AeonIlluminate
The power of friendship and aggressive landscaping
- Pronouns
- They/Them
[X] DeadmanwalkingXI
Sure, that works for me. I'll leave the vote open till tomorrow, but I'll also do the next update anywaysI get that it's not narratively a big beat, but it's an important decision mechanically and I think it avoids a lot of issues if we have more time with it. Maybe do the next update while leaving the vote open if needed or something.
Xianxia, eh? ;PIt's hilarious that maximizing our shapecrafting potential for our current stats would take millions of oz of silver. Absurd.
Ok time to roll a 1d2 so alectai can freak out again /sXianxia, eh? ;P
0~0~0
Alright, I'm going to need 9 people to roll me a d5, please. This is for the strength of your new recruits and uses Alectai's combat tier list as a general measuring stick, from Novice to Master
You are allowed to, yesBy the way Imperial Fister, a quick question. Can we in the thread invent a Shapeshift? Like we describe the effects and give it a name? Of course you would be the one to approve the idea, so we don't come up with overpowered stuff. But we are basicaly already doing similar stuff every time we forge a magical item anyway.
Sure, that works for me. I'll leave the vote open till tomorrow, but I'll also do the next update anyways
Technically not, but I'll count yours rather than mine.
I think we should consider whether permanently thickened skinned would interfere with Abjorn's quality of life.
Ok so thats...
Novice-class
Cultivators who have some power, but don't see fit to translate that into combat ability. Relatively uncommon, as few will stay in the Novice-class for long, but it can show up when attacking someone's base of operations, and while they're weak and inexperienced, they can't be entirely dismissed, as if they commit their full dice pool to an attack, they might very well manage to tilt an otherwise even battle. Generally has a total dice pool not exceeding 20 dice, and no more than 4 Endurance. Might have one or two notable Tricks.
Examples: Pages, Norse Women and Children, Sergeant-at-Arms
Warmain-class
Cultivators who have gained a comfortable familiarity with their craft, and can be trusted to meaningfully contribute to greater conflicts. This is the level of amateur Raiders and junior Squires, and each is likely to pose a threat even to higher ranked Cultivators, to the point where this is the first rank that genuinely contributes to a faction's war potential. Generally has a total dice pool not exceeding 40 dice, and around 5-6 Endurance. Will definitely have one potent Trick up their sleeves and a coherent battle strategy, though will rarely have something potent to fall back on if that falls through for any reason.
Examples: Junior Squires, Typical Raid-Ready Norseman. Weaker Monsters.
Adept-class
Cultivators who have seen the proverbial elephant and come back in one piece, an Adept is a survivor of at least one modest campaign, and can rest easy knowing that they can secure their home against most kinds of threats. While not exceptional in any particular sense, an Adept has sanded the worst of the sharp-edges off of their technique, and gained the confidence of a warrior--even if they decide not to advance further. Generally has a total dice pool not exceeding 70 dice, and between 7-9 Endurance. Has further refined their primary battle strategy and developed the rudiments of secondary options if their favored choice isn't viable for some reason.
Examples: Junior Stonesons, Many Errants, Most Adult Norsemen who haven't made war their trade
Expert-class
Cultivators who have risen above the levels of their peers and gained a measure of renown, Experts can challenge Monsters, serve as strongpoints in war, and are often the peak of what can be called 'Deniable' assets in the various intrigues of Europe. While far from unassailable, an Expert is a genuine threat to all but the very pinnacle fighters. Many elite orders will seek to gain the allegiance of an Expert, as they serve as the mailed fist of Europe's forces. Generally has a total dice pool not exceeding 110 dice, with anywhere from 10-11 Endurance. Has a fully mature combat strategy, and several offramps to handle difficult situations comfortably. Are almost never considered Trivial Opponents.
Examples: Senior Squires and Knights up to the 5th Decade, Senior Stonesons, presumably Varangian Guard, experienced Thanes
Master-class
Cultivators who have beaten the odds again and again, reaching a level of power that lesser folk can only dream of. They have often forgotten more about warfare than ordinary people have ever learned, and refined their tactics and strength of will over and over again in the hottest of furnaces. A true Master is one to be feared, and are usually considered to be the peak of what is considered 'Possible' to the majority of the populace, as most regions will require a few Masters as security against the work of monsters or hostile factions. Generally has less than 160 combat dice in their pool, with somewhere between 12-14 Endurance. Are usually completely unassailable within their home ground, and can likely make short work of single Experts in a fight.
Examples: Junior Ironbrothers, Knights up to the Eighth Decade, Presumably Varangian Veterans. Thanes with a great amount of territory to control.