THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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[X] Take Duran, as a refugee - you won't be needing him in a military capacity. His atomics can stay behind. They're easy enough to fab. (gain the sticky sparks of Grateful Civilians (3))

This feels like a good middle ground between not repeating DuGalle's mistake while not overly metagaming and leaving room for Duran to fuck us over later.
 
[X] Take Duran, as a refugee - you won't be needing him in a military capacity. His atomics can stay behind. They're easy enough to fab. (gain the sticky sparks of Grateful Civilians (3))
 
What exactly is wrong with Duran for someone who has not played StarCraft?
Spoilers up to the end of SC1:
He is a fishy individual acting for an unknown benefactor and has a bit of a chronic backstabbing disorder. He is also breeding Protoss/Zerg hybrid that Zeratul considers low-key eldritch abominations.

Spoilers up to Heart of the Swarm:
We learn abour Dr. Narud, a shapeshifter and servant of Amon, dark god who wants to wipe out all life, and was trying to bring him back to physical world. It's heavily implied he's Duran in another form.

Spoilers up to Legacy of the Void:
He is confirmed to be both Narud and Duran and is actually a Xel'Naga himself.
 
I mean...I played SC1 and 2 back to back, and while SC2 was cheesier, it wasn't exactly *dumber.*

Starcraft mostly had the advantage of just not showing a lot of the interstitial stuff that Starcraft 2 does. Like, the entire UED plotline has some real wild leaps in logic that make sense if you assume a lot of conversations are going on off screen, but just going on what you see in briefings and the mission stuff it's...like, insane how fast DeGalle turns on Stukov and for so little reason, for example!
 
I mean...I played SC1 and 2 back to back, and while SC2 was cheesier, it wasn't exactly *dumber.*

Starcraft mostly had the advantage of just not showing a lot of the interstitial stuff that Starcraft 2 does. Like, the entire UED plotline has some real wild leaps in logic that make sense if you assume a lot of conversations are going on off screen, but just going on what you see in briefings and the mission stuff it's...like, insane how fast DeGalle turns on Stukov and for so little reason, for example!
2 has wild scenarios & locations, to its credit, but I was hoping for branching routes beyond 'get x unit' with little narrative justification. Kerrigan's arc in 2 feels too dependent on Raynor & doesn't spend enough time on her past or who she wants to be. It also doesn't focus on the aspects of the zerg relating to going beyond limits, changing from who or what someone was before & instead introduces a bigger threat whose fault everything is. Everything feels like a thinly made reason to have a mission.
 
Given that Kerrigan seems to already be monitoring us, and was most likely the one who psychically contacted us earlier before we even arrived, this seems irrelevant.

I took Clarke's hallucination to be the psionic message that Kerrigan sent out during her time in the cocoon. The same psionic message that alerted Jim to the fact that she was still alive and set him off on his journey to try and save Kerrigan, which he ultimately failed to achieve the first time around.

I can more readily buy the idea that psionic messages can be sent out omnidirectionally like radio waves and received without the sender knowing the recipient's exact location, more so than the idea that Kerrigan is able to track down a person across a distance that spans the entire Korpulu Sector and them some, and pick out a person with no notable psionic talent, who Kerrigan has no idea even exists.

Kerrigan having that degree of omnipotence kind of breaks the setting as a whole if only because it raises the question of how she or the zerg ever lose, let alone more powerful entities from the sequel.
 
[x] Take Lt. Duran and his offer of intelligence and free atomics (gain the sticky spark of Lt. Duran (4), Grateful Civilians (3))
 
[x] Take Lt. Duran and his offer of intelligence, he can leave his atomics behind though. (gain the sticky spark of Lt. Duran (4), Grateful Civilians (3))

I'm fine with bringing the sketchy guy onboard, but bringing his nukes we don't control onto our ship is a bridge too far.
 
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I took Clarke's hallucination to be the psionic message that Kerrigan sent out during her time in the cocoon. The same psionic message that alerted Jim to the fact that she was still alive and set him off on his journey to try and save Kerrigan, which he ultimately failed to achieve the first time around.

I can more readily buy the idea that psionic messages can be sent out omnidirectionally like radio waves and received without the sender knowing the recipient's exact location, more so than the idea that Kerrigan is able to track down a person across a distance that spans the entire Korpulu Sector and them some, and pick out a person with no notable psionic talent, who Kerrigan has no idea even exists.

Kerrigan having that degree of omnipotence kind of breaks the setting as a whole if only because it raises the question of how she or the zerg ever lose, let alone more powerful entities from the sequel.
I mean. She becomes alien bug space jesus at the end of Starcraft 2, sending a psychic message back in time to facilitate the UEF's arrival in this timeline doesn't seem very far fetched to me assuming the ending is even remotely similar. And the quest being tagged 'toxic yuri' & 'sarah kerrigan' and having a female protagonist also makes it easy for me to imagine why Kerrigan would be want Clarke to come Koprulu even ignoring the possibility of a closed timeloop necessity.
 
Is your position then that future god-Kerrigan is in cahoots with Queen of Blade Kerrigan and providing her with perfect information as to where the Expedition 1 is in the Koprulu Sector, thereby making it pointless to try and hide the vessel's location from her?

Because as I understand your reasoning, you were saying Clarke's hallucination was proof that Kerrigan was tracking Clarke's position since before the expedition was underway and that made whether or not Duran being aboard the E1 a non-factor as Kerrigan already knew where the ship was.
 
Actually, my notion that we're already being observed by Kerrigan comes from
The two who watching...weren't prepared.

They had expected
something.

But not the actinic white flash, more akin to the atomic fire of a detonating tactical warhead than anything else. Not the roaring boom. Not the shockwave of blue energy that whipped out, flattening trees and blowing the ocean mirror flat, then roaring up into a miniature tidal wave, crashing outwards towards sea as it broke on the sea floor. They didn't expend the ozone stink, thick enough to smell dozens of kilometers away.

Her nose wrinkled. "Interesting," she said. "A bit flashy for my tastes."

"We'll see what happens next, I suppose," he said, quietly.

"Are you ready?"

His smile was bright white on dark features.

"Of course, my Queen."
Since I'm not really sure who else it could be.

And if it is Kerrigan, then whatever source of information she has that allowed her to know where Clarke would land can presumably also let her track the ship.
 
Haha, did you know your QM is dumb?

His document, which his editor has clearly written the phrase "if you benefited from a Spark this turn, you must reduce every Spark created by you by 1" and for, like, months, thought that meant "if you had sparks"

No, it means what it says! If you BENEFIT from it.

So, if you make a Just as Planned Spark and don't use it, it STICKS AROUND.

Hi!

I'm...super...amazing smart! I'm so big brained!
 
It's okay <3 This is what playtesting is for!

Also, the wording sounds like "if you benefit from ANY sparks this turn then reduce EVERY spark created by you by 1", so in this case we'd maybe lose the "just as planned" if we consider ourselves to have benefited from any of the other sparks (e.g. the gate construction).
 
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Adhoc vote count started by DragonCobolt on Oct 16, 2023 at 11:55 PM, finished with 46 posts and 18 votes.

  • [X] Take Duran, as a refugee - you won't be needing him in a military capacity. His atomics can stay behind. They're easy enough to fab. (gain the sticky sparks of Grateful Civilians (3))
    [X]Take Lt. Duran and his offer of intelligence and free atomics (gain the sticky spark of Lt. Duran (4), Grateful Civilians (3))
    [X] Take Duran as your prisoner. He was a soldier of a governments you planned to depose. And you don't trust him (gain the sticky spark of Prisoner Duran (4), Grateful Civilians (3))
    [X] Take Duran, as a refugee - you won't be needing him in a military capacity. His atomics can stay behind. They're easy enough to fab. (gain the sticky sparks of Grateful Civilians (3))
    -[X] Make sure to keep track of him anyway - the UEF doesn't need a prison to track someone of potential importance that's staying with us. Make sure he doesn't radicalize the other civilians or try to slip away unexpectedly or anything.
    [x] Take Lt. Duran and his offer of intelligence, he can leave his atomics behind though. (gain the sticky spark of Lt. Duran (4), Grateful Civilians (3))


Pretty sure that the winning vote is civilian Duran!
 
INTERLUDE
Your headache was back.

You laid on your back in your sparse cabin, your legs crooked up, a pad on your lap. The doctor's report on her survey of the Terrans you'd pulled off Bel'shiar or Bel'Shian or whatever the fuck the planet had been called was as fascinating as it was disquieting. Your thumb slid along the interior, frowning as you read the terse notes.

Long term cryogenic suspension has had unexpected impacts on the genetic structures of the inhabitants of the Koprulu Sector - effects that are seen even in their descendants. While not distinct enough for speciation, there are certain genelines that would have been cleared out back in the UEF due to their long term potential for deleterious health effects that have, instead, been inculcated and enhanced (see Report: S. Duran.)

You tapped the hyperlink and the pad chirred quietly as it brought up the new data. You closed your eyes, rubbing some grit from your eyes. The migraine threatening started to ease backwards and you muttered. "Audio, confirm." Your head laid back and the pad started to speak in a reasonable facsimile of Dr. Hanson's soothing voice.

"Subject: Samir Duran. The initial nanoscale examination found him to be riddled with genomic changes that are supposedly the result of the Ghost Program run by the Confederacy of Planets and continued by the Terrain Dominion. The Ghosts are augmented with drugs, psychoconditioning, and genetic treatments to enhance reflexes, cognition, and improve abilities that he describes as psionic. While the claims are remarkable, he had demonstrated an unerring ability to pass several debunked and discredited esper tests from the 20th and 25th centuries. It seems that the random luck of the draw has given the Koprulu offshoot of humanity access to the dreams of countless hack sci-fi authors...psychic powers. Studying these abilities, I've yet to determine the exact nature of their transmission vector. Possibly quantum in nature?"

You tapped pause.

You had brought Duran aboard as a civilian - his gear had been taken for examination. He had been mildly huffy at best - but utterly outraged when you had recycled his atomics into the raw mass they had been made out of. He had only calmed down when Horner had mentioned that you could fabricate them again just as rapidly as you had taken them apart. He had submitted to the examinations by Dr. Hanson with little more than a tired smile and 'ah, this again.'

You hit the resume button.

"The curious things, though, is the clearly alien genetics mixed with the sample. Questioned on it, he admitted that it was based on preliminary studies on the alien species known as the Zerg. The Confederacy had been studying the species for some years before the full bore invasion and occupation of several worlds - it failed as a bioweapon, but he was part of an offshoot project that wanted to further enhance their Ghost program. If...half of what he says is true about the Confederate Ghost program, then annihilating the Confederacy is enough to get this so called Emperor Mengsk a Solar Star..."

You hit pause again.

Frowned at the ceiling.

You had a hold of civilians and a first run in with the Protoss - Protoss, species. Tal'darim...faction. The civilians had made that pretty clear. It seemed learning a species name had been pretty damn important after the Protoss incinerated a few planets due to Zerg infestation. You shook your head slightly.

"I'm not sure which is worse...the Zerg being that bad, or everyone else losing to them anyway." Your palms rubbed against your face.

Your migraine didn't come back.

***
"General, get a load of this," Matt Horner said as you came into the central operations chamber of E1, holding your coffee. Warfare had been utterly revolutionized by the creation of nanofabrication, but you'd honestly still consider the entire branch of technology worth it for making coffee as easy as a button push away, no matter how many light years you were from home.

"Hmm?" you asked, arching an eyebrow, then saw that you were picking up another one of the Terran Dominion's newsfeeds.

"This is Donny Vermilion reporting in from the frontier world of Mar Sara, recently recolonized by the Terran Dominion. There has been a minor battle between Dominion security forces and a band of unscrupulous and vile rebels who have decided to take a stand against order, justice, decency and good government. I'm speaking here with Mayor Vance Lanso and his adjutant. Tell me..."

"Would you look at that," Matt said.

"That's a fucking Cybran," you said, frowning as you set your cup down.

The screen showed the mayor - a big bellied man with impressive mustaches and a weather beaten dark face - standing beside the unmissable form of a human rigged out with the cybernetic implants of a Cybran. She was shorter than him, and her implants...they were bigger, chunkier and significantly more weather beaten than any Cybran you'd seen in your life. But there were the neural-uplink lines that threaded from her temples, along her jaw, an there was the faint glow in the back of her eyes. She was dressed in a set of coveralls and a white shirt. You gestured to one of the techs, and the feed paused. You turned to Matt.

"If they've been cut off," he says, hesitantly. "They might be uninfected from the Brackman virus."

You nodded back. Dr. Gustaf Brackman had built the earliest Cybrans - and he had taken their process further and stranger than anyone else had. He had gone so far as to upload his mind into a computer. A fuzzy, half mad copy according to the propaganda department. What you did know was he had then spread a virus through loyalist Cybrans that served the Earth Empire and the United Earth Federation, turning them against their masters.

"Get Duran up here," you said.

Tosh and Duran arrived a few minuets later, after the puff piece was done - most of it was the Mayor blustering about how 'some fella's in blue just up and stole half a dozen SCVs from the command center like they owned the place', with Donnie Vermilian spinning alarming noises about it being resurgent Confederates or lawless raiders or something. You had kind of tuned it out, beyond noting that the Dominion had boarder problems.

"How common are these?" you asked, pointing at the Adjutant in the freeze frame.

"Adjutants?" he asked, shrugging a bit. "Common enough. Colonial administrators, magistrates...any general, they all use them. They're how battlefields are coordinated, how colonial construction is organized. That kind of thing."

"So, they do exactly what they did in the Earth Empire," Matt muttered.

"Indeed," Tosh said. "Are they networked?"

Duran, glancing between you three curiously, arched an eyebrow. "When required. I didn't really interact with them much, General. Above, as you say, my pay grade." His little smile quirked up. "Less likely still, now that I have grown so...accustomed to how very comfortable your ship is."

You grunted, then nodded to him. "If we have more questions, we'll send them to you."

He inclined his head.

You turned back to Matt and Tosh. "Thoughts?"

"We have to find out more about these adjutants - it's...not...impossible the Cybrans got here before we did. Their territory and ours meet right around the insertion point. And they have those damn stealth drops," Matt said, frowning. "There are some worlds that have been completely devastated by their recent wars. One of them stood out: Tarsonis. It used to be the Confederate capital world, population of about half a billion people. Seventy percent of them didn't get off world before the Zerg finished conquering it. The Dominion has worked to retake it, but huge swaths of the planet are still roaming with the critters. But since it was a major Confederate technical base, there's gotta be an adjutant down there that we can study. Plus...it'll give us some idea of what fighting the Zerg's like."

Tosh nodded. "Big risk for a small gain, I say. We've gotten a lot of intelligence outta this Duran...and after seeing him float a wrench around a room by waving his hand, I say, we have to check up on it. He says there's an old Ghost training facility on a planet called Redstone. Active volcanism makes it risky, but it's metal rich and defense poor. There's rumors the Dominion are starting it up again, meaning if we get there, we can knock out the bad guys from using that program, secure intelligence on how they make Ghosts...maybe how to make our own without needing to kidnap and torture children, yeah?" He grinned, warmly. "Plus, either we see how we do against the Dominion in a stand up fight, or we get some Confederate tech to look over."

You frowned, arms crossed over your chest. "There's also the refugees. Dr. Hanson has floated a potential world for them - Haven."

"Oh hey!" Matt said, smiling slightly. "I found that one."

You chuckled. The colonists on Agria had not required a lot of complicated help - Matt had been able to do some gladhanding and get the word out about what the UEF was offering people. He had also come back with some additional astrographic data. Haven was an unsettled world near the edge of the Terran Dominion. Far enough off the beaten path that the colonists shouldn't be bothered by anyone. Easy mission too.

The decision, as always, laid on your head.

---
Ooh, we're getting more complex now! Also, I will need to go in and rejigger the NPCs since I've also had a rework on how gear works, and minions are gear. Don't worry about it!

[ ] Head to Tarsonis (Begin Operation: The Great Grave Robbery)
[ ] Head to Redstone (Begin Operation: Ruins of the Confederacy)
[ ] Head to Haven (Begin Operation: Safe Haven)
 
[X] Head to Redstone (Begin Operation: Ruins of the Confederacy)
 
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