The Long Arm of the LAW
Justice is Dead, all that is left is the Boot.-A Common Saying from the Citizens on the Cops.
Opening Archival Records….Standby….
Standby…
[OPENING RECORD!-LAW ENFORCEMENT OF THE CITY!]
The City is a Machine, a Machine of living tissue, of cruelty, and of unspoken and spoken law.
The Law is like a Machine's source code so it can run,at peak efficiency, so its internal parts, that being the people that live in it can thrive and prosper in a violent and dark world.
But as always things aren't as cut and dry as you think, though often under corporate oversight (To keep their many crimes under wraps) and ladened by real and imagined corruption, hobbling any major attempts at public relations; the Boys in Blue are by in large, a bulwark.
What real issue are they defending us from? Depends on the citizen or district.
Neo-Kanto? It's the POKEMON Outbreak that nearly broke Sector containment time and again.
The Center Districts, led by WIllytech and the rest of the Big Three? Shadoloo, but they can complain about anything to distract them from their meaningless monotony.
A Bit closer to the Pipeworks? Might be raiders, the occasional sort that comes out of the pipes to take what scraps are left from either a brawl or maybe just opportunism. Pack heavy rounds for when they come up or stay out of their way…Drillers are a nasty bunch and well, unlike the average Joe, they wear armor worth a damn.
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The Organizations of LAW in the City Unique brand of quirkiness that the City has in its effect on Johnny Law, is the fact most of the city's Law Enforcement is supplemented by Corporate Security.
One can tell a "Blue" from a "Sec" by a Patch on the Uniform, denoting their corporation of Origin. But even so, Blues do most of the grunt work when it comes to the whole zone policing…its safer to let the blues do their Job.
"Blues" are your beat cop, same blue uniform, bit heavier body armor vest, and a still laughably underpowered pistol compared to the multitude of violent well-armed criminals, mercenaries, and mutants that are on their Beat, that is if they even have a beat that's not in one of the Anarchy Zones, or close to the Borderlands. They are a gritty bunch, they have the job and the pension to think about.
"DETs" are the investigator types, from Rogue Lemming deaths to murders to break-ins Dets are who you send to deal with it, with full access to the zones "Database" and a vast lifetime of experience in the zones. Sometimes they deal with their investigations properly, and other times they let the matter go, either way, they are the guys you send to find when things go to shit.
"SARGE" Live through five years a Blue becomes a Sargent, you get a shiner badge and a bigger gun, and you get to tell the Blues what to do now, but when push comes to shove, SARGE's first priority is nailing the crooks who think it's a good idea to try and nail the rest of us.
"CHEIF"-Make it long enough in the world, and you become the CHEIF, the guy who does all the paperwork, allows all the goods, and attends the meetings no one wants to go to, Now if you make it higher than that you become Police Commissioner and become the corporate bootlicker that we all eventually become. But the Chief actually has the full weight of the Zone's law enforcement behind them…so while not hopeless, options on how to proceed are…limited.
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Specialists: Johnny Law's not just stuck with Zone Security, sometimes they get specialized, ranging from larger budgets, better training, and stranger mandates, and operational authority most Blues can't even comprehend.
Global Police: The city's premier and largest investigative body ranging from Investigation, internal security, and a check on zone smuggling, having access to the "Database" the city's largest criminal record-keeping system, they are one of the only forces that can police the entire City if called upon, and specialized enough to handle any threat to the Zone's security, the problem is…well, getting all the paperwork needed to deploy them is a chore.
STARS: The Brainchild of the Racoon City Zone's very own RCPD, The Special Tactics and Rescue Service specializes in the vigors of specialized crime in the City, while privately funded the Team is a specialized mix of ex-soldiers and academic specialists needed for the Job. They are trained in, hostage rescue, urban combat tactical insertion, and long-term special police work.
JUNKER: In the Wake of the rise of Maverick robots, rogue experiments, and malfunctioning LEMMING Robots, the need for a specialized Taskforce of Police specialized in Robotic Crime became more and more apparent, from the Heart of the Neo-Kobe City Zone came JUNKER, a unilateral city task force specialized in Robot Crime. Armed with a Robotic Companion and a Powerful arsenal of Weapons, and special training they are Man's last line of defense against the various machines that tear the City apart. While not as prominent as the "Robot Masters" and other Security forces, JUNKER is a vital unit in the city's standing battle against collapse.
POLICENAUT: Not all Human beings live in the City itself, some live in Space Colonies far above the Atmosphere in Space Colonies, among them being the Beyond Coast Colony, Hyrule's first Space Colony. Policenauts are trained in EMPS, investigation and anti-narcotic investigation, they also have the Advanced Police Unit, a SWAT Unit specialized in operating in a Vaccum, while in many ways not so different from Police in the CITY, they are partly subsidized by Tokugawa Group, the largest provider of jobs within the colony.
Hazardous Environment Combat Unit (HECU): A Unit of Soldiers within the "Strike Force" under the Command of General Pepper, the HECU is one of the few Units of SF allowed to operate independently within the City without approval from the "Big Three". Specializing in Military operations that deal with Hazzard terrorism, and the city's overall defense against invaders, the HECU is seen as something of a Check against the various schemes that dot the City's wide ecosystem. While ultimately unable to stop the tide of corruption, and known for its intense violent streak when deployed, HECU is one of Strike Force's most noteworthy units that operate within the City's limits.
VSSE: The Vital Situation, Swift Elimination International Intelligence Agency, is the end-all of the city defenders. Specialized in Rapid Deployment and elimination of hostile units the VSSE is the Unit of last resort. Formed in the Aftermath of the CRASH by intelligence holdouts, special forces remnants, and Richard Miller, they are so secretive only a handful of people outside of the highest echelons of the City's Ecosystem know of them; the rest are rumors. Between a Rapid Deployment time, specialized training, and a penchant for tackling any mission with a high rate of success…VSSE is the bottom line, if they can't handle the situation we have a problem.
AN: The Cities Law Enforcement, there aren't alot of them but by god the ones that exist work,
Hope you like the Specialists.
Enjoy.