Light Quest: a CK2 Style Quest in an 8-Bit Dystopia

[X] Plan: Super Fighting Schema?
-[X] Hair Color: Blonde (default)
-[X] Eye Color: Green
-[X] Personality Trait #1: Friendly
-[X] Personality Trait #2: Vigilant
-[X] Personality Trait #3: Passionate
-[X] Initial Purpose: A Protector
-[X] Enhanced Mapping Software [2 Parts]
-[X] Improved Speed and Reflexes [1 Part]
 
[X] Plan: Misadventures of Tron... Light!?
-[X] Hair Color: Brown
-[X] Eye Color: Green
-[X] Personality: Vigilant
-[X] Personality: Curious
-[X] Personality: Passionate
-[X] Purpose: An Assistant
-[X] Upgrade: Enhanced Mapping Software
-[X] Upgrade: Improved Speed and Reflexes
 
[X] Plan: Misadventures of Tron... Light!?
Hell yeah a plan with an assistant!
 
[X] Plan: Combating Evil With Love & Fists!
- [X] Hair Color: Blonde
- [X] Eye Color: Green
- [X] Personality Trait #1: Friendly
- [X] Personality Trait #2: Curious
- [X] Personality Trait #3: Passionate
- [X] Initial Purpose: PROTECTOR
- [X] Supplemental Upgrades: Enhanced Mapping Software & Improved Speed and Reflexes (3 Parts and 3 Slots)
 
[X] Plan: The Shinobi
-[X] Hair Color: Black
-[X] Eye Color: Green
-[X] Personality Trait #1: Friendly
-[X] Personality Trait #2: Vigilant
-[X] Personality Trait #3: Curious
-[X] Initial Purpose: An Operative
-[X] Supplemental Upgrades: Enhanced Mapping Software & Improved Speed and Reflexes (3 Parts and 3 Slots)

Because I like the idea of a ninja, someone who can go where we cannot, take initiative on the field, and remain unnoticed along the way. If that is impossible, fast enough to escape. I really wanted the ball joint upgrades but there was no room for what I also want.

I also like the idea of an assistant, so I'll vote for both this and...

[X] Plan: Misadventures of Tron... Light!?
 
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Adhoc vote count started by Chocobro Mamba on Nov 19, 2023 at 3:56 PM, finished with 22 posts and 13 votes.

  • [X] Plan: Misadventures of Tron... Light!?
    -[X] Hair Color: Brown
    -[X] Eye Color: Green
    -[X] Personality: Vigilant
    -[X] Personality: Curious
    -[X] Personality: Passionate
    -[X] Purpose: An Assistant
    -[X] Upgrade: Enhanced Mapping Software
    -[X] Upgrade: Improved Speed and Reflexes
    [X] Plan: Best Girl & Protector
    -[X] Hair Color: Blonde (default)
    -[X] Eye Color: Green
    -[X] Personality Trait #1: Friendly
    -[X] Personality Trait #2: Vigilant
    -[X] Personality Trait #3: Curious
    -[X] Initial Purpose: A Protector
    -[X] Enhanced Mapping Software [2 Parts]
    -[X] Improved Speed and Reflexes [1 Part]
    [X] Plan: Super Fighting Schema?
    -[X] Hair Color: Blonde (default)
    -[X] Eye Color: Green
    -[X] Personality Trait #1: Friendly
    -[X] Personality Trait #2: Vigilant
    -[X] Personality Trait #3: Passionate
    -[X] Initial Purpose: A Protector
    -[X] Enhanced Mapping Software [2 Parts]
    -[X] Improved Speed and Reflexes [1 Part]
    [X] Plan: Lighting the pipes
    [X] Plan: Combating Evil With Love & Fists!
    - [X] Hair Color: Blonde
    -[X] Eye Color: Green
    -[X] Personality Trait #1: Friendly
    - [X] Personality Trait #2: Curious
    -[X] Personality Trait #3: Passionate
    - [X] Initial Purpose: PROTECTOR
    - [X] Supplemental Upgrades: Enhanced Mapping Software & Improved Speed and Reflexes (3 Parts and 3 Slots)
    [X] Plan: The Shinobi
    -[X] Hair Color: Black
    -[X] Eye Color: Green
    -[X] Personality Trait #1: Friendly
    -[X] Personality Trait #2: Vigilant
    -[X] Personality Trait #3: Curious
    -[X] Initial Purpose: An Operative
    - [X] Supplemental Upgrades: Enhanced Mapping Software & Improved Speed and Reflexes (3 Parts and 3 Slots)


It looks like Tron Light took the vote! LightQuest!Roll will be a fellow roboticist built by a roboticist. An interesting start compared to the canon! In a little bit I'll post their character sheets and update the setting stuff, then it's off to building Turn 1!
 
Huh. I wasn't expecting that to win.

Bring on the building, digging, and exploring! There's plenty of stuff down in the Pipeworks to dig into, if we're so inclined, and a lot of stuff to do on the surface when it comes up.
 
OK I think I have a few ideas for any new robots if we make any in the future I just want you one thought about this one Kitsune robot it's 100% an intrigue unit
due to all of mega man history I have looked so far there's no Fox based robot master
 
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OK I think I have a few ideas for any new robots if we make any in the future I just want you one thought about this one Kitsune robot it's 100% an intrigue unit
due to all of mega man history I have looked so far there's no Fox based robot master
There's a Mutos Reploid in the Zero series called Cubit Foxtar. They're a bit off the beaten track.
 
There's a Mutos Reploid in the Zero series called Cubit Foxtar. They're a bit off the beaten track.
I didn't know that well I guess you learn something new every day
I still want to make a fox based robot still though since I think that's cool to me personally also I like foxes

I feel like there's a lot of robots we can make based on animals

I do wonder if there is a group of robots that were based off the zodiac symbols and if we could try to make them

I just checked There is from the MegaMan game rockman strategy welp we can always go with the eastern zodiac instead
 
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Turn 1
Light sighed as he set down a box, feeling a little gross from the dirt and grime accumulated from the work he did. This was it. It was finally time to get to work. He felt full of energy and completely overwhelmed at the same time. He closed his eyes and took a breath. One step at a time. He heard the sound of tinkering somewhere deeper in the house. Roll. His new assistant. His daughter. A girl that was almost as intelligent as he was and just as interested in robotics, which was a surprise. The curious and passionate part of her personality had melded together, creating a girl with a love of learning and a willingness to get into anything and everything to learn more about it.

Almost immediately after her creation she tore into various construction robots to see how they worked, even managing to fix a few broken ones for the commune once she had figured the robots out. He was proud of her. She did have a few odd quirks though. Like bossing around her creations and 'punishing' them for making mistakes. It was a little worrying, but it was benign so far.
"Roll?" Light called, maneuvering his way through the various stacks of boxes and parts.

"Back here! Just," Roll responded, followed by the sounds of strained grunting, "trying to get this thing working!"

Light found Roll laid on the ground, covered in dirt and... something green while she worked on a pipe in what looked like a really basic bathroom. "Do you need help?" Light asked, reaching for a wrench to help her before she slid her way out, a grease covered face and matted brown hair greeting him. "Nah, I got it. It was just being stubborn." Roll told him, wiping off her face with a rag.
"So, Dr. Light! What are we doing today? Today's the day, right?" Roll asked, green eyes full of energy. Light chuckled and nodded. "Today's the day." Light's nose rankled, the smell of the sewer pipes finally hitting him. "Perhaps we should build a shower first."



FACTION ACTIONS

[ ] Clean Up the Yard [DC 50 / 80 / 100] (Mutually Exclusive with Camouflage the Yard):
This place is dangerous and no place to live. Taking some time to fight back and tame the wider area by removing local biomonster nests, removing old and broken pipes and machines and cleaning up the toxic waste and roaming chemical clouds will do wonders for making the area safer. Unfortunately it means essentially claiming the area for ourselves and making our presence known. This could possibly attract bad actors, but surely it would provide some other benefit?

[ ] Hunt Down Dangerous Elements in the Upper Works [DC 70]:
There's the wider area around our base that needs to be fixed up, but also the dangerous elements of the upper works. We'd be going off of rumors rather than targeted strikes against known entities but going around looking for monsters that threaten the area and taking them down could make the area safer to move through as well as net us some local popularity. It does come with the cost of randomly roaming around, increasing the chances to be seen.

[ ] Stage Raids against WilyCorp Zones [DC 70]:
Now that I've settled down a bit, maybe it's time to take the fight to the surface. By attacking key locations that we know about we could do some damage to WilyCorp's operations, but I'm working off of old knowledge that may not apply to the city anymore. This option also comes with the problem of being seen by Albert, which is a risk I don't think I'm willing to take right now. The option is there, regardless.
[ ] Reach Out to the Driller Commune [DC 30]:
They've done so much for us. They helped me by smuggling me into the pipeworks as well as provided me a temporary lab to build my first assistant. They've even lended me construction equipment and parts under the guise of "paying back old debts". Surely there's something I can do for them, as well. We're allies and neighbors, after all. I just have to get a hold of a man called Taizo, who is apparently the unofficial leader of the commune. Maybe we can get one step closer to an actual community down here, rather than a separate enclave of neutral parties?

[ ] Look into Friendly Communities in the Upper Works [DC 50]:
The Commune can't be the only people down here in the Pipeworks that are willing to interact with one another. Jack said something about something called the 'Caravan of Dreams' led by a cyborg named "King" that roams through the underground and protects people who stumble into the pipeworks or have nowhere else to go. Maybe there's more than just them out there? We should at least reach out.

[ ] Look into Friendly Communities in WilyCorp Zones [DC 70]:
My main objective is Wily and while we live underneath him, having a community to reach out to on the surface carries many dangers, but a benefit in having a group on the surface as eyes and ears, maybe more. There has to be somebody who hasn't given up hope yet.
[ ] Renovate the House [DC 50]:
This base is a ramshackle mess. A rundown building that has a pipe sticking through the middle that will need to be removed or diverted if we want to make this place livable. A home would be nice to have, I think. I'll also require a lab space to build some more bioroids. Oh, and one for Roll as well, who seems just as interested as I am in robotics. If nothing else I'm glad we have something in common... even if she's a little odd about her machines. I should probably look after that.

[ ] Start up AM/FM Transmissions [DC 50] (Guaranteed Attention):
Perhaps it's time to look into AM/FM Transmissions to show that I'm alive. That should breathe some hope back into the city. The cost is attention. Even if I reduce my presence down to rumors from a few pirate stations Wily will surely catch onto the fact that I'm alive and begin looking for me. I should only do this if I'm truly ready for the consequences... but maybe it's time that the world knows the truth. That hope still exists, even in a dying city.

[ ] Look into Major Problems in the Upper Works [DC 60]:
I cannot believe the situation down here in the pipeworks has gotten so bad. How did Albert and I not notice this? Was he aware and just didn't care? Did somebody bring it up and I was too busy to look into it? This can't stand. We need to figure out the major areas of failure and do our best in trying to clean up the mess. This could do wonders in fixing the area and making it more livable

[ ] Scavenge for Parts [DC 30]:
The underground is full of broken bots and carelessly discarded material. It might take some doing to find something worth using, but finding more parts to build more bioroids could only benefit us in the long run. We'll just need to move carefully so as to not fall onto anything dangerous while we go searching.
[ ] Camouflage the Yard [DC 50]: (Mutually Exclusive with Clean Up the Yard):
The place is a mess but I must remember why I'm down here in the first place. To hide. By hiding our base of operations and breaking more things in strategic areas we'll better hide our operations by making the area more difficult to move through. It will make it worse on the people around us as our zone is a major 'road' through the upper works, but perhaps we can find or create another way around for them?

[ ] Tap into WilyCorp's Information Network [DC 70]:
One of the first steps into planning against your enemy is to tap into what they know. This will take away much of risk and random chance of physically looking into WilyCorps operations and reduce the chances of being seen... but we'll need to be careful in disguising our presence in the network. We'll also need to sift through the useless from the useful, but I have nothing but time right now. If we do this right we'll also have access to the camera network, which will allow us to see the state of the zones in more detail.

[ ] Investigate the Robot Masters in Monsteropolis [DC 70]:
The Robot Masters are in control over the WilyCorp Zones. They can be reprogrammed if we can get to them, but we currently only know a general idea of where they're located. Sending somebody will be dangerous but finding out where the Robot Masters are, what they're doing and what they have will be incredibly useful in taking down Wily. If we can make the Robot Masters work for the people then the city can only benefit from it.

[ ] Look into the 'Human' Enemies in the Upper Works [DC 60]:
While stumbling around the dark looking for criminals and monsters would be easy, it's time consuming and entirely based on getting lucky. Having a better picture over the 'human' problems of the underground like biomonsters, mutants and criminal networks would make it easier to target these groups and help fill out our knowledge of the underground. Knowing who not to trust is a benefit in itself, I would think.

[ ] Investigate the other Corporations [DC 60]:
As much as I consider WilyCorp to be the worst among them, they are not. Albert is... remarkably restrained compared to his peers, a fact which causes me no end of despair. It won't be the end of our problems by just taking down Wily. In fact, I imagine the fight will only grow more ferocious after we take him down. We need to look into the other corporations and see what we're really dealing with on those fronts.

[ ] Go On An Expedition in the Pipeworks [DC Variable]: (Requires at least 2 Heroes)
The pipeworks remain largely unexplored. Who knows what we'll find if we go searching?

[ ] The Upper Works / The Lower Works / Beyond the Maps
[ ] Assign Hero
[ ] Assign Hero
[ ] Assign Hero

[ ] Draw Up Plans for Project MEGA [DC 100]:
We'll need more than just a simple bioroid if we're going to take down Wily. We'll need a warrior. Something either converted to or built from the ground up to be something that fights for the good of the people and defends them against people like Albert. It will take time, but drawing up of what exactly we'll need to focus on for our "Mega Man" will be important for the fight to come.

[ ] Improve Geothermal Energy Reactor Research [DC 50]:
I think I stumbled onto something important with my experimental geothermal device. Making a more efficent generator that relies on ambient light sources and geothermal heat could be a decent start on reducing our reliance on Wily's energy systems. Proliferating them across the underground could provide the rest of the underground with the same benefit- not having to rely on Wily's whims might further distance these people from his control.

///

PERSONAL ACTIONS

Dr. Light has FOUR personal actions

[ ] Create Another Reploid [LOCKED / Renovate the House First]:

Roll is a dramatic upgrade to working alone, but leaving two people to do the work of several hundreds is going to stress us out. Maybe building a brother or sister might be worth it?

[ ] Spend time with Roll:
She's only been alive for about a week and she's already all over the various machines around the zone. She's more energetic than I programmed, which is a good thing, if a bit tiring to keep up with her. She does have a bit of a worrying habit of bossing around the robots she makes, though. I may need to pay more attention to that. Surely she wouldn't mind her old man helping her out with a few robots.

[ ] Spend time with Jack:
Jack is a good friend, if a bit of a distant one. The friendship is built mostly on his admiration of 'The Hero of the City', which is unfortunate. While you don't like drinking too much, taking some time out of your schedule to just talk and really catch up might help me take it easy a little bit.

[ ] Tinker with a Project:
Maybe winding back a little bit and working on some of my old projects might produce something of value. If nothing else they'll serve as new inspirations for parts that I can apply to my machines.

[ ] Buckle Down and Focus (3 Actions / +10 to the chosen Action):
We can't waste time. [Increases Stress]
[ ] Which Action?

[ ] Build Some Helping Hands:
Father and I are only two people. We'll need more hands if we want to get anything done. Luckily I have just the solution. Servant Men! Servbots? I've gotten the ideas from the METs and some of the various old machines father and his... friend used to build together. Just a little cuter. Maybe a little bit of yellow for color? Pink to make it pop?

[ ] Spruce up the Area:
Dirt brown and radioactive green are the dominant colors of the area, plus a few stranger colors from the glowing moss. They'll have to be synthetic, but maybe a dash of color is needed to really make the place homey? If nothing else they'll generate some oxygen. That was one of the few good things Robotnik designed.

[ ] Look after Father:
Father is old. He's also incredibly stressed. Following my programming by acting as his assistant might reduce the weight on his shoulders a little bit. A smiling person would do wonders for his mood, I think.


Alright. Turn 1 is completed! I will be finishing up some setting stuff during the rest of the day, but the main four corporations and the character sheets have been posted. I'll be updating the rules a bit too, since it looks like I'm missing a thing or two. Mostly about heroes and their actions.

You can assign a hero to one faction action and I'd like for you all to vote in plans. There will be a two hour moratorium and then we'll end the vote tomorrow at 4 PM EST.
 
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[ ] Plan: Laying Groundwork And Laying Low!
-[ ] Reach Out to the Driller Commune [DC 30]:
-[ ] Renovate the House [DC 50]:
-[ ] Tap into WilyCorp's Information Network [DC 70]:
-[ ] Improve Geothermal Energy Reactor Research [DC 50]:
-[ ] Spend time with Roll:
-[ ] Spend time with Jack:
-[ ] Tinker with a Project:
-[ ] Build Some Helping Hands:

Heres my finished plan, I don't think theres anything I want to change about it.
 
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[] Plan: Let's Roll Out!
-[] Clean Up the Yard (Roll)
-[] Reach Out to the Driller Commune
-[] Renovate the House
-[] Look into the 'Human' Enemies in the Upper Works (Light)
-[] Improve Geothermal Energy Reactor Research
-[] Spend time with Jack
-[] Spend time with Roll
-[] Tinker with a Project
-[] Build Some Helping Hands

Let's start off strong.

Lots of options for Light's Personal Actions, but figuring it's best to not have him build up the stress.

Additionally - there's a few lore tidbits I'd like to point out in the actions - while the descriptions of most are immediately obvious, these two diplomacy actions deserve a little highlighting.

Reach Out to the Driller Commune mentions a "Taizo"; this is likely Taizo Hori, or Dig Dug himself.
Look into Friendly Communities in the Upper Works mentions the Caravan of Dreams - in the 8BD doc, this faction is lead by King Dedede.
 
Oh didn't notice Light had 3 personal actions, I'll fix my plan.

My reasoning for not picking either option relating to the yard is that the benefits aren't worth more than the downsides for them, because cleaning it up makes our presence known and could attract bad attention while camouflaging it makes things worse for people trying to get through (although I am willing to do that once we "find or create another way around for them").
 
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Alright, updated some of the rules- specifically the number of personal actions (Light has 4, due to his negative trait giving him an extra) and the hero unit actions (Light cannot be assigned to a specific action because he's overseeing all of them BUT he can spend 3 personal actions to gain a +10 bonus to a chosen faction action.) So basically:

Roll and other Hero Units can be assigned to one action and use her stat as a bonus, as well as have one personal action to use themselves.
Light takes one faction action for each category and has 4 personal actions. So, for example:

[ ] Plan: Example Plan of Examples!
- [ ] Clean Up The Yard (Roll)
- [ ] Reach Out To The Driller Commune
- [ ] Renovate The House
- [ ] Look into the 'Human' Enemies in the Upper Works
- [ ] Improve Geothermal Energy Reactor Research
- [ ] Build Some Helping Hands (Roll)
- [ ] Buckle Down and Focus (Clean Up The Yard) (Takes 3 Actions)
- [ ] Spend Time With Roll
 
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[ ] PLAN: Build Bonds Then Bots
-[ ] FACTION ACTIONS
--[ ] Clean Up the Yard (Roll)
--[ ] Reach Out to the Driller Commune
--[ ] Renovate the House
--[ ] Look into the 'Human' Enemies in the Upper Works
--[ ] Improve Geothermal Energy Reactor Research
-[ ] PERSONAL ACTIONS
--[ ] Spend time with Roll
--[ ] Buckle Down and Focus
---[ ] Clean Up The Yard
--[ ] Look after Father

How about this?

Big burst of talking eith our daughter, I dunno, several actions pointing out that she may develop along undesirable lines with lesser bots make me want to check up on her, you know?
 
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