THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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Adhoc vote count started by DragonCobolt on Nov 30, 2023 at 7:47 PM, finished with 12 posts and 5 votes.

  • [X] Plan: Standard Build Up
    -[X] Air/Land Factories (Cost:12)
    -[X] Economic Structures (Cost:9)
    -[X] Ask Fenix if you can send your units through the teleportation network he is using.
    --[X] Assign Doctor Hanson the task of figuring out the technical details.
    [x] Huh... Didn't realize the show was that popular out here.


I think I'm going to put the mechanics behind spoilers for people who are interested and have just plain English summing things up for votes/the situation cause I've noticed as mechanical complexity goes up, voting participation goes down. Which is fair, math is scary!
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.6)
And what, Earther, are those?

Your grin was wry. You turned your ACU around to face the sprawling factories and the tier three economic structures you had set up. The mass and energy output of your base would have made just about anyone in the UEF proud to have their centerpiece. You tapped a few buttons.

"Factories," you said, casually.

The factories began to spit out tanks. Nanolathes hissed and buzzed as the first of the main battle tanks, anti-aircraft guns, artillery pieces and infantry bots started to roll off the production line. They marshaled into rectangular formations before the factories before you circled them with a finger and tapped them out to begin creating a battle-line. Before the first of the Protoss vehicles came through their stargates, you were fairly sure you had nearly a hundred units on the field, with engineers working to begin expanding the fusion and mass generation systems you had in the rear line.

By the Gods, Fenix said, sounding awed. So many warriors - but...where do they come from? Why do they fight for you?

You snorted. "Praetor, they're robots."

Robots. He sounded unsure, like he was tasting the word on his...hmm...Protoss didn't have tongues, did they. As you considered that, he continued. We use some robotic vehicles to support our wars, yes. But they are just that. Support, as the shield or the armor or our psi emitters are supports. Without the guiding hand of the Khala, and the will of our warriors behind them, they are naught but unfeeling metal and circuitry. How can you fight a battle without the driving will to see it to victory?

Your grin was that of an iron wolf. "The UEF doesn't fight battles, Praetor. We win wars."

"General," Stukov's voice came over the line. "We're detecting a sudden increase in Zerg movement."

"Good," you said. Your finger tapped out a furious pattern of commands and your engineers trundled forward. The Klink Hammer was a basic fixed artillery building- and you knew you weren't building enough to meaningfully stop the incoming Zerg. Oh, you had built dozens of them before the first tendril of Zerg forces began to swarm from their hives - and you were fairly sure nearly fifty, with adjacent direct fire cannons and sand-trap pits would be up and prepared before the Zergling wave hit you. But you had worked long and hard on how to force your human brain to grasp the difference in scale between millions. That was about where a person stopped being able to quite grasp the scales they were working with.

Not so for you.

So, when the Zerglings arrived at your defensive lines, you were not shocked to see the effect.

The first wave was a nearly solid wave of chitin and flesh and blades and glittering red eyes. The Zerglings moved by leaping and bounding forward, their claws chewing up the sands as they sprang forward and landed. Their movements were eerily fluid, and you could barely tell if any of them missed a jump or flubbed a landing - though you were grimly sure that in that mad stamped of biomass that the Zerg were taking more casualties than a human army would suffer in years of fighting old world style, just by surging forward. How many thousands were being trampled by missing their steps, tripping in the sand, simply being clawed over by a Zergling that was faster, hungrier, more feral?

It was nothing to when the artillery started.

The Klink hammer used small nanolathes to produce their shells - a heavy caliber, range selected explosive round that was designed to burst in the air for maximum effect, throwing down shrapnel, concussion and fire with enough power to mulch tanks, let alone organics. The effect on the Zergling swarm was almost biblical. Fountains of gore larger than small hills bloomed out of the crowd and the Zerglings kept coming. The detonations roared and flared and flashed and more bursts of flesh filled the horizon, visible even from a distance. Then they came into range of the direct fire point defense. More cannon shells and rapid fire rounds started to slam into them.

Such destructive power, with such primitive tools! Fenix exclaimed.

"That's our specialty. Tried. Tested. True." You said, then tapped at the coms. "General Clarke to Major Horner. How are you doing down there?"

Matt's face appeared in the picture in picture. His grin was wry. "The naval production is going a pace. We've got no Zerg now - I think we'll be able to get a full flotilla ready before we hit the coastlines."

You nodded. "GC Tosh?"

His face appeared, looking as calm and unreadable as ever. "The fleet's being built fast as I can manage. We have some minor harassment from fliers. You?"

You glanced back at the screen. A hundred thousand, maybe more, Zergling had to have been destroyed by now. The holes blown in their lines kept getting filled with yet more Zerglings - and each time those ragged, gore filled, corpse stuffed holes was filled, the Zerglings got closer and closer. You saw the instant the first Zergling landed on one of the forward stationed tier one point defense cannons. Its sister cannon shot the Zergling off it, leaving a red smear of gore on the tower. But then five more Zerglings landed. They dug their claws into it - and before the fellow cannons could shoot the Zerglings, they burrowed inside. The cannon burst. The fire slackened.

More Zerglings.

The first firing position went dark. Then the second. Then the third.

"Here they come," you said.

An admirable effort, Earther! Fenix shouted over the chittering din that was now reaching your auditory pickups. But now, our battle becomes one of blade to blade! ...metaphorically speaking on our case. Oh what I would not give for my old body. To dive into this swarm, this swarm of swarms, with my blades thrumming! Hah! Then his voice shifted. Kill them.

You realized he wasn't speaking to you when the first wing of Protoss air superiority fighters screamed by overhead. They were narrow, golden, and swift as any jet you had seen, though they were large enough for you to classify them mentally as gunships. They flew over the Zergling swarms so close you were shocked none leaped up to chew on the air support. Then their guns and their missiles opened up at the same time. Their main cannons didn't seem to be firing physical shells - instead, they left strobing pulses of blue-white fire in the air, and in their wake, lines of gore tore into the Zergling swarm. Then the missiles hit and bloomed with blue spheres of light that expanded outwards. When they pulled up, you swore they were splattered with gore.

"So, I was meaning to ask," you said, casually. "Can we use your teleport network?"

No, Fenix said.

"I mean, I thought we were working together," you said, glancing at his picture-in-picture, ignoring the firework display as the scouts continued to hammer the Zerglings. The lines hadn't gotten closer since they had overwhelmed your defenses - and their numbers were actually beginning to thin. You were honestly a little surprised.

Oh, no, I don't mean no as in I would keep you, Clarke of Earth, from our teleportation network, never think that. You have already shown your skill on the field of battle to humble many a would be Zealot - though you work through machines, I can see the mind that guides them in your arrayment of defenses - had it not been for their placement, we surely would have been slain before my Scout forces be launched. No, our psychic connection, our Khala, is what allows the transportation of forces hither and thon. Were it not for this connection betwixt our peoples and our machinery, the teleportation network would be as destructive and costly as your own.

"I see," you said, slowly. "So, you have a hive mind like the Zerg?"

Fenix actually managed to glare at you, despite the tubes heading into his ravaged face.

No, he said, bristling. To compare the glorious union of the Khala to the overweening control of the fell Overmind! It is an insult to our very people!

"Sorry," you said, holding up hand, then frowned. "The hive's active."

That it is! It seems, Feral or not, they become aware of the danger - behold! The terror of the spacelanes...Scourge!

"I've seen them before," you said, grimly, as before your eyes, eggs by the hundreds began to form and hatch into swarms of those hideous living cruise missiles. Their wings were spread wide and they hissed through the air without any sign of propulsion you could tell. The Protoss scouts, though, didn't show any sign of being afraid. They screamed towards the Zerg base - and began to bomb the everloving hell out of the hive, weaving between Scourge swarms and pulling away as spores launches up by the creep colonies darkened the sky. While one or two burst with blue-white fire and crashed, the majority managed to keep themselves in the air...

---
The Zerglings have been obliterated and the hive is being bombed by the Protoss. But you know what they say about winning wars with the airforce, yeah? The Hive is still a terribly potent force and beating it won't be easy!

[ ] Operation: Beneath the Treads - send in the tanks until the Hive is nothing but a smear under their treads. Risky, but will finish this stage of the battle with a conclusive victory.
[ ] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.
[ ] Write In

HEAT: 3/6

XP VALUE [21] | DANGER: 35

GEAR: Stargates, Land Factories + Economic Structures

FRIENDLY SPARKS: (Speed)Bombardment (6)(6)(6)(6)3, Air Support (1), Land Factories (2)

ENEMY SPARKS: (People)Scourge! (6)5

STICKY: None

ENEMIES: Diff 5 Hives (Characteristics: Size 5[Size 3], People 5 [Reliability 3]

What happened: Since you had maxed your heat out to buy your factories, I had Clarke vent 3 heat to use her Rapid Defense power, creating the artillery/point defense line and making two sparks for it. The two zerglings took action and the first swarm rushed heedlessly in. Their people 5 characteristic was eaten up by two Area 3 characteristics that your defensive line had, meaning they took the Hit Spark and were removed. Splat! the other Zerglin' swarm rushed forward to take advantage of the gap and slapped you with (People)Omnomnomnomnom (6)5 - their people 5 versus your Durability 4! The hive did nothing, representing the fact that this is Feral Zerg and they're not as coordinated as they really should be.

So, Fenix took his round: He slapped away the Omnomnomnom sparks with his airforce, then he turbofucked the remaining Zerglings by expending an Air Support spark so that Speed could serve as a secondary characteristic with damage - that, plus his innate Damage from his mastery let him slaughter the second Zergling swarm! Then he spent his last action to stack Bombardment sparks on the hive - thus, augmenting any attack!

The Hive has created a Scourge Hit Spark (reduced by your Durability) which is giving you a heat minimum of 2 and will be causing heat till you smack it away. And then the round ended and I spawned no new guys...hmm...


OPERATION BREAKDOWNS
Beneath the Treads: Fenix's bombardment sparks, combined with your nanolathe mastery and your factories People characteristics bumps the Hive's difficulty to Size 3(Difficulty 5) versus your Leadership of 3, meaning you succeed with 5 heat - putting you at 2 overheat, increasing the danger budget by 11 Danger. Immediately wipes the hive.

Softening The Ground: You create your own bombardment sparks for 0 heat, putting the total at (People)Bombardment(6)(6)(6)3. Then you swat the Scourge out of the air for no heat, and create (People)Suppressed! (6)(6)(6)1 for 0 heat. Vent 3 heat to create 4 Planning Sparks for the next turn. The suppression will keep the hive from doing much, as they'll need to clear it out...assuming nothing unexpected happens (since I could just spend 19 Danger to clear the suppression out and let the Hive act!) Will I? Won't I? Who knows! It's a myyyyyystery!!!!!!
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

At this scale, we're essentially engaging in a gigantic battle of attrition with the Zerg - their endless waves of chitin and flesh versus our rain of steel. Part and parcel of this contest is compelling the foe to show their their hand while keeping ours in reserve, so I'm inclined to keep shelling the aliens until they reveal their chosen counter.
 
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[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

DragonCobolt said:
I hope the change in how votes are displayed is less intimidating and more useful!
I think so; thank you!
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

Though the 'doesn't do anything unexpected' part automatically gets me thinking that they'll in fact do something unexpected
 
[X] Operation: Beneath the Treads - send in the tanks until the Hive is nothing but a smear under their treads. Risky, but will finish this stage of the battle with a conclusive victory.
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

What I would give to see Warfield's face right about now.

Though the 'doesn't do anything unexpected' part automatically gets me thinking that they'll in fact do something unexpected

What's a rescuing fleet of battleships if there's nothing to rescue?
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

Though the 'doesn't do anything unexpected' part automatically gets me thinking that they'll in fact do something unexpected
Same
What's a rescuing fleet of battleships if there's nothing to rescue?
In a friendly way lmao, that doesn't have the ones you're rescuing be ded- but yeah, massive Battleships aside, soonish I'm pretty sure they can build up enough to actually handle the fleet if they come for them- long enough that they can escape at least.

Just- surprise! Artillery barrage and an endless supply of mechs and tanks and airplanes are mowing things down out if nowhere XD
 
[x] Operation: Beneath the Treads - send in the tanks until the Hive is nothing but a smear under their treads. Risky, but will finish this stage of the battle with a conclusive victory.

VENGEANCE FOR LESTER AND SARGE! RUN THEM ALL DOWN WITH OUR TREADS!
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

Though the 'doesn't do anything unexpected' part automatically gets me thinking that they'll in fact do something unexpected

For sure
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.
 
[x] Operation: Beneath the Treads - send in the tanks until the Hive is nothing but a smear under their treads. Risky, but will finish this stage of the battle with a conclusive victory.
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

Thanks for the update, DC!
 
[X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.

This is still only the first verse in the song of fire. We need to keep building up, this is a whole planet of Zerg to deal with.
 
Adhoc vote count started by DragonCobolt on Dec 1, 2023 at 4:16 PM, finished with 16 posts and 14 votes.

  • [X] Operation: Softening the Ground - use forward placed artillery to rain fire down on the Hive. Will hopefully keep the Hive from taking action as you build up for a safer push. Safer...assuming the hive doesn't do anything unexpected.
    [X] Operation: Beneath the Treads - send in the tanks until the Hive is nothing but a smear under their treads. Risky, but will finish this stage of the battle with a conclusive victory.
    [X] Operation: Softening the Ground


Nothing like the smell of cooked drone in the morning
 
By the way I'm really digging the way in which Fenix has been depicted, with him not being another of those 'honorable warrior' types that look down on different methods of warfare but is instead able to see beyond his own preferences and see Clarke's skills and praise her for them.
 
By the way I'm really digging the way in which Fenix has been depicted, with him not being another of those 'honorable warrior' types that look down on different methods of warfare but is instead able to see beyond his own preferences and see Clarke's skills and praise her for them.
Such a jolly ol' 'Tosser XD (I have no idea if that'd be offensive or not skdk)
He's a fun uncle, I hope we can keep him alive
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.7)
"Keep your scouts behind our lines - but close enough to tempt them, Fenix," you said, confidently. "Lets show you what a properly teched up anti aircraft weapon can fucking do." Your fingers flew across the console and your forces began to move forward. You watched, intently, through the overhead view and the picture-in-picture view from the front of several of your forward mech marines. The gore and the blackened glass was sickening. You glanced from it to the data coming in from the coasts. Orbital images of gleaming battleships with superfiring long-guns sitting off the side of crystals white beaches and oceanic water so pure it looked drinkable.

The guns flashed brightly enough to be pinpricks of fire from space - and you scrolled the view inland. Zerg hives bloomed with subnuclear explosions as the shells began to rain down. Tracer fire stitched into the sky as mutalisks and the hovering guardians came within the CICS range of the destroyers and cruisers that flanked the majestic bombardment craft. Your grin was feral. Fierce.

You turned your screens back to your front.

Hah! The foolish beasts run directly into your guns - and any that get through, my scouts can smite with a vengeance! But do you have enough ground units to conquer this pustule of Zerg corruption? Fenix asked as you watched...well, precisely what he had said play out on your screen. Scourge burst with vile pops of green and yellow bile, some exploding with orange flares of light as the multi-part chemical warhead that was their body mixed together and exploded in air.

"Not quite, Fenix," you said, giving firing orders.

The artillery you had massed with your anti-air units started to wheel their guns back into hire firing arcs. The roar was audible even from your distance, even through your ACU. You fabricated some coffee and watched the effect of nearly two hundred and thirty six discrete units firing down on the Zerg. It was a relatively small force compared to their Zergling masses, but the sunken colony defense seemed to rely on enemies getting within tentacle range - a secondary line of defense against units that were hounded away from their prepared positions by Zerg forces. So...the end result was that you got to enjoy the blooming of fire among the base. Buildings burned and burst, organic sprays of gore barely visible among the smoke.

"Now, we-"

Look out! Fenix called out - and you blinked, to see what he was referring too. You scowled. Somehow, spines and blades were exploding among your tanks, shredding their undercarriages and ripping apart their ammo tanks. Your artillery began to pop off in worrying speed and you tpped at your screen, trying to see where the damn things were coming from. I fear your attack has run into Lurkers.

"Hell," you muttered, then quickly gave orders. "Okay, Fenix...do you see that?"

I do indeed... he said, quietly. Very good, friend Samantha. Now, you will see what the nascent Golden Armada can do...

The stargates glowed.

And a Protoss capital ship emerged. Graceful. Sweeping. Immense. It hovered above the ground so close that the grav-effects of its engines kicked up dust eddies and vibrated you almost out of your chair. You felt your teeth buzzing as the carrier cruised past the line of your base, parking itself among a cluster of scouts.

Carrier has arrived, a Protoss female spoke through the telepathic radio they used.

Destroy the base. Witness how our bold Earther allies have destroyed their creep defenses! Fenix said. Now, Carrier Adelpha!

Kokal'tulah!
the female protoss said, sounding eager.

You expected the carrier, then, to disgoruge waves of fighters. You weren't disappointed. Wave upon wave upon wave of golden darts emerged from the massive starship. They swept down upon the Zerg hive, firing bolts of blue white energy that smashed into buildings and bioforms with equal abandon.

The Zerg fought back - and you were shocked to see several fighters take damage from sprays of bone shards or creep spores…and rather than retreating, they continued fighting until they were too damaged. Even then, they sold their life dearly: several smashed into a hive cluster at once and it was torn to pieces. As if he could read your...hmm…Fenix spoke up.

They are but robotic craft, guided by the commander of the carrier, Templar Trisalis. It is her will you see at work here.

"How Earther of her," you said, dryly.

The carrier remained hovering over the ruins as your ACU and Fenix's dragoon body stomped over corpses that numbered in the millions. Zerg bodies, you reminded yourself. Just Zerg. They weren't people. Zerg didn't love, or laugh, or make jokes. They were just animals. Just weapons.

You kept thinking the mantra, as your ACU's shin became smeared with gore.

Ah what a glorious battle, Fenix said with absolute bloodthirsty satisfaction. Not since the Great War have we slaughtered so many Zerg.

You grunted quietly rather than respond, looking ahead. The next region was jungle that had become just as infested as anywhere else…but you could already see the shapes moving. Stukov's voice sounded a tad harried - since he was the one who had to make sense of all this.

"General, those are muralists. Lots of them. But I'm also picking up what appears to be hundreds of building scale cocoons…I believe they're massively expanding their creep colonies! Sunken, spore…hundreds of them!"

You lifted your gaze to the horizon. The jungle growing beyond the mountains that the first Zerg hive had grown on were becoming cloudy…but not with storms.

Muralists we're coming.

—-
Here! Come! THE DRUMS!

[ ] Operation: Steel Skies - using your massed anti air units, begin knocking down mutalisk swarms! You can take down more than half of them before your fusion reactor is tapped out, then deploy some point defense and weather the rest.
[ ] Operarion: Sunrise - use your nanolathe and factories to build the infrastructure for deployment of strategic weapons on the zerg hive.
[ ] write in!

HEAT: 2/6

XP VALUE [21] | DANGER: 0

GEAR: Stargates, Land Factories + Economic Structures

FRIENDLY SPARKS: Air Support (-), Land Factories (1)

ENEMY SPARKS: Scree! (3) [on Clarke], Scree! (4)[on Fenix], Teeming Masses of Sunken Colonies (6)(6)(5), Teeming Masses of Spore Colonies (6)(6)(6)(5)

STICKY: None

ENEMIES: Mutalisks [x5] (Diff 5 - People 2), Main Hive (Diff 10, Size 6 [Size 3], People 5 [Reliability 3])

What happened! You clear your scourge hit sparks, drop the bombardment sparks, vent to 0 heat! The hive acts and clears the arty sparks you used to keep it from acting - but since that's not narratively connected the bombardment sparks from Fenix, those remain! Fenix then spends those 4 planning sparks to get +4 to his action, then uses his stargate to use speed as a secondary charcteristic for damage!

Since the stargate provides speed 4 (Due to making air units!), and he already made (6)(6)(6)(6)3 bombardment sparks, that means he's got effectively 8 damage to blast through 5 size and 3 peeps, leaving Diff (6)(6)5 versus his Leadership skill of, effectively, +7! He is your Bestie, and you are his, so he gets a buff from your Leadership skill too (Specifically, he gets 1/2 your skill added to his.)
Thus, he takes 8 heat, lightly overheating to obliterate the Zerg hive with your help. Fist bump!
Then I spawn some baddies: Five swarms of mutalisks and the mother of all hives!
The mutas first: They have diff 5 and people 2, so 3 attack Clarke and 2 attack Fenix! Clarke has durability 4 and Fenix has durability 3!

Thus, your durability eats up 12 and 6 of the attacky sparks, thanks to the people characteristics nomming down their durability due to sheer numbers, leaving Clarke with 3 hit sparks and Fenix with 4 hit sparks!

Then the BIGGEST hive is on the horizon and it makes "teeming masses of sunken colonies" sparks! Specifically, 5(6)(6) of them, and then "even more creep colonies" for 5(6)(6)(6), using its people characteristics and diff 10 spark creations!
Then your hit sparks decay, generating more heat, and your round comes around again!

I'll edit in the mechanics for the plan when I'm not writing this on my phone!
 
[X] Operation: Steel Skies - using your massed anti air units, begin knocking down mutalisk swarms! You can take down more than half of them before your fusion reactor is tapped out, then deploy some point defense and weather the rest.
 
Muralists we're coming.
okay I got confused until a bit later when it got cleared up zxcmnczx

Hrm
[X] Operation: Steel Skies - using your massed anti air units, begin knocking down mutalisk swarms! You can take down more than half of them before your fusion reactor is tapped out, then deploy some point defense and weather the rest.

for now?
Don't wanna use strategics just yet,
 
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