THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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The odd couple returns...
[X] Call Stetmann and Swann up to the bridge and ask if the Raiders happen to have a line to the Protoss.
Oh thank goodness, cuz I had to sleep before I could change my vote lmao




[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.

Yeah that sounds like a good idea XD
 
[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.

Be forthright in what we want AND that we want to leave the sector in better shape than it was. We need to offer to help them rebuild their industrial capacity too, so they can be self-sufficient and not have to deal with 'aid'.
 
[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.

This seems like a good idea.
 
No, you're all fools! We should do this:

[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.

(it's the same plan)
 
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[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
--[X] Confirm that you intend to help regardless if they agree to an exchange or not, but it will be very well-recieved by all of UEF.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.

Bandwagon is right, methinks. One more thing though: we know IC that Protoss attach strange significance to strange things (Tal'darim and the gas) and we don't want to accidentally piss off clearely dangerous aliens that we try to do diplomacy with in the first place.
 
[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.
 
Avangelion said:
Oh, right- I completely forgot that Medics only showed up by Broodwar- at least purely off the SC1, so they really are new
More specifically, IIRC, they started off as UED personnel; it looks like in this universe, the colonials seems to have come up with them on their own.


[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it.
[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)

And if they're willing to threaten us, even in their current circumstances, for hindering the Dominion's efforts, presumably the same would apply at least as much in reverse. Being open about what we want out of this, in turn, should hopefully reduce concerns about hidden motives.

@Spart117MC:
Oh, good idea.

[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.
 
[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.
 
[X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
-[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
-[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.
 
[ X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
 
Adhoc vote count started by DragonCobolt on Nov 23, 2023 at 5:29 PM, finished with 18 posts and 13 votes.

  • [X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
    -[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
    -[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.
    [X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
    -[X] Be open about the Khandarian crystals you're here to get - offer an exchange for it, aside from the military aid.
    --[X] Confirm that you intend to help regardless if they agree to an exchange or not, but it will be very well-recieved by all of UEF.
    -[X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.
    [X] Be open about the Khandarian crystals you're here to get - offer an exchange for it.
    [X] Two can play at this alliance game - offer to show them what the UEF can do that the Dominion can't. You'll clear our Aiur. All of it. Within the week. (Deploy all three ACUs - triggers a XP 25 battle for you.)
    [X] Ask about the Tal'darim and their relationship to other Protoss. You ended up in an engagement with them and want to know if that will have consequences on future relations.


Big fite!

BIG FITE!
 
ACT ONE, MISSION SIX: Emperor's Gifts (0.3)
Selendis, seeming to notice your thoughtful pause, turned her gaze upon you again. Now, General Clarke. Tell me. Why are you here?

You regarded Selendis through the crystal. Your lip quirked up ever so slightly. "We're here to find a sample of the crystals you have in your heartland," you said, blandly.

The Kahndarian crystals? They are the core of our technology, of the Kala. They are not for outsiders, she said, her voice icy and cold.
"We only require a small sample - nothing bigger than a single palm." You held your hand out - that would be sufficiently large enough for nanotech examination and replication. As you spread your fingers, you added. "And we're willing to offer a trade. Better than the Dominion is offering."

Those icy, glowing blue eyes narrowed. And what trade is this, General Clarke?
"Your world," you said, nodding as you did so.

You cannot offer what you do not have, General. Selendis lifted her chin. But if it is battle you offer, to our foes? Then we will gladly see you at your work.
You nodded. "Oh, but one thing. We've run into a Protoss faction - the Tal'darim. What is your relationship-

Relationship? Selendis asked, incredulously. You may as well ask as to my relation to a dream or a child's story. The Tal'Darim are nothing but myths - superstition to explain why starfaring ships traveling beyond our boarders vanished into the night.
"I see," you said. It sounded like the stories about the Aeon - before worlds started to vanish under their green banner. You stood, slapping your palm against the desk. "Keep your eyes open, Prefect Selendis. You're going to see something remarkable."

The crystal dimmed with a faint whine as you turned to Matt. "Matt, I want your ACU prepped and ready. And get Tosh here. He's going to have to work for a living. Lieutenant," you said, turning to face the tactical command array. "Bring us a full topographic map and find me three places for an active combat drop." Your grin was feral. We're going to hit the Zerg with everything we've got."

Lt. Stukov nodded. "Understood!"

***
There had been a sliver of time, between the invention of the quantum gate network and the invention of the Armored Combat Unit, where planetary invasions had required tens of thousands of people and the overwhelming material support of planetary industrial ecologies - masses of men and material moved through gates to distant worlds. There had been enough chokepoint problems and tactical issues that it had led to the creation of the first ACUs, specifically to solve those problems. Now, you could think of taking on a planetary infestation of Zerg with only three people and a support staff of less than two dozen officers and not believe you were insane. Stukov and his crew had pinged Aiur with several long ranged probes, and brought up a strategic situation map with remarkable speed. You, Tosh, and Matt sat watching as Stukov outlined the team's findings.

"The Dominion has landed here, southwest of the Protoss positions. It is a relatively modest landing area, and they are protecting it heavily from zerg attack - it appears their plan is to simply offer humanitarian support to the aliens from there. We've already seen supplies transporting over. A commendable effort, considering their lack of logistic technology," Stukov said, his pointer outlining the movements. "But the vast majority of the Zerg infestations throughout the Aiur continents and land masses has not been touched by their efforts."

The view zoomed out, showing that the Protoss enclave was merely a small part of an equatorial region. A curving continent swept up above them, then down to the south. The southern regions were trailed off into sea-side cliffs and islands, with only a few scant Zerg bioforms on them. The northern regions had costal jungles surrounding a single large desert, all of which was completely overwhelmed with Zerg biomass: You could see the purple Creep spread from orbit.

"There exists multiple interlocking, self supporting hives. There are millions of zerglings, hydralisks, ultralisks, mutalisks, and drone workerforms spread throughout this entire region," Stukov said.

"What about the oceans?" You asked.

"There appears to be minimal interest in the oceans from the Zerg," Stukov said.

"Why not?" Tosh asked. "Oceans tend to have the most biomass of anything on a planet, yes?"

"Well, the Zerg do not actually collect and consume biomass. They harvest resources and vespine gas, similar to Terran or Protoss bases. The minerals, it seems, are used to reinforce their carapaces and grow their skeletal structures - if they just ate a bunch of fish, they wouldn't be able to create warforms like a zergling or a hydralisk. It's useless to them. Furthermore, the Protoss seem to have completely neglected economic development of the water."

"They've had antigravity and starships for centuries," Matt said. "Maybe longer. They don't need oceanic transport, they don't need it for food. Why not leave it untouched, kept as an ecological safe zone."

You grinned, slightly.

"I've noticed that Terrans...don't seem to know what a ship is either," you said, slowly. "Sarah thinks all ships are spaceships."

The grins across the table were wolfish.

The immediate and obvious plan that came to your mind was a three pronged attack: One ACU on the east coast, one on the west, one in the center. The costal forces would build naval ship yards and defensive lines - then push along both coasts with fleets of ships, long ranged artillery platforms and aircraft carriers. They could then safely sit off the side of the coast and blow Zerg to kingdom come within several dozen kilometers, longer if they brought cruise missiles or nuke subs. Meanwhile, the central ACU would be handling the take and hold land strategy - build up, push, take, entrench, push. Let the Zerg hammer themselves against artillery and automated fortifications.

All three pincers could meet very close to the Protoss enclave and declare Aiur zerg-free within a week. Maybe a few days, if you drove hard enough.

"Hell, we could make it even easier with nukes," Tosh said.

"I don't think we should," Matt said. "Remember, this is their homeworld. Who knows what cultural sites we'll level."

"Cultural sites, man?" Tosh laughed. "They're already infested to hell and gone. They won't be much prettier after we smash through them with our tanks."

"We can at least try," Matt snapped back.

"Gentlemen," you said, holding up your hand. "We..."

---
HEAT: 0/6

There are three deployment sites! Assign ACU commanders to em! You have three ACU pilots - Clarke, Tosh and Matt. Write them in


[ ] West Coast - the Kohlda Agricultural Sector
[ ] East Coast - The Velari City States
[ ] Center Of the Map - The Antioch Desert

Next!

[ ] Nukes Allowed
[ ] No Nukes Allowed
 
Wheeeee~!
Big fight XD

No nukes, I think we can handle it without nukes for now- maaaaaaaaaaybe at most prep them for something big, like a Leviathan or sudden Battlecruisers, but if we're getting up to T2 or T3 then we'll probs be able to handle a lot short of multiple nukes anyways

What're Matt and Tosh good at* ACU/commanding-wise?
*if that's relevant/applicable enough I mean

EDIT:
ack, maybe I should draw a rough map, tho not sure if that'd help lmao
 
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I foolishly never actually came up with mechanics to replace the outdated minion rules, so...I'll say Matt is better at strategic operations (managing building bases and such), while Tosh is more tactically skilled.
Mm mm,
Now to just- figure out where in the heck that applies and how*...
*like, which side or if not that then which strat will be more applicable

Like- the agricultural sector, I think we might wanna keep that intact-ish, so maaaaaaaybe tactical micromanaging? And then the City States could- no one's there right? Matt on that end? Iunno, swap based on which seems more important to keep intact or-?
Maybe the City States would have more tactical combat vs the agriculture sectors, so then at that point swap- errrr,


EDIT:
orrr-
Iunno I guess,
Oh hey we'll definitely level up after this fight, I wonder what we'll pick up by then lmao
 
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[ ] Plan: Slow and Steady
-[ ] [Tosh] West Coast - the Kohlda Agricultural Sector
-[ ] [Horner] East Coast - The Velari City States
-[ ] [Clarke] Center Of the Map - The Antioch Desert
-[ ] No Nukes Allowed

This is what I'm leaning towards at the moment.
 
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[ ] Nukes Allowed - only as a last resort with clear verbal confirmation from Clarke

Is this an acceptable write-in? I agree that brutalisks, leviathans and torrasques will be tough to crack without some very heavy duty ordinance and I din't know SupCom well enough to know if there are non-nuclear options for that aside from ACU big gun.
 
Is this an acceptable write-in? I agree that brutalisks, leviathans and torrasques will be tough to crack without some very heavy duty ordinance and I din't know SupCom well enough to know if there are non-nuclear options for that aside from ACU big gun.
Clarke mistook an ultralisk for an experimental unit because that's what the big giant robots she makes and has fought are.

She is not aware that the closest the Overmind did to a genuine experimental unit is her girlfriend. :V
 
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[ ] Nukes Allowed - only as a last resort with clear verbal confirmation from Clarke

Is this an acceptable write-in? I agree that brutalisks, leviathans and torrasques will be tough to crack without some very heavy duty ordinance and I din't know SupCom well enough to know if there are non-nuclear options for that aside from ACU big gun.

Sure!
 
Definitely a bad idea to use nukes, maybe on some barren world woth no holy sites but not this one lol
[ ] Nukes Allowed - only as a last resort with clear verbal confirmation from Clarke

Is this an acceptable write-in? I agree that brutalisks, leviathans and torrasques will be tough to crack without some very heavy duty ordinance and I din't know SupCom well enough to know if there are non-nuclear options for that aside from ACU big gun.
Like, enough T2/T3 units can deal with experimentals IIRC, especially with enough time to build up- they can match Zerg macro pretty well bare minimum I'm pretty sure, just that we never had time to build up to T2 or T3 proper in previous missions cuz they were so quick and smaller-scale. This is our first proper SupCom fight I'm pretty sure XD

But- at the very least, the nukes would be nice if we have to knock out a Leviathan or other, or some last-ditch thing. Though- maybe set it to a low priority? Set up the bases, have like one T3/a few T2/T3 engineers working on (strategic?) nukes (? forgot if we get those normally, or at least what size the ones we could spam are) and the rest of the attention on proper base setup and pushing ahead
 
[ ] Plan: Slow and Steady
-[ ] [Tosh] West Coast - the Kohlda Agricultural Sector
-[ ] [Horner] East Coast - The Velari City States
-[ ] [Clarke] Center Of the Map - The Antioch Desert
-[ ] No Nukes Allowed

This is what I'm leaning towards at the moment.

I'm a fan. Clarke has a defensive power, so let her hold the center, and put Mr. Acceptable Collateral Damage on the other side of the map from the cities.

Also, no nukes, because in the Protoss language, "cultural site" often translates to "ancient cache of technology" or "psionic superweapon."

[X] Plan: Slow and Steady
 
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