The Young Eagle - A Napoleon Quest

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Scheduled vote count started by Tjf on Dec 9, 2023 at 5:58 AM, finished with 44 posts and 35 votes.

  • [X] Plan: The New Kingmaker
    -[X]Tirelessness - As odd as it might sound, you took the job because you were bored. Ever since your childhood, you've burned with an inexhaustible energy that leaves your teachers and superiors both impressed and concerned in equal measure. Time spent without doing anything productive just seems wrong to you. Gain Trait: Tireless (Can perform one more action per turn than you normally would)
    -[X] You're a revolutionary among revolutionaries. You believe deeply that the destruction of the Ancien Regime will lead to the creation of a new, brighter world, where all men are equal, and tyranny will be wiped away by the march of progress. You might be a moderate, wanting to keep France a constitutional monarchy, or more of a radical, seeking the abolition of the monarchy and the establishment of a Republic. Either way, Liberty, Equality and Fraternity are the guiding principles of your life.
    -[X] Intervene peacefully? Since the National Guard is the closest thing Corsica has to a police force, it could be argued that it's your job to step in before this spins even further out of control. Step in while each side is reloading and convince them to stop this madness!
    [X] Plan: Pure Unadulterated Mercenary
    -[X] Calculation - A battalion of muskets at your back tends to make people listen to you. You're here on Corsica to help increase the influence of your mother and the rest of your family, and your rank helps you do that. Gains Trait: Calculating (+10 to political intrigue rolls)
    -[X] Genuinely don't care. Ideology only has meaning insofar as it can sway people to follow you. You sincerely believe that your beliefs should work for you - not the other way around. You'll proclaim your loyalty to any belief system, as long as it ends with you out ahead.
    -[X] Intervene violently? Since the National Guard is the closest thing Corsica has to a police force, it could be argued that it's your job to step in before this spins even further out of control. Go take command of the leaderless guardsmen and stop this madness!
    [X] Plan: Jacobinism-Bonapartism
    -[X] Calculation - A battalion of muskets at your back tends to make people listen to you. You're here on Corsica to help increase the influence of your mother and the rest of your family, and your rank helps you do that. Gains Trait: Calculating (+10 to political intrigue rolls)
    -[X] You're a revolutionary among revolutionaries. You believe deeply that the destruction of the Ancien Regime will lead to the creation of a new, brighter world, where all men are equal, and tyranny will be wiped away by the march of progress. You might be a moderate, wanting to keep France a constitutional monarchy, or more of a radical, seeking the abolition of the monarchy and the establishment of a Republic. Either way, Liberty, Equality and Fraternity are the guiding principles of your life.
    -[X] Intervene peacefully? Since the National Guard is the closest thing Corsica has to a police force, it could be argued that it's your job to step in before this spins even further out of control. Step in while each side is reloading and convince them to stop this madness!
 
Also didn't the qing just got their asses humilated by that pirate woman and virtually have no ships in southern china
 
Dude what you're saying is pure fantasy qing won't do shit and wont listen to us and attack baren icy land in adition that intrest is late 19 sentury and early 20 pre ww1 and not now.
They have some conflict in early Qing,Kang Xi Emperor's reign.

The Russia pressure on Qing's territory too.

It is about question of Stalin and Satan like word of Churchil.

In the 1650s, the Qing Empire engaged the Tsardom of Russia in a series of border conflicts along the Amur River region, which concluded with the Qing gaining control of the area after the Siege of Albazin.

The Russians invaded the northern frontier again in the 1680s. A series of battles and negotiations culminated in the Treaty of Nerchinsk of 1689, by which a border was agreed between Russia and China
 
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They have some conflict in early Qing,Kang Xi Emperor's reign.

The Russia pressure on Qing's territory too.

It is about question of Stalin and Satan like word of Churchil.

Do not confuse geopolitics *post* Napoelon for geopolitics *pre* Napoleon. The best way to handle Russia is.. kinda not to invade the way Napoleon did.
 
...What?

That doesn't even make sense.
I said Qing and Tsardom of Russia is natural enemy since the foundation of Qing dynasty.
Do not confuse geopolitics *post* Napoelon for geopolitics *pre* Napoleon. The best way to handle Russia is.. kinda not to invade the way Napoleon did.
Basically,I don't think Napoleon made any mistake on strategic goal.

You need to neutralize Russia one way or another.

For China 100-200 years is pretty much in living memory.
 
I said Qing and Tsardom of Russia is natural enemy since the foundation of Qing dynasty.

Basically,I don't think Napoleon made any mistake on strategic goal.

You need to neutralize Russia one way or another.

For China 100-200 years is pretty much in living memory.

Yeah. No. Napoleon made major strategic mistakes with the Continental System. Russia was an invasion he was forced to do, not one he wanted to do.

(And, from what I've read of the time period, one he botched up as well by not adequately considering numbers and supply**, since, well, even a genius like him was prone to believing his own PR.)

** If you believe the war will be done early, you should not carry extra supplies. This makes sense. But it is vitally important you be correct.
 
Character Sheet - Napoleon Bonaparte

Name: Napoleon Bonaparte
DOB: 15/08/1769 (24 Years Old)
Branch: French Royal Army/Corsican National Guard
Rank: General de Brigade (Brigadier)
Political Leanings: Revolutionary, Abolitionist,

Stats:
Valor - 11
Intelligence - 29
Charisma - 13
Charm - 8
Subterfuge - 11

Traits:
Man of Destiny: Your unquestioned belief in yourself sometimes allows you to snatch victory away from almost certain defeat. (+1 Destiny Point, but your self-confidence sometimes comes across as arrogance and irritates people)

Mathematical Genius: Most students think their teachers are lying they say you'll use trigonometry after graduation. In your case, it's actually true. Mathematics is indispensable to all aspects of military life, from aiming a cannon to keeping thousands of men fed and clothed. (+10 to military rolls)

Cynic: You're not really one for theatre, but one line from Shakespeare stuck with you - "There's daggers in men's smiles". You understand that everyone's out for their own interests, and can see through their schemes. (+10 to rolls that involve plotting and scheming)

Businessman: Some might sneer and call you a bean counter - at least until they're coming to you hat in hand for a loan. Your skill with numbers translate to an ability to make any enterprise more efficient. (+10 to administration/business rolls)

Gunner: Anyone can fire a cannon. To actually hit anything, though, takes maths. Doing calculations day in and day out has only honed your already impressive intelligence. (+10 to commanding artillery, +10 to Intelligence)

Tireless: Ever since your childhood, you've burned with an inexhaustible energy that leaves your teachers and superiors both impressed and concerned in equal measure. Time spent without doing anything productive just seems wrong to you. (Can perform one more action per turn than you normally would)

Ah yes, the negotiator, General Bonaparte (+5 Charisma, +10 to rolls to avert conflict)

Novice Fencer: (+5 to Swordsmanship Rolls)

1 Non-Disfiguring Scar (+1 to charm, Bonus in certain social situations)

Voltiguer (+10 to rolls utilising skirmishing tactics)

True Patriot (Bonus to interactions with ideologically motivated revolutionaries, bonus to morale of any ideologically inspired unit)

Lawmaker (+10 Intelligence, +10 to Drafting Legislation)

Inventory:

Fancy Uniform (+10 Charm)
Epee d'honneur (+5 Valor, Bonus to charm rolls when worn)
Shipment of Olive Oil (Sellable - High Value)

Languages:
French
Italian (Corsican Dialect)

Religious Beliefs: Generally irreligious, but with Catholic tendencies due to being raised and educated by Catholics.

Reputation:
General Reputation: 10
Paris Reputation: 12
French Army Reputation: 10

Destiny Points: 1+5

Victories:

La Maddalena Campaign (Stunning Victory) (Low Significance)

Battle of Macon (Decisive Victory) (Moderate Significance)


Gained Victory: Battle of Cagliari (Decisive Victory) (Moderate Significance)

Gained Victory: Sardinian Campaign (Stunning Victory) (Major Significance)

Gained Victory - Partial credit for Sardinian Constitution (Moderate Significance)


Currently Commanded Unit:



Uniform:

Description: A company of the prestigious French 1st Artillery regiment, which Napoleone is himself apart of (though he has no direct command in the regiment). The troopers of the 6th Company are well trained artillerymen, capable of firing their cannon with precision - though they're not too useful in melee or as line infantry. The company can fire the standard one shot a minute without fail - occasionally even two.

Base - Paris, France
Predicted Battlefield Morale - High
Experience - Low
Training - Extremely Well Trained
Supply - Well Equipped (6 6 Pounder Guns, 2 Howitzers, uniforms, limbers and horses. Personal protective weaponry - swords, pistols and about 60 muskets)
Manpower -74 Men + 10 Officers

Guns:

6 Pounders:

A nice compromise between mobility and firepower, the 6 pounder fires a medium sized shot capable of dealing significant damage to formations of infantry and cavalry, though it's less effective against fortifications. Unlike the heavier 8pr, it can be moved around a battlefield quite quickly and easily.

6 Inch Howitzer:

Howitzers fire in a wider arc than regular cannon, making them perfect for sieges, as they can fire over walls. Like the 6pr field gun, the 6 inch howitzer can be moved quite easily, even if it doesn't pack quite as much firepower as heavier varieties.

[/SPOILER]

Uniforms: Same as the Corsicans - but in better shape

Description:
Formed in 1789, the National Guard is a militia unit formed primarily for internal security and the maintenance of order. Taking part in the storming of the Bastille Prison, the unit is heavily associated with revolutionary principles and politics. The Guard is a volunteer force - poorly trained, poorly fed and poorly armed. Significant work will have to be done to form them into a proper fighting force.

Base - Marseilles, France
Predicted Battlefield Morale - Low
Experience - Medium
Training - Basic Training
Supply - Well Equipped
Manpower - 3500

Formerly Commanded Units:
Uniform:

QM Note: Your men's uniforms don't look this nice. Unless you solve the battalion's supply problems, expect your men to have dirty, tattered, ill-fitting and often non-regulation garments.

Description:
Formed in 1789, the National Guard is a militia unit formed primarily for internal security and the maintenance of order. Taking part in the storming of the Bastille Prison, the unit is heavily associated with revolutionary principles and politics. The Guard is a volunteer force - poorly trained, poorly fed and poorly armed. Significant work will have to be done to form them into a proper fighting force.

Base - Ajaccio, Corsica
Predicted Battlefield Morale - Middling
Experience - Middling (Some of your men fought in the Corsican Revolutions, and most have experience killing in vendettas)
Training - Basic Training
Supply - Well Equipped (Every Man has a musket and a good amount of shot)
Manpower - 800 men

Uniforms: Same as 1st Battalion

Description:
Formed in 1789, the National Guard is a militia unit formed primarily for internal security and the maintenance of order. Taking part in the storming of the Bastille Prison, the unit is heavily associated with revolutionary principles and politics. The Guard is a volunteer force - poorly trained, poorly fed and poorly armed. Significant work will have to be done to form them into a proper fighting force.

Base - Ajaccio, Corsica
Predicted Battlefield Morale - Middling
Experience - Middling (Some of your men fought in the Corsican Revolutions, and most have experience killing in vendettas)
Training - Basic Training
Supply - Well Equipped (Every Man has a musket and a good amount of shot)
Manpower - 800 men

Remarkable Subordinates:


Rank/Position: Infantry sergeant

Bio: A veteran NCO with experience dating back all the way to the American Revolution, Gauloise sees the world in simple terms - he has his duty to his commanding officer, and to his men. Governments may change, but his duty never will. He's uneducated, and to unobservant people can come across as slow. The observant, however, understand that Gauloise is a wise, canny man with a finely honed understanding of warfare.

Ability: Provides a morale bonus to any unit he's embedded in.


Rank: Private

Bio: A bookish man of letters forced to flee his home and join the army after writing the wrong things about the wrong political figures back home in Armagnac, Legrange is a man with a brilliant organisational mind, and a command of mathematics that rivals Napoleon's. Somewhat of a prude, and never quick to join a fight, he nonetheless has earned the respect of his men for ensuring that they receive their pay and supplies on time, rain hail or shine.

Ability: Provides a supply bonus to any unit he's embedded in
 
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(Depends how many you can convince to show up on a certain day)

"Sir, why is there waves of French Corps joining us in Corsica? One of them claims to be under 'La Grande Armee' with their corps under someone they called a 'Mishal Ney'"

"Send them in, for there is much to be spoken."

Charisma - 3
Charm - 3

While the ability to conduct surprise attacks and allowing Our Little Corporal to great an intelligence network, there must be things to make for both charm and charisma to increase in order to actually command an army.
 
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Is there a way to pin the character sheet to the first page of the thread, or am I misremembering?
 
Prologue - Bloody Easter Part 2
Intervene Peacefully - Dice Roll: 91

"Take time to deliberate, but when the time for action has arrived, stop thinking and go in."

- Napoleon Bonaparte

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You freeze for a moment, paralyzed as you watch the guardsmen fumble with their weapons, standing about in the open. And then a great calm falls over you. Your story has only just begun. Destiny will not allow you to die.

"WHAT IS THIS MADNESS?" Your voice, still untested by command, comes out as a roar as you stride boldly into the Rue D'Cathedral. A silence falls over the square and all eyes are upon you. When you speak again, your voice is lower, dripping with venom as you look at the belligerents with enough menace to frighten even an angry Corsican. "The next man who fires a shot dies." You promise simply, looking pointedly at your guardsmen and the musket-wielding civilians in the nearby windows.

Having sufficiently cowed the group, you exhale and let your voice return to a more diplomatic tone. You gesture at the gutshot guardsman, still writhing in pain on the ground, blood staining the white fabric of his uniform. "Men of the guard. Take that man to doctor Umberti. Fall out!" The guardsmen scramble to obey, trying not to hurt their friend as they take his shoulders and feet and carry him away. You gesture for several of the stronger looking men in the windows to come out into the open, and after a moment of fearful indecision, they acquiesce. "Take the dead man into the church - the monks will look after the rest. As for the rest of you!" You shout, voice echoing off the old stone buildings. "This matter will be resolved by tribunal in the coming days. Your involvement is no longer required. Under the penalty of law, I am ordering all of you to disperse!"

A few minutes later, the square is empty.

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You stumble into your room in the Garde National barracks, mind empty as you hone in on your desk. You sit, picking up a vessel of ink to begin writing your report of the incident. Then, your hand begins to shake. The vessel crashes to the desk, black ink spilling over your resplendent uniform, and all of a sudden the thoughts start flowing in. What were you thinking? If any of those people hadn't been swayed, if there was a negligent discharge, you'd be dead right now! How...How on Earth did you survive that lunacy, standing between two armed groups of angry Corsicans?

Your hand shakes harder, and your lip curls upwards into a smile. Those people, they just...just did as you told them. All you had to do was talk loud and look mean. You chuckle, and the chuckle turns into a laugh. Tears flow down your face as you roar with laughter, recognising the post-action symptoms some of your veterans have described - at this point, you know, there's nothing you can do but ride the wave and let the fear flow out of you.

A few minutes later, you breathe deep to get some air back in your lungs, wipe the tears from your face, and go fetch some ink - the report isn't going to write itself.

Gained Trait: Ah yes, the negotiator, General Bonaparte (+5 Charisma, +10 to rolls to avert conflict)

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One week later - April 15, 1792 - Ajaccio, Corsica:
"President Paoli will see you now." A bored looking secretary scratches underneath his powdered wig as he exits the office of the President of the Department of Corsica. At Paoli's name, your heart skips a beat and you curse yourself for that remnant of youthful zeal. You once idolised Pasquale Paoli, leader of the Corsican Revolution, former president of the Corsican Republic and current elected leader of Corsica as a department of France. Of course, as the fact that you've been made to wait three hours for your appointment with him would attest, the feeling is far from mutual.

You stand, slipping your hat beneath your arm as you prepare to go in and report the incident in the Rue D'Cathedral to the president, looking upon the grizzled features of the old freedom fighter.
Walking through the door, though, you're surprised to see that it's not just Paoli inside. An unfamiliar man in naval uniform observes you.
A third man sneers at you from the side of the room, with a distinct resemblance to Paoli, but younger and more vicious in his bearing. Colonna Cesari - nephew and deputy to Paoli, and probably the man who hates you more than anyone else on the entire island.

"Ah, young Buonaparte - I was hoping to meet you." The navy man smiles. "Captain Laurent Jean Francois Treguet. Please, call me Laurent."

Paoli loudly clears his throat, face expressionless. "Captain Treguet arrived only recently from Paris. Apparently he came looking specifically for you." The old man explains, and you try not to blanch - is Treguet here to bring you back to Paris for court martial? You hadn't expected anyone would bother coming here to deal with one AWOL junior officer. The man doesn't answer for an excruciating few seconds, before handing over a wooden box. Inside, you find a pair of epaulettes, tasseled with gold braid. "Congratulations, Buonaparte. The army has seen fit to promote you to captain."

Cesari scoffs. "Don't look so pleased - half the officers in the French Army have left since they moved King Louis to the Tuileries. Still, they ought to be giving you a noose, not epaulettes." Paoli gives his nephew a warning look, letting him know he's going too far.

- Promoted to Captain of the Artillery

"I'll be blunt with you, Buonaparte." Treguet continues. "The Assembly is becoming more and more convinced that war with the other European powers is inevitable. I've been given leave to plan an operation against the Sardinians, to be executed upon the commencement of hostilities. I need good men to help lead our force - the president here has put forward his nephew's name, and yours. So, your dereliction of duty will be ignored, and when the time comes, you and your National Guardsmen will be joining my expedition. I'm taking ship to Marseilles before the week is out, and from there I go to Paris. You can join me, or stay here - as long as you're ready when the time comes to sail for Sardinia."

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You think to yourself, trying to recover your footing after the revelation. Will you:

[] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)

[] Stay in Ajaccio. If your national guardsmen are to be used in this upcoming expedition to Sardinia, staying here a few extra months will give you precious time to train them. Besides, your family's position on Corsica is still very shaky, and getting involved with local politics could be the difference between having a Corsican power base, and having your family evicted from the island - Paoli's nephew in particular seems quite hopeful that you'll leave, which hardly bodes well. (Unlocks Corsica influence mechanics)

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(QM Note: And so the prologue ends, and the quest proper is about to begin - along with Napoleon's first campaign. Just one choice to make this time. Will you spend the time before the campaign as a small fish in a big pond in Paris, or a big fish in a small pond back in Corsica? Both choices have their upsides and downsides.)
 
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[X] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)

Better create a foundation of an influence in France than a Mediterranean Island.
 
[X] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)

Why settle for little if you're Napoleon?
 
[X] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)
 
[X] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)
 
[X] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)
 
[X] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)
Like their is any other choice
 
[X] Stay in Ajaccio. If your national guardsmen are to be used in this upcoming expedition to Sardinia, staying here a few extra months will give you precious time to train them. Besides, your family's position on Corsica is still very shaky, and getting involved with local politics could be the difference between having a Corsican power base, and having your family evicted from the island - Paoli's nephew in particular seems quite hopeful that you'll leave, which hardly bodes well. (Unlocks Corsica influence mechanics)
 
[X] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)

This is Napoleon we're talking about.
 
Might as well see if we cant scrounge up actual equipment while we're in Paris, best we could find in Corsica is knock offs and stuff thats fallen off the back of the wagon. Between guys who are not trained at all using pikes of all things, we probably aren't going to do to well. Which is why we lost this campaign canonically.

No point in staying in Corsica to try to improve everything, going to Paris gets us an early foot in the revolution, just hope we don't stay long enough to get caught up in the terror.

Also QM, can you put the rolls in bold or a more noticeable spot? scrolled past the quote and didn't see the result, so when I saw it saw it say "destiny will not allow you to die" I thought we already used the destiny point re roll

[x] Go to Paris. Paris is the beating heart of France, and it's from there that decisions are made that shape the fate of all Europe. Being in Paris will allow you to have a front row seat for the momentous events to come, and even get involved. Only in Paris can you meet and make connections with the most important people in the country. On the other hand, in Paris, you'll be just one junior officer among many. (Unlocks Paris influence mechanics)
 
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