THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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This is a complicated vote, so be sure to make it a plan vote! First, vote for one of these
[ ] Perception diff 10 - notice the bars twisted out of shape by superhuman strength (gain 8 heat, putting you at 12/6 overheat)
If you vote for this, choose two options from this list[ ] Bleeding Out (You are knocked out and captured by Kerrigan and she has 6 sparks before she escapes with you. Can the rest of the E1 crew stop her?)[ ] ACU Destroyed (in the excitement, the ACU in this cargo hold is destroyed.[ ] Precarious (you are captured by Kerrigan - but remain conscious. A Hit Spark 10 is created - can you beat it before she escapes with you?)[ ] Scarred (Kerrigan doesn't capture you - but your ability to trust your own senses is shaken. Gain a second infinite hit spark of Paranoia to go with your Shaken hit spark.)[ ] Fail perception check, set heat to 0

Second vote!
[ ] Say goodbye to Sarah, for now. You do have work to get to (begin next Interlude)
[ ] "...do you want breakfast? We can, uh, go get it?" (get sticky spark Colonial Girlfriend 4, lose your Shaken (∞) spark)

I know you probably intend for people to only vote for the second vote if they opt not to notice, but the alternative is hilarious.

Clarke gets an ACU thrown at her, and thinks about how dreamy it is.
 
Wait wait wait wait!

Were there Zerg on Bel'Shir? And for that matter, doesn't Kerrigan have her HQ (so to speak) on Char?

And more importantly IC: weren't we told Bel'Shir was freshly colonized? How on Earth would she be a Queen there?
I see no write-in option, but either something is mislabled here or this could be done far easier with some sort of Comprehension check to put together that things don't add up.
 
If you vote for this, choose two options from this list[ ] Bleeding Out (You are knocked out and captured by Kerrigan and she has 6 sparks before she escapes with you. Can the rest of the E1 crew stop her?)[ ] ACU Destroyed (in the excitement, the ACU in this cargo hold is destroyed.[ ] Precarious (you are captured by Kerrigan - but remain conscious. A Hit Spark 10 is created - can you beat it before she escapes with you?)[ ] Scarred (Kerrigan doesn't capture you - but your ability to trust your own senses is shaken. Gain a second infinite hit spark of Paranoia to go with your Shaken hit spark.)
Anyway, this list is a bit odd.

We have to pick 2, but 3 of the options seem like they are mutually contradictory.

Option 1 and 3 state us to be captured, so seem incompatible with option 4 which states that we aren't.
Meanwhile, 1 option has carter unconcious, while the other does not.
 
True, I'll remove one of the oppositional options

EDIT: Oh also, I thought of an idea for the "Real Bad News" Option!
 
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Wait wait wait wait!

Were there Zerg on Bel'Shir? And for that matter, doesn't Kerrigan have her HQ (so to speak) on Char?

And more importantly IC: weren't we told Bel'Shir was freshly colonized? How on Earth would she be a Queen there?
I see no write-in option, but either something is mislabled here or this could be done far easier with some sort of Comprehension check to put together that things don't add up.
Pretty sure that she's just making up that story to flirt, and Clarke knows it.

The suprise is that she is a Queen of sorts, though her subjects tend to be a bit more crawly than usual.
 
[X] Plan: Get Laid
-[X] Fail perception check, set heat to 0
-[X] "...do you want breakfast? We can, uh, go get it?" (get sticky spark Colonial Girlfriend 4, lose your Shaken (∞) spark)

I see no problems with this plan.
 
Wait wait wait wait!

Were there Zerg on Bel'Shir? And for that matter, doesn't Kerrigan have her HQ (so to speak) on Char?

And more importantly IC: weren't we told Bel'Shir was freshly colonized? How on Earth would she be a Queen there?
I see no write-in option, but either something is mislabled here or this could be done far easier with some sort of Comprehension check to put together that things don't add up.

Yeah, Clarke doesn't know Sarah is actually the Queen of Blades.

Sarah is flirting with her. It's an obvious joke to have some backwater colonist actually be a queen on a hardscrabble colony.
 
[X] Plan: Hydralisks are for hugging
-[X] Perception diff 10 - notice the bars twisted out of shape by superhuman strength (gain 8 heat, putting you at 12/6 overheat)
--[X] Precarious (you are captured by Kerrigan - but remain conscious. A Hit Spark 10 is created - can you beat it before she escapes with you?)
--[X] Real Bad News (Every Zerg spark becomes XP value for a combat encounter.)
-[X] "...do you want breakfast? We can, uh, go get it?" (get sticky spark Colonial Girlfriend 4, lose your Shaken (∞) spark)

Bit of a memeplan.
Turn being captured into an advantage. Go on holiday to scenic Char, see sights you will not be able to forget, get a massage involving way too many legs.
 
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So, obviously there's far more then two ways this can play out, but to simplifying it between finding out Kerrigan is Kerrigan and hooking up with her. So, obviously the first option, well it goes poorly immediately for us, but knowing who the current big threat of the sector is from the get go is going to be useful in the long run.

On the other hand we of course have not spotting the issue, and entering a long term romantic relationship with Kerrigan. Which obviously better in the short run, but has the potential to absolutely devastating in the long run. Imagine full on Queen Bitch of the Universe Kerrigan having also subverted Supreme Commander tech. On the other hand, there is a potential for the relationship to also mellow Kerrigan out and she never goes that evil to begin with.

Anyways... I kind of want to see shit hit the fan.

[X] Plan: Situation Normal All Fucked Up
-[X] Perception diff 10 - notice the bars twisted out of shape by superhuman strength (gain 8 heat, putting you at 12/6 overheat)
--[X] ACU Destroyed (in the excitement, the ACU in this cargo hold is destroyed.
--[X] Precarious (you are captured by Kerrigan - but remain conscious. A Hit Spark 10 is created - can you beat it before she escapes with you?)

I was tempted to keep the ACU but have the zerg samples burst free, but having the zerg rampage on the ship feels way worse than just losing one of the three ACUs.
 
Pretty sure that she's just making up that story to flirt, and Clarke knows it.

The suprise is that she is a Queen of sorts, though her subjects tend to be a bit more crawly than usual.
Sarah is flirting with her. It's an obvious joke to have some backwater colonist actually be a queen on a hardscrabble colony.
Ah. Um. Yes. That... explains things.
Seems I'm just... bad at the whole flirting thing?
 
[X] Plan: Situation Normal All Fucked Up
-[X] Perception diff 10 - notice the bars twisted out of shape by superhuman strength (gain 8 heat, putting you at 12/6 overheat)
--[X] ACU Destroyed (in the excitement, the ACU in this cargo hold is destroyed.
--[X] Precarious (you are captured by Kerrigan - but remain conscious. A Hit Spark 10 is created - can you beat it before she escapes with you?)
 
[X] Plan: Hydralisks are for hugging
-[X] Fail perception check, set heat to 0
--[X] Precarious (you are captured by Kerrigan - but remain conscious. A Hit Spark 10 is created - can you beat it before she escapes with you?)
--[X] Real Bad News (Every Zerg spark becomes XP value for a combat encounter.)
-[X] "...do you want breakfast? We can, uh, go get it?" (get sticky spark Colonial Girlfriend 4, lose your Shaken (∞) spark)

Uh, you can't fail the check then vote for overheat results, you failed the check
 
[X] Plan: Get Laid

Gotta handle her in the sheets before you can handle her in the streets, or something :V
 
[X] Plan: Hydralisks are for hugging

It's always fun to reveal the final boss way too early.

A Hit Spark of 10 is manageable, I think. While it depends on what actually happens in narrative, mechanically we can clear that with either 2 of our skills together, or 2 skills and 2 sticky sparks, plus and 6 heat vented through Just As Planned. Or if we can find a nice sturdy bulkhead to hide behind, Take Cover will gobble the whole thing. Or if we can find a way to tap our ACU, its characteristics will give us way more sparks than we need. So we'll be starting a fight on the back foot, but we still have some tricks we can pull out.
 
A Hit Spark of 10 is manageable, I think. While it depends on what actually happens in narrative, mechanically we can clear that with either 2 of our skills together, or 2 skills and 2 sticky sparks, plus and 6 heat vented through Just As Planned. Or if we can find a nice sturdy bulkhead to hide behind, Take Cover will gobble the whole thing. Or if we can find a way to tap our ACU, its characteristics will give us way more sparks than we need. So we'll be starting a fight on the back foot, but we still have some tricks we can pull out.

Yayyy, my mechanics make sense!

Though, to be fair, Kerrigan being here means I do have an excuse to trigger a preposterously dangerous encounter cause, like, she's...scary.
 
[X] Plan: Hydralisks are for hugging

This is kinda funny :V

I can be swayed to a more rational vote, maybe, but i like the shenanigans and toxic yuri potential here.
 
[X] Plan: Get Laid

I want to see more relaxed flirting before we get to Queen of Blades.

Edit:
A Hit Spark of 10 is manageable, I think. While it depends on what actually happens in narrative, mechanically we can clear that with either 2 of our skills together, or 2 skills and 2 sticky sparks, plus and 6 heat vented through Just As Planned. Or if we can find a nice sturdy bulkhead to hide behind, Take Cover will gobble the whole thing. Or if we can find a way to tap our ACU, its characteristics will give us way more sparks than we need. So we'll be starting a fight on the back foot, but we still have some tricks we can pull out.

I'm pretty sure hiding behind a bulkhead or running to the ACU are options that aren't going to be available at the start of the encounter, because as I understand it the way the plan is set up any fight is going to start off with Clarke already captured if not physically restrained. She's going to need to break out first before either of those are going to be an option.

How off base am I @DragonCobolt?
 
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