THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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"My father appreciates all you've done here. He's sent me to decide how this program will continue."

That voice again - coming from behind you. You looked back, but saw nothing. No holo projection, nothing. A malfunctioning...recording device? Maybe. Your mind reached for answers - but then you jerked your head back as the muffled voice came again. This time, you could almost make out words.

mmhmm this project mmh mm delay is mm

"The computer files have been downloaded and your subjects are coming with me to the Protectorate."

And us?

"You get what you deserve," the voice, which had been cold but calm actually broke slightly. "Men. Disengage aggression inhibitors for thirty seconds."

So from what Valerian says here it does appear that the Dominion took over and ran the facility on Redstone for a while there. Maybe if we had picked Redstone first we might have run into the crown prince during his visit, which might have been an opportunity to establish a dialogue with junior and the Umojan Protectorate. Silver lining to this whole situation is that the majority of the kids are now in the Protectorate which has a stronger sense of ethics compared to their neighboring terran states.

Junior's trying his best to pull a Mengsk impression here but he doesn't seem to have the facade down as solidly as he does by Starcraft II. Looks like at the end there he ended up showing a bit more emotion than he intended, either because of the horror of what happened to the children or the fact he was ordering a summary execution no matter how justified. That's not too surprising since at this point he's still nineteen.
 
So from what Valerian says here it does appear that the Dominion took over and ran the facility on Redstone for a while there. Maybe if we had picked Redstone first we might have run into the crown prince during his visit, which might have been an opportunity to establish a dialogue with junior and the Umojan Protectorate. Silver lining to this whole situation is that the majority of the kids are now in the Protectorate which has a stronger sense of ethics compared to their neighboring terran states.

Junior's trying his best to pull a Mengsk impression here but he doesn't seem to have the facade down as solidly as he does by Starcraft II. Looks like at the end there he ended up showing a bit more emotion than he intended, either because of the horror of what happened to the children or the fact he was ordering a summary execution no matter how justified. That's not too surprising since at this point he's still nineteen.

I like it when people say stuff like this due to my constant low level anxiety of fucking something up, lol.

Which, like, it's not like Starcraft lore is super complex or anything, I just am a perfectionist!

Adhoc vote count started by DragonCobolt on Nov 11, 2023 at 8:35 PM, finished with 15 posts and 12 votes.


When you see a stranger...follow them...
 
ACT ONE, MISSION FOUR: Ghosts of the Confederacy (0.5)
CW: Child abuse, ghost training

You squared your shoulders and beat back the sense of gathering dread in your stomach, then started forward. You walked through the base, following the footprints. The faint wet slap slap slap of someone walking, bare foot, just out of your sight echoed through your ears, almost as loud as the hissing static over your communicator. Your flashlight played over a doorway and you saw the footsteps turned to face it. You walked to the door and shone your light around the room. It was sparse. Undecorated. The walls were padded and there was a small table on it. You stepped into the room-

The gun gleams on the table. The man stands beside it. The voice over the PA is clipped, robotic.

"Take it from him."

The man snatches up the gun. You step forward, grab the barrel - control it. You twist, push, tug. He's stronger than you. He yanks back and you fall backwards. He aims the gun at you. The barrel is huge.

"Reset."

The man sets the gun down again. You think you might have wet your pants. You force the tears back, breathing raggedly. You stand up.

This time, you focus. They'd been teaching you how to use your powers. You just had to do it. You just had to do it. You just had to do it. You just had to do it. Your heart hammered as the man resumed his position. The tiny chip in his forehead glittered as he took his posture. He was bald and brick faced, even in white smock and leggings.

"Take it from him."

He reaches. You grab the barrel. Twist, push-

He pushes back. You feel something pop inside you. You're stronger. His finger cracks and you wrench the weapon free, bringing it around and aiming it at him.

"Execute."

Your finger-


You snap back to yourself with an echoing gunshot in your ears. Your pistol shakes as you swing it around the room. The table is still there, but the gun's long gone. You touch the dust on it and frown, harder. You turn back and see that the footprints continue. You come, at last, to the circular chamber...the computing core. Your flashlight swept around...and saw what the robot had missed. There, huddled next to the console, their body pressed against metal and curved chairs, was a figure - slender and trembling and clad in a pale white smock. Their hair is wild and tangled and their eyes show have the jaundiced hue of someone suffering from pretty severe nutrient loss. Their frame is skeletally thin, like they were on the very edge of running out of rations. You immediately set your pistol down on the counter beside you, holding your hand out.

"My name's Samantha," you said, quietly. Your voice felt like a bulldozer in the room. Too fucking loud. The child flinches. You pause. "What's yours?"

They don't speak for a long, quiet moment, their eyes wide as they look at you. Their eyes bore into yours and you swear you feel a tingle in your mind. Their voice is soft, but less cracked than you'd expect. They had to have been drinking water, even if they were running low on food.

"XG9081," they whisper.

You try and keep yourself from frowning - pretty sure that a frowning Samantha Clarke was the last thing this poor kid needed to see.

"Is that the name they gave you?"

Their head bobbed.

"...you scared the mercs aware, didn't you?" you asked - thinking of the little line Mira Han had fed you. Haunted by Ghosts indeed. The child nods again.

"Do you have your old name?" you ask, and begin to very, very slowly reach into your pouch.

They pause. "They make it go away. With a machine." They say, haltingly. "It hurts." Then they see your hand and tense up.

"Wait, wait," you whisper. "Wait."

You draw, gently, a small ratbar out. You hold it to them. "Eat it slowly. It's smart food - it's designed for slow release for these situations, so-" You get about that far before the ratbar gets snatched up and the child starts to chew on it with a ferocious eagerness. They chew and chew, hungrily, then push the last of it down their mouth. "...can you stop blocking my communications? We need to get you back to my ship."

They shook their head. "If I do, they come."

Your brow drew in. "The...mercenaries?"

That head shook again.

Your frown came, despite your efforts. "The Zerg."

The child whispers. "I don't want her to find me."

"Who's...her?" you asked.

The child reaches out. Their finger touches the floor and draws, tentatively, a stick figure on the ground - crude, but unmistakably human. Then they draw two additional curved wings thrusting from the shoulders, ending in equally crude lines. Something in your stomach shifts. It almost reminds you of...something. A dream you'd seen once. Or a nightmare. You opened your mouth and wracked your memory.

"The Queen of Blades?" you asked, the name coming to mind from the interview with General Duke and the reporter.

The child nods, their eyes bright and afraid.

"Well, don't worry," you said. "I'm General Samantha Clarke and I'm from the United Earth Federation."

"What's Earth?" the child asks, nervously.

"It's where all humans come from, and we're going to keep you safe. Come on." you said, standing up. "Lower the jamming and we can get you to Expeditionary 1. That's my spaceship. You'll get food. Medical attention. I promise."

The child gulps, slowly. "Okay."

The buzzing static cuts off and you hear Lt. Stukov's voice. "General? We've just got you on- bozhe moi, who is that?"

"A survivor that Prince Valarian missed," you said, lifting the kid without even noticing the weight. You tucked them against your shoulder. "How did that happen, buddy?"

"Hid," they said.

"Can't blame you," you muttered, softly.

"...uh, General," Stukov said, his voice alarmed. "Detecting a sudden Zerg biomass bloom out there. It's as if enough of them have collected in one place to..."

"Are they approaching?" you asked.

"...no, General. They appear to be scattering again. Unfortunately, they appear to be scattering due to Mira Han sending a flight of ships your way. I'd suggest you hurry."

You nod. "Tell Dr. Hanson, we're going to have a patients for her," you said, jogging through the corridors as fast as you could. You reached the exterior, the blazing heat slapping into you and the child at the same time. They clung to you and you hurried as fast as you could, enfolding them in your arms to keep the scorching heat from burning them too badly. You reached the ACU's side and touched the rungs - and they were scalding hot, despite the coolant systems the ACU had. You hissed, jerking your hands back. "Damn it." you started to program in some simple instructions - and the ACU started to take a knee.

As it laboriously got lower to the ground, a screaming sound shot by overhead. You looked up - but saw no sign of anything overhead. Your brow furrowed. For just a second, you swore you saw that there was something distorting the clouds. You filed it away for a future worry as the ACU's movement got you close enough to the hatch. You swung in and reached the cockpit with just a few more moments of inelegant scrambling. The child tucked against your side as you tapped at the console, bringing out another ratbar. The smart foods couldn't kill the kid, not like just giving them normal food - but you had to admit, they had to be very hungry to be able to ignore the fact that they tasted how they sounded.

Once the ACU stood, you brought the view online - and wouldn't you know it?

There was a call from Mira Han.

"Sammy, Sammy, Sammy!" she crooned. "Your pretty Matt has been holding out on me. I didn't know he went in for girls with jaws squarer than his." She grinned.

You frowned, intently. "This is General Samantha Clarke of the United Earth Federation Expeditionary forces. What are your intentions?"

"My intentions?" Mira asked. "Here, my poor bored Marauders were just on a Zerg hunt and you were sitting on an old Confederate covert ops laboratory and science facility." She grinned. "Do you know how many credits the Dominion would pay for this?"

"Nothing, they've already looted it," you said.

"Oh?" she asked. "Then we'll sell it on the black market then. There are enough smaller parties who...well, they won't be able to train platoons of Ghosts, but having one or two on the staff would suit them quite nicely." She grinned, wickedly. "Maybe even the Kel-Morians."

You frowned at her.

"Oh, Sammy, don't look like that! I'm being quite generous," Mira said.

"Are you now," you said, flatly.

"I have two squadrons of Wraith fighters overhead with antiarmor infrared lasers and aspect seeking ATS reaper missiles, Sammy," she said, her voice playful. "And I'm offering to let you and your little faux Goliath leave."

You quirked a single eyebrow.

---
HEAT: 2/6

[ ] Okay then. (Fail diplomacy and set heat to 0. Begin Combat - XP Value 15)
[ ] Accept her offer and quit the field. (Allow Mira Han to have access to the Covert Ops lab, get nothing.)
[ ] Stall her so you can make a drone and send it in to download the data, erase the rest, then bounce. (Diff 5 Charm check - 5 heat, overheat by 1. The situation then gets worse because...)
[ ] ...Mira finds out and decides to chase the E1 with her battlecruiser - with the goal of boarding you.
[ ] ...the feral Zerg swarm again (XP value 5)​
[ ] Write In
 
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[ ] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."

How's this for a write-in?
 

How To Train Your Ghost: A horrific documentary.

My first inclination was 'we got Ghost girl, get gone'. But giving out Ghost training info is bad.

So, I'm for either a fight or stall with summoning Zerg. So long as we just blow up her men, Mira won't care too much.

I doubt we can hire Mira given the situation. Maybe after we demonstrate.
 
[ ] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."

How's this for a write-in?

That's a pretty difficulty check...I'd make it diff 6, but it'd use Leadership - which would mean you gain 4 heat - enough to put you at 7/6 overheat, forcing the Zerg swarming event.
 
I am totally okay with that. Clarke's got a traumatized child in her arms and Mira's demanding she hand over the methodology used to put her in that state. Clarke playing hard ball and this whole episode crescendoing in a battle regardless of how that talk ends up is fitting.

[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."
 
[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."

Mira on the team, would be the greatest thing. I love her brand of insanity in the co-op mode of Starcraft 2. So fun to have floating barracks that are missile launching ships that toss out insane troops, with airstrike platforms in the back to continually wear down enemy defenses, calling in Matt's fleet now and then and having some of his ships in the endgame for a big old swarm, tossing down floating mines left right and center to take care of incoming foes, and of course teleporting in a damn spacestation to land on top of the enemy, which spits out automated fighters after it lands. Until it explodes. Potentially into a nuclear fireball with the upgrade.
 
[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."
 
I should, like, play co-op starcraft 2 at some point

You gotta spend money per commander to unlock the commanders that got added in later. You can try them all out without buying but they won't advance past level 5, and all the neatest (overpowered) stuff requires more levels.

I found it worth it to get Stukov and Mira/Matt. Zombie swarm and the pirate queen and admiral.

Was having server issues last I saw, so try free ones first before spending cash.
 
[x] "Faux Goliath?! FAUX GOLIATH! THOSE PIECE OF SHIT MUSCLE TRACER WANNABES ARE NOT FIT TO BE FODDER IN MY SIMS!" Build big fuck off laser and then use big fuck off laser.
 
[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."
 
Edit: changing my vote to:
[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."

But Mira had better sign some stuff relating to respecting human rights when she formally signs up.
 
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[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."
 
[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."

Always go for recruiting people. Well, unless they're terrible people.
 
"XG9081," they whisper.
Babby.
defend with your life
immediately incredibly excited mnxczcz
The child whispers. "I don't want her to find me."

"Who's...her?" you asked.
Also incredibly curious on how the 'toxic yuri' tag'll shake out, maybe there's some way-
Anycase, exciting XD


This seems relatively unanimous so it's more just- iunno if it's a tax for checking in every now and again or not- ah well:
[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."
 
[X] "Counter-offer. You forget this base ever existed and I'll let you work for me, and believe me I pay better than any two-bit colonial dictator."
 
Also incredibly curious on how the 'toxic yuri' tag'll shake out, maybe there's some way-
Anycase, exciting XD

I've got a 〜game theory〜 about that.

See the order of campaigns in Starcraft goes Terran, Zerg, Protoss. In the Brood War expansion that gets remixed into Protoss, Terran, Zerg. Chronologically the quest is taking place during the time period of the expansion but...

Spoiled for planning

if act one is terran/UEF, then the second act must be zerg/cybran, then the third logically is Protoss/Aeon.

...that's not the order of the faction campaigns present in Brood War. It's the same order as those of the base game, but also that of the sequel. Starcraft 2 didn't originally come complete with campaigns for each faction, instead the base game – Wings of Liberty – contained only the Terran campaign with those of the other two bundled in with later expansions. Heart of the Swarm was the second expansion and as the title implies featured a Zerg campaign. The third and final expansion, Legacy of the Void, held the one for the Protoss.

Terran, Zerg, Protoss.

This isn't a Brood War story, this is a Starcraft 2 story, and it's not just the campaign order pointing to that idea. The characters, the worlds, even the units are primarily those that feature in the sequel and it's interpretations of them. That's good news if we want Sarah to have a chance at redemption.

Brood War's Queen of Blades is a cruel mastermind all too willing to spill blood and turn on the people who fought alongside her mere moments ago so long as it helps achieve her selfish goals. Starcraft 2 Sarah after her initial de-infestation is a woman wracked with guilt and a drive to avenge herself and even after reassuming the mantle of Queen of Blades retains the capacity to feel those emotions as well as love.

If we take the idea of this being a Starcraft 2 story more so than a Brood War story to its logical conclusion, then we may be able to find a means of turning Sarah fully human by the end of the act the same way Raynor did by the end of Wings of Liberty.

The in-character motivation is there, as unlike the canon UED characters the expedition crew aren't insane enough to want to weaponize the Zerg, and funnily enough the switch of focus from fighting to take down a dictatorship to locating an artifact to cure the protagonist's former girlfriend would be yet another mirroring of Starcraft 2 on top of everything else.

Though if we again follow this line of thinking to the logical conclusion that probably means we won't be beating the Dominion as the UEF, Clarke is going to get captured by Mengsk, and a pissed Sarah is going to team up with a bunch of Cybrans to get her back.
 
Brood War's Queen of Blades is a cruel mastermind all too willing to spill blood and turn on the people who fought alongside her mere moments ago so long as it helps achieve her selfish goals. Starcraft 2 Sarah after her initial de-infestation is a woman wracked with guilt and a drive to avenge herself and even after reassuming the mantle of Queen of Blades retains the capacity to feel those emotions as well as love.

If we take the idea of this being a Starcraft 2 story more so than a Brood War story to its logical conclusion, then we may be able to find a means of turning Sarah fully human by the end of the act the same way Raynor did by the end of Wings of Liberty.
...
Though if we again follow this line of thinking to the logical conclusion that probably means we won't be beating the Dominion as the UEF, Clarke is going to get captured by Mengsk, and a pissed Sarah is going to team up with a bunch of Cybrans to get her back.
I'd get a tickle about if we essentially get a custody battle between Clarke and the Queen of Blades/actually-colonial-girlfriend-Sarah over the kid for a bit (sounds like the QoB's looking for them for whatever reason, making more like her but sACUs to her ACU, metaphorically?), then some kinda "okay we've figured it out and no one has to die (maybe get hurt a bit)" thing- then if there's the whole rescue thing then the kid gets involved somehow even if not actually doing stuff directly- or like, iunno, lmao XD

I just think it'd be cute
also i'm just a sucker for maternal/parental stuff in fics zvvzc XD
 
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I said we should build some turrets to watch our back before going in!

[x] "Faux Goliath?! FAUX GOLIATH! THOSE PIECE OF SHIT MUSCLE TRACER WANNABES ARE NOT FIT TO BE FODDER IN MY SIMS!" Build big fuck off laser and then use big fuck off laser.

[X] Okay then. (Fail diplomacy and set heat to 0. Begin Combat - XP Value 15)

We haven't done TvT yet!
 
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