Negotiated Hell VI, 1957-1964: Fighting fascism is a full-time job!
Jenny
anonymous user
- Location
- maryland
- Pronouns
- She/Her
So, my sub fleet is big, and superior to Nazi ASW (for the most part). Sure, it'll annoy the 'neutrals', but so be it: I unleash the subs. Shortly after the Nazis make a belligerent speech to the effect that they will fight us until total victory, we get this, lol. Useful technologies are being developed, too, just in time for the war.
The Nazis' allies enter the war over the next few months, along with their allies' allies. What of it? I took on three navies, I can take on four!
My Vietnamese protectorate is invaded, and while I attempt to resupply the defenders, a convoy gets savaged by the IJN ... though we bloody them badly in turn. Credit is due to the pilots out of Da Nang, who couldn't defend the convoy but could damn well avenge it. I do get a look at the opposition's older cruisers in the battle.
With Britain entering the war, I launch an invasion of New Brunswick, and begin coastal raids to support the invasion. The RN is surprisingly ill-equipped to stop this -- their fleet is big, but it's apparently old. They do still have claws, though, and get a win out of the second raid. A third one goes better, though still not perfect.
Back in Vietnamese waters, while I mostly decline battle, I accept a small-ship action. My destroyers do a better job on this convoy escort mission, distracting the IJN (and a Nazi cruiser far from home) enough that they fail to sink even one transport.
A massive carrier battle develops off the coast of Maine... one playing into my advantages in airpower. Sure, there's an unfortunate incident at the end, but Tico survives... and we trash the RN.
News of this has a bigger impact than I imagined (as does my intense submarine campaign -- frequently sinking 60-80 merchants a turn has an impact). The Nazi regime collapses, 34 years after its beginning in this game. In negotiations with the new government, I secure Norway and Iceland as independent states under my protection. The rest of the alliance also gives up, and I seize the last British Caribbean holdings.
With victory achieved, the postwar budget shrinks massively -- I'd built up a surplus of over $20 million, but that was entirely wiped out, leaving me something like $8 million in the hole with $12 million more coming due in a month. Once again, a massive scrapping campaign ensues (plus cancellation of the many subs I'd had on order). Here are the fleets of August 1959, once all is said and done.
Shortly after the end of the war, I defend one of my captains from spurious charges, despite him being kinda bad at his job. Point defense missiles are developed, giving more options to defend against anti-ship missiles. And soon, it's time for another five-year mission.
My newest carrier, USS Bon Homme Richard, leads a task force on a world-spanning voyage. It's the last completed one of this game.
I was inclined to play through the decade as a victory lap, and felt I'd fought enough wars. The big events of this half of the '60s for me were things like developing a new minesweeper, or a new helicopter cruiser, not fighting yet another war. Though I still turned this down -- Italy had recently had poor choice in friends.
And at the end of 1964, the world's fleets (and my aircraft in service) looked like this.
Selected events:
Probably reminded the Brits how badly they lost back in '59
Better missiles!
Getting rid of the old to make way for the new!
Even better missiles!
The Nazis' allies enter the war over the next few months, along with their allies' allies. What of it? I took on three navies, I can take on four!
My Vietnamese protectorate is invaded, and while I attempt to resupply the defenders, a convoy gets savaged by the IJN ... though we bloody them badly in turn. Credit is due to the pilots out of Da Nang, who couldn't defend the convoy but could damn well avenge it. I do get a look at the opposition's older cruisers in the battle.
With Britain entering the war, I launch an invasion of New Brunswick, and begin coastal raids to support the invasion. The RN is surprisingly ill-equipped to stop this -- their fleet is big, but it's apparently old. They do still have claws, though, and get a win out of the second raid. A third one goes better, though still not perfect.
Back in Vietnamese waters, while I mostly decline battle, I accept a small-ship action. My destroyers do a better job on this convoy escort mission, distracting the IJN (and a Nazi cruiser far from home) enough that they fail to sink even one transport.
A massive carrier battle develops off the coast of Maine... one playing into my advantages in airpower. Sure, there's an unfortunate incident at the end, but Tico survives... and we trash the RN.
News of this has a bigger impact than I imagined (as does my intense submarine campaign -- frequently sinking 60-80 merchants a turn has an impact). The Nazi regime collapses, 34 years after its beginning in this game. In negotiations with the new government, I secure Norway and Iceland as independent states under my protection. The rest of the alliance also gives up, and I seize the last British Caribbean holdings.
With victory achieved, the postwar budget shrinks massively -- I'd built up a surplus of over $20 million, but that was entirely wiped out, leaving me something like $8 million in the hole with $12 million more coming due in a month. Once again, a massive scrapping campaign ensues (plus cancellation of the many subs I'd had on order). Here are the fleets of August 1959, once all is said and done.
Shortly after the end of the war, I defend one of my captains from spurious charges, despite him being kinda bad at his job. Point defense missiles are developed, giving more options to defend against anti-ship missiles. And soon, it's time for another five-year mission.
My newest carrier, USS Bon Homme Richard, leads a task force on a world-spanning voyage. It's the last completed one of this game.
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I was inclined to play through the decade as a victory lap, and felt I'd fought enough wars. The big events of this half of the '60s for me were things like developing a new minesweeper, or a new helicopter cruiser, not fighting yet another war. Though I still turned this down -- Italy had recently had poor choice in friends.
And at the end of 1964, the world's fleets (and my aircraft in service) looked like this.
Selected events:
Probably reminded the Brits how badly they lost back in '59
Better missiles!
Getting rid of the old to make way for the new!
Even better missiles!
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