THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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ACT ONE, MISSION THREE: The Great Grave Robbery (0.1)
From orbit, the world that had once been the center of power in this region of space looked like a gravestone. The upper atmosphere was heavily dusted with grayish particulates, and regions of the single massive continent that made up the core of the world's livable mass looked like they had been cratered significantly - and the portion of the terminator that sliced between dull brown deserts and rolling hills and the oblique night side showed where those craters still glowed in the dark. There were three orbital defense platforms that had been simply abandoned in slowly decaying orbits - each of them encrusted with signs of war.

You might never have seen battle in space, not properly. But enough worlds had orbital infrastructure that suborbital combat had shattered. You recognized the hazy glittering shroud of shattered solar collectors and armor plating, the tumbling of steelplast and reinforced asteroids.

Then...

Then there were the signs of war that were entirely unfamiliar.

"What the hell is that?" Matt muttered, while Dr. Hanson brought the telescope view closer. You were hunched forward and watching the screen and frowned as you saw one of the slowly tumbling defense platforms had brought its dayside view into light, showing what appeared to be an...infestation. That was the only term you could give it. Biological growths, chitenous and fleshy, spread along the entire structure, webbing together components that should have drifted. Writhing masses of something moved just beneath the skin that stretched over bony structures and extrusions. Then you saw, zipping around it, small glider-winged...fighter...

"Those are alive," Dr. Hanson whispered. "Those are biological starship."

"How the hell are they flying?" Matt asked.

"I have no idea, Major," Dr. Hanson said, shaking her head slowly as she did so, frowning a little bit. "But they're doing it. My long range scans say they're rich with a...hmm...that looks almost like bi-glyonucleate explosives. Contained in body sacks and...Christ, they're not spaceships. They're biological cruise missiles." She turned in her seat, looking at you. "If, say, half a dozen of those struck the E1, we'd be facing hull breaches across the whole ship."

"That must be why the Dominion task force is an AU away," you said, frowning as you reached down and brought up the orbital display. The Terran Dominion had a pretty sizable formation of ships in the solar system, and a deep space station - a healthy distance away from the former capital of the Confederacy of Planets. If these 'Zerg' could breed living cruise missiles, you could see why. "According to our estimable confidant, there are six Behemoth class battlecruisers. Cutting edge as of ten years ago, beginning to get phased out. Six wings of Wraith interceptors in support, and an entire combat battalion of infantry, walkers, armored and the ability to drop them all on Tarsonis if required. They're keeping watch on the feral Zerg and possibly building up to land on the planet."

"With those in orbit, can anyone have survived on the planet?" Matt asked.

"Beginning a scan for that," Dr. Hanson said, lifting up the intercom for the forward operations deck. As she spoke her quiet orders, you turned to face Matt - and tried to ignore your political officer looming in the room.

"According to the Terran Dominion, the Confederacy was breeding zerg as a bioweapon - then it got out and they got a few million people eaten alive by them," you said, arms crossed over your chest. "Seventy percent of the planetary population didn't get off world before the cordon was thrown around it. There has to be some survivors, right? The zerg can't have eaten everyone."

"Hmm..." Matt frowned.

"We are detecting human biosigns!" Dr. Hanson said. "And...near human biosigns."

The voice that spoke next was neither you nor Matt. It was Gabriel Tosh, stepping away from where he had loomed and taken notes for the political bureau. "Ghosts?" he asked, cocking his head.

"I...don't know, they're not similar enough to the only Ghost we've scanned," Dr. Hanson said. "Deploying orb sats."

"Keep them well out of the same plane as the zerg bioforms," you said, immediately.

"Yes, General Clarke," Dr. Hanson said.

You all watched. Waited. And the OrbSats started to throw information back - which was immediately assimilated and coalited by Lieutenant Stukov. You had to admit, you hadn't been sure about taking one of DeGalle's most loyal officers on, considering how you'd ruined DeGalle's hopes of turning the UEF's armed forces into a space-based warfleet. But Stukov worked hard, diligant, had a keen tactical eye, which was why you felt your stomach do a little flip as he swore in Russian, before switching to English. "I don't think they're even partially human, doctor."

The view from orbit was faintly hard to parse. The ground looked ashen gray in some spots, bruised purple in others. Then the cloud cover shifted and you realized the purple bruising was flexing slightly. You leaned in closer to the screen and, seeing where rocky protrusions and bits of rubble peeked out, you realized what it was you were looking at. The ruined city that the orbsat was peering down at was covered with a pulsating, growing mass of living tissue. It was like the infestation in orbit, only expanded to a vaster, more horrible scale. And growing among the purple flesh were organic structures of bone, chitin and twitching, glistening muscle. They all had large, obvious veins that flowed from the structures and into the purple material. Among the structures roamed creatures - some swift, darting, some slow and lumbering, some gliding along on wings and bulbous air sacks.

And among them?

People. Human people. They slouched here, there. Some moved into ruined buildings, then emerged from them. For a moment, you thought they were going about their days...and then you realized that their actions were the thoughtless, wandering stupidity of a stroke victim without a medevac.

"Zoom in," you said, quietly.

The orbsat got a better image. The man that was slouching from side to side was covered in pustules. Organic growths. His left arm hung lower than right - the angle didn't give you much more view than vicious ripping claws.

Your lip curled, slowly.

"Major Horner," you said, quietly.

He glanced at you. What he saw in your eyes made him blanch.

"We're ending this," you said.

"Of course. Uh...we need to secure a sample adjutant from the wreckage," he said, gulping. "The orbital station might be a better choice - high tech, high concentration. And you can always get pulled out in a hurry."

You frowned.

---
What is your plan?

[ ] "No. We're going to burn it out at the root." [Land on planet, classic battle!]
[ ] "Good thinking. Prepare a boarding team." [Attack the space base, installation mission!]

Yes, you can do an installation mission! Mechanically, they're equally as dangerous - it's just do you want to build bases and units, or blast more personally? ...since, like, it's a Starcraft quest. You HAVE to do a installation mission at some point!
 
Yes, you can do an installation mission! Mechanically, they're equally as dangerous - it's just do you want to build bases and units, or blast more personally? ...since, like, it's a Starcraft quest. You HAVE to do a installation mission at some point!

That is in fact the rule.
[X] "Good thinking. Prepare a boarding team." [Attack the space base, installation mission!]
 
[] "Good thinking. Prepare a boarding team." [Attack the space base, installation mission!]

Analysis of the locals' space based weapon platforms meant to defend their core planets will be helpful to our understanding of their capabilities and what they consider to be a threat to their own fleets, enough to delay at least.

It may give us ideas for our own orbital/anti-orbital defenses.

Also the big platforms are cool.

I'm not sure what a installation mission will entail but let's give it a shot.
 
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[X] "No. We're going to burn it out at the root." [Land on planet, classic battle!]

There appears to be some non-infested people left on the planet going by Hanson's words.
"We are detecting human biosigns!" Dr. Hanson said. "And...near human biosigns."

If that's the case then Clarke's forces are the only chance they have at surviving in the long term, not with the Dominion holding off at a distance and not with the planet in shambles.
 
If that's the case then Clarke's forces are the only chance they have at surviving in the long term, not with the Dominion holding off at a distance and not with the planet in shambles.

Narratively, either way, those people do get help. Knocking the orbital out means the Dominion moves in and starts clearing zergs out. It just won't be you specifically saving them.

...which, like, is still a good reason to decide to save them so you get the delicious credit!
 
Ah, wouldn't that be ironic. We vote to go to Tarsonis to get the adjutant that proves Mengsk was the one to call the zerg to it and discredit him, only to instead give him a massive PR boost by opening the way for the Dominion to save the survivors.
 
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Narratively, either way, those people do get help. Knocking the orbital out means the Dominion moves in and starts clearing zergs out. It just won't be you specifically saving them.

...which, like, is still a good reason to decide to save them so you get the delicious credit!
But it also means that the Zerg & the Dominion can come in & make our lives difficult. Not saying we can't go to the ground, but any ground move should deal with the fact that we're infiltrating in deep.

Edit: After some thought, while taking the platforms is the easiest, we have no way of knowing that the Dominion will help anyone, beyond the fact that they sent warships, which suggests what they think help is. As such, I'm changing my vote.

[X] "No. We're going to burn it out at the root." [Land on planet, classic battle!]
 
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But it also means that the Zerg & the Dominion can come in & make our lives difficult. Not saying we can't go to the ground, but any ground move should deal with the fact that we're infiltrating in deep.

[X] "Good thinking. Prepare a boarding team." [Attack the space base, installation mission!]

On the flip side, Clarke loses pretty much all the advantages of ACU based warfare in the installation mission and is going to fighting the zerg on their preferred terms. At least on the ground mission she can start building a gate to conduct an emergency escape if things go wrong.
 
[x] "Good thinking. Prepare a boarding team." [Attack the space base, installation mission!]

Space platforms are cool
 
On the flip side, Clarke loses pretty much all the advantages of ACU based warfare in the installation mission and is going to fighting the zerg on their preferred terms. At least on the ground mission she can start building a gate to conduct an emergency escape if things go wrong.
The zerg have now been shown to be incredibly adaptable, so stealth in & of itself may be something that they can use. If they can infect others, they can hide in others. Rescue takes equal priority w/ cleansing.
 
I'm not talking about rescuing people, I'm talking about combat.

DC's stated that Clarke can't build bases or units on the installation mission and that makes sense, installation missions take place in cramped interiors of ships and buildings. Chances are she won't even be in her ACU, the thing being 40 meters tall. Clarke and her forces are not trained or experienced in that kind of fighting, whereas chasing down a handful of people in confined spaces is the zerg's bread and butter.

The installation is a battlefield that prevents Clarke from leveraging the unique aspects of the kind of warfare she specializes in, while forcing her to take part in a kind of fighting that she is both unfamiliar with, and is the specialty of her opposition.
 
[x] "Good thinking. Prepare a boarding team." [Attack the space base, installation mission!]
 
Clarke and her forces are not trained or experienced in that kind of fighting, whereas chasing down a handful of people in confined spaces is the zerg's bread and butter.

This is the only part of your post that is technically wrong: While she is a skilled ACU pilot, she's also quite proficient in other weapons. It's a little silly and kinda breaks SupCom Lore, but it is a part of A) how HEAT works mechanically (marksman and her guns skill, for instance, make her pretty dangerous in combat, and her just as planned sparks and a squad of minions can be used both in and out of an ACU) and B) me smooshing Starcraft and SupCom together.

Though, now I'm not so sure about B...since the smooshing is to see how things interact...

But also, installation missions are cool!

Bah!

I'll figure out how to keep the installation mission appropriately supcom, somehow.
 
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