Intervene Peacefully - Dice Roll: 91
"Take time to deliberate, but when the time for action has arrived, stop thinking and go in."
- Napoleon Bonaparte
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You freeze for a moment, paralyzed as you watch the guardsmen fumble with their weapons, standing about in the open. And then a great calm falls over you. Your story has only just begun. Destiny will not allow you to die.
"WHAT IS THIS MADNESS?" Your voice, still untested by command, comes out as a roar as you stride boldly into the Rue D'Cathedral. A silence falls over the square and all eyes are upon you. When you speak again, your voice is lower, dripping with venom as you look at the belligerents with enough menace to frighten even an angry Corsican. "The next man who fires a shot dies." You promise simply, looking pointedly at your guardsmen and the musket-wielding civilians in the nearby windows.
Having sufficiently cowed the group, you exhale and let your voice return to a more diplomatic tone. You gesture at the gutshot guardsman, still writhing in pain on the ground, blood staining the white fabric of his uniform. "Men of the guard. Take that man to doctor Umberti. Fall out!" The guardsmen scramble to obey, trying not to hurt their friend as they take his shoulders and feet and carry him away. You gesture for several of the stronger looking men in the windows to come out into the open, and after a moment of fearful indecision, they acquiesce. "Take the dead man into the church - the monks will look after the rest. As for the rest of you!" You shout, voice echoing off the old stone buildings. "This matter will be resolved by tribunal in the coming days. Your involvement is no longer required. Under the penalty of law, I am ordering all of you to disperse!"
A few minutes later, the square is empty.
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You stumble into your room in the Garde National barracks, mind empty as you hone in on your desk. You sit, picking up a vessel of ink to begin writing your report of the incident. Then, your hand begins to shake. The vessel crashes to the desk, black ink spilling over your resplendent uniform, and all of a sudden the thoughts start flowing in. What were you thinking? If
any of those people hadn't been swayed, if there was a negligent discharge, you'd be dead right now! How...How on Earth did you survive that lunacy, standing between two armed groups of angry Corsicans?
Your hand shakes harder, and your lip curls upwards into a smile. Those people, they just...just did as you told them. All you had to do was talk loud and look mean. You chuckle, and the chuckle turns into a laugh. Tears flow down your face as you roar with laughter, recognising the post-action symptoms some of your veterans have described - at this point, you know, there's nothing you can do but ride the wave and let the fear flow out of you.
A few minutes later, you breathe deep to get some air back in your lungs, wipe the tears from your face, and go fetch some ink - the report isn't going to write itself.
Gained Trait:
Ah yes, the negotiator, General Bonaparte (+5 Charisma, +10 to rolls to avert conflict)
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One week later - April 15, 1792 - Ajaccio, Corsica:
"President Paoli will see you now." A bored looking secretary scratches underneath his powdered wig as he exits the office of the President of the Department of Corsica. At Paoli's name, your heart skips a beat and you curse yourself for that remnant of youthful zeal. You once idolised Pasquale Paoli, leader of the Corsican Revolution, former president of the Corsican Republic and current elected leader of Corsica as a department of France. Of course, as the fact that you've been made to wait three hours for your appointment with him would attest, the feeling is far from mutual.
You stand, slipping your hat beneath your arm as you prepare to go in and report the incident in the Rue D'Cathedral to the president, looking upon the grizzled features of the old freedom fighter.
Walking through the door, though, you're surprised to see that it's not just Paoli inside. An unfamiliar man in naval uniform observes you.
A third man sneers at you from the side of the room, with a distinct resemblance to Paoli, but younger and more vicious in his bearing. Colonna Cesari - nephew and deputy to Paoli, and probably the man who hates you more than anyone else on the entire island.
"Ah, young Buonaparte - I was hoping to meet you." The navy man smiles. "Captain Laurent Jean Francois Treguet. Please, call me Laurent."
Paoli loudly clears his throat, face expressionless. "Captain Treguet arrived only recently from Paris. Apparently he came looking specifically for you." The old man explains, and you try not to blanch - is Treguet here to bring you back to Paris for court martial? You hadn't expected anyone would bother coming here to deal with one AWOL junior officer. The man doesn't answer for an excruciating few seconds, before handing over a wooden box. Inside, you find a pair of epaulettes, tasseled with gold braid. "Congratulations, Buonaparte. The army has seen fit to promote you to captain."
Cesari scoffs. "Don't look so pleased - half the officers in the French Army have left since they moved King Louis to the Tuileries. Still, they ought to be giving you a noose, not epaulettes." Paoli gives his nephew a warning look, letting him know he's going too far.
- Promoted to Captain of the Artillery
"I'll be blunt with you, Buonaparte." Treguet continues. "The Assembly is becoming more and more convinced that war with the other European powers is inevitable. I've been given leave to plan an operation against the Sardinians, to be executed upon the commencement of hostilities. I need good men to help lead our force - the president here has put forward his nephew's name, and yours. So, your dereliction of duty will be ignored, and when the time comes, you and your National Guardsmen will be joining my expedition. I'm taking ship to Marseilles before the week is out, and from there I go to Paris. You can join me, or stay here - as long as you're ready when the time comes to sail for Sardinia."
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You think to yourself, trying to recover your footing after the revelation. Will you:
[] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)
[] Stay in Ajaccio. If your national guardsmen are to be used in this upcoming expedition to Sardinia, staying here a few extra months will give you precious time to train them. Besides, your family's position on Corsica is still very shaky, and getting involved with local politics could be the difference between having a Corsican power base, and having your family evicted from the island - Paoli's nephew in particular seems quite hopeful that you'll leave, which hardly bodes well. (Unlocks Corsica influence mechanics)
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(QM Note: And so the prologue ends, and the quest proper is about to begin - along with Napoleon's first campaign. Just one choice to make this time. Will you spend the time before the campaign as a small fish in a big pond in Paris, or a big fish in a small pond back in Corsica? Both choices have their upsides and downsides.)