The Chair
[x] The prison itself

It's done.

After having to listen to days and days of politicking between Gothans 'elite you now have confirmation that your body is to be the location of the city's newest prison.

You suspect it's partially because your body itself is actually quite a ways away from the city leaving more travel time for would be escapees… and you just as well suspect that the other part is that the existing buildings will save on the initial construction costs.

Having attended these meetings under a wide variety of different identities over the yearss as your old ones 'die of old age' you have gotten very familiar with both the upper classes desire to keep the lower ones from being a threat and their equal desire to contribute as little to the good of the city as they can possibly get away with.

Well with some exceptions the Waynes for instance have continuously bucked the trend… It honestly makes you wonder if they have some sort of mutation in their brain that makes them wired differently from other wealthy people.

Compared to some of the other strange instances of biology it would hardly be the weirdest thing you've seen… much as it may be ironic for a haunted building to call anything weird.

Whatever the case Bruce seemed oddly interested whenever the topic of reform was brought up, you feel tentative for the moment but having similar goals with one of the most powerful figures in Gotham would be a massive benefit.

Still now that you've been chosen to host this new prison.

You find yourself facing a new problem.

This chair.

An electric chair to be specific.

You hate it.

That chair ruined everything…. Is what you wish you could say…. Logically you know that it was 'only' the final nail in the coffin after a continually degrading trend.

When you'd first been built it'd been with the intents of an actual reformatory…. That didn't last long as more and more cruel punishments were mandated. More prisoners were being sent in and crammed into a smaller amount of space…. More laws were being rewritten to make it even harder for a criminal to finally leave the prison.

And then… that chair was installed.

It broke what remained of your first warden's hope.

And he blew his own brains out.

You hate that chair.

But you have to do something about it.

What do you do?
[ ] Leave it be, but cut the power to be sure: The Chairs present angers you greatly and makes the prison itself more aggressive in foiling escape attempts. All escape attempts to make a roll to see if an unforeseen complication foils it.
[ ] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
[ ] Sell: One of Gothams richer detezines wants the chair for some reason and is willing to pull some strings for you in the future to get it. Gain a smaller amount of money but gain a major backer.
[ ] Destroy it!: The chair is destroyed and salvaged for some parts that can be repurposed to use in the future… super science has actually been around for quite some time as it turns out.
 
hmmm hard choices here money is very temping, making escape harder is tempting, a major backer is super tempting too hmmm
 
[X] Leave it be, but cut the power to be sure: The Chairs present angers you greatly and makes the prison itself more aggressive in foiling escape attempts. All escape attempts to make a roll to see if an unforeseen complication foils it.

The dark side is a pathway to many abilities some might consider… unnatural.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.

MONEYY
 
[X] Destroy it!: The chair is destroyed and salvaged for some parts that can be repurposed to use in the future… super science has actually been around for quite some time as it turns out.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Leave it be, but cut the power to be sure: The Chairs present angers you greatly and makes the prison itself more aggressive in foiling escape attempts. All escape attempts to make a roll to see if an unforeseen complication foils it.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.

Destroying it and using the scrap for SCIENCE! sounds tempting, but this is Gotham, and more likely to spawn another tragic villain or two.
 
[X] Sell: One of Gothams richer detezines wants the chair for some reason and is willing to pull some strings for you in the future to get it. Gain a smaller amount of money but gain a major backer.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
Just wondering, are there any voodoo-esque mage types in Gotham? I just want to say, if they wanted to somehow magically influence the soul of a prison from a distance via a sympathetic connection, using an electric chair just lying about in some museum or rich guy's collection (which are probably as or more cardboard-ish than prisons in Gotham) as a sympathetic object would be a pretty good way to go about it.

If this is going to be a turning point in history for this institution, then breaking down the past to build up a more hopeful future is a good option in my book.

[X] Destroy it!: The chair is destroyed and salvaged for some parts that can be repurposed to use in the future… super science has actually been around for quite some time as it turns out.
 
[X] Destroy it!: The chair is destroyed and salvaged for some parts that can be repurposed to use in the future… super science has actually been around for quite some time as it turns out.
 
[X] Destroy it!: The chair is destroyed and salvaged for some parts that can be repurposed to use in the future… super science has actually been around for quite some time as it turns out.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.

Money!
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.

On one hand, I'm all for destroying it as it's bad for the prison's mental health to keep it and it could provide some amount of positive growth. The problem with it is we live in Gotham in a superhero world and giving people parts from an old electric chair that came from an old prison (and indirectly caused the suicide of one of the wardens) to use in their super science feels like super bad juju. It just seems like a bad idea. As such, gaining a large boost of money and some minor political support feels like a smarter move and will allow for a little more freedom in remaking the prison. Maybe we could make it an actual reformatory. Probably not, but a prison can dream, right?
 
[X] Donate it: A museum in Gotham wants to take it off your hands as an example of Gothams history, it'll be out of your sight at the very least. Gain a large sum of money and minor increase in political support.
 
[X] Leave it be, but cut the power to be sure: The Chairs present angers you greatly and makes the prison itself more aggressive in foiling escape attempts. All escape attempts to make a roll to see if an unforeseen complication foils it.

Lets be honest there is enough sympathetic magic/vodoo , to make donating/selling anything a bad idea since curse of Gotham is a thing, destroying it to make something else screams "cursed materials for dark magic/science" that thing better be in our hands & sight, because god help us if a magic user gets their hands on it.

But if we get zatana or some other magic user of the league "exorcize" anything had THEN it will go to a museum/buyer where no sane criminal will want to steal it (sans the joker but 95% is still good)
 
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