DC isn't great but we might as well start slow. The four Light actions are split between friends and tinkering, both joyful activities that Light likes. He is after all an idealist scientist first and foremost.
[x] PLAN: Tinker tinker
-[x] FACTION ACTIONS (1 Each)
--[x] Clean Up the Yard
--[x] Reach Out to the Driller Commune
--[x] Renovate the House (Roll)
--[x] Look into the 'Human' Enemies in the Upper Works
--[x] Improve Geothermal Energy Reactor Research
-[x] PERSONAL ACTIONS (4 L, 1 R)
--[x] Spend time with Roll
--[x] Spend time with Jack
--[x] Tinker with a Project x2
--[x] Build Some Helping Hands
[X] PLAN: Build Bonds Then Bots
-[X] FACTION ACTIONS
--[X] Clean Up the Yard (Roll)
--[X] Reach Out to the Driller Commune
--[X] Renovate the House
--[X] Look into the 'Human' Enemies in the Upper Works
--[X] Improve Geothermal Energy Reactor Research
-[X] PERSONAL ACTIONS
--[X] Spend time with Roll
--[X] Buckle Down and Focus
---[X] Clean Up The Yard
--[X] Look after Father
Out of every action I want Clean Up The Yard to fail the least. I also think we should talk with Roll as quickly as possible.
[X] Plan: Laying Groundwork And Laying Low!
-[X] FACTION ACTIONS
--[X] Clean Up the Yard [DC 50 / 80 / 100] (Mutually Exclusive with Camouflage the Yard):
--[X] Reach Out to the Driller Commune [DC 30]:
--[X] Renovate the House [DC 50]:
--[X] Tap into WilyCorp's Information Network [DC 70]: (Roll)
--[X] Improve Geothermal Energy Reactor Research [DC 50]:
-[X] PERSONAL ACTIONS
--[X] Spend time with Roll:
--[X] Spend time with Jack:
--[X] Tinker with a Project:
--[X] Build Some Helping Hands:
I'd rather we not do anything that could draw attention to us yet, and camouflaging the yard is more desirable once we find/make a way for people to get past without issue.
EDIT: Forgot to assign Roll to an action, Fixed. Added "Clean The Yard" because it's not as bad as I thought it was.
Taking another look at "Clean Up the Yard" when it says "making our presence known", does that just mean that other people will be able to tell that someone is in the area or will they know Dr Light has done it?
And does cleaning up permanently lock out the camouflage option?
Taking another look at "Clean Up the Yard" when it says "making our presence known", does that just mean that other people will be able to tell that someone is in the area or will they know Dr Light has done it?
And does cleaning up permanently lock out the camouflage option?
They will know somebody is in the area. I feel I'd be a terrible GM if I made it so that you failed from the word go by taking this option. It just means people know there's an 'old man and his daughter (they wouldn't even know she's a bioroid, actually) staking claim/maintaining the area'. Cleaning it up stops the camo option. You're essentially cleaning up the area or making it worse to hide yourself.
An old man and his robot assistant settled down in the pipes sounds like a dime a dozen in this hellscape. The city above is all the reason someone needs to be somewhere else. It's saying something when the Willy police state is the anchor of "normalcy" and the less bad place to live.
[X] PLAN: Build Bonds Then Bots
-[X] FACTION ACTIONS
--[X] Clean Up the Yard (Roll)
--[X] Reach Out to the Driller Commune
--[X] Renovate the House
--[X] Look into the 'Human' Enemies in the Upper Works
--[X] Improve Geothermal Energy Reactor Research
-[X] PERSONAL ACTIONS
--[X] Spend time with Roll
--[X] Buckle Down and Focus
---[X] Clean Up The Yard
--[X] Look after Father
Adhoc vote count started by Chocobro Mamba on Nov 22, 2023 at 3:43 PM, finished with 23 posts and 10 votes.
[X] PLAN: Build Bonds Then Bots
-[X] FACTION ACTIONS
--[X] Clean Up the Yard (Roll)
--[x] Reach Out to the Driller Commune
--[X] Renovate the House
--[x] Look into the 'Human' Enemies in the Upper Works
--[x] Improve Geothermal Energy Reactor Research
-[X] PERSONAL ACTIONS
--[x] Spend time with Roll
--[X] Buckle Down and Focus
---[X] Clean Up The Yard
--[X] Look after Father
[X] Plan: Laying Groundwork And Laying Low!
-[X] FACTION ACTIONS
--[X] Clean Up the Yard [DC 50 / 80 / 100] (Mutually Exclusive with Camouflage the Yard):
--[x] Reach Out to the Driller Commune
--[X] Renovate the House
--[X] Tap into WilyCorp's Information Network [DC 70]: (Roll)
--[x] Improve Geothermal Energy Reactor Research
-[X] PERSONAL ACTIONS
--[x] Spend time with Roll
--[x] Spend time with Jack
--[X] Tinker with a Project:
--[x] Build Some Helping Hands
[x] PLAN: Tinker tinker
-[x] FACTION ACTIONS (1 Each)
--[x] Clean Up the Yard
--[x] Reach Out to the Driller Commune
--[x] Renovate the House (Roll)
--[x] Look into the 'Human' Enemies in the Upper Works
--[x] Improve Geothermal Energy Reactor Research
-[x] PERSONAL ACTIONS (4 L, 1 R)
--[x] Spend time with Roll
--[x] Spend time with Jack
--[x] Tinker with a Project x2
--[x] Build Some Helping Hands
It's about 15 minutes early, but I think I'm gonna call the vote here. It looks like Build Bonds then Bots wins the vote by three! I'm gonna get to rolling and writing up the results!
Some Fight for Honor, Others for Ideology, and some fight just for the hell of it.
Not everyone is built for this life…fewer still are able to live long enough to regret it.
I don't…but despite losing everything…losing a home and watching others, I still wonder, wonder about everything.
"Commander?!" A voice shouted awakening you from your makeshift desk, the Wutai government had been kind enough to give you something with a roof over your head for the duration of the contract.
Hmm… I wonder what's going on now?
The Runner screamed the report. "Blue Moon Scouts are doing a probing assault around the site."
Intrigue Check: Is this a Diversion?
DC:70
Rolled: D100 => 68+22=90
Ahh, so this was their plan…draw out your reserves in a pitched battle around the perimeter? Eh…it was almost clever.
Almost…being the keyword here. He'd gotten better about this and was keeping his reserves in check in case he needed it.
Ahh, Rogenski almost got the drop on you…almost being a keyword.
You needed to get this shit sorted…again, GD Industries really wanted these old ruin sites that Wutai was looking at. Now if you were a betting man, and you normally weren't…this was a land dispute over who gets to be the one to get to see what's inside.
Well, Wutai was paying you to keep it in their hands…so…you were going to have to deal with it.
Wasn't skin off your nose if anyone gets it, you get paid, and that is the end of it.
Now…
"2nd LT Nell!" You shouted to your aide as you heard a click to see a young woman finish loading her assault rifle.
"Sir!" She said.
"Run a message down to the Line, tell them not to leave the perimeter defense and chase them down this whole mess is a diversion." You said looking up at one of your maps on the table.
"A diversion?" She asked, confused and frightened.
"Yes, they're planning on trying to sneak a strike force in to try and sabotage our defenses, more then likely our radio system, hence you being a runner." You said trying to remain as cool and collected as you could despite being annoyed.
"And send a section of our reserves to cut them off why don't you!" You finished as she ran to make your order a reality.
"Sooner or later she's going to have to learn how to manage all of this herself…can't exactly force her to grow up soon, now can I." You said looking out at the battles coming forward.
"Where the hell are those Wutai conscripts…if they want to be bloodied and form the core of an actual army go out and actually deal with it…" You complained.
Martial Check: Blue Moon vs Orange Star
Orange Star: D100 => 47+5 (Wutai conscripts and Defences)=52
Vs
Blue Moon: D100 => 24 +5 (Good Diversion and penetration)=29
And you smiled…
It was over like clockwork.
They attacked, and you defended with a superior position and beat the hell out of them.
And if you were lucky they would lick their wounds and come back as soon as the job was over.
Of course, you were rarely this lucky at times, and the casualties had been taken, and you had to deal with other tasks of importance.
But you had other issues to sort out, among other things.
Payment for the month.
Nearing payday…did that mean the job was almost over?
Must be.
Well, time to find the next one, this place can keep its secrets, you didn't want to know any more about it…it would mean getting involved, and that rarely happens now, shouldn't happen anymore.
You learned along time ago about the price of getting involved…and you would never make that mistake again.
I only hope that I can get that lesson drilled into their heads…before I'm gone.
-----------------------
Contract Complete!
Reward: Loot and 15,000 Credits transferred to your account…
Wutai Conscripts have been Bloodied and given proper experience.
Dig Site Secure from GD Tech.
ORANGE STAR FOREVER!
Commander Yuan Delta
Martial: 26 (A Hardened Military Commander from the Invader Wars, and veteran leader from the settling of Hyrule and various corporate conflicts, Delta is one of the finest leaders and fighters around for hire)
Diplomacy: 18 (Despite his Militant and violent disposition, Yuan is among many things a dependable and able diplomat and lesion between himself and the City)
Stewardship: 25 ("Fools study Stratagy, masters study logistics", Having survived several wars and kept his men alive across many of them Yuan is an able administrator and logistican.)
Intrigue: 22 (One does not carry one of the largest PMC's in the world without a good grasp on military Intelligence. )
Learning: 15 (A Well Educated Man forged in NATO doctrine and a Fine Military Education.)
Occult: 0 (He has little talent for or need of Magic…at all)
Traits:
"FOUNDER OF THE ORANGE STAR!"- Yuan is the Founder of the Orange Star Military Force and is an able military leader, diplomat and all-around competent leader of men (Special Actions within the Orange Star Forces, and a Bonus to Actions that improve the Units as a Whole)
"Veteran Commander"- Yuan has lived and Fought alongside the militaries of Earth, and the First major expeditions into Hyrule. As well as other conflicts, He is well-regarded and experienced. (+10 to commanding Forces/Martial Rolls involving Military Command.)
"Rival: Rogenski"- Yuan has something of a Professional rivalry with the founder of Blue Moon, Rogenski, its mostly on his end, but Yuan puts some effort into it...sometimes. (Roll a d4 on if Yuan bothers to indulge his rival's antics. on a 1-2, he does, and gets a +5 to diplomacy rolls with Blue Moon, on a 3-4, he does not and gains a -5 to diplomacy rolls)
AN: First Omake Attempt, and hope to build out the world to a manageable amount.
Hey, that's pretty good! I think I've give it +5 EXP that you can add to whatever you like. Sorry I didn't get to this sooner.
The Turn Results incoming. I was sick and had to recover. I've also managed to catch up on the setting lore, which is more filled out now. Take a look! You guys managed to have a bunch of successes.
Clean Up The Yard [1d100 = 94 - 10 (Light's Martial) + 25 (Roll's Martial) + 5 (Working Together) + 10 (Buckle Down and Focus) = 124] CRITICAL SUCCESS
Thoma Light - Log 003 - 200X
We've managed to do more work in only a handful of months than I had originally planned. The zone that surrounds our lab is almost completely clean and free of harmful elements. Even better, the device and the mech that it's connected to that Roll had created for me allows me to work remotely and distance my physical self from harm. As much as I've protested she's refused to let me work out there myself... and I cannot help but feel a little relieved. She even coded a little game out of it. I'm proud of her. She's exceeded even my greatest of expectations. My geothermal generator exceeded expectations as well. That little spark of genius also has my daughter to thank.
In just a few short months we've managed to do so much. It might be too early for such optimism, but I can't help but feel we'll be alright. But that's me getting off track. We've managed to find something. An old Metpharm facility that served as a biomonster nest, as well as something a little more interesting...
To be continued in: Interlude - Tunnel Trouble
Reach Out To The Driller Commune [1d100 = 14 + 35 (Light's Diplomacy) = 49] SUCCESS
I have managed to make contact with Taizo Hori, one of the people in charge of the Driller Commune. He's happy to see us and I am happy to work with them as well. I've known of Taizo but we unfortunately ran in different circles. I respect the man for all he's accomplished, however. He looked tired. It can't have been easy taking up the tasks the SIM was doing. I only wish that they didn't have to do as much. Perhaps with some help we'll make this place somewhere worth living in?
To be continued in: Interlude - Tunnel Trouble
Renovate the House [1d100 = 29 + 10 (Light's Stewardship) = 39] FAILURE
*There is a sound of clanging in the background*
Unfortunately not all news is good. We've come to a bit of an issue with renovating our new home. It seems the building is built on several pipe networks, which in retrospect explains why the house is not only abandoned but also shaped the way it was. Luckily we do have access to machines that can fix that problem but-
*The sound of clanging grows louder, more insistent, like somebody is beginning to beat on a piece of metal repeatedly*
Ah, oh dear. Roll's trying to do it herself. She really should listen to me sometimes. I may be old but I can still operate a machine! I'll have to cut this short, I need to go help her.
The house has not been renovated. The DC has been lowered slightly.
Look into the 'Human' Enemies in the Upper Works [1d100 = 74 + 10 (Light's Intrigue) = 84] SUCCESS
Ah, well. That's done with. Where was I...? Ah! We did manage to learn more about what enemies we may face while we're down here. Most of it is mutant in nature, as you'd expect. A group called the Mutant League controls the Upper Works part of the EA Zone and are a collection of several mutant 'teams', which constantly compete a violent variation of football in games both above the surface and below it. They're on fairly neutral terms with the "De Caps"- Er, "De Caps with a Z", a group that folded themselves in with the X-Syndicate. There exist two "teams" of the Mutant League nearby: "The Metro City Smashaz" and "The Pipeworkz Shellcreepaz". They're a bunch of violent thugs but they're not worse than the De Capz. Maybe we can get into contact?
The De Capz are cruel. A wild and violent bunch of mutants and the augmentation obsessed who use the tunnel networks to smuggle everything from weapons to people and make money from it- most of them going towards the Eggdyne part of The City. That... does not bode well. It looks like the rumors of people being used in the creation of the badniks might unfortunately be true. The mutant league seem to be a bunch of hooligans, especially what I hear about their bloodsport, but they pale in comparison to the De Capz. They're also more numerous than I'd heard, considering they're considered a small gang up on the City but given what I know now about the Pipeworks I shouldn't be surprised.
There are other gangs down here, but these two are perhaps the largest of them all. Of course, gangs aren't the only things to worry about. Biomonsters, created mostly by Metpharm for some unexplainable reason or the toxic runoff of the city, are incredibly dangerous. Even the least of them are capable of dealing with a bioroid and often need entire teams of people or a single person with as many firearms and explosives as they can carry. It was pure luck that we managed to catch a nest of them while they were hibernating off of the drillers they ate.
We found a couple of nests that we could go around and strike to make the place safer... but I think I'd rather focus on improving the defenses of our 'zone' first. The damage they did to Roll's machine was severe...
There's also been some noise about cults, but they don't come up here that often. I'll have to focus on that if we want to learn more about it.
Learned about Biomonsters, The Mutant Leauge and the De Capz / X-Syndicate.
Improve Geothermal Energy Reactor Research [1d100 = 73 + 30 (Light's Learning) = 103] CRITICAL SUCCESS
The research was a success- moreover Roll's thoughts on making the generator feed off of biohazardous waste and the more dangerous varities of underground plant life was a stroke of brilliance. It took some work to make sure there wasn't any dangerous aftereffects but in the end we've designed a generator that converts the more dangerous parts of the pipeworks into something that puts out clean energy and is even beginning to eliminate the dangerous gases that one can occasionally stumble into while they travel down here. It's a generator to clean the underground. Each step we take is another that unites the pipeworks. We'll need to work on it more if we want to make it smaller or more efficient but what we have is already enough to do a good amount of work.
To be continued in: Interlude - Tunnel Trouble
/// Personal Actions ///
Buckle Down and Focus [~~~]
I had expected some level of stress to come with focusing so much of my being on working on making our home a little safer but I never imagined it would work out so well. I have Roll to thank for that, I imagine. Between her actively helping me with my work and even going out of her way to program and build a remotely operated construction machine for me to use so I wouldn't have to exert myself too much meant that any stress I might've gained was completely nullified. Roll. I'm proud of her, but I wish she would rely on her father some.
Stress gain nullified, new action unlocked. Remote Operate a Machine [3 Personal Actions]. 'Traumatized' trait halved for one turn.
Spend Time With Roll [1d100 = 77]
Roll is incredibly passionate about who she is and where she came from. Always eager to jump into things and learn more about them, but with enough of her senses about her to pay attention to the world around her. She seemed happy enough to help her father with building a few small toy machines to give to the kids over at the driller commune. Her machines follow her around like baby ducks, chirping after her even. They seem like basic prototypes of something she's making blueprints for but she's refused to show me, saying that it's 'a surprise'. I'm happy she's so enamored with her programming. Blues... was somewhat similar. Ah, I've gone and made myself unhappy. I wonder how he is doing. The city cannot possibly be treating him well.
Will he think I am replacing him? I can't think about that. Anyway! Roll! She has a tendency to boss around her creations and be a little cruel when she believes they need to be punished, but she also worries after them like a mother hen would her chicks. One of them even fell down a small crevice in the ground and Roll was nearly beside herself with worry until it poked it's head up and climbed out of the hole. It's cute. I don't think I have to worry too much. I may need to step in if she becomes too cruel but her punishments are pretty benign in nature.
She's preforming better than I expected, but seems a more unhappy than one would usually feel when things don't go her way. She's a bit of a perfectionist, it seems.
Learned more about your daughter, Roll.
Look After Father [1d100 = 100 + 1d100 = 14 = 114] EXPLOSIVE SUCCESS
DLN-002 "Roll Light" - Log 001 - 200X
I wonder if I'm doing this right? Do I sit in front of this screen and just talk, then? I think so. Anyway, hello! Dr. Light decided to let me have my own series of logs. He says they'll help gather my thoughts about things. What to talk about, I wonder? Ah! We managed to clean out the zone surrounding the lab for the most part, although I think it needs a little more reinforcing before it's good. I think Dr. Light agrees with me. He's a bit of a worrywart, though. Even when I made him that remote operated machine he still seemed like he wanted to be out there in person. I kept having to talk him down from it.
Humans are squishy, after all. He's older than most, too. Besides... I've seen the way he reacts to things. I don't think he notices when I catch him. He'll stare off into space or flinch when loud noises occur. Though... I guess that isn't that strange. Hmm... He'll wake up screaming from a nightmare and he'll occasionally call me 'Albert' when he's really spaced out. I don't think he's really processed what's happened to him, yet. I'm not sure how to help him. He really doesn't like conflict. I wonder why he seems so dead set on fighting against Doctor Wily, then. Hmm. I'm happy to help him in any way I can. I think pushing to make sure he doesn't have to be physically present should help a little, but I wonder if he might come to rely on it. Would it be a bad thing if he did?
Hmm. Something to think about. I think I like this 'Log' thing. Maybe I'll even make my own creations do it too. That could be fun. Anyway, back to work! I really need to make sure this lab space gets carved out. It won't feel like a real home until I do. Oh! I do have one other thing to say...
We've managed to do more work in only a handful of months than I had originally planned. The zone that surrounds our lab is almost completely clean and free of harmful elements. Even better, the device and the mech that it's connected to that Roll had created for me allows me to work remotely and distance my physical self from harm. As much as I've protested she's refused to let me work out there myself... and I cannot help but feel a little relieved. She even coded a little game out of it. I'm proud of her. She's exceeded even my greatest of expectations. My geothermal generator exceeded expectations as well. That little spark of genius also has my daughter to thank.
Renovate the House [1d100 = 29 + 10 (Light's Stewardship) = 39] FAILURE
*There is a sound of clanging in the background*
Unfortunately not all news is good. We've come to a bit of an issue with renovating our new home. It seems the building is built on several pipe networks, which in retrospect explains why the house is not only abandoned but also shaped the way it was. Luckily we do have access to machines that can fix that problem but-
*The sound of clanging grows louder, more insistent, like somebody is beginning to beat on a piece of metal repeatedly*
Ah, oh dear. Roll's trying to do it herself. She really should listen to me sometimes. I may be old but I can still operate a machine! I'll have to cut this short, I need to go help her.
She seemed happy enough to help her father with building a few small toy machines to give to the kids over at the driller commune. Her machines follow her around like baby ducks, chirping after her even. They seem like basic prototypes of something she's making blueprints for but she's refused to show me, saying that it's 'a surprise'.
I'm happy she's so enamored with her programming. Blues... was somewhat similar. Ah, I've gone and made myself unhappy. I wonder how he is doing. The city cannot possibly be treating him well.
Besides... I've seen the way he reacts to things. I don't think he notices when I catch him. He'll stare off into space or flinch when loud noises occur. Though... I guess that isn't that strange. Hmm... He'll wake up screaming from a nightmare and he'll occasionally call me 'Albert' when he's really spaced out. I don't think he's really processed what's happened to him, yet. I'm not sure how to help him. He really doesn't like conflict. I wonder why he seems so dead set on fighting against Doctor Wily, then. Hmm. I'm happy to help him in any way I can.
Oh Light... it's still not landed for you, has it? And when it does... well, at least Roll will be there to help.
So to summarise the turn:
Almost all successes, and three that went above and beyond. (And the only failure was renovations.)
Dr Light has a remote control mech, curtesy of Roll.
Blues is confirmed to exist.
Roll is a good child.
Dr Light still hasn't fully possessed the betrayal.
Success! Looks like an interlude is on its way, that's gonna be fun. I have a feeling that we might be in a better position to renovate the house next turn.