Starfleet Design Bureau

Why? People vote for the components they think are most important and so the components with the most votes win.
Because "the components with the most votes" and "what the voters want" aren't the same thing.

A clear supermajority of the voters wants to cut costs somewhere, but since they aren't agreeing and we're doing line by line, no costs get cut.

It's like ... three or four different ways to do A (load most but not all the optional weapons), but because no one of those ways has a clear majority, B (all the weapons) happens.

And there isn't any way to vote for A and not partially vote for B.
 
if it were for something else we could have ended up with something where the capabilities didn't really match together well. With these the lost opportunity is savings (~50%) and we'll end up with something more combat effective.

I'd expect the max guns people outweigh the no-guns people so this'll end up in about where the thread average loadout would be.

For all cost cutters the tightest category seemed to be engineering hull. Dogpile on 0 or 2 if you want to make sure 4 doesn't win.
 
A clear supermajority of the voters wants to cut costs somewhere,
Given how we the players have consistently voted MAXIMUM BIGNESS for this project, my sympathy for such a position is limited.

[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]

[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]

[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]

[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]
 
[X] 0: Six Saucer Type-1 Phasers (Standard) [Avg Damage: 5]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]

Throwing in some votes for the less expensive options in the hopes that at least one or two of them will make it in. (other than skimping out on prototypes! Always prototypes!)

I'd like to point out: We don't need both forward torpedoes AND ten saucer phasers. One of the biggest uses for ten saucer phasers is boosting damage to the forward arc, which torps cover much more effectively. We do need to prototype photons, the sooner the better, so fore photons are the better choice.

The two engineering phasers offer better (ventral) coverage gains than ten saucer phasers, at half the cost, so I like those too.
 
It's not a meme, this ship is meant to be the best and biggest we put to the stars. Filled with our best and brightest. Even if they get their wings clipped due to expense we can still learn and explore a great amount with them, and learn from them to make an even better (but more cost effective) successor.

So somthing like a rapid courier/Emergency VIP transport - for when something REALLY needs to get somewhere and they needed it YESTERDAY!
If the Klingons can get a Kronos One there's no reason the Federation President can't get a Starfleet One/Paris One.
 
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[X] 0: Ten Saucer Type-1 Phasers (Cost++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Cost++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Cost+) [Avg Damage: 2]
 
[X] 0: Six Saucer Type-1 Phasers (Standard) [Avg Damage: 5]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]
 
I'd be interested in designing a Jellyfish or maybe a lightly armed (possibly stealthy) scout.
Whilst not a rule TOS era design scouts seem to trend to a single underslung nacelle. Probably a double up nacelle. Perhaps having two double up nacelles (effectively 4 in 2) would allow for a fast and decent endurance ship?

Jellyfish is a specialist craft designed with centuries more technical and industrial knowledge. Probably a bit behind us for now, though it's role could probably be filled by a conventional ship.
 
Still considering my vote, but I think the aft torpedo launcher isn't worth it. This ship's not going to running away from a fight very often, so the launcher's position isn't very valuable, and the extra alpha strike damage just doesn't seem worth the cost.
 
[x] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
[x] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[x] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
[x] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]

This ship is going to be operating on its own out beyond the frontiers of Federation space. The only thing that its going to be able to rely upon is what it brings with it, so go big or go home.
 
[X] 0: Ten Saucer Type-1 Phasers (Cost++) [Avg Damage: 9]
[X] 1: Two Forward Photon Launchers (Cost++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Cost+) [Avg Damage: 2]
 
I will highlight again that 4 Engineering phasers is a very evident case of diminishing returns, only providing a 50% avg damage increase over 2 Engineering phasers. Not the best use of infrastructure imo.
 
It's not a meme, this ship is meant to be the best and biggest we put to the stars. Filled with our best and brightest. Even if they get their wings clipped due to expense we can still learn and explore a great amount with them, and learn from them to make an even better (but more cost effective) successor.


If the Klingons can get a Kronos One there's no reason the Federation President can't get a Starfleet One/Paris One.

-snip-

This ship is going to be operating on its own out beyond the frontiers of Federation space. The only thing that its going to be able to rely upon is what it brings with it, so go big or go home.
QED. We say every time we will be more close effective and we only are occasionally on the utility stuff. The ship doesn't need to be ultra at everything and yet the prevailing thought is all the things!

Like it's a valid vote but I can understand why budget people are yelling at us. So far we've shown ourselves incapable of restraint on explorers, and a few other ships
 
[] Plan: Godslayer
-[] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
-[] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
-[] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
-[] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]

[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]

[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]

[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]

[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]
 
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[X] Plan: Godslayer
-[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]
-[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
-[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]
-[X] 3: Four Engineering Section Type-1 Phasers (Infra++) [Avg Damage: 3]
It's a bit too late to do plan voting for this round I think.
 
QED. We say every time we will be more close effective and we only are occasionally on the utility stuff. The ship doesn't need to be ultra at everything and yet the prevailing thought is all the things!

Like it's a valid vote but I can understand why budget people are yelling at us. So far we've shown ourselves incapable of restraint on explorers, and a few other ships
Unlike all other ships (except perhaps for civilian ones meant to be converted to warships during wartime - which would be directly subsidised by the federation government) an explorer is one where you do go big or go home. They're gonna need the best scientific and medical equipment we've got in hand to deal with whatever we find out there, the best engineering systems to deal with whatever complications the universe might throw at them, and the best tactical systems for much the same reason.

These aren't mere spaceships. These are what would be called in Kirk's time starships, there's a reason their captains are considered a breed apart, and why they're so few in number.
 
[X] 0: Ten Saucer Type-1 Phasers (Infra++) [Avg Damage: 9]

[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]

[X] 2: One Aft Photon Launcher (Infra+) [Avg Damage: 0.75] [Alpha Strike: 18]

[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]
 
[X] 0: Six Saucer Type-1 Phasers (Standard) [Avg Damage: 5]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]
 
[X] 0: Six Saucer Type-1 Phasers (Standard) [Avg Damage: 5]
[X] 1: Two Forward Photon Launchers (Infra++) [Avg Damage: 1.5] [Alpha Strike: 36]
[X] 2: No Aft Torpedoes
[X] 3: Two Engineering Section Type-1 Phasers (Infra+) [Avg Damage: 2]
 
I feel like everyone's forgetting that superlative capabilities can only make up for going overbudget on the civilian side; going overbudget on Starfleet industry will just plain get us reamed.
 
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