THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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[X] The Mines : Raynor's Raiders style themselves as liberators and where else can you find people more in need of liberation than those who tear rocks from the earth by hand, a kind of primitive deprivation you can barely imagine.
[X] With Cr, but you'll ask Abathur to dress them up for the part. Surely inconspicious and unthreathening is within his capabilities.
 
[X] The Mines : Raynor's Raiders style themselves as liberators and where else can you find people more in need of liberation than those who tear rocks from the earth by hand, a kind of primitive deprivation you can barely imagine.
[X] With Cr, but you'll ask Abathur to dress them up for the part. Surely inconspicious and unthreathening is within his capabilities.
 
So, I'm definitely happy to have a cutified zergling along, but people seem weirdly adverse to Zagara in a diplomatic situation. And like normally sure a zerg anything probably not the best diplomat but like Zagara was noted to be Daggoth's first choice as a diplomat to Mengsk.

Now if people's objections are more along the line we can't trust Zagara not to intentionally sabotage the talks because she's not loyal to our brood... well ok that's actually perfectly reasonable. But don't be adverse to it cause you think she'd be terrible at diplomacy.
 
[X] The Mines : Raynor's Raiders style themselves as liberators and where else can you find people more in need of liberation than those who tear rocks from the earth by hand, a kind of primitive deprivation you can barely imagine.
[X] With Cr, but you'll ask Abathur to dress them up for the part. Surely inconspicious and unthreathening is within his capabilities.
 
[X] The Mines : Raynor's Raiders style themselves as liberators and where else can you find people more in need of liberation than those who tear rocks from the earth by hand, a kind of primitive deprivation you can barely imagine.
[X] With Cr, but you'll ask Abathur to dress them up for the part. Surely inconspicious and unthreathening is within his capabilities

Chance to finally BLEEP the hell out of her hot bug ass? DEFINITELY
Cursed, Cursed
 
[X] The Mines : Raynor's Raiders style themselves as liberators and where else can you find people more in need of liberation than those who tear rocks from the earth by hand, a kind of primitive deprivation you can barely imagine.
[X] With Zagara, and a handfull of larvae. It'll be cramped, but the flexibility gained by being able to morph a handful of structures without ACU support will be worth it.



Bad idea? Absolutely. But Broodmother smexy-times call to strongly for me to resist.
 
So, I'm definitely happy to have a cutified zergling along, but people seem weirdly adverse to Zagara in a diplomatic situation. And like normally sure a zerg anything probably not the best diplomat but like Zagara was noted to be Daggoth's first choice as a diplomat to Mengsk.

Now if people's objections are more along the line we can't trust Zagara not to intentionally sabotage the talks because she's not loyal to our brood... well ok that's actually perfectly reasonable. But don't be adverse to it cause you think she'd be terrible at diplomacy.
So, she's an untested 'ally' who hasn't agreed to join us and was captured against her will. I don't think it's viable to drop her into a difficult negotiation and expect things to turn out well (although I'm open to suggestions on how we could solve that).
 
Adhoc vote count started by DragonCobolt on Jan 18, 2024 at 12:25 AM, finished with 28 posts and 18 votes.


"Dragon, what TOOK you so long!?"

Well, a few days ago, this number was 50, Wrath of the Righteous got me back on my BULLSHIT

 
ACT TWO, MISSION THREE: The New Combine (0.3)
"...in Abathur's room," you said, smirking.

"Oh this better be fun," Sarah said, her voice dry.

***
The thing that always got you about Abathur was he was huge. It was easy to forget when you thought of him as his role - a genetic tinkerer who managed the various strands of the Swarm, and when you saw him at a distant remove. Then you got close and remembered he was almost twelve feet tall and covered in glistening muscle. His hands steepoled before himself as he peered at you. "HILT. ACCEPTABLE IN CURRENT PARAMETERS. STILL FIND ARMORED STEEL COCOON...DISQUIETING."

"The ACU?" you asked - your original question forgotten for the moment.

"YES," Abathur said.

"Why?" you asked, smirking slightly.

"...UNSETTLING..." Abathur cocked his massive head. "STRANDS ADAPT. CHANGE. BECOME NEW WITH SUCCESSIVE GENERATIONS - THEY ARE CARRIED IN CELLS, PROVED BY ORGANISMS. BUT THE...AH-CEE-UH...IT CONTAINS METAL STRANDS. ADAPTIVE. CHANGE. HAVE GENERATIONS. BUT ARE NOT ALIVE. ARE NOT PART OF ESSENCE. ARE NOT PART OF PLAN. THEY DO NOT COFORM TO THE IDEALS OF FORM, TO THE IDEALS OF THE SWARM. A ZERGLING DOES NOT USE A ROCK. A HYDRALISK DOES NOT USE A FIRE ARM. AND YET, WE HAVE PICKED UP THIS...ROCK."

"Don't call Dostya's ACU a rock," you said, frowning. "That's top of the line Cybran engineering. They might have been my factions enemies for a thousand years - but you don't survive the Infinite War without top of the line tools."

To be fair, most of that time had been trying to tamp down insurgencies, not open warfare, you admitted mentally.

Abathur cocked his head. "INFINTE WAR. AND YET, IT ONLY LASTED A THOUSAND YEARS. TRIFLING."

"And yet it produced me," you said, smirking slightly. "And your Queen seems to think I'm hot shit."

Abathur regarded you. "CORRECT. POSSBILITIES...UNSETTLING."

You shrugged. "You're the one who is supposed to adapt. So adapt, already."

Abathur's regard grew more focused. His odd, croaking voice grew yet more thoughtful. "INTRIGUING. PERHAPS YOU ARE MORE THAN PASSING AMUSEMENT FOR QUEEN. MORE THAN CONSORT. ACTUAL UTILITY."

You frowned. "I thought I proved that already when I turned a rock into a floating nuclear missile platform."

"NUCLEAR WEAPONS IRRELEVENT."

"...have you ever been nuked, Abathur?"

"YES. MILD IRRITATION. EASILY IGNORED."

"How?"

"SPAWN MORE ZERGLINGS."

***
While the philosophical distinctions were fun, the disguise was more useful. Packing Cr's limbs down, shrinking and slimming his body and returning him to the Dune Runner that the Zerglings had started from wasn't as hard as you had expected. They were, apparently, tamable...not by Terrans, but there were enough outrim explorers and weirdoes who had stranger pets you were fairly sure you could explain him. The piece to wrap it all together was his hat: A metal plate that you screwed into his skull to the tune of an annoyed ow! and hurt look from him. Big baby. The metal plate could pass for cybernetics at a first glance - if anyone wondered how you had domesticated a xenocritter, you can be honest and say you stuck a big metal plate into his brain. Easy peasy.

You...

How does Sarah get used to this? You thought as you stepped from the cooling stealth drop pod. Looking down at pink skin, it felt...dislocating.

Because you didn't feel human. You were dressed in a simple bit of back country spacer's garb - leather jacket, denim jeans, boots, communicator, sidearm, everything an ACU could spit out in half a second. But under the skin, you still felt like chiten and bone and...and...you glanced around where you had landed. Moria, on the planetary surface, was a planet of browns and beiges, with dun coloured dunes and low mesas in each direction. The mining town you had picked as the first place to scope out was built half on the side and half on the top of the nearby mesa, with mining tunnels cut into wall that rose from the badlands. Even from a distance, you could see their mining vehicles at work, drilling into the rock, and the belching smoke of several refineries. A moon hung high in the night sky and wind blew around you.

Cr bumped his head against your hip and chirruped happily. We go there? The context was less intense since there wasn't an overlord nearby - but you could still feel him. It was...closer than you expected. It was like your mind had expanded and you were still not entirely sure what it meant.

"Come on," you said, then started to walk, then jog. Then you started to sprint. Your speed picked up faster than you expected.

A darting shadow in the night, you leaped from dune to dune, then came to a stop within a kilometer of the lower mesa. Your boots crunched and you skidded down the dune almost silently, sending up slithering spurts of dust and gravely pebbles. You weren't even panting. You checked your wrist-com and the speedometer built in flashed up an error signal - it wasn't designed to track humans running that fast. You tapped through the timeline and saw the exercise tracking ap (hey, it wasn't like space was limited on a wrist-comp) had tapped out at a hundred kilometers an hour.

You had run faster than a vehicle.

You weren't even panting.

Seriously, how the fuck does Sarah not go crazy being in disguise, you thought. You knew you were going to tell them the truth...once you found them. But still. You shook your head, focused, and scoped out the mining colony up close. There were elevators leading from the lower levels to the uppers, and the top of the mesa was where civilian buildings were located. You could see a cantina right near the edge, a holographic sign floating lazily overhead - flickering between the logo of a bulldog drinking a huge bottle of beer with a rancher's hat over his eyes and the Yee Paw title. Okay. That was kinda cute.

Cr chirruped and whistled. We can go in through the tunnels. Anyone we meet we can bi- He stopped himself. ...say...hello?

"Oh Cr," you muttered. "Why do I take you anywhere."

I'm helpful! He said.

Hurm. He did have a point though. The mining tunnels a good place to look for a resistance cell. Yeah. As if you had just picked at random the exact mining town where Raynor and his Protoss buddies were hidding.

What if I did? you thought.

...okay, it was creepy how...oddly certain you were they were here.

Hurm.

Course, you could also just approach the mining elevators. Or, fuck, climb the wall.

...or jump...

Could...

Could you jump the Mesa?

---
HEAT: 0/6
SPARKS: Cybran (4)

[ ] Sneak through the tunnels (Diff 4 stealth check - 4 heat)
[ ] Approach the mining elevators and spin a yarn about being a drifting worker (Diff 5 lying check - 5 heat)
[ ] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.)
[ ] ...reach out with your mind. Just...try it. (Diff 5 Telepathic check - 1 Heat)
[ ] Write In

Just as a note, you may ask "why take the higher heat options" well, because each has a different narrative outcome!
 
[ ] Brute Force Honesty: Approach the elevators, admit you are a representative of the zerg swarm wishing to enter an alliance with Raynor's Raiders and the Dark Templar.

Probably a terrible idea to say all that to random civvies but would certainly be funny.
 
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[X] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.
 
So, breaking down the options in increasing order of heat cost:

[ ] ...reach out with your mind. Just...try it. (Diff 5 Telepathic check - 1 Heat)
Gives us Raynor's exact location and an idea of his current state of mind. However, still leaves us needing to find some way to get onto the mesa and to him.
[ ] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.)
Gets us to the Mesa quickly and without any initial fuss, but people could potentially realize they don't recognize us and alert the authorities.
[ ] Sneak through the tunnels (Diff 4 stealth check - 4 heat)
The mines are probably the best place for the Raiders to hide any heavier ordinance they brought with them, so this will give us a preview for if negotiations go poorly.
[ ] Approach the mining elevators and spin a yarn about being a drifting worker (Diff 5 lying check - 5 heat)
Establishes a fake alibi with the locals, giving us the ability to openly wonder around the settlement looking for "work". The high heat cost means we will either need to take the time to cool down or be prepared to either fail or overheat when we find and talk to Raynor.

I don't think we're under a time crunch right now, so I'll go for

[X] Approach the mining elevators and spin a yarn about being a drifting worker (Diff 5 lying check - 5 heat)
 
"NUCLEAR WEAPONS IRRELEVENT."

"...have you ever been nuked, Abathur?"

"YES. MILD IRRITATION. EASILY IGNORED."

"How?"

"SPAWN MORE ZERGLINGS."
A lovely bit of banter. Abathur would say something like this, lol.

[X] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.
 
[X] Sneak through the tunnels (Diff 4 stealth check - 4 heat)

[X] ...reach out with your mind. Just...try it. (Diff 5 Telepathic check - 1 Heat)
 
[X] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.)
[X] ...reach out with your mind. Just...try it. (Diff 5 Telepathic check - 1 Heat)

Not sure about what might be narratively "better", but the visual of Sam just picking up Cr and yeeting herself through the air appeals to me. As does the exploration of our new-found psychic potential.
Either way, I trust DC to write something enjoyable.
 
If they're here to free some miners then we might end up having to storm some barracks and administrative buildings or similar, so we'll want our ACU ready for that. I don't see a particularly pressing need to meet up in person beforehand, so imo we should get in touch, drop our metal brick and then get to work, we can talk after we're done.
[X] ...reach out with your mind. Just...try it. (Diff 5 Telepathic check - 1 Heat)
Plus it's not like we're trying to hide that we switched sides, so the new psychic abilities are mostly par for the course
 
[X] ...reach out with your mind. Just...try it. (Diff 5 Telepathic check - 1 Heat)
Plus it's not like we're trying to hide that we switched sides, so the new psychic abilities are mostly par for the course

Let's see how this goes.

Also, congrats @DragonCobolt , your HEAT system got a Dragonkid11 review.
 
[X] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.)
 
Yee Paw is cute!

[X] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.)
[X] ...reach out with your mind. Just...try it. (Diff 5 Telepathic check - 1 Heat)
 
A lovely bit of banter. Abathur would say something like this, lol.

[X] Jump to the top of the Mesa and slip into the civilian section of town (Diff 1, Range 2 jump. Use your Physical Perfection as a secondary characteristic to reduce the Range to 0, 0 heat. Diff 2+1 to sneak in - 3 Heat.
It also conjures tge wonderfull image of Abathur lumbering about under a massive pile of avlative zerglings.
 
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