THE INFINITE BROOD (Starcraft/Supreme Commander Crossover Quest!)

THE SWARM SHEET
The Brood of Blades
Cerebrate Prime: Samantha Clarke
LEVEL: 5
XP: 205/210
TRAITS
Strategic Genius: Once per structured encounter, Sam can create a piece of the environment that is in her favor as a sticky spark. Roll a d3 for its value.
Empathetic: upon meeting an NPC, learn their motivation!
Legendary Commander: Gain 4 Command sparks at the beginning of each mission/combat. Command sparks may be spent to give NPCs orders, which they may either obey or refuse to obey (doing nothing instead.) Command sparks may not be regained via skills or powers.
Hunted: Something wants her - but for what? +1 Danger to all scenes​
SKILLS
CLOSE COMBAT (2): Brawling, Edged Weapons
PERSONAL (2): Awareness, Resilience
SOCIAL (4): Charm, Empathy, Leadership, Taunt​
MASTERY
ACU Pilot (2): Nanofabrication [Mass], ObSat Operations [Range]
The Hilt (4): Biomorphic Spawning (People), Regeneration (Durability), Physical Perfection (Speed), Telepathic Dominion (Range)​

POWERS
The Living Swarm
Vent: 4-0
Effect: Gain 1 Living Swarm spark, +1 per vent reduction.​
The Living Swarm: While this swarm exists, move in three dimensions and through anything smaller than a keyhole, reforming at will. You may expend these sparks to cause 3 Hit Sparks in a Area 2 radius.​
Area Upgrade: +1 to Area Characteristic​

Biomorphic Reinforcement
Vent: 4-0
Effect: Create 1 Biomorphic Reinforcement spark, +1 per vent reduction, which can be given out to anyone within Range 2, or to yourself
Biomorphic Reinforcement: +1 to Damage or Mass characteristic for the purpose of raw physical strength/feats.

Back to Back
Vent: 4-0
Effect: Choose 1 ally (+1 per vent reduction), within Range 1. Each can take one action using one of your skills, any of them that you wish. Once they have done so, you may make a free attack with your melee weapon, getting +1 to your skill per ally that acted.​

Adaptation
Vent: 4-0
Effect: Create a number of sparks equal to the enemy's difficulty, narratively based on turning their abilities against them. Works on enemies of Diff 2>, +2 per vent reduction.​

Just as Planned…
Vent: 6-0
Effect: Vent 6 heat and create 1 Planning Spark for her or an ally, +1 Spark per vent reduction.​
Planning: The person holding this Spark can expend this to get +1 to a skill check as a free action. Using this Stack counts as you are helping for the purpose of relationships.​

GEAR
Zeratul's Psi-Blades
Adds: +0 (Edged Weapons) | Characteristics: Damage [Speed] (4)[1]​
Shadowstep (3): Can expend as a free action to move without crossing intervening space.
Guarded Space (3): Can expend to use Damage as a secondary characteristic for Durability, reducing incoming Damage characteristics.​

GALACTIC WAR
Victory Points: 5
RESOURCES
TERRAN DOMINION [Background] (1)​
The men and material of the Dominion - limited, but they're mustering as we speak.
ALLIANCE EXPEDITIONARY FORCES [Mastery] (1)​
While you have access to several ACUs of every faction, they lack economic and technological support to be fully effective.
ZERG HIVE [Mastery] (1)​
The scant few Zerg you control that are free of Amon's influence. Mostly Zerglings.
AEON FLEET [Background] (1)​
While half a dozen CZARs seem impressive, they're not actually well made for ship to ship combat.
ALLIED COHESION [Motivation] (1)​
The alliance is fragile and weak.

FRONTS
Trade Sector-34-51 [Pirate Activity]
Pirates Raiding 6 (Supply Lines in Disarray 1)
COMMAND: Jim Raynor | ARMY: Raynor's Raiders
RESULTS: Pending

Braxis [Zerg Invasion]
Borealis Siege 6 (Zerg Rampage1)
COMMAND: General Samantha Clarke | ARMY: Brood Clarke
RESULTS: Pending

Typhan II [Active Xel'Naga ACU]
Typhan II Occupied 6 (Xel'Naga ACU Spotted 1)
COMMAND: Lt. Colonel Mathew Horner | ARMY: UEF Armored Command Unit
RESULTS: Pending

Deep Space Sector 981 [Hive Fleet Identified]
Zerg Hive Fleet Spotted 6 (Kerrigan? 1)
COMMAND: Citizen-Commander Dostya | ARMY: CN Armored Command Unit
RESULTS: Pending
ENEMY ASSETS (Currently Known)
THE GOLDEN ARMADA
ACTIVITY: Unknown | Threat Level: 6​
 
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ACT ONE, MISSION ONE: Wasteland (0.2)
Major Horner rubbed his palm against his jaw, wincing as he did so. "Is it just me or was that one of the less pleasant jumps I've ever had?" he asked, standning and stretching as the ship thrummed under your feet.

"It's in acceptable parameters," Dr. Hanson said, standing from her restrain harness, groaning as she rubbed her hands through her hair. Then, smiling, she reached into her pocket and tossed something underhanded to the Major. He caught it, remarkably well for someone who had just been punched through the quantum foam and into a distant part of the universe. He turned it around, and you saw it was a package of painkillers. Just seeing them made your own head throb. You pushed the headache down out of sheer force of will.

"Dr. Hanson," you said. "I know we're still in the gray zone, but if you can get to the science lab and start seeing what you can see through the scopes and the long ranged scanners?"

"Yes, General," she said, giving a curt nod.

Your political officer sighed as he heaved himself to his full height. Gabriel Tosh was a bulky man - he clearly didn't just work in an office, and he seemed to have taken the jump better than everyone else. His smile was thin and enigmatic as he watched you. You ignored him. You didn't like political officers. Instead, you turned to Major Horner. "Major, lets do a quick equipment check. It'd be a shame to take this much expensive military hardware so far and not have anything to show for it."

"Yes sir," he said, nodding.

The E1 was long and large, but that size was deceptive. Most of it contained the quantum drive that would, hopefully, provide FTL travel once you were within the Koprulu Sector proper. The cargo hold was devoted to the three ACUs that were the centerpiece of your expeditionary force, and as you and Major Horner walked along the gantry bay around the first of them, you shook your head in slow appreciation. It had been too long since you'd been in the cockpit of one of the beasts: A heavy armored walker that stood almost forty meters tall - a staggering, inhuman size when you weren't looking down at it from an ObSat. It was easy to think of them as relatively tiny compared to the planet consuming battles that raged around them...but standing on the catwalk, you could see just how big they were.

Each ACU had a portable fusion reactor, an arm mounted nanolathe that could print buildings out of local matter and raw energy, and a series of intricate systems on the back for drone delivery of new matter and materials, not to mention a gossamer web of glittering patterns built into the shoulders that were the antenna systems for beamed energy to arrive from a wireless power grid. Their right arms had a DC9 Zephier cannon, using the fusion reactor to build a reserve of antimatter shells to lob downrange. It wasn't a lot of antimatter, just enough to ruin someone's day in a serious way.

Not enough to flatten cities.

At least...not when you kept them within firing parameters.

Horner nodded as he looked over the charts on the display. "Well, General, it seems all the ACUs managed the jump just fine. No sign of any wear, tear, or anything the techs need to look at. No field repairs."

"Good," you said, dryly. "I've had a few jumps where I needed to rebuild half a leg. While under fire."

"Those are the tough ones," he said, chuckling. "But if it was easy, everyone would do it, right?"

"Heh," you said, gripping the bars of the catwalk. A tingling pain shot through your temple, then faded back to the normal background throb.

"Are you all right, General?" he asked.

"Fine," you say, nodding to him.

Your communicator chirruped and you tapped the collar tab to activate it. "General Clarke," you said.

"General, this is Dr. Hanson," the doctor's voice sounded excited. "We've cleared whatever disturbance creates the edge of the Koprulu sector. Our quantum drive is capable of point to point travel and we're getting back information on the long range scans."

You nodded, then glanced at Major Horner. "Lets see what we're working with here."

***
The operations center of E1 had a large holographic display unit that projected every planet and star that had been detected with human colonial settlement on it - and to your surprise, it looked like nearly every other star in the damn sector was inhabited. Dr. Hanson moved from console to console, while her staff worked with eager murmuring and soft whispers. "Did we just hit the jackpot here?" General-Coordinator Tosh rumbled from the corner, where he was leaning against the wall, watching everything intently.

"No, this is like hitting the jackpot ninety times in a row," Dr. Hanson said, turning back to face you, her eyes alight with excitement. "General, there's more habitable planets in this one sector of space than in most of the rest of the galaxy. It's...impossible!"

"Unless someone made them," you said.

"Terraforming planets takes such time and energy that...well, we could maybe do it, if we didn't have the war to fight," Dr. Hanson said, her eyes darkening as she put her hands together before her chin, tapping her pointer fingers together. "It'd take a civilization at least as advanced as ours, but ten thousand times more long lasting and without any distractions. Or...or a civilization even more advanced than that and less time."

"Aliens, then," Horner said. "Maybe the Zerg? If their weapons are biological, maybe their terraforming is off the charts as well?"

"Lets not leap to any conclusions," you say. "Are we getting any signals from the humans? Military traffic? News media?"

"I got something, sir!" one of the techs said. "It's a news media channel. They're running it in English."

"Interesting," you say, frowning. "No linguistic drift. Is that...normal?"

"Well, if their technology never crashed, then it's not impossible. We still speak English," Dr. Hanson said. "There may be some dialect changes, but, we should be able to understand them. We understood the first distress transmission."

"Put it on then. I want to see what we're working with here," you say.

The holoprojector shifted and came to life, showing a human woman in a rather nice looking suit, with the letters UNN floating below her and a scrolling ticker running along the bottom - so like Earth broadcasts that it makes you blink. She was midsentence: "-th his vessel last sighted heading deep into Protoss territory against orders, it is entirely possible that Jim Raynor, hero of the revolution, must be presumed dead." She looked solemn as an image of a man with a scruffy goatee and warm eyes appeared in the upper right. "Our beloved Emperor recorded these words."

The image flicked to a genteel looking man with a well trimmed beard, dressed in finery that would make an Aeon princess blush. "My fellow Terrans," he said, his voice an aristocratic drawl that made your hackles rise. "Today, we are in mourning. The Zerg have been driven back in disarray by our brave forces, and the Protoss have retreated to their enigmatic homeworld - but in this victory, we have also lost so many brave heroes. Jim Raynor...was my friend. He fought tireless to destroy the Confederacy. And now that he is dead, we must honor his memory." He closed his eyes solemnly.

The news feed cut back to the human woman, who looked solemn as well. Then she brightened. "Now, turning to other news, we have Danny Vermillion on site for a breaking story: Subversive Attitudes, how to spot them and where to report them."

The feed continued as you waved your hand to mute it. You turned to Horner, who snorted quietly. "Well, that's propaganda," he says.

"You think?" you ask. "An Emperor. Do we have any indication of how much of this Sector this Dominion controls?"

"Based on our initial readings and IFF bouys...a significant portion of the sector," Dr. Hanson said. "But not all of it. We're detecting signals with a distinct enough encryption system and IFF patterns that they indicate other political bodies."

You frowned. "It sounds like there's been a major change in their politics. A recent one too."

"Something we can use, then." Horner said, nodding.

---
CURRENT HEAT: 0/6

Okay! You're actually IN the Koprulu sector and now, you get to make some decisions

[ ] Lurk and Peek - use Tosh's expertise in covert ops to send in some spies to learn more information about this Terrain Dominion and their current status. (Covert Ops Diff 5, base skill 0, +2 from Tosh: 3 Heat)
[ ] Go Loud and get a base - pick a weakly defended fringe world, drop on the planet and secure a ground based infastructure. This spaceship is not to your tastes. (Strategic Thinking Diff 2, Base Skill 2: 0 Heat)
[ ] Hearts and Minds - there's two dangerous alien species here. You can wait, watch, and swoop in during a Zerg or Protoss attack. It'll be risky, since you have no idea how you'll fare against their technology. (Awareness Diff 3, base skill 2: 1 Heat)
[ ] Write In
 
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To honor the Stargate Samantha Carter that almost certainly inspired this General Carter, how could we not?

[X] Lurk and Peek - use Tosh's expertise in covert ops to send in some spies to learn more information about this Terrain Dominion and their current status. (Covert Ops Diff 5, base skill 0, +2 from Tosh: 3 Heat)
 
Darn, Tarsonis is gone then. That's a load of people that had to die that we can't do anything about. But if Mensk is still pretending Jim's a hero, then it sounds like we're still in the first game timeline wise before Brood War, just moving on to the other campaigns.

I'm leaning towards sending in Tosh if only to get started on extracting the kids in the Ghost program out. I'd rather not leave Nova in there if I can help it. Pretty sure she's still a teen at this point and no kid should be allowed to be subject to that evil.

On the other hand, we have SupCom manufacturing tech.

[ ] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.

How's this for a write-in?
 
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[ ] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.

That's a diff 2 awareness check, so, you can accomplish it without gaining any heat at all!

This is because finding a Terran community that needs help is...significantly easier.

most of them do.
 
Alrighty then, time for plan "Beat Mensgk at positive PR."

[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.
 
Alrighty then, time for plan "Beat Mensgk at positive PR."

I was about to vote for sending Tosh out, but when you put your write in that way. Well how can I resist spiting Mengsk?

[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.
 
[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.

"Heh," you said, gripping the bars of the catwalk. A tingling pain shot through your temple, then faded back to the normal background throb.
Infinite brood causes killer headache, commander moderately grumpy.
 
[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.

Yeah this looks good.
 
[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.

I'm putting my vote for this one in here.

And on an unrelated note for the future, let's just try to avoid any plans including suns in the future. Maybe in this Carter won't have to detonate a sun.
 
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[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.
 
Annoyingly a lot of the lore for Supreme Commander died as the original website was in flash, while large chunks going away when Gas Powered Games was acquired, and went completely the way of the dodo when THQ imploded.

The canonical reason why new ACU commander aren't allowed nukes is a single UEF ACU commander got pissed off by a persistent cybran attacks on the same planet, so the crazy fucker built enough nukes in a week to just grid bomb the entire planet with nukes at once.
 
[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.
 
While I hope you have fun with SC2, DC (John De Lancy is in the protoss campaign and he aces it), just don't do the 'bonus' missions after the finale. They're not good.
 
Quest is good!

[X] Lurk and Peek - use Tosh's expertise in covert ops to send in some spies to learn more information about this Terrain Dominion and their current status. (Covert Ops Diff 5, base skill 0, +2 from Tosh: 3 Heat)

I think providing aid is good too, but we're likely to get misled and manipulated if we don't really know what's going on. It's also more likely that we'll get outmanoeuvred politically or in PR.
 
Good entry.

[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.

"Today, we are in mourning. The Zerg have been driven back in disarray by our brave forces, and the Protoss have retreated to their enigmatic homeworld - but in this victory, we have also lost so many brave heroes. Jim Raynor...was my friend. He fought tireless to destroy the Confederacy. And now that he is dead, we must honor his memory." He closed his eyes solemnly.
Just to clarify, is just propaganda Mengks is saying or is it real and we entered AU territory?

I mean, we did 'nab' Matt for our group. Or are there now two Matts running around?

It would be interesting to see a timeline where Jim died, Sarah was not caught and is in charge of the Resistance.
That or maybe the super rare setting- that Mengks is a good guy (yet to find a fic/quest where this happens that I can remember)
 
[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.
 
Just to clarify, is just propaganda Mengks is saying or is it real and we entered AU territory?

I have read zero books and no wikis, but I imagined there's a solid, like, 5 month period in the Dominion between New Gettysburg and Jim Raynor vanishing off into deep space (where Mengsk assumed he was killed on Aiur during the zerg/protoss war) where the Dominion played his folksy hero ways to the fucking hilt, which was immediately reversed once the UED was kicked out and he formed the Raiders.
 
[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.
 
Alright, I'm going to use this time to take a jab at guessing at the size of Expedition One.

In this quest it has been shown that UEF ACUs are 40 meters tall. Assuming that the ACU is proportional to its ingame depiction then we can use that given height to get the dimensions for the repurposed naval factories that we are told were used to create E1.

Supcomdb is an old website that contains all the pertinent data for each of the playable units and structures from Supreme Commander. Among the information listed are the dimensions for their hitboxes, which are said to be accurate to the models used ingame. According to the WayBackMachine archive of supcomdb (link here) the hitbox for a UEF ACU is 0.9 ingame units of measurement tall.

The page for the UEF T3 Naval Factory states that it is 11 ingame units long. Tier 1 and tier 2 UEF naval factories are an entire unit shorter at 10 units long, but it seems unlikely to me that the UEF would restrict themselves to lower tier factories when working to quickly assemble an experimental tier spacecraft. We are told five printers worked in tandem to build Expedition One. If the factories were placed end on end they would form a 'scaffold' that is 55 ingame units long.

We know thanks to being told the height of UEF ACUs, that 0.9 ingame units equal out to 40 meters. 55 divided by 0.9 is approximately 61.11. Mulitply that by 40 and we get 2,444.4 meters or 2.4 kilometers. That's a decently sized ship for Starcraft.

The Starcraft Field Manual states that Behemoth-class battlecruisers, the BCs from the original Starcraft, are a kilometer long and there exists a figure of 560 meters for the Starcraft 2 era vessels. On the other hand the 2000s era book Starcraft: Uprising has Behemoths being two leagues or 9 kilometers long.

That 2.4 kilometers number also assumes that the factories building Expedition One weren't arranged into, say a ring configuration and assembled the starship in several hundred meters long chunks. In such a situation we wouldn't be able to guess at the size of the E1 by calculating the possible dimensions of its scaffolding. Further complicating matters is the fact that the factories are said to have taken a week to build themselves, which seem a gross inflation of the minutes long build times naval factories have planetside.

Either that means SupCom gameplay does not translate to reality one to one in the quest, nanolathes suffer immense performance loss when used in outer space, or the orbital printers were more than repurposed naval factories and both they and the Expedition One are Homeworld scale multi-kilometer monsters.
 
[X] Swords to Ploughshares - find an isolated human settlement that could do with some help, maybe one hosting refugees escaping from whatever civil war hit the sector – you have to imagine that's the cause of this political upheaval – or survived attack from these Zerg and Protoss you've heard so little about, and see about providing aid. You get to make nice with some locals and learn a bit about the major players involved.


Aside from being the nice thing to do, it'll also give the PC an in with the local population without involving the major powers.
 
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