THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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(The hypothesis that the kids took over the place and are still there is interesting, but... among other things, I'm not sure how likely it is to actually occur to us in character? And I still think the mercenaries could be if anything more useful for propaganda and networking purposes than their direct utility here.

I don't think the potential for building a reputation is a strong enough argument for Clarke to leave herself at the mercy at a bunch of mercenaries of unknown reputation whose only observed behavior consisted of a near suicidal attack plus drinking on the job and letting them know of UEF strategic deficiencies, in this instance not knowing all that much about Ghosts.
 
[X] Hey, there are mercs on the planet. Hire a squad escort...just in case. (Diff 6 using your UEF general skill - 4 HEAT)


Not because of it being a good idea, but because we need more excuses to bully Matt with this absolute gremlin
 
Just started reading this quest, veeery good. Gotta ask: would Sam enter while still inside her big mech? Or would she climb out?
 
Spart117MC said:
I don't think the potential for building a reputation is a strong enough argument for Clarke to leave herself at the mercy at a bunch of mercenaries of unknown reputation whose only observed behavior consisted of a near suicidal attack plus drinking on the job
Their observed behavior was still getting the job they'd been hired to do done, though, even at the expense of their own lives -- and mercenaries in general aren't going to last too long if they make a habit of turning on their clients unprovoked. Add in the fact that we have known-unknown assets in the nearby area who might pose a problem to them in the event they try to betray us, and I don't think we have much to worry about in terms of them attacking us now, if we hire them. Probably more of a concern if we don't hire them.

and letting them know of UEF strategic deficiencies, in this instance not knowing all that much about Ghosts.
That's a good point, though. Still, if they seen enough to figure out it's a deficiency, they'll presumably also figure out it's one we're actively working on rectifying -- and while in theory that could give a ghost an opportunity to attack us before we do, they'd have to find us first. So letting them potentially have that information is a cost, and one I hadn't thought of, but having thought it over now, I think it's still reasonable for the expected value of benefits.
 
They didn't carry out their jobs as the client preferred however and that's the big sticking point to me. If there are traumatized ghost kids living in or around the academy Han's mercs aren't the type to listen to Clarke's orders to hold fire or attempt non-lethal takedowns but drop heavy munitions on them and laugh off her displeasure by saying they did what they were paid to do.

"Ha ha! Scratch one muta-patrol, Marauder Actual!"

"Good work, boys," a crooning female voice purred. "See, you get what you pay for."

"I apparently pay for insane people!" Harvester-01's pilot shouted. "Han, you said you had Wraiths!"

"Darling, darling, I have wraiths protecting Harvest-02 and 03 from pirates. Much worse than some feral little creatures, yes?"

The potential for child murder is sufficient enough reason for me to be unwilling to bring the Marauders on as escorts for this mission. I would rather take the chance of Clarke being attacked and captured by hostile entities.
 
They didn't carry out their jobs as the client preferred however and that's the big sticking point to me.

they yee'd and haw'd what more do you guys want???

Adhoc vote count started by DragonCobolt on Nov 10, 2023 at 12:23 AM, finished with 20 posts and 16 votes.


*solemn yee-haw noises*
 
They're fine for what they are. We'll hire them for other shenanigans.

Adhoc vote count started by Spart117MC on Nov 11, 2023 at 2:23 AM, finished with 27 posts and 17 votes.

Anyhow, this is a more up to date vote tally.
 
ACT ONE, MISSION FOUR: Ghosts of the Confederacy (0.3)
Your fingers drummed on the console. There was a strategic angle that had been gnawing at the back of your mind. The UEF worked hard to make their technology as hard to reverse engineer as possible - the same was true of Cybran and Aeon technology, out in the greater war. You leaned your head back in the seat. The few Cybran ACUs that had been captured since they had shifted from hit and run to stand up fights had all had the same deeply encoded, hard-core level encryption in them...

But what if the Protoss got their hands on it?

Hell, you knew it wasn't a good idea to underestimate the local Terrans, they'd managed technological advancements that the UEF hadn't managed - every refined scan on a battlecruiser made you wonder if maybe General Hall had been too hard on DeGalle. You made a face, slowly. The only faction you were pretty sure you didn't have to worry about getting their hands on an ACU and a nanolathe was the Zerg. How'd they even know to use it?

But each factory you built was another chance that someone might get the tech back to Mengsk.

The facility was abandoned.

"I'm heading in," you said, firmly.

"General?" Matt sounded a little uncertain.

"The drone said it was safe, and no one's found a quantum jammer that can shut a human brain down. Besides..." You frowned, slightly. "I want to get this out of the way before the locals get tetchy." Your fingers tapped at the controls. The internal fabricator hummed to life. "Don't worry. I'm not going in empty handed."

"Understood," Matt said.

The internal cockpit of the ACU shunted to the side and then down. When the side door opened, the bitterly hot air from outside blasted against your face. Your eyebrows felt like they were drying out, growing crumbly in seconds. You ignored it - your breather mask settled into place as you started to scramble down the ladder set along the side of the ACU's belly and thigh. When you got to the ground, you glanced back at your suit - and whistled softly.

"Sir?" Stukov asked.

"Just taking in the new perspective, lieutenant," you said, heading for the door quickly. The difference in temperatures outside and in was remarkable. Just being out of the direct wind being blown off the lava, away from the ash and the scorching sun, was enough. The interior corridor was just as gray and abandoned as you had seen from the outside. You took a moment to check your gear. The ACU's emergecy supply fabrication suite was for the rare situation where you had to ditch the ACU without being able to trigger the self destruct powered teleport disengage. It only happened when you got EMP'd to hell or the ACU got hit with something that managed to take the teleport disengage system out while also leaving you alive and not hitting the fusion reactor.

Those hits were rare...but...in a war that had lasted a thousand years, they had come up often enough by chance and good planning - or bad planning in some cases - that the ACU was pre-loaded with fabrication systems that could spit out a basic pistol and some other essentials. Body armor, for one thing. The combat weave was light enough that you weren't going to be slowed down, and you had space enough for three magazines - enough considering they were fifty round caseless nano-shot cubes. The police used them for civilian criminals and they were programmable to a certain extend, though your sidearm was designed to just handle bullet and pellet variations. No shooting around walls for you.

Your boots made soft, lonely clacking noises as you headed forward into the corridor.

Something the drone hadn't picked up was the emptiness of the place. How...sad it was, just walking through it. The scent of desperation and antiseptic had worked into the walls in a way that you hadn't expected. You frowned as you paused at one of the rooms you'd seen in grainy drone footage: The classrooms, the medical chambers. You paused at one of the classrooms, stepping inside. One of the desks flickered to sputtering life, its batteries not quite running down. The bright cubes and rectangles of some geometry lesson danced in the air above the console, while a distorted voice warbled: "Put the c-c-c-c-cubes in the...in the...in the..."

You shook your head. "Age range, what, twelve?"

Stukov coughs. "Uh, no, General, this appears to be a basic geometry learning program - shapes and pattern recognition. Twelve year olds, ahh, would be doing something more sophisticated."

Your cheeks colored slightly. "I don't really have much experience with kids," you said.

"Nothing to be ashamed of, Generals. I have six nephews, three cousins the same age as them, and four sons," he said, sounding a little pleased.

You remembered that he was a family man, from the dossier. But still. You hadn't been sure how involved he was. You harrumphed. "So, what age range would you say this is?"

He hissed. "Depending on the nature of the children, General. But I'd say, early kindergarden. Preschool, even."

"That'd be ages, what, three? Four?" you frowned. "Who the hell puts a school room of four year olds out here?"

No one had a good answer for that. You moved past the classrooms, shining the flashlight attached to your firearm into the medical examination rooms. The light played over gleaming metal. Had it seemed quite so...sharp edged through the drone? You felt a cold creeping sense of dread crawling along your back - and a weight in your belly. You pushed it aside. You were a General, goddamn it, not some private getting spooked by ghost stories. You swung your pistol back around.

A flash of pale white. A quiet sound.

You snapped your pistol up, aiming down the corridor at the junction - you had seen movement, zipping around the corner.

"General?" Stukov asked.

"Sam, your heartrate just spiked," Matt said, his voice concerned enough that you could forgive the lapse in discipline. You frowned.

"Did either of you catch that?" you asked.

"No? Playing back your headset view over thirty seconds," Stukov said. You could hear your own muffled gasp playing back to yourself - and the picture in picture in your breather's projected HUD flicked over your eyes. You saw no sign of motion, no flash of white. But as you watched the feed in slow motion, frame by frame...

You heard that sound again. And you identified it.

It was a giggle.

Your skin crawled. You hurried to the corner, then aimed your pistol around it - painfully aware that you had to pick left or right to shine the light down. Your back prickled as your light spilled over the corridors leading into the cafeterias and mess halls. You turned and shone the light towards the gymnasiums and other chambers.

Where the bodies are...

Your hand felt sweaty as you muttered over the line. "Please tell me you heard that giggle," you said.

"No, the mics didn't pick it up," Stukov said.

Your jaw tightened. "Dr. Hanson, are my biometrics showing anything unusual?"

"Other than a heightened level of stress, elevated heart rate...nothing that our medicomps can pick up," Dr. Hanson said. "But General, your -zzzzzz- read me? Do yo- zzshshhh-"

Her voice dissolved into a hissing gale of static as your light flickered, winking on and off again. You slapped your palm against the side of your gun and frowned. "Dr. Hanson?" you asked. "Major Horner? Lieutenant Stukov?" The only response you got was a howling storm. Someone had just turned the quantum jammer from low to high.

An automated system?

Or something else.

Giggle.

The sound was coming from down the corridor. Past the cafeterias - towards the training areas of the building - large mazelike areas, shooting ranges, and other places for physical activity.

Your teeth were grinding.

---
HEAT: 0/6

[ ] Go deeper - towards the giggling.
[ ] Go deeper - check the cafeterias.
[ ] Fuck this place. Retreat and get some support.
[ ] Fuck this place. Retreat and level it with artillery.
[ ] Write In
 
[x] Fuck this place. Retreat and get some support.

Was tempted to vote Go Deeper for the hell of it, but in the end I went with caution
 
To hell with caution, let's go full horror movie dummy!

[X] Ask if anyone's there and if they need help.
[X] Go deeper - towards the giggling.
[X] Go deeper - check the cafeterias.
 
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[X] Go deeper - check the cafeterias.

Time to get into enough trouble that the girlfriend has to come bail us out.
 
[x] Go deeper - check the cafeterias.

They appear to be trying to lure us into the physical activity areas. Which are likely where still functioning automated defenses are, such as those pop-up turrets. The Confederacy was neither kind nor non-wasteful to it's Ghost candidates.

The Cafeteria may have candidates trying to lure us away from them, or potentially resources such as keycards we could utilize for greater access.
 
Clearly the situation is not as we expected and we should retreat. Nevertheless

[x] Go deeper - check the cafeterias.
 
Clarke inspecting cafeteria food: "Ugh, this stuff looks like it tasted bad before it got left out."
Invisible Student Ghost next to her: "Yeah like you wouldn't be-.. aw man."
 
The only faction you were pretty sure you didn't have to worry about getting their hands on an ACU and a nanolathe was the Zerg. How'd they even know to use it?
Oh man, Sam is going to flip when she learns about infestation.

[X] Fuck this place. Retreat and get some support.

And by support I mean "detection." Like, build a T3 omni-sensor right on top of this building, I'm sure it'll pick up something. That's the RTS response to something invisible.

(Not that I'm not tempted to just go running in and see what happens.)
 
[X] Fuck this place. Retreat and level it with artillery.

The only rational answer.

I suppose murdering the children Ghost candidates Duran directed us to to get us against the Dominion is one way to avoid falling into his plan.

And by support I mean "detection." Like, build a T3 omni-sensor right on top of this building, I'm sure it'll pick up something. That's the RTS response to something invisible.
Row-boughts not working, outside connection not working, probably Ghost stuff at work.

So uh, unless we get a really long cable that wouldn't work.
 
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