Winning Vote:
[X] Plan Build-Up
-[X] Mazinkaiser and the Rose focus on dealing with the Crest Heads. Zeta Gundam is to focus on dealing with the Headhunters.
January UE 0084
Orb
As you size up the enemy forces with the Graffiti Robot bearing down on you, the pilot of the custom enemy Super Robot starts broadcasting on an open frequency.
"Give yourself up, Fugitive, and I'll make your death quick and painless." The enemy pilot taunts you.
"Oh, suck my clit!" You retort as you aim the Dark Lance at the upgraded Graffiti Robot.
The jet-black Gundam interposes itself between you and the Graffiti Robot while opening a comm channel with you.
"Mira, this is System ALICE. Dai-Guard and I will keep the Graffiti Robot and Big Horns off of you. You and your allies focus on the other enemies." ALICE says, with her Gundam gaining the identifier of 'Gundam Superior'.
"If you say so. You seem different from the others that Samsara has summoned, why is that?" You ask.
"Because I am not a copy. I am a survivor from a defeated dimension rescued by Samsara from the Interdimensional Void. We will talk more later." ALICE says as the Gundam Superior jets toward the Graffiti Robot.
You turn your attention toward the oncoming enemies.
Mass Combat-Mira et al vs Council forces
Scopedogs vs Fishbowls and CQC mechs
Opposed Rolls-1d10 + Ability modifiers for both sides
Scopedogs Roll
1d10 + 11 Ability
Roll 10
10 + 11 = 21
Council Roll
1d10 + 5 + 9
Roll 1
1 + 5 + 9 = 15
Massive Success! Only 2 Scopedog casualties, all Scopedogs will split between assisting with the Headhunters, Big Horns, and the Graffiti Robot 2.0
Kamille attacks the closest Headhunter
Headhunter fires first
vs
Mobility DC 27 = 8 Ability + 8 Mobility + 3 (8 Will) + 4 (Newtype 4) + 4 (Biosensor)
Roll 1d10 + 11 Ability + 8 (Advanced Targeting System)
Roll 6
6 + 11 + 8 = 25
Kamille attacks with beam saber
vs
Mobility DC 11 = 11 Ability + 2 Mobility - 2 (Close combat in a machine not meant for it)
Roll 1d10 + 8 Ability + 3 (8 Will) + 4 (Newtype 4) + 4 (Biosensor)
Roll 3
3 + 8 + 3 + 4 + 4 = 22
18 Scopedogs vs Headhunters
Headhunters attack first
vs Mobility DC 22 = 11 Ability + 8 Mobility + 3 (Relatively small target)
Roll 1d10 + 11 Ability + 8 (Advanced Target System) 4 times
10, 1, 2, 2
29, 20, 21, 21
7 Scopedog Casualties, rest retreat to protect Dai-Guard's Crane Rig due to near misses after destroying 1 Headhunter
Rose vs Crest Head
Crest Head attacks with beam rifle
vs
Armor DC 22 = 8 Ability + 6 Armor + 3 (8 Will) + 3 (Brave Soul) + 2 (Yukari Copilot)
Roll 1d10 + 12 Ability + 6 (Elite Training)
Roll 4
4 + 12 + 6 = 22
The Rose takes 2000 damage (4000/6000 HP)
Rose attacks with Crystal Sword
vs
Mobility DC 25 = 12 Ability + 7 Mobility + 6 (Elite Training)
Roll 1d10 + 8 Ability + 3 (8 Will) + 3 (Brave Soul) + 2 (Brave Soul)
Roll 9
9 + 8 + 3 + 3 + 2 = 25
Mazinkaiser vs Crest Head
Crest Head attacks with Shield Spike
vs
Armor DC 25 = 8 Ability + 14 Armor + 3 (8 Will)
Roll 1d10 + 12 Ability + 6 (Elite Training)
Roll 6
6 + 12 + 6 = 24
Kouji uses STRIKE
Mazinkaiser attacks with Fire Blaster
vs
Armor DC 28 = 12 Ability + 6 Armor + 6 (Elite Training) + 4 (Shield Defense)
Roll 1d10 + 8 Ability + 3 (8 Will) * 1.25 (Mazinpower)
Roll 3
3 + 8 + 3 = 14 * 1.25 (Mazinpower) = 18
Result: 10 Scopedogs lost in total (50 remaining), 3 Headhunters destroyed, 1 Crest Head destroyed, 1 badly damaged, all Fishbowls and CQC mechs destroyed
As you close in with an enemy Crest Head, the Fishbowls and CQC mechs rush to harry you. Before they can even get close, the Scopedogs open fire on them, getting their attention.
View: https://www.youtube.com/watch?v=-ZbUz8DhEfg
Despite the relatively tiny size of a Scopedog, it appears the ammunition for their weapons is ridiculously overpowered proportional to their size-you see a Scopedog armed with what appears to be an SMG blow off the arm of a Fishbowl with a sustained burst that takes at least half its magazine, while a pair of Scopedogs wielding assault rifles shred the legs of another as it passes over them, the resulting imbalance allowing one armed with a bazooka to core it with a single shot. Alas, despite a surprising agility that belies their ungainly shapes, it rapidly becomes clear that Scopedogs are extremely fragile-one gets kicked away by a CQC mech and explodes after tumbling on the beach, while another goes up in flames after a beam round from a Fishbowl grazes its side, causing all of its fuel and ammunition to cook off at once.
You last see a Scopedog dual wielding SMGs emptying its weapons into a CQC mech before you're forced to focus on the incoming Crest Head.
Evidently the pilots of Crest Heads have better training than the typical rank-and-file Council pilots, as the enemy machine is able to dodge your initial burst from the Dark Lance and fires its beam rifle at you, which you find to your displeasure is much more powerful than typical mass-produced Council weapons as the Rose shakes.
"We still good?" You ask Yukari.
"We're fine!" Yukari reports.
"Okay, we're going with the Crystal Sword!" You announce.
You draw the Rose's Crystal Sword and charge at the Crest Head, taking it off guard. The enemy pilot tries to dodge, seems to realize they won't be able to in time, and raises the shield in their other hand. Unfortunately for them, you've already closed the distance, and cut off the enemy machine's shield arm before they can fully raise their guard.
The Crest Head drops its beam rifle and attempts to draw some kind of melee weapon, but you're able to cut off its other arm before bisecting the enemy machine vertically. The two halves fall toward the water before exploding in midair.
You turn to see another Crest Head charging at Mazinkaiser, a wicked-looking spike protruding from its shield. As the enemy machine attempts to skewer the Kaiser Pilder, Kouji turns and brings up Kaiser's arms in a guard, which blocks the enemy spike attack and actually causes it to bounce off.
"Nice try. Now it's my turn! FIRE BLASTER!" Kouji yells.
The enemy Crest Head is too close to even think about dodging, and so instead the pilot opts to raise their shield in a defensive posture. The heat beam from Mazinkaiser's Fire Blaster engulfs the enemy machine, and when it clears, the Crest Head's shield and shield arm spark before exploding, as does its beam rifle, which the pilot is barely able to toss away in time. The damaged Crest Head draws a solid metal blade before withdrawing to join its undamaged compatriot, the two of them no doubt contemplating their next move.
The flash of a beam round gets your attention, and you turn to see the Zeta Gundam in Waverider mode dodging beam rounds from a Headhunter. As the enemy sniper unit fruitlessly tries to shoot down Kamille, the Zeta Gundam closes the distance and transforms back into mobile suit mode, hacking off the legs of the sniper unit before skewering it through the torso. The other headhunters turn to fire, but are distracted by 18 Scopedogs charging at them. One Headhunter fires, and proceeds to miss by a country mile as the Scopedogs scatter to avoid the enormous beam round that erupts from its cannon. The other remaining Headhunters fire, and although two of them have a near miss, the third manages to catch eight Scopedogs in its beam, which seems to convince those remaining to retreat back to Dai-Guard's crane rig.
You look back to the Crest Heads, which are just...floating there, menacingly, as they contemplate their next move.
You are System ALICE, and you have been looking forward to this ever since Samsara started working on your new body.
Although you no longer have a pilot, you still have the capacity to love. You had specifically requested that Samsara not tamper with that part of your programming so that you could remember and mourn for Ryou Roots. Samsara had agreed, but with a stipulation, mostly as a measure to ensure your loyalty: you were made to love Mira Ayana.
And so, you now fight, both to avenge Ryou Roots and to protect Mira Ayana, out of love.
Your attention is drawn back to the Graffiti Robot 2.0 as the pilot circles around, trying assess your new body.
"Akagi, prevent the Big Horns from interfering. I will take the Graffiti Robot." You say.
"You got it, boss!" Akagi says jovially while waving with Dai-Guard's right arm, its hands lacking the finder articulation to give a thumbs up.
As you and the Graffiti robot circle around, sizing each other up, Dai-Guard charges at the closest Big-Horn.
Dai-Guard vs Big Horns
Big Horns attack Dai-Guard with melee and beam cannons
vs
Armor DC 15 = 10 Ability + 2 Armor + 3 (8 Will)
Roll 1d10 + 8 Ability five times
Roll 4, 9, 7, 10, 8
12, 17, 15, 18, 16
Ibuki uses GUARD
Dai-Guard takes 800 damage (200 damage four times) (7200/8000 HP)
Akagi attacks the closest Big Horn
vs
Armor DC 14 = 8 Ability + 6 Armor
Roll 1d10 + 10 Ability + 3 (8 Will) + 8 (GUTS!)
Roll 4
4 + 10 + 3 + 8 = 25
Akagi attacks a second Big Horn with an improvised 'Rocket Punch'
vs
Mobility DC 16 = 8 Ability + 5 Mobility + 3 (Airborne)
Roll 1d10 + 10 Ability + 3 (8 Will) + 8 (GUTS!) - 6 (improvised projectile)
Roll 9
9 + 10 + 3 + 8 - 6 = 24
Result: Akagi is able to destroy two Big Horns
View: https://www.youtube.com/watch?v=m-O1X9GDJD4
The Big Horn responds by charging at Dai-Guard at full tilt.
"Here they come! Brace for impact guys!" Akagi urges his copilots.
"Geez, it's always the same thing, isn't it?" Aoyama gripes.
"Quit whining, you want us to die again so soon?!" Ibuki chastises Aoyama.
Dai-Guard is actually able to dodge the wild swipe of the first Big Horn, but is unable to dodge the beam cannons and machete strikes of the others. Despite this, due to some defensive maneuvering on the part of Ibuki, most of the damage is confined to the left arm, which is now sparking and emitting smoke.
"Okay, you've had your fun. Now it's our turn! Aoyama, maximum power to the legs!" Akagi yells.
"You got it!" Aoyama says.
Dai-Guard charges forward and leaps onto the closest Big Horn, grabbing on and smashing its torso with its fists. Despite the size difference and the fact that you know Dai-Guard is made from mostly mundane materials, Akagi apparently found the one spot on the Big Horn's torso that isn't heavily armored, and after a few seconds of punching, Dai Guard is able to tear open a hole in the Big Horn's armor plating, reach in, and tear out a handful of vital components, which immediately causes the Big Horn's engine to sputter and die. As the enemy Super Robot falls to the ground, Dai-Guard leaps off and lands roughly on the beach. A Big Horn fires its beam cannons at Dai-Guard, which dodges.
"Akagi, the left arm's completely shot!" Ibuki warns.
"No problem, that gives us ammo! Remember the time we took down that flying Heterodyne?" Akagi says.
"Oh for the love of-fine! I'll give you a good trajectory!" Ibuki says.
"Rocket Punch!" Akagi yells.
Dai-Guard proceeds to tear off its now useless left arm and hurls it at the Big Horn in the air that's firing at it. Despite all odds, the improvised 'Rocket Punch' sails true and slams into the lower torso of the Big Horn where its armor is weakest. The Big Horn starts belching smoke from places it was never meant to vent exhaust before falling into the water and exploding.
As Dai-Guard sprints for its crane rig to get new weapons, the pilot of the Graffiti Robot charges at you.
"Hmph, so you're a survivor, so what? You think you can take us on?" The pilot taunts you
You elect not to dignify that with a response.
Gundam Superior vs Graffiti Robot 2.0
Graffiti Robot attacks with beam cannons
High Mobility-attack automatically misses
Attack Again!
Graffiti Robot attacks with beam cannons again
vs
Mobility DC 33 = 18 Ability + 12 Mobility + 3 (8 Will)
Roll 1d10 + 14 Ability + 6 (Offensive Training)
Roll 8
8 + 14 + 6 = 26
ALICE uses VALOR
vs
Armor DC 29 = 14 Ability + 10 Armor + 5 (Energy Shield)
Roll 1d10 + 18 Ability + 3 (8 Will) + 4 (Vendetta)
Roll 6
6 + 18 + 3 + 4 = 31 * 2 = 62
Result: Gundam Superior takes no damage, Graffiti Robot 2.0 takes heavy damage and is forced to retreat
View: https://www.youtube.com/watch?v=TnlbQYpfz54
The Graffiti Robot fires its palm-mounted beam cannons, and you dodge the first salvo with contemptuous ease. The Graffiti Robot fires another salvo of beam rounds, and you're able to dodge that too. The pilot activates the Graffiti Robot's wrist-mounted energy blades out of frustration makes to charge at you. You'd rather not stress-test the tolerances of your Super Alloy Z plating or Blaze Luminous, so you ready the beam cannon in your right arm, the railgun in your left, line up a shot for both, and fire.
The railgun slug hits first, and smashes against an energy shield. The blue barrier flashes for a second before failing, fragments of the slug pelting the Graffiti Robot at high speed. Your mega beam round impacts a second after, engulfing the enemy Super Robot. You still see a sensor profile amidst the bright flash, and so you fire a pair of cluster missiles and the Photon Beam cannons embedded in your body's eyes. Both the Photon Beams and the missiles hit home, and when the smoke clears, you see that the Graffiti Robot is heavily damaged. It still has all of its limbs, but there are few places where the armor plating isn't scorched, warped, or otherwise damaged from your barrage.
"You fucking silicone bitch! If you think this is the end of it-"
You interrupt the pilot's rant by firing your Photon Beam at him.
The pilot of the Graffiti Robot curses as he maneuvers to take the shot on his right shoulder before moving to retreat.
You spare a glance to see Dai-Guard in the process of skewering a Big Horn through the cockpit with its Knot Punisher pile bunker, while the remaining Scopedogs are concentrating fire on another, bringing it down through sheer volume of ordnance.
"Ah fuck, we're not going to be able to get the Fugitive at this rate! Retreat, retreat!" The pilot of the Graffiti Robot yells.
You immediately fire your shoulder mounted beam cannons at the Graffiti Robot, but it disappears through a Dimensional Distortion before the rounds make impact.
If you were an organic pilot, you would have tutted in frustration. As an AI, you do the equivalent by scanning the area where the enemy was twice before looking elsewhere.
Elsewhere on the beach
Shinn Asuka family survival roll-DC 9
Roll 1d10 + 3 (Stella intervention)
Roll 7
7 + 3 = 10
You are Stella Loussier, and you sincerely hope that you're not too late to help this dimension's Shinn.
You spy a family of four running through the woods and zoom in-it's Shinn and his family!
Unfortunately, a pair of Strike Daggers have also spotted the Asuka family and move to commit a war crime against them.
Thankfully, the Destiny Gundam is faster.
You activate the Destiny Gundam's Voiture Lumiere System, zooming forward and bisecting the first Strike Dagger with your anti-ship sword, before throwing a beam boomerang at the other, cutting it in half.
"Are you alright?!" You ask over the Destiny Gundam's speakers as you turn your attention back to Shinn's family. A quick head count confirms they're all still alive, thank goodness.
"We are, thank you!" Shinn says as he waves to you.
"Get to the evacuation boats, it's not safe here!" You say, pointing to one of the vessels in question.
As Shinn and his family depart, you send over what will be Lunamaria Hawke's future email and phone number to Shinn's phone with some vaguely cryptic instructions before taking off your helmet and breaking down in tears.
"Go be happy, Shinn..." You say out loud.
Thankfully, the fighting seems to be over for the moment, with the Council having withdrawn and Blue Cosmos in retreat once again.
Battle of Orb-Results
Seiran Family survival roll-DC 9
Roll 1d10 - 3 (delayed evacuation)
Roll 10
10 - 3 = 7
Results: Yuna Roma Seiran and his father are killed as a result of 'unfortunate circumstances', but a distant member of the extended family survives. However, Cagalli is confident that they can be easily manipulated due to being unexpectedly thrust into a position of power.
Losses
M1 Astray x80
Kuraomikami-class destroyer x10
Aegis-class cruiser x7
All remaining Autocannon bunkers
Linear Gun Tank x30
Linear Gun Howitzer x28
All remaining Heli VTOLs
All remaining Savages, Shadows, and Gun Rus
Tieren x45
Jegan x6
ReZEL x8
GM III x10
Leo x38
Aries x40
Tragos x14
Serpent x8
VF-171 x16
VF-19 x8
VF-25 x3
Blue Cosmos Losses
Strike Dagger x318
All remaining Spearheads
Des Moines-class cruiser x10
Arkansas-class destroyer x8
Fraser-class destroyer x17
Salvage
Big Horn x1 (Mostly intact)
It is clear that holding Orb is going to be impossible. Uzumi is about to do something drastic, and has urged all allied forces to flee.
The
Archangel and
Nadesico are heading to space, accompanying the
Izumo-class battleship
Kusanagi, which has a load of 40 M1 Astrays
All other allied forces are returning to Japan.
Mira and the girls will go to space with the
Archangel. What other ships with their forces will go to space? (Pick TWO)
[ ]
Ptolemaios II and the Gundam Meisters
[ ]
Ra Cailum and Londo Bell
[ ]
Nahel Argama and the Unicorns
A/N:
The update, as promised. Next post will be an end of turn affair, and anyone who's watched SEED can probably guess what it's going to be called. Please vote, discuss, and critique!