World's End Academy

[X] Plan Ingenue

[X] Yes please

The funny thing about Plan Magical Genius is that Studiousness is Macabre's lowest stat, unless fixing it up is the intent
 
[X] Plan Ingenue
[X] No, not at all - what kind of college student gets to pick their roommate? That's not part of the experience at all!
 
[X] Plan Ingenue
[X] No, not at all - what kind of college student gets to pick their roommate? That's not part of the experience at all!
 
[X] Plan Ingenue
[X] No, not at all - what kind of college student gets to pick their roommate? That's not part of the experience at all!

Nobody will suspect the social butterfly for being a ghost,
plus Insightful + Magister + Monster Magic could allow us to make some really cool magic
 
[X] Plan Ingenue
[X] No, not at all - what kind of college student gets to pick their roommate? That's not part of the experience at all!

Much yes. I like the idea of knowing the goings on of the academy. It could go a long way towards figuring out the DOOM! The social butterfly with the terrible secret is an idea that appeals to me. Also, talking to incorporeal and extraplanar entities could serve as a nice info network.

I'm not quite sure how the sickly applies. Maybe the academy is naturally warded against Macabre, or things like her, which could cause various weaknesses or sicknesses as an explanation for it? Given that she is the essence of souls given form, wards to keep her out would likely do all sorts of things that could pass off as a sickness, and I doubt regular illnesses would be of much effect.

Plus, I love the idea of drama when the secret is revealed, and the more friends, the more spice. I can taste it already.
 
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I'm not quite sure how the sickly applies. Maybe the academy is naturally warded against Macabre, or things like her, which could cause various weaknesses or sicknesses as an explanation for it? Given that she is the essence of souls given form, wards to keep her out would likely do all sorts of things that could pass off as a sickness, and I doubt regular illnesses would be of much effect.

Sickly was written to apply to any creature type, but I will admit that being incorporeal is going to make it much weirder. Some example sicknesses now on the table as I revise it for Will'O'Wispery are 'Copper Fever' which turns your true form bright green and lowers your action points for the turn, 'Shadow Infection' which causes the shadows created by light from your body or magic to behave... strangely and makes it very difficult to not be suspicious while it's going, and 'Seasonal Fading Disorder' which makes you translucent and slowly empties out your Mana pool.

SOME of the illnesses will at least look like normal human illnesses while you're in disguise - Copper Fever just makes you look the normal amount of green for a sick human - but others will require some effort disguising.

The funny thing about Plan Magical Genius is that Studiousness is Macabre's lowest stat, unless fixing it up is the intent

It's still viable, character creation is flexible. Being much faster at learning spells but having a relatively low study stat would mean that you might want to stick to easier spells you could reliably still comprehend, but would be able to learn a ton of them in less time than somebody with a high study stat but no speed boost. Also, good planning and smart usage of circumstances will almost always (unless you're trying to take on an Archmage year one or something) be able to make up for relatively lower stats. Especially since as a monster you're starting out around average for first year WEA students anyway [and many of them DO have studiousness as their highest stat].
 
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here's a 100% socially-oriented plan
Maybe a bit late, but I'll not that I'm not entirely sure I agree with Plan Ingenue to be billed as the 100% social plan. Part of what caught my attention to Natural Fighter is that it lets us leverage Macabre's prowess (which is tied for second place) as another social action to gain relationship. Meanwhile, Insightful does nothing socially and is somewhat vague if there are any immediate benefits to it at all aside from the long term project of creating our own spells. Like, it's still a perfectly fine plan as far as I'm concerned—probably my runner up after my own—I just don't think you can really call it 100% socially-oriented when there's a plan with more social options around.
 
apparently I can't read, because I thought that Insightful also did something socially... eh, oh well

that said, Plan Ingenue is also meant to evoke a specific vibe, so it works out anyway
 
Hello I normally just lurk but this seems interesting.
I would like to propose my own plan.
-[X] Plan moral values
-[X] People
-[X] Crafting Quarter
-[X] Diligent
-[X] Actual Pacifist
-[X] Orienting Yourself
-[X] Oblivious
So I chose this plan as I belive it would provide a lot of cover for being a monster as few would think that an actual pacifist would be a monster and a lot of ghostly folk tale creatures have ways to subdue a person with out harming them such as enthralling or simply having a flash of bright light then fading in to a wall. I also like the maybe story beat of the reason why the wisps where innocent being that all of them in their little group where pacifists.

Choosing the crafting quarter also gives us another chance to get better cover with the teacher who we can work to turn in to an ally I think diligence goes along well with the crafting quarter with us making better things/improving our craft faster thus giving us a chance to make money from that while also being a trait that most admire in other people Being a hard-working student but not at the top of the class should help us keep off the Rader of the adults.
Oblivious is the final thing giving cover as holy magic could be in a lot of places we are not sure yet but It gives us a another source of cover and can be woven in to the story as being because the monster pack was pacifist and innocent thus the holy powers aren't as annoyed by our existence
Orienting yourself was chosen because I think we have enough cover at this point with my plan and going with the flow is not what a diligent student would do.
 
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Hello I normally just lurk but this seems interesting.
I would like to propose my own plan.
[x}Plan moral values
[x] People
[x ] Crafting Quarter
[x]Diligent
[x] Actual Pacifist
[ x] Orienting Yourself
[ x][Oblivious
So I chose this plan as I belive it would provide a lot of cover for being a monster as few would think that an actual pacifist would be a monster and a lot of ghostly folk tale creatures have ways to subdue a person with out harming them such as enthralling or simply having a flash of bright light then fading in to a wall. I also like the maybe story beat of the reason why the wisps where innocent being that all of them in their little group where pacifists.

Choosing the crafting quarter also gives us another chance to get better cover with the teacher who we can work to turn in to an ally I think diligence goes along well with the crafting quarter with us making better things/improving our craft faster thus giving us a chance to make money from that while also being a trait that most admire in other people Being a hard-working student but not at the top of the class should help us keep off the Rader of the adults.
Oblivious is the final thing giving cover as holy magic could be in a lot of places we are not sure yet but It gives us a another source of cover and can be woven in to the story as being because the monster pack was pacifist and innocent thus the holy powers aren't as annoyed by our existence
Orienting yourself was chosen because I think we have enough cover at this point with my plan and going with the flow is not what a diligent student would do.
Just a heads up. For the vote tally to parse it, you need to have a dash before each of the boxes below your plan name and you can't have spaces inside the boxes either.
 
Recently found this, wanted to make a plan even if it ends up going nowhere.

I like the crafting and library quarters.

[X] Plan Insightful Pacifist with sass
-[X] Library Quarter
-[X] People
-[X] Insightful - It is hard to hide something from you, the hidden patterns and unconscious trends that others would overlook come to you clear as day. [Massive bonus to inventing your own spells, an otherwise herculean task. Although you're still not exactly going to be ready for it as a first year.]
-[X] Sarky - You sass with the best of them, and the bite of your tongue blows sticks and stones out of the water. [Highly resistant to mental control. Penalties to all checks opposing your own spells based on deception and manipulation. Halved suspicion growth.]
-[X] Actual Pacifist - Violence is wrong. [Ahahahahahah! Oh wait you're serious. Oh. Oh no. You cannot take any offensive actions in combat, ever, unless something forcibly removes this trait, which will replace it with Traumatized to represent how you feel you've betrayed yourself.]
-[X] Orienting Yourself - You tried to actually learn the school, of course! [A preliminary rundown of facilities, faculty, and classes will be provided before you have to start making decisions about them.]
-[X] [Otherworldly Sensitivity - you can communicate as easily with incorporeal and extraplanar creatures as you would with anybody else. Granted they still have to be near you, and beings from higher dimensions have a lot more space to roam around in, but elementals are everywhere.]



[X] Yes please - [I'll still roll for how many roomies you get stuck with, but from there you can pick from a list of basic traits in its own post]

Eh, thinking on it, could probably also post the other I was considering...

[X] Plan Insightful sword nerd
-[X] Crafting Quarter
-[X] People
-[X] Insightful - It is hard to hide something from you, the hidden patterns and unconscious trends that others would overlook come to you clear as day. [Massive bonus to inventing your own spells, an otherwise herculean task. Although you're still not exactly going to be ready for it as a first year.]
-[X] Sword Nerd - You bloody love weapons. While others wasted their time flirting, you studied the blade. But, like, actually though. [+20 bonus to appraising weapons of a type of your choice, and +15 in combat if you are wielding one. May make you annoying.]
-[X] Shy - you don't speak up easily, and interacting with other people can be a huge burden. [First impressions are much harder and initiating social actions may cause a malus towards other actions in a turn]
-[X] Meeting People - You tried your hardest to leave a good impression. [You start with 1 point in relationships with everybody in your dorm and -5/100 suspicion instead of zero.]
-[X] [Oblivious - faith based magic does not work as well on you, and any weaknesses you may have to 'holy' things and rituals are negated]


Yes, this basicly amounts to being shy but very into weapons. Thought it could be fun. Also was briefly thinking of Ruby Rose so take that fact as you may. Not sure how this all together would make...
 
The idea of being a pacifist could be fun or crazy hard — I wonder how we will beat the end goal if we can't physically Fight anyone. I'm almost sold because it could definitely change the way we would go about actions and that could be fun to try. I'll have to think about it but 'Plan Insightful Pacifist with sass' might be fun.
 
Vote is closed
Scheduled vote count started by tygerbright on Oct 21, 2023 at 11:40 PM, finished with 25 posts and 15 votes.

  • [X] No, not at all - what kind of college student gets to pick their roommate? That's not part of the experience at all!
    [X] Plan Ingenue
    -[X] Market Quarter
    -[X] People
    -[X]Social Butterfly - No matter where you go or who you are with, you are fast to make friends and connections. And once are established in a place others will turn to you for the who's who and the happening. [Relationships are easier to raise and other people are more likely to reach out to you.]
    -[X] Insightful - It is hard to hide something from you, the hidden patterns and unconscious trends that others would overlook come to you clear as day. [Massive bonus to inventing your own spells, an otherwise herculean task. Although you're still not exactly going to be ready for it as a first year.]
    -[X] Sickly - you have never gone a year without getting sick, and suspect you never will. [Will pick up an exotic and troublesome illness every few turns]
    -[X] Meeting People - You tried your hardest to leave a good impression. [You start with 1 point in relationships with everybody in your dorm and -5/100 suspicion instead of zero.]
    -[X] Otherworldly Sensitivity - you can communicate as easily with incorporeal and extraplanar creatures as you would with anybody else. Granted they still have to be near you, and beings from higher dimensions have a lot more space to roam around in, but elementals are everywhere.
    [X] Yes please
    [X] Plan Wildfire
    -[X] Dungeon Quarter
    -[X] People
    -[X]Social Butterfly
    -[X] Natural fighter
    -[X] Overconfident
    -[X] Meeting People
    -[X] Otherworldly Sensitivity
    [X] Plan The Secrets Of The Library
    -[X] Library Quarter
    -[X] People
    -[X] Diligent
    -[X] Snarky
    -[X] Traumatized
    -[X] Orienting Yourself
    -[X] Otherworldly Sensitivity
    [X] Plan: Magical Genius
    -[X] Library Quarter
    -[X] People
    -[X] Workaholic
    -[X] Quick Learner
    -[X] Traumatized
    -[X] Meeting People
    -[X] Oblivious
    -[X] Plan moral values
    -[X] People
    -[X] Crafting Quarter
    -[X] Diligent
    -[X] Actual Pacifist
    -[X] Orienting Yourself
    -[X] Oblivious
    [X] Plan Insightful Pacifist with sass
    -[X] Library Quarter
    -[X] People
    -[X] Insightful - It is hard to hide something from you, the hidden patterns and unconscious trends that others would overlook come to you clear as day. [Massive bonus to inventing your own spells, an otherwise herculean task. Although you're still not exactly going to be ready for it as a first year.]
    -[X] Sarky - You sass with the best of them, and the bite of your tongue blows sticks and stones out of the water. [Highly resistant to mental control. Penalties to all checks opposing your own spells based on deception and manipulation. Halved suspicion growth.]
    -[X] Actual Pacifist - Violence is wrong. [Ahahahahahah! Oh wait you're serious. Oh. Oh no. You cannot take any offensive actions in combat, ever, unless something forcibly removes this trait, which will replace it with Traumatized to represent how you feel you've betrayed yourself.]
    -[X] Orienting Yourself - You tried to actually learn the school, of course! [A preliminary rundown of facilities, faculty, and classes will be provided before you have to start making decisions about them.]
    -[X] [Otherworldly Sensitivity - you can communicate as easily with incorporeal and extraplanar creatures as you would with anybody else. Granted they still have to be near you, and beings from higher dimensions have a lot more space to roam around in, but elementals are everywhere.]
    [X] Plan Insightful sword nerd
    -[X] Crafting Quarter
    -[X] People
    -[X] Insightful - It is hard to hide something from you, the hidden patterns and unconscious trends that others would overlook come to you clear as day. [Massive bonus to inventing your own spells, an otherwise herculean task. Although you're still not exactly going to be ready for it as a first year.]
    -[X] Sword Nerd - You bloody love weapons. While others wasted their time flirting, you studied the blade. But, like, actually though. [+20 bonus to appraising weapons of a type of your choice, and +15 in combat if you are wielding one. May make you annoying.]
    -[X] Shy - you don't speak up easily, and interacting with other people can be a huge burden. [First impressions are much harder and initiating social actions may cause a malus towards other actions in a turn]
    -[X] Meeting People - You tried your hardest to leave a good impression. [You start with 1 point in relationships with everybody in your dorm and -5/100 suspicion instead of zero.]
    -[X] [Oblivious - faith based magic does not work as well on you, and any weaknesses you may have to 'holy' things and rituals are negated]


Going to just roll for how many roommates.

1-2 One roommate
3-4 Two roommates
5-6 Three roommates
tygerbright threw 1 6-faced dice. Reason: Roomies Total: 3
3 3
 
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Turn one, The first week
That night you dream of fairies. Tiny winged humanoids between monsters and the civilized races, dancing with your tribe as your flames flicker. You feel dizzy as you try to track all of them, ensuring not one of the little tricksters escapes you, but as you spin and twist you realize you've been pulled into the dance. As a fairy with a smirk and a crown approaches you, he opens his mouth and you hear…

"AYO BREE WAKE UP."

And wake with enough of a start that you might have fallen out of bed if it was actually supporting your weight. Instead, you look up with tired eyes at one of your roommates standing over you, holding a sausage roll.

"The slophouse here is giving away better food than I've ever eaten! Almost makes up for the tiny room. And I'm pretty sure they're gonna run out if you're not dressed and out of here in the next hour or so."

The chubby woman took a big bite of her roll and you blinked slowly, adjusting to the fact that you were, in fact, now awake. From what you had managed to gather, or, rather, from what she had loudly told you; your more gregarious roommate was Ada Oyler, and had come from 'just down the road' in Lezterhalt after realizing what a great scam wizards had going on.

The specific scam, according to her, was 'Not dying until at least their eighties' so you couldn't blame her for wanting in; but between her wrinkles was a piercing gaze and a sharp mind. You hoped she wasn't as much of a gossip as she looked.

At the very least, after your introductions yesterday she seemed to have taken how sickly you looked by the end of the night as an excuse for mothering you, which was better than some kinds of attention.

But you already get the feeling your other roomie will be easier to get along with.

Well, you hoped, but the he subtle sound of steel scraping against stone coming from behind you sets every instinct of yours on edge. It takes a panic-filled moment to remind yourself that you aren't at home with the tribe and there isn't anyone attacking, and then turn around normally.

When Beatriz had introduced herself as Officer Candidate Beatriz Teles of the 7th Kharian Flying Mages company, you had expected someone prim, proper, and a major threat to your everything. The stringy-haired sword-nerd who slept with a zweihander like a teddy bear, sharpening it before even getting out of the sheets, stands somewhat at odds with that image. The fact that she said you reminded her of her little sister almost as soon as you met, even more so. Your new one is just what she is, a young girl piled into her bunk with floor-length hair cascading around the mattress, eagerly running a whetstone along a gleaming adamant blade.

"Morning, Macabre. I was just finishing off my morning routine. If you ever decide to join me, I'll show you the ropes."

Getting used to 'swords' being friendly might take some getting used to. Although Beatriz certainly intends to try.

Scratch that, they both might need a lot of work to actually get along with.

You sigh and start getting ready yourself. The dorm has something expensive-sounding called 'indoor plumbing' and all the girls are supposed to share a room equipped with hot water. Fortunately, there are stalls and always a lot of noise, so you can hide the fact that you don't actually do anything while in there. You at least know your false body is getting all of its maintenance from magic.

…Actually, how much magic is that costing you? You realize you need to find out, and wince as you change your outfit before dashing out of the dorm.

The massed crowds on the street outside make you pause your panicked run, the streets where you now live are a rather chaotic place.

Alongside cobblestone roads, dozens if not hundreds of carts are set up, hawking their wares to students who got outside earlier. Bowls of thick sauced pasta and rolls literally fly through the air in some places as they get served.

You've never tried human food, and it smells a lot better than the marsh, but it's still a bit more than you'd like from 'first-time' cuisine, and are considering whether skipping breakfast would make passing the streets easier or more difficult when you catch a spirit heading down a side street in the corner of your eye.

[Otherworldly Awareness: 'Navigate the Streets' check bypassed]

You quickly follow it and find a side alley featuring only ONE cart with a rather depressed-looking vendor, a spirit of regret leaning against his back.

"Oh, hey kid," the merchant greets you, "You want a Redbird Wrap?"

After quickly explaining that every restaurant serves students for free on their first day to try and get their brands out and get people talking, he slumps down, noting that the exotic beasts he imported are considered inappropriate to consume for religious reasons around here. Still, he's more than happy to offer you one on his way out.

[Accept a wrap?]
[ ] Yes
[ ] No
[ ] Other/mixed (write-in)

Talking with him is much faster than navigating the crowds regardless, and soon you've managed to reach the nearest laboratory building, the one closest to your dorm in the market district technically belongs to the Refutation classes, but all of them have some basic facilities.

Once inside you manage to confirm a few things in private after getting some alone time with a spare bag of reader crystals.

[Reader crystals checked. Made of shards of mana stone too small and inert to otherwise be useful, reader crystals change color on exposure to magic, and focusing your mana into them is a good way to figure out how much you have based upon how many change at once and in total. Looks like currently you have a Mana rating of 3/50, but your disguise is cutting that down to 2/20. Don't understand the slash? Get to class!]

You sigh in relief, it's costly, but staying incognito is at least not going to prevent you from getting started with the basics.

Speaking of, you need to pick your classes. You don't really have any clue what most of them are! The sign-up sheet provides class descriptions, at least.

Better still, you can change classes without too much trouble at any time in the first 4 Weeks, so if you're willing to work extra hard you can check out quite a few of them…


[You must pick at least four classes to qualify as a full-time student. But can take as many as eight. However, each class takes an action, or half an action if you skimp on homework for the week (which may or may not be advisable). You currently receive eight actions per turn. A turn covers nine days or one week. All classes you qualify to take will remain available indefinitely unless otherwise noted.]


Focus Classes, the Eight Schools of Magic [you MUST take at least one of these, and taking less than two eventually is ill-advised]

[ ] Introductory Illusions
Half magic and half art, illusions will teach you the tricky art of achieving your goals with magic that doesn't technically do anything unless somebody lets it. The discipline is neither easy nor predictable, but it is fun and will get you started on the path to much more popular sub-disciplines such as Mirror magic and Shadow magic. Teacher: Professor Fritz [Archmage Hana guest lecture second week!]

[ ] Verity 101
Both opposite and identical to illusion, while illusion channels magic to create anything you want with no presence at all, Verity channels MORE magic to create things of magic itself. Most spells known to the ignorant such as lightning and fire can be found in Verity, and while a rare mage would want to specialize in it, a rarer one would ignore it entirely! Teacher: Simon Briarcatch [Archmage Ibert guest lecture third week.]

[ ] Starting Soulsight!
You are a piece of clay, yet to be formed, yet to be fired. Soulsight is the way to make yourself into the best you, you can possibly be both in body and in mind. There is nothing more to it and nothing less. [Teacher: Lawrence McOss]

[ ] Farsight for Incompetents.
Fine, I'll meet the eight word minimum description.
Teacher: Archmage Aya Bungin

[ ] Vivomancy
Life and magic both flow through all things, vivomancy allows one to harness both in the creation of the greater whole. Within this track one shall learn how to manipulate the natural form, analyze and understand the natural world, and unleash the inherent qualities provided by nature. Teacher: Lance Ironfrog [Guest lecture date TBA]

[ ] Necromancy, which is just as good as vivomancy we promise
Negative influence is just as necessary as positive, and the magic of death has just as much of a home as that of life. We teach spells for preserving, healing, strangling, disintegrating, and so much more than just zombies. Note: We also don't teach how to make zombies, that's illegal.
Teacher: Hatti Bladestone [Archmage Gilder guest lecture week two]

[ ] The Fundamental Foundations of Refutation
Refutation is power, the power to deny the flow of magic through force of will. Undoing is usually easier than doing, and in a battle between two mages, the better refuter will most often win. In a survey, seven out of eight archmages say Refutation is the school they'd least want to be completely without (besides their specialty). Teacher: Gorg of the Gilded Hammer [Archmage Suzu of the Shortstaff guest lectures week four]

[ ] General Generation
Magic inherently runs parallel to the physical world. So we'll teach you how to hold it down and MAKE it intersect, permanently altering physical reality in the form of true creation! Well, okay, at entry level we'll mostly be having snowball fights, but you have to start somewhere. Teacher: Mr. Pfeffer [Archmage Thunderhoof has declined to guest lecture]

Minor Classes

[ ] Guidance for Magisters
To be a Magister is to engage with magic on a deeper level than anyone else, the fusion of instinct and understanding stretching spells beyond their normal limits. ["Mandatory" pick for this semester]

[ ] Potions
[ ] Script
[ ] Charges
[ ] Talismans
[ ] Forging

Hmm, looks like crafting electives are only available during the first semester to students in the crafting district.

[ ] Magical Safety and You
Proper safety procedures for magical experimentation and testing. Part of the spell invention minor. [Taught by Steven Coridae]

[ ] Adult Magic Magic for Adult Magic that is Useful for Adulthood
A special early practical course teaching some very cheap and eclectic spells that are extremely useful for day-to-day life, along with a brief history of civilian magic use. Learn the coveted secrets of the spell World's End Elixir. [Taught by Archmage Hana. First semester only class.]

[ ] Principles of Magic
Learning your weave from your wave the truth of the highs and lows and the importance of rain filling the ocean. Part of the magic history minor. [Taught by Lawrence McOss]

[ ] Starter Self Defense
How to not get killed in your first fight and other critical skills. Testing out is allowed. Part of the combat-trained minor. [Taught by Regina Longears]

[ ] Algebra
Esoteric math knowledge with significant use in magic and research! This can lead to the advanced mundane science of calculus. [Taught by Corrine Fisher]

[ ] World Politics
Learn about the world, its politics, the important movers and shakers, and where you can and can not expect a warm welcome for certain spells and why.

[ ] World History
Learn about the PAST world, it's, etc., etc.

[ ] [A variety of combat classes for those who pass the starter test go here]

[ ] Bestiary 101
Biology class with a focus on monsters, how they relate to magic, and how they may be survived.

[ ] Good Study Habits and You!
Learn how to learn. Read about how to read. Before jumping into scholarship, receive expert instruction on what it means to be a scholar. [Teacher: William Ferrier. First semester only class.]

Social

[ ] Get to know Beatriz
Taking Beatriz up on the offer of joining her in her "morning routine" would mean a couple of days of getting up early but it feels like she is trying to include you in something that matters a lot to her.

[ ] Get to know Ada
You're not quite sure how to bond with Ada at all… but if you express an interest, you get the feeling she'll be more than happy to lead.

[ ] Social Scene by Day
Hundreds upon hundreds of people attend, research, teach, and simply exist within the academy, the number of gatherings is seemingly endless. There are garden tea parties, coffee house debates and add in the pile of pamphlets and handbills advertising various clubs and groups sitting in the dorm's front hall, there are all sorts of opportunities ripe for the taking.
[Charisma DC 30]

[ ]Gathering at Night
As night falls over the academy the amount of gatherings barely decreases but also takes a turn in their character. Rambunctious parties, moonlit dances, and morbid meetings all can be found though most need some level of invitation or recommendation.
[Charisma DC 40]

[ ] Scour the Markets
Countless things pass through the academy's market stalls each and every day as merchants come and go… though at the moment you don't have any money you might be able to work something out and you never know who you might meet.

[ ]Ear to the ground
Everywhere you go there is a cacophony of voices so much so that most don't even consider they could be overheard. The markets are filled with spots where you can just stop and listen to the tide of civilization.
[Intuition Scaling]

[ ] Lesser spirits
Most solitary spirits are small feeble things below notice and lacking power, but you are sensitive enough to see them and interact with them and they tend to be desperate for interaction.
[Charisma DC 20]

[ ] Outsiders Looking in
Usually, extraplanar beings don't actually pay much attention to affairs of mortals except in the broadest of pictures. Luckily you are in an academy with a whole track dedicated to Warlocks, so more than a few are sure to be paying attention.
[Intuition DC 60]

Work

[ ] Look for general work
While the academy covers basic room and board, you are going to need money if you ever want to throw a party, get some exotic materials, or get a copy of a book made. You just have to go out there and find something you can do, right? [Steady amount of funds, will require an action each turn. Charisma DC 20/40/50/60/80]

[ ] Search for intermittent work
Though trying to fit in doing something regularly when you don't even know how many of the nine days in the week you'll be free could be a bit hasty. Maybe finding something you can pick up as needed would work better?
[Income and availability of work will vary. Charisma DC 10/30/50/70]

[ ] Try out for a dungeon team
You might have to beg or borrow equipment and you can't bring much magically to the table but then again neither would most other first years, so you have a shot.
[Prowess DC Scaling]

Library

[ ] Books of common knowledge
The number of things you don't know about human society could fill stacks upon stacks of books, luckily those very same stacks of books exist somewhere in the library.
[Studiousness DC 20]
[ ] First-year cantrips (General)
The utmost basics when it comes to magic, (almost) everyone has to start somewhere
[Studiousness DC 30]
[ ] Browse the Shelves
Wander around the library for a while and see what books catch your interest, who knows what you might find and what inspiration might strike you.
[Studiousness scaling]

Prophecy

[ ] A rider in black
Your vision of the black rider is hazy and indistinct leaving you almost nothing to go on. If you could just claw out one or two more details no matter how small would help narrow things down.
[Intuition DC?]

[ ] A four spired staff
The one clear defining feature you are certain of was the rider's staff, its design was unlike any you had seen before or since.
[Studiousness DC?]

[ ] A spell of ash
Your entire tribe was destroyed by a single spell, everyone from the weakest to the strongest, and even the homes built into the trees and pools were turned to ash in the span of a heartbeat. Try and find out what that spell was and if there is some way to counter it or at least how powerful someone would have to be to cast something like it.
[Studiousness DC?]

Watch the Markets:

As a market student district, it's very simple to keep an eye out for any bargains, thrown-out goods, or special deals. You don't currently have any money, but this week the rumors tell you that you can probably spend a little bit between actions…

[Free Action based on location, less impactful than Scour the Markets:]

[ ] Finding better job opportunities for later
[ ] Locating the best coffee shop for hangouts
[ ] Finding which bookseller has the best deals
[ ] Picking up a little extra cash as a gofer
 
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[X] Plan The basics for a Monster
-[X] Guidance for Magisters
-[X] Magical Safety and You
-[X] Adult Magic Magic for Adult Magic that is Useful for Adulthood
-[X] Farsight for Incompetents.
-[X] Good Study Habits and You!
-[X] Get to know Ada
-[X] Social Scene by Day
-[x] Get to know Beatriz

5 classes for the first semester ;4 magical:
-Guidance for Magisters because we're one
-Magical Safety and You because safety should be a priority since it's relative lyoko easyJet for us to invent spells
-Magic that is useful for adulthood. Since Macabre is sickly often, everyday magic would spare her unecessary efforts. Plus it's easy and Macabre isn't book smart
-Farsight: we had a prophetic vision and cursed with more. Let's learn about how they work.

One non magical classes
-Good Study Habits and You! Basics we need, remember, Macabre isn't book smart.

3 social actions: knowing our roomates is important and knowing who's and what's around is always useful.
 
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It said that taking less then 2 focus classes is a bad idea so I think we should switch out "Adult Magic Magic for Adult Magic that is Useful for Adulthood" for " The Fundamental Foundations of Refutation" since it's recommended that all mages know refutation magic and adult magic seems like something we can pickup later through other means if their that common. In regard to the social actions, it says for the Social Scene by Day has a DC of 30 in charisma and Macabre only has 20 charisma, so I'm not entirely sure if we should spend an action on that. I think we should instead take either Scour the markets or Talk to Lesser spirits since they have no DC requirement. I personally went with Scour the markets since our Social Butterfly perk means we have a chance that somebody will just talk to us and we should probably make human connections right now over befriending the spirit, at least for right now. Also because classes don't finalize until turn 4 we should rotate some classes just to check out what the other classes have to offer, though I'm not entirely sure which classes to rotate out, will probably have a better idea once we finish the first week classes.

Also for the wrap, who says no to free food.

[X] Plan Monster's First Day
-[X] Yes
-[X] Guidance for Magisters
-[X] Magical Safety and You
-[X] Farsight for Incompetents.
-[X] The Fundamental Foundations of Refutation
-[X] Good Study Habits and You!
-[X] Get to know Ada
-[X] Get to know Beatriz
-[X] Social Scene by Day
 
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It said that taking less then 2 focus classes is a bad idea so I think we should switch out "Adult Magic Magic for Adult Magic that is Useful for Adulthood" for " The Fundamental Foundations of Refutation" since it's recommended that all mages know refutation magic and adult magic seems like something we can pickup later through other means if their that common. In regard to the social actions, it says for the Social Scene by Day has a DC of 30 in charisma and Macabre only has 20 charisma, so I'm not entirely sure if we should spend an action on that. I think we should instead take either Scour the markets or Talk to Lesser spirits since they have no DC requirement. I personally went with Scour the markets since our Social Butterfly perk means we have a chance that somebody will just talk to us and we should probably make human connections right now over befriending the spirit, at least for right now. Also because classes don't finalize until turn 4 we should rotate some classes just to check out what the other classes have to offer, though I'm not entirely sure which classes to rotate out, will probably have a better idea once we finish the first week classes.

Also for the wrap, who says no to free food.

[X] Plan Monster's First Day
-[X] Yes
-[X] Guidance for Magisters
-[X] Magical Safety and You
-[X] Farsight for Incompetents.
-[X] The Fundamental Foundations of Refutation
-[X] Good Study Habits and You!
-[X] Get to know Ada
-[X] Get to know Beatriz
-[X] Scour the Markets
Just a note and a reminder but the dice being rolled are D100s and 20 charisma is very good to the point where a normal person would have to start to neglect some other area to reach.
 
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