Feed The Fire - A RWBY/Armored Core VI:Fires of Rubicon Quest

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The Die Is Cast. Now, Ayre finds herself on a strange world, of nightmarish beasts and fantastical, nearly superhuman guardians. As ever, humanity's enemies from without are only exceeded by those from within.

Well. That's never stopped her before.

By the time she's done, the old world will be no more, and Remnant's humanity will enter a new world. Even if she has to burn every last cinder of the old world herself.
Contact 0.1

PAGDTenno

Verified Warmind. Probably on fire.
Location
South Carolina
You are alone. Odd. Once, you never would have considered this state noteworthy, since it had been all you knew. You're not sure how long the state lasts. And then, a familiar-yet-strange sensation. Another person's thoughts, at the edge of your awareness. You respond eagerly - like all of your kind, you have an instinct to seek companionship. As your mind brushes theirs, you reach out, excitement tempered with concern.

"Oh! This is… surprising. I've never made Contact like this before."

"Then again, two isn't much of a sample size. I am Ayre. A Rubiconian."


Who have you made Contact with?

[ ] The Guardian. One who stands apart from humanity, as you do. Yet, she cares for them, and wishes above all else to be their guardian. A goal you, in some respects, share. [Penny Polendina. A fully-capable combat gynoid, she provides your best route for bringing familiar weapons to this world.]
[ ] The Champion. Her natural talent honed to a fine edge through diligent, soul-crushing training, she has ascended to heights any would envy. Yet having reached the top, she has found only isolation. [Pyrrha Nikos. Four-time tournament champion, she is without equal among her peers as a duelist. She has a lot of knowledge you lack when it comes to fighting at such a small scale.]
[ ] The Heiress. Born, almost literally, with a silver spoon in her mouth, she has never wanted for anything in her life. After her world was shattered on her tenth birthday, she set herself on the path to reclaim her family's honor. She appears as a doll, fragile, and delicate. But that appearance belies the steel beneath. [Weiss Schnee. Heiress to the largest Dust company on Remnant. Her encyclopedic knowledge of Dust will be a boon to your understanding of the world you have found yourself on.]​

"You need to wake up. Before your mind scatters… on the Coral tide."

----

Welcome to Feed The Fire, a RWBY/AC6 quest. You are Ayre. A Rubiconian. Partner of C4-621 Raven. Together, you shot, blasted, sliced, and kicked a bloody swathe across Rubicon 3. Together, nothing could stand against you. Not the corporations, not the PCA, not even ALLMIND. And together, you cast the die. Humanity and Coral, both fates forever intertwined by your hand. And now, a new story begins. Once again, you've made Contact.

Once again, mighty forces have set themselves against you, and you are scrabbling in the dark.

Let them bring their armies. Their horrors in the dark. Let them plot and scheme.

Even without Raven, you are strong. You will bring this world to the future it deserves, whether they like it or not.

Feed the fire. Let the last cinders burn.
 
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Archive Files
Your allies, enemies and everything in between. Every person of note you meet in your journey.

A pilot with many names. To Handler Walter, their serial number - 621. To Rusty, "buddy". To "Chatty" and Carla, "Tourist". To you, your partner. An AC pilot without equal (except, perhaps, one) who came to share your dream of symbiosis.
Penny Polendina. Your host, and the first person you made Contact with on this new world. An artificial intelligence piloting a combat gynoid.
Cheerful, optimistic, and curious to a fault, her nature leaves her feeling isolated from her creators. Not that you'd know it from meeting her.
General James Ironwood. Head of Atlas Academy, and with it, Atlas's military. Because of this, he holds two seats on Atlas' Council. For now, an ally, based on his brief interactions with your host. Hopefully it won't be a repeat of your experience with Handler Walter.
Pietro Polendina. One of the most brilliant scientific minds of a generation. Your host's father. And now, an ally. Protect his daughter, and you will have no fiercer advocate.
 
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What the heck am I reading, anyhow?
So! Before this gets too far along, I figured I should let y'all know how I plan to conduct this quest:

1) Actions have consequences, and the enemy gets a vote, so to speak. Your enemies are clever (well, some of them), and not all of them are ill-intentioned. Like you, they want to win. That said, this is not a quest with a Golden Path, where there's one path to victory, and everything else is a tragedy of some sort or another.

2) People can and will die. Plot armor is not in effect - but, as before, I am not looking to punish you. There will never be a moment where "if only you made this one choice in Chapter 30..." you would prevent a party wipe. However, I'm aiming to stay true to the source material in this sense.

3) Reasoning matters. Once you start influencing the world and interacting with other characters, I will take your reasoning into account - the plan may be set by the option you pick, but the details matter. For example, if you decide to give someone a gift, reasoning will affect how the gift is presented to the recipient, which may make all the difference as to how it is received.

Thank y'all for your time, and I hope all of you have as much fun as I do.
 
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2) People can and will die. Plot armor is not in effect - but, as before, I am not looking to punish you. There will never be a moment where "if only you made this one choice in Chapter 30..."

This is Armored Core of course people will die. Also this is Die is Cast ending, we already killed enitre AC6 cast to get here.

So let's get to work, the world won't save itself afterall.
 
[X] The Heiress.

I want this purely so we can compare Jackass Schnee to Snail ASAP, and also because Weiss needs hugs
 
[X] The Guardian. One who stands apart from humanity, as you do. Yet, she cares for them, and wishes above all else to be their guardian. A goal you, in some respects, share. [Penny Polendina. A fully-capable combat gynoid, she provides your best route for bringing familiar weapons to this world.]
 
[X] The Guardian. One who stands apart from humanity, as you do. Yet, she cares for them, and wishes above all else to be their guardian. A goal you, in some respects, share. [Penny Polendina. A fully-capable combat gynoid, she provides your best route for bringing familiar weapons to this world.]

@PAGDTenno
What is our end goal for this quest? Defeating Salem?
 
[X] The Guardian.

From giant robot to human sized robot!
 
Adhoc vote count started by PAGDTenno on Jan 13, 2024 at 1:44 AM, finished with 17 posts and 13 votes.


Votes counted, with Penny squeezing out a 7-6 win over Weiss.
 
Contact 0.2
To your surprise, the person you've made Contact with isn't a human after all, but an artificial intelligence. To be more specific, an artificial intelligence piloting a combat gynoid. As soon as you realize that the databanks you're sifting through are her memories instead of the platform's, you…
[] Back out. Mutual respect is key to a successful partnership. You've already picked up an uncomfortable amount of her personal memories, as well as enough of the local languages to be understood by anyone else you need to communicate with, which will be bad enough to explain.
[] Keep going. Respect might be important, but you need to understand what you've landed in. You got blindsided too many times by ALLMIND. Even if there's no way to hide what files you've accessed without manipulating her systems on a more fundamental level than you can safely do.​

Once you finish, you turn your attention to the platform's systems. They are… a mixed bag. You can also tell that virtually all of the electronics have been substantially infiltrated by Coral, to the point that the only way to restore it to non-Coral dependent functionality is essentially a complete rebuild and replacement. Fortunately, the mechatronics, weapons, and sensor suite are, outside cosmetic damage, completely functional.

In the background, the platform BIOS is stubbornly trying to complete a hot restart as as the Coral settles in, reforming disrupted electronic pathways. A moment's study of her onboard diagnostics shows you the problem, and you guide Coral to uncross the maze of connections between her main and backup psychotronic centers. It's fortunate her designer built in that safety feature. You can easily imagine the disorientation caused by crossed signals between each computing thread, especially once the results push out to the rest of the platform.

You distantly remember the adaptive firmware the ACS used on your ECHO to prevent battle damage from disrupting function like this… a consideration for later. First things first, help the BIOS re-initialize primary power. You could… probably run the frame on Coral, but powering it through the control circuits seems like a bad idea.

[Generator restart in progress… Purging fuel lines… Capacitors charged, startup surge in 3… 2… 1…]

[Generator online… throughput stable. Primary psychotronic center… nominal. Backup psychotronic center… nominal. Synchronization confirmed. Restart in progress]

Your host slowly comes to life, a reel of subsystems reporting in to her Main System. You stay quiet, for the moment, content to let your host speak first as she stands up and surveys the damage the Coral Surge did to her garments and exterior. Which… seems to have entirely burned her garments away, and removed a substantial portion of the synthetic skin on her abdomen. You hope this won't cause her any problems.

She blinks twice, looking around, likely for you. At that moment, you can't help but be amused, as you both see the same thing on her sensor suite. History may not be repeating, but it certainly is rhyming strongly.

"Penny. I've detected incoming enemies."

You gently nudge her Main System, overriding the safeties on her weapons, and shutting down her telemetry feed. The last thing either of you need is some well-meaning technician trying to override her mid-battle.

"I'll synchronize with your systems and maintain our Contact."

"Who… are you?", she whispers, as the enemies seem to emerge from beneath the snow and her Blade Array ejects itself from her back. A full thirty creatures, black as night, adorned with white bone armor. The vanguard is long, lanky beasts, with heads that remind you of Rusty's emblem.

[Main System: Combat Ready. Aura: 73%]

"I am Ayre. A Rubiconian." You pause, for a moment, then decide to reassure her. "A friend. The rest can wait, I think." You highlight the largest creatures - eight bulkier creatures with enormous front teeth, and an absolutely gargantuan creature that looks like its shoulder might reach halfway up some ACs' shins.

"If you're open to suggestions, though…"

[] Go for the easy targets - At a guess, the small, fast creatures are like MTs. Almost no threat on their own, but dangerous in numbers or if they take you by surprise - you can't afford the distraction while facing the rest.
[] Take down the mediums - Like quadruped MTs or LCs, they probably do pose a threat, though not anything like another AC would.
[] Go for the heavy - Prioritize targeting the big guy, and eliminate the smaller targets as the opportunity presents itself.​
 
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[X] Back out. Mutual respect is key to a successful partnership. You've already picked up an uncomfortable amount of her personal memories, as well as enough of the local languages to be understood by anyone else you need to communicate with, which will be bad enough to explain.
[X] Go for the easy targets - At a guess, the small, fast creatures are like MTs. Almost no threat in their own, but dangerous in numbers or if they take you by surprise - you can't afford the distraction while facing the rest.
 
Dramatis Personae updated - Penny Polendina.
Voting closes at 2359 on Friday.
 
[X] Back out.
[X] Go for the heavy

Can't waste Aura on chaff, kill main threat quickly and then finish the rest off.
 
[X] Back out. Mutual respect is key to a successful partnership. You've already picked up an uncomfortable amount of her personal memories, as well as enough of the local languages to be understood by anyone else you need to communicate with, which will be bad enough to explain.
[X] Go for the heavy - Prioritize targeting the big guy, and eliminate the smaller targets as the opportunity presents itself.
 
[X] Back out. Mutual respect is key to a successful partnership. You've already picked up an uncomfortable amount of her personal memories, as well as enough of the local languages to be understood by anyone else you need to communicate with, which will be bad enough to explain.
[X] Go for the heavy - Prioritize targeting the big guy, and eliminate the smaller targets as the opportunity presents itself.
 
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