your servant.
It was in the trembling hands of the controller of the Russian network, the Jeweller, who left Alice's sister seduced, disgraced and entombed. In your Hunter's memories, as a hurled knife dripping Cantigaster venom ended their life-
You pause.
Alice?
…Alice. The Cheesemonger.
You do not care about her. She had long since ceased to be useful, by the time of her death. You appreciated her impulse to make her own death into a blazing pyre, but not much more than that. But your Hunter did care, she cared about her, deeply and profoundly, enough to embroil herself in the Great Game beyond any hope of escaping. Enough to… have a tattoo of her.
…you've changed, haven't you. You've changed much.
Oh well.
Nevertheless, you know what this is. For all of his anger and rage, there's no fight left in this wolf. The fire is gone.
For now, at least.
Silently carrying your possessions, you retire to the empty, dry bedroom, your head whirling with thoughts.
Harlan does not disturb you for the night.
The sun falls. You will spend the night in the cabin of a decrepit hunter. The snow falls outside, and your beast watches through the window, shivering under a tree. Too cowed to leave. It barely knows you, but it knows fear.
Tomorrow is another day. What is your next goal?
(Spend one action here.)
[ ] Deeper, deeper into the forest.
The maps warned you of the most unruly and dangerous parts of the forest. Seek those. Perhaps there will be some predators, yes, but it is nothing you can't deal with. Worst case scenario, you'll find yourself with some scratches and bruises.
This is an average Hearts challenge (Threshold 4). You are not guaranteed to succeed, though it is likely. Succeeding will give a random reward, likely something of animal or vegetal origin. Failure will yield Wounds.
[ ] Enough of this forest. Abgesehen awaits.
This place has not been of… some use. But you've had enough of trekking through muddy paths. You've had enough of this environment. It's best if you head out to the city, where your talents can be put to use much more efficiently then here.
It's a long way from here, unfortunately, but you believe you can get there in less than a day.
Travel to Abgesehen. You will not have any need for any challenges. As your path goes through the forest, you might find an opportunity or two…
[ ] Stay around the cabin for a little longer.
Harlan seems very lonely. He would not be opposed to you staying longer, if you can sidestep the scarcity of supplies. But do you really want to stay… here, when you have all those interesting places to visit?
You'll have to earn your keep with your own supplies- you will not be sullying yourself by hunting, and he has very little. And it's not like you'll be unable to visit him later.
Remain in Harlan's cabin and explore the calmer parts of the forest around it. You will consume two Supplies, increase your Acquaintance with Harlan, but you will not be able to stay another turn with him after this. It would be stretching it too far.
Even if you do not select this option, you will be able to return here, later, if you desire to.
[ ] Go beyond the forest. Seek the Originium vein.
Based on what Harlan said, you believe you could narrow it down to a particular location on the other side of the valley. You think the existence of this vein- and its control by the Silverashes- would be something to investigate.
Harlan didn't say it directly, but you guess there is a mine there by now, or at least the beginning of one. Likely defended against intrusions, but you can get around that.
Seek the Originium vein on the other side of the valley, in the Silverashes' territory. Narrowing its location down is simple, evading capture or detection? Not so much. This is an average Veils challenge (Threshold 6). You are not guaranteed to succeed, though it is likely. You do not know what it will yield. Failure will yield Suspicion.
The sun has set, the moon shines through the glass window, its cold gleam touching your fur. Harlan has fallen asleep, but you… you simply await. You have a little bit of time.
Your beast awaits. It is still awake.
It spent most of the afternoon resting, after all.
Might as well get some use out of it, while you get something else done.
(Your Throughly Cowed Beast has one action per turn. It has been added to a special Pawns and Identities section of your Assets tab.)
[ ] Order the beast to collect supplies for you.
It's smart. Tell it to scrounge up whatever seems edible and haul it next to the window.
This is a Luck check (Threshold 3). The chance of succeeding is the same as the chance of failing. Success yields a Supply for Travel. Failure yields you nothing.
[ ] Delight in its terror.
It's cowed.
That is not enough.
You will terrify the beast further for your own amusement. This will not yield anything material, but will provide a Sense of Satisfaction, a Mood that will give you +1 on Wines checks for the next turn.
[ ] Tell it to scout the region.
It is not smart enough to provide reports, obviously. It's an animal. But it can provide vague intelligence on whether or not a place is dangerous. It's something.
This will provide a Cryptic Clue relating to the forest.
Now, for your own affairs. You cannot sit idly, now. Thankfully, there are no more worries about remaining utterly unseen.
(You have two actions for the night.)
[ ] Study the book a bit longer.
You have no idea of what you are meant to be searching for, nevermind finding. But having a place to rest makes the task a bit simpler.
This is a difficult Mirrors challenge (Threshold 6). You are certainly not guaranteed to succeed, though it is not impossible. You do not know what it will yield.
[ ] Study the map for anything you missed.
There are some details in the local language that you couldn't translate at first.
This will discover new regions in the vicinity that you might have previously missed- at least one important location. Afterwards, the map will not yield any new findings.
[ ] Investigate the catalyst. [Requires taking the Whispering Catalyst]
The dreams of the dead are recognizable and familiar. Investigate Originium. Listen to the voices and to its song.
This is an average Mirrors challenge (Threshold 5). You are not guaranteed to succeed, though it is likely. You do not know what it will yield.
-[ ] Break it open.
Enough speculation on Originium- find out what it is through more direct means. Do not touch it. You are not stupid.
This will not cost an additional action. It will reduce the check difficulty by 1 and give you a Strange Mineral Shard in addition to anything else you might gain. It will also destroy the Whispering Catalyst.
[ ] Finish your disguise.
Order your beast to bring you raw materials. From carcasses, from whatever it can scrounge up. Flesh, bones, teeth. It's all that you need.
This will consume your Thoroughly Cowed Hornbeast's action, and might wound it.
This is an extremely basic Silkweaving challenge (Threshold 1). You are guaranteed to succeed. It will complete your Kindly Disguise.
[ ] Stew on what the Stone of Kjeragandr taught you.
You've understood the presence within the stone- but what do you know of the without? What is Kjeragandr, where did she come from? Why is it that she ordained the laws of Kjerag to be as they are? Who is the silent protector of this snowbound realm?
This will give you another Mystery of the Snow.
[ ] Stew on hatred.
You are indignant, and furious. At those indiginities. At your own weakness, at your own failure. Focus on that. Sharpen your mind and your claws. Spite, hate and bitterness can push you forward.
This will give you a Hateful Gaze. A Hateful Gaze is a Mood will give you +1 on Iron checks, for the duration of the next turn.
[ ] Think of your name. Remember.
Mr Veils is not the only name you have worn. Before, there was another, and before that, yet another. And long, long ago, you received your very first name.
You were once something greater.
This will give you progress on regaining something. It might be considered a good thing. Or not.
[ ] Think of the holes in your head. Forget.
It is cold inside your mind. When you were torn apart, many things failed to survive. Those things are gone, and they will be gone forever. You were Mr Veils- you will not be again.
There's something that isn't here.
This will give you progress on losing something. It might be considered a good thing. Or not.
…you suppose you should rest, as well. Just for a little bit.
(Choose one at most. This will not consume an action.)
[ ] Rest, without dreams.
…sleep. Just… take some time to sleep. Keep an eye open, but sleep all the same. Know sweet, dreamless sleep.
This will give you a Restful Breath, a Mood which will give you +1 on Hearts checks, for the duration of the next turn.
[ ] Rest, with dreams of black wings.
Sleep, and remember old days. Taste blood in your tongue. Taste flesh parting in your teeth. The walls swell and explode into oily black fragments.
Tumble howling into the abyss.
This will give you an unknown reward.
[ ] Rest, with dreams of your Hunter.
Take a look at your silver mirror. Think of the Chessboard, of your battle, of your long-running hunt. Dream of a place she visited, a place you visited, perhaps.
A connection has been forged, of blood, knives and absinthe. It is gone, now, but it existed at some point. Touch it.
This will give you an unknown reward.
[ ] Rest, and dream of snow.
You will fall into slumber.
It will be a calm night. Through the snow will envelop you, through the frost will seep into your bones, there will be no pain. She is here. All shall be well…
This will consume your Mystery of the Snow for a special reward. If you had more then one, it will not consume both.
[ ] Rest, and dream in viric.
Fall asleep.
Vines envelop your vision. Shadows pass by. Pine trees rise from the ground, digging through the stones, through each other, through themselves. You hear the slithering of serpents…
This will give you a small amount of progress in a special skill.
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