[x] Plan: Visit + Let'em fight Blaine Edition

I was going to break it up, to keep rapport with Blaine, but someone raised up the issue of Rama of taking it as reinforcement, lets watch them give each other bloody noses.
 
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Just want to say, even if you go with the visit+fight plan, we should probably choose someone to talk to. The extra HP would be wasted anyway.

I even want to say we should talk to Rama, even with the negative to the rapport from everyone else. We can't just keep having these senior/newbies conflicts each time someone new comes in.

Or we could talk to Blaine, cuz she will be feeling the heat from the fight option.

Alternatively, Clover is kinda fked, so this is the last chance to talk to her. Probably pointless in the grand scheme of things, but an option.
 
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I suppose talking to Blaine wont hurt, I'll edit my vote unsure if my edit is correct or not, I don't do my own votes much.
 
I even want to say we should talk to Rama, even with the negative to the rapport from everyone else. We can't just keep having these senior/newbies conflicts each time someone new comes in.

Eh, to a point. The only newbies we've had trouble with are the ones that make trouble. Girish and Lorine haven't started diddly squat as far as I'm aware, and Clovers only pissed at us because we threw Naveed under the bus due to her making trouble (which counts!)

If Rama wants to join and act like a bitch, he'll be treated like one. Thats not even City etiquette, either; if some new guy shows up to your workplace and insults your crews competency, of course he's going to be immediately outcast.

In regards to who to talk to, personally, I'd go with Girish, due to Girish appearing to not be in danger of immediate death and being someone we haven't really interacted properly with. However, Blaine is the better call due to her being the captain and us being about to piss her off and all that.

Speaking of which.

[x] Plan: Visit + Let'em fight Blaine Edition
-[x] Immediate Events - Mother
--[x] Visit mother.
-[x] Immediate Events - Bahij vs. Rama
--[x] Let'em fight.
-[x] Day Off.
--[x] Rest. For how many AP: 4AP
-[x] Workweek
--[x] Contribute W to the quota: 1W
-[x] Relationships.
--[x] Blaine
 
I suppose talking to Blaine wont hurt, I'll edit my vote unsure if my edit is correct or not, I don't do my own votes much.
Think you need to do it like what StarDragon did, a new plan with a different name, otherwise OP will need to manually sort it out.

I'm open to just letting them fight and get one strike each just to get the whole thing out of the way (Not like they will survive til the strikes matters lmao). And also talking to Blaine makes sense after that.

[x] Plan: Visit + Let'em fight Blaine Edition
 
Week 12 Voting Results
Adhoc vote count started by ChroniclerW on Aug 22, 2023 at 6:45 PM, finished with 18 posts and 5 votes.

  • [x] Plan: Visit + Let'em fight Blaine Edition
    -[x] Immediate Events - Mother
    --[x] Visit mother.
    -[x] Immediate Events - Bahij vs. Rama
    --[x] Let'em fight.
    -[x] Day Off.
    --[x] Rest. For how many AP: 4AP
    -[x] Workweek
    --[x] Contribute W to the quota: 1W
    -[x] Relationships.
    --[x] Blaine

+Managing fallout with Blaine.

Voting is closed. Nothing marks the start of a new relationship quite like a mutual trip to anger management.
 
Week 12 - The Brain Nest
"Yes," you say to the Director, "I'll visit her." After work, you follow Bahij and Rama on your way home until they pick a different street, then call your mother and share your intention to visit.

The next day, the moment that you open the door to your mother's penthouse, she grins and hugs you. "Ji-Min! It's been so long since you've been home! I thought the day would never come when you'd finally stop by for a visit!"

You smile and hug her back. As you think of your father, and how it's by your hand that your mother now lives alone, you hug tighter, her silky blue dress soft against your arms. For one final time, you pretend that your father is hugging you both, and this is the long-awaited reunion. "I'm glad to be back."

"How is everything? I know this is out of the blue, so I'm not... interrupting your precious rest, am I?"

"I heard your message and thought you sounded a little tired, so I wanted to make sure everything was okay with you."

"I made you worry? I'm sorry..."

"No, it's fine. I wanted to be here anyway."

After you take off your suit jacket, both of you sit together by the couch near the wall window. Thanks to this clear day, you can see all the other buildings below yours, as far as your eyes can see. Reminds you of how your father spent some mornings looking out the window.

"I got word from Lantern Office that your father is away on a mission and that I can't contact him for a while."

"How long did they say?"

"They don't know." You mother takes a deep breath. "But combined with the recent Terrorist incident, I'm scared."

"Scared of what?"

"Part of me is afraid that maybe he's... he's one of the Misery Terrorists, that Urban Nightmare."

You put a hand on her shoulder. "But isn't he an upstanding employee for Lantern Office? There's no way that they'd actively do anything to make the City a worse place."

Your mother studies your face.

"Mother?" You face burns like she set it on fire. "Not even L Corp. wants the District to suffer. Irresponsible? Definitely. But it's nothing worse than self-interest. Besides, wasn't the target this time W Corp.? L Corp. wouldn't poke a hornet's nest."

"It's so weird hearing you defend L Corp."

You both grin.

"Maybe it comes with the line of work that you both chose, but I always feel like he's keeping secrets from me, especially since I barely get to see him. It's like wondering if he's having an affair, only ten times worse."

"That comes with the job, unfortunately. I promise, we took up the work we did because we wanted to make the District a safer place."

"Is the District really safer, though? At the end of the day, even the mighty Lanterns couldn't prevent a Terrorist attack."

"You don't think that keeping the peace is hard? If my father couldn't prevent the attack, it only means that the enemy is well-organized and dangerous. Who knows which Wing is evil enough to use them?"

"But something on a scale this big, and the fact that-" Your mother shrieks as she clutches the back of her head.

"Are you okay!?"

"J-Lock... will be fine..."

You hug her tight until she calms down after a half a minute.

"I'm so sorry!"

"It's okay. I'm here and you're safe."

"I'm scared; I want to share my fears, but there's nobody that I'm allowed to share them with." She gulps. "They say the worst damage comes from the betrayals of the people closest to us."

You stare. What are you supposed to do with a comment like that? However, you hug her. "It's okay to be scared. But Father doesn't want to hurt you. And... I don't want to hurt you."

"I'm sorry." She hugs you back. "I called you out here only to say something like that."

"I don't mind. We both love you, and we'll never do anything to hurt you. Please believe in us."

"With my heart and soul."



The morning after your rest day, only Rama misses the Director's routine meeting.

"Bahij. Explain. What lead to the Zwei taking you and Rama into their custody?"

He shrugs. "He disrespected a Wing. Worse, he disrespected the crew. That guy needed serious help to figure out what's what."

"You needed to put him into Medical?"

"But he's still breathing. And if he runs his mouth again, I'll offer remedial lessons for free."

"Sit," says the Director. "Strike. Wear it like a badge if you're so inclined. Rama can also have a strike for his consolation prize when he returns. Captain."

Blaine stares at you, then sighs as she stands. "Yes, Director?"

"The Deputy is calling for a meeting later today. Be prepared to explain why you couldn't manage your crew. I'm disappointed."

"I apologize, Director."

"We are working with the Udjat out of the goodness of Dias's heart."

You can't help but note how he leaves out the part about her plotting L Corp.'s downfall.

"I expect better. Dismissed."

As Blaine leaves, you catch up with her. "Blaine, look..."

"It's Captain," says Blaine. "And didn't I ask you to stop them?"

"You did, and I'm sorry."

"Yeah, right. If that's truly the case, then why leave them alone? All I asked was to keep things cool. But no, I'm seriously about to get chewed out."

"If Bahij didn't do something, don't you think Rama would've continued acting like a jerk? Someone had to make him stop."

"There's a right way and a wrong way to handle these things. And even if you disagree, I'm still Captain."

"Keeping an eye on them, uh, was an order?"

"No, but... as your friend and boss, I thought my opinion mattered more to you. I didn't realize that I should've dragged you kicking and screaming to stop them. My mistake, I guess."

Regardless of who's right, you still want to remain on good terms with Blaine. You both duck around a corner out of everyone else's way instead of finishing the normal path to the lounge. "Does it feel like I betrayed you?"

"Well... sort of. You're still a good friend. I just wish that you took a different course of action, and that's why I'm frustrated. I get why you did it - you have the crew's interest at heart, and I'm grateful, but I didn't want to resolve things that way. Maybe it just hurts more because you're closer."

"Even if we disagree and I hurt you, thank you for not cutting me off."

"Don't thank me too early; I'm still mad at you, and my life's about to suck more. Even if we're still friends, if I treat you coldly for a while, that's because I'm still sorting out my frustration."

In front of her gruff face, you do your best to put on your most understanding smile. "I'm here if you need anything, okay?"

"Thanks. Get out of my sight."

You leave Blaine and head for the lounge.

Bahij greets you near the entrance. "She mad?"

"Yeah. But we're still friends."

"And you two were close. I was sorta close, but I guess I'll have to wait and see where things stand. Gonna be rough for her, you get me?"

"Mm-hm."

"If Blaine starts struggling, let me know to keep an eye on her. That's what friends are for, right?"

A thought crosses your mind. If Blaine is no longer Captain, wouldn't you become the next Captain, given your asset status and improved standing with the Director?

"Ji-Min?"

"Right. We're her friends, after all."

During the week, you take care to steer clear of Blaine.

After one cleanup, as the crew returns to the lounge, Blaine gets in Clover's face as the latter plops into a reclining chair. "Clover, my patience is gone, and you picked the wrong week to make it worse. Every time we go to cleanup, you're never helping, but when it comes time to mop, you're always slacking."

"Sorry, Captain." Clover blinks multiple times like she's struggling to stay awake.

"Get it together."

When the next train arrives, Clover does her best not to look like a zombie, and you wonder if Blaine will tear apart Clover before the Director gets a chance.

In the cab, Teresa smirks after he compiles this train's information. "Whenever you're ready, janitor."

Blaine scrolls through and grimaces. "What the fuck."

"What's wrong?" you ask.

"What in Wing's name causes the passengers to turn into brainsects?"

Lorine covers his mouth, and Clover looks as she goes from sleepy to sick. Bahij raises an eyebrow.

Teresa shrugs. "Probably some other company's experiment, and the long time made it inevitable. Looks like a job for PR. In the meantime, you can do what you normally do."

"Ugh, open it up."

You, Bahij, and Blaine take the lead and inspect the remains from some of the passengers. All of them are skinless with their heads burst open.

With his trident, Bahij props up a passenger and peers inside their empty skull. "I bet that sucked. Why is anyone even hatching these things?"

Blaine shakes her head. "I don't even want to imagine."

"Q-Question," says Lorine. "Is this brainsect thing contagious?"

"If Teresa wasn't lying when he gave me the information, then no. Instead, they'll stick their tendrils through your nose to reproduce. Basically, we're looking at a bunch of crawling brains, and a nest near the center with the queen. We suppress the queen, we win."

As you open the door to the next car, several brains with spidery legs and long tendrils skitter in your direction. You hold your knives close, then slash when they jump at your face. Bahij thrusts his trident through a couple brains that skitter past you. Blaine swings her hatchet and Lorine swings his bat at the brains perched on top of the seats. The remains splatter everywhere and stop moving.

"G-Good job," says Clover.

"That was easy," says Bahij. "It's not so bad if they're all like this. Smooth riding, Captain?"

"No. The brains get more concentrated the closer we get to the nest."

The crew continues to fight more brains, each wave a bit larger than the last. The crew has little difficulty destroying them, but soon, the brains swarm. In one car, they skitter past you for Lorine and ignore losses that you, Blaine, and Bahij inflict.

"Help!" Lorine swings his bat, but he might as well be swinging at water.

"Cover your nose!" you shout.

As he does, they tackle him to the floor and wrap tendrils around his legs. He bats and bats as the crew fight their way to him. One brain slices your arm, but you slice that brain in half.

You slash, Blaine chops, and Bahij stabs until Lorine is free.

"T-Thank you."

"No problem." Blaine looks over him and confirms his health. Then, she checks your wound. "They weren't poisonous, or so I'm told. You'll be fine. They're getting stronger, so that's probably nest-level. And Clover? How can you stand there when someone else's life is in danger!?"

"Hey, I've been having it rough lately! And it worked out okay, didn't it!?"

"I hope one of these brains gets you, jerk!" Blaine turns to the rest of you. "Come on, let's get this finished."

In one car, passenger skin covers the wall, floor, and seats. The queen brain, about the size of a seat, rests in a nest of bones. Chunks of other brains form something like a crown, and the tendrils are about a few adult legs long.

The crew clashes with the guard brains. After you cut a guard brain's tendril and ready the final blow, the queen brain swipes at you. The guard brain tackles you to the floor, but you roll and get up as a queen tendril drills where you just were.

"Help!" shouts Clover.

You turn to see Clover stabbing her spear at the ground swarm. She kills some, but they jump and pin her to the floor. You can save Clover, but if the Director wants her gone, why bother? As a brain shoves its tendrils up Clover's nose while she screams, and a quick check shows the other agents holding their own, you leap at the queen brain.

You dodge one swipe from the tendrils and slash the queen brain in half. The guard brains lose their vigor, and the crew finishes them off. Bahij and Lorine then clear the brains on Clover, but Clover herself twitches as her head throbs and expands. Blaine stares with something like horror.

Before Clover's head can explode, you slash her head in half, and Clover's brain halves spill out and shudders. Underneath your stomps, they splatter.







The next day, the Director introduces Clover's replacement at the same time when Rama returns to work.

This new agent reminds you of Dias in appearance, but her shorter hair is no royal cape; it only reaches her shoulders. Not-Dias opens her mouth as if to yawn. Then, as if remembering where she is, Not-Dias clamps her mouth shut, straightens her back, and coughs. "I'm Irmtraud. Nice to meet you."

The crew looks at Girish to start the introductions, but his gaze looks unfocused.

"Girish." The Director folds his arms.

"Oh... sorry. I'm Girish."

"I'm Lorine. The King Coals are playing next week, and if you want, we could watch-"

The Director sighs. "Lorine. Stop." The rest of the crew introduces themselves as usual, although Rama shoots Irmtraud a look of disdain.

Once the Director dismisses everyone, you remain seated as Katherine and Amita arrive.

Katherine takes her seat. "Thanks for taking care of that nuisance; feeding Clover to the passengers was a great idea. We were expecting a big scene when the time came to clean her up."

"I'm just glad it's over."

The Director begins after Amita takes her seat. "Background. It's no secret that L Corp. is the most reviled Wing in the City with many enemies. To destroy and replace L Corp., Dias is opting to exploit their grievances from multiple angles and encourage them to act. Our work may ultimately be pivotal or trivial, but every mission is an opportunity to, as the Branch Manager would put it, get the boulder rolling."

"What I'm hearing," says Katherine, "is that W Corp. is basically Dias's pawn."

"Truly," says Amita, "there's no greater honor than to serve Lady Di- ow!"

"Shut up already."

"What's our mission?" you ask.

"K Corp. has been working to coerce L Corp. into following targets that'll reduce pollution. Sometimes, K Corp. sends negotiators to this District - and more importantly, attaches one of their Hero Fixers as a show of much the issue matters. If L Corp. were to say, return their heads in a box, the people of District 11 will demand retribution."

Katherine grins. "Time for W Corp.'s favorite industry: crimes and coverups."

"They'll be staying at Hotel Larierre for a few days. I suggest infiltrating then."

The playfulness vanishes off her face. "Hotel... Larierre...?"

"Where else were you expecting someone of their caliber to stay?"

"But it's under Hana's protection."

"Were you planning to introduce yourself and challenge them in broad daylight?"

"There must be a better way to deal with them." Katherine leans forward with a determined expression. "Can't W Corp. run this mission in District 11?"

The Director shakes his head. "The Hero Fixers are dominating fights because that's a low-priority battlefield for HQ. You'll have to go yourselves, but if that's what you want, I can look into making preparations."

Katherine huffs.

"Katherine," says Amita. "Why are you so determined to avoid dealing with Hotel Larierre?"

"What, too scared to ride the train?"

"Don't dodge it. I don't know about your past, but even if you're attached to them, isn't casting them aside part of being an asset?"

The Director claps. "I couldn't have put it better myself. After all, Katherine, this is the work you negotiated so hard for; I expect you to participate."

"Ji-Min." Katherine looks you in the eyes. "Please say you're analyzing this situation logically. If you think about it, isn't conducting this operation at Hotel Larierre a bad idea?"


You visited your mother. Increased Rapport +4 with your mother (and decreased Max HP -5). Increased Rapport +1 with Director.


You let Bahij and Rama fight. Increased Rapport +4 with Bahij. Decreased Rapport -6 with Blaine. Decreased Favors -1 with Bahij. Increased Strike +1 for Bahij and Rama.
Bahij: (6). Bahij takes -10HP and Rama takes -50HP.


You rested for 4AP and restored to the maximum 75HP.


Clover's Conspiracy (Week 12) / Since Sacrifice Clover was not selected last week, roll d6. If d6 = 1, decrease Rapport -6 with Director. After this week, the Director will deal with her.
Clover: (3) Nothing happened


Week 12 (Work) / Schedule II / If W<4, all agents take -25HP
Girish: (3) 1W
Lorine: (4) 1W
Blaine: (3) 1W
Bahij: (4) 1W
Rama: (3) 1W
Clover: (1) 0W
Ji-Min: 1W
...6W. Cleared.

Lorine Meltdown Lv.1?: (2) No

Clover Meltdown Lv.1?: (1) Yes
No protection = take -120HP

Clover HP Review
70HP ~ -50HP (Meltdown)
HP is less than -20HP, do not save.

...Victory! Clock out for Week 12.


You chatted with Blaine. Increased Rapport +1 with Blaine.
Bahij chatted with you. Increased Rapport +2 with Bahij.


M Calculation Review
Girish: 7M ~ 9M (2AP Personal) ~ 10M (Clover Death)
Lorine: 10M ~ 11M (Clover Death)
Blaine: 19M ~ 21M (2AP Personal)
Bahij: 13M ~ 17M (Strike)
Rama: 3M ~ 7M (Strike)


Irmtraud replaces Clover. Starting M: (6)


The Crew's stat changes
Ji-Min: 10/80HP ~ 65/75HP
Girish: (70HP, Rapport +1, Favors +0, 7M) ~ (40HP, Rapport +1, Favors +0, 10M), Meltdown
Lorine: (40HP, Rapport +1, Favors +1, 10M) ~ (30HP, Rapport +1, Favors +1, 11M)
Blaine: (70HP, Rapport +14, Favors +0, 19M) ~ (40HP, Rapport +9, Favors +0, 21M), Meltdown
Bahij: (70HP, Rapport +3, Favors +3, 13M) ~ (90HP, Rapport +9, Favors +2, 17M, Strike +1)
Rama: (100HP, Rapport +0, Favors +0, 3M) ~ (80HP, Rapport +0, Favors +0, 7M, Strike +1)
Clover: (70HP, Rapport -7, Favors +0, 11M) ~ Clover: (-50HP, Rapport -7, Favors +0, 11M) DEAD
Irmtraud: (100HP, Rapport +1, Favors +0, 6M), NEW


Director's rapport change: +6 ~ +7


INSTRUCTIONS. Submit a plan. See bottom of post for preplans.


-[] Day Off. Distribute AP up to one of the following and set the battle conditions for Week 14.

--[] Hotel Larierre. Katherine can suck it up. Katherine gains trait Trauma (Reduce AP contribution by -1), effective this battle. K Corp. rolls d6-1 for X / Assistants make major effort rolls / If AP<X, assets take -40HP or ST +2 and decrease Rapport -4 with Director; otherwise, increase Rapport +6 with Director. Costs 1AP to select.
--[] District 11. Amita can suck it up. K Corp. rolls d6+1 for X / Assistants make major effort rolls / If AP<X, you take -40HP and decrease Rapport -4 with Director; otherwise, increase Rapport +6 with Director / Assets gain ST indefinitely until successful extraction; at the end of each week, Week 14 included, Assistants roll d6 to extract themselves from District 11. Katherine extracts on d6>3 and Amita extracts on d6 = 6. Costs 1AP to select.
--[] Broad Daylight. You can suck it up. K Corp. rolls d6+5 for X / Assistants make major effort rolls / If AP<X, assets take -50HP or ST +3 and decrease Rapport -4 with Director; otherwise, increase Rapport +6 with Director. Does not cost AP to select.
--[] Decline. The Director can suck it up. Decrease Rapport -8 with Director.


-[] Workweek. Contribute W with the crew to suppress disorderly passengers.

--[] Make requests:
--[] Contribute W to the quota:

Passenger Advisory Report:
Week 13 (Work) / Schedule II / If W<3, all agents take -20HP

Ji-Min: 65HP
Girish: 40HP (Rapport +1, Favors +0, 10M), Meltdown
Lorine: 30HP (Rapport +1, Favors +1, 11M)
Blaine: 40HP (Rapport +9, Favors +0, 21M), Meltdown
Bahij: 90HP (Rapport +9, Favors +2, 17M, Strike +1)
Rama: 80HP (Rapport +0, Favors +0, 7M, Strike +1)
Irmtraud: 100HP (Rapport +1, Favors +0, 6M)

No action is currently asked of the following, but is published as a notice:

Passenger Advisory Report's roll (Week 14): (1)
Week 14 (Work) / Schedule I / If W<17, all agents take -50HP / Conduct Emergency check


-[] Meltdown. Keep an eye on other agents to reduce their damage.

--[] Girish. Increase Favors between +1 to +3 (more Favors with fewer protectors and failed meltdown check) with Girish. Girish will contribute 0W. Costs 2AP.
--[] Blaine. Increase Favors between +1 to +2 (more Favors with failed meltdown check) with Blaine. Blaine will contribute 0W. Bahij will also reserve 2AP to protect Blaine if this is selected. Costs 2AP.
--[] Sabotage. Blaine dies. Become Captain; as Captain, upgrade Overcharge to provide 6W, and (Authority) may be used freely.

Note: If Blaine dies, decrease Rapport -8 with Bahij.


-[] Relationships. Spend time with another agent. Increase Rapport +1. If Irmtraud is not selected, Irmtraud gains Motive -1 (Motive modifies the Effort Roll by the count shown).

--[] Girish
--[] Lorine. Additionally, increase Rapport +8.
--[] Blaine
--[] Bahij
--[] Rama. Additionally, decrease Rapport -1 for all other agents.
--[] Irmtraud. Additionally, decrease Rapport -1 with Rama.
--[] Nobody. Regain 10HP.



PREPLANS. See spoilers for specific details. You may submit a custom plan.

[] Plan: Hotel + Blaine
[] Plan: Hotel + Sabotage
[] Plan: District 11 + Sabotage

-[] Day Off
--[] Hotel Larierre
--[] District 11
--[] Broad Daylight
--[] Decline
-[] Workweek
--[] Make requests:
--[] Contribute W to the quota:
-[] Meltdown
--[] Girish
--[] Blaine
--[] Sabotage
-[] Relationships
--[] Girish
--[] Lorine
--[] Blaine
--[] Bahij
--[] Rama
--[] Irmtraud
--[] Nobody
[x] Plan: Hotel + Blaine
-[x] Day Off
--[x] Hotel Larierre
-[x] Workweek
--[x] Make requests: Ask Lorine to work 3W
-[x] Meltdown
--[x] Blaine
-[x] Relationships
--[x] Nobody
[x] Plan: Hotel + Sabotage
-[x] Day Off
--[x] Hotel Larierre
-[x] Workweek
--[x] Contribute W to the quota: 1W
-[x] Meltdown
--[x] Sabotage
-[x] Relationships
--[x] Irmtraud
[x] Plan: District 11 + Sabotage
-[x] Day Off
--[x] District 11.
-[x] Workweek
--[x] Contribute W to the quota: 1W
-[x] Meltdown
--[x] Sabotage
-[x] Relationships
--[x] Irmtraud
 
Haven't really calculated AP yet, but I'm leaning Blaine (No Sabotage) + District 11. Just because we're willing to throw the people closest to us under the bus if our life (or mental sanctity) is at risk doesn't mean we should do it all the time, especially just for a promotion of all things. We can afford to try to climb the corporate ladder without fucking over our friends be it through the Hotel with Kat or literally murdering Blaine; the Father is a special case because we would've essentially died.

Edit: Oh man we're just in luck, Schedule I incoming but we've Rabbit Protocol literally just reset this turn.

Edit2: Oh wait, didn't see the Amita needing d6 = 6 to extract from District 11. Damn.
 
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Ok... Week 14 is probably a rabbit protocol week. I don't really want to deal with Asset work and a Schedule I on the same week.

I'm against throwing Blaine under the bus. Just note that to protect Blaine, we will need to protect her during meltdown on top of Bahij's protection. Else she will die if the meltdown triggers.

For the AP choice, I will do some calculation later, but I would like to avoid the Hotel if possible, even if that is clearly the easiest one to clear.
Broad Daylight is freaking amazing as a gambling choice btw, and if we are willing to dump 5 AP into it, it's pretty doable. Though like said, we would be sucking it up from the lost of HP and somewhat risky chance of still failing regardless.

Huh, Irmtraud started off with +1 rapport, even though we didn't do anything. Interesting.
 
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The conversation so far seems to want something like District 11 + Blaine, which will look something like this:
[x] Plan: Risky District 11 + Blaine
-[x] Day Off
--[x] District 11
-[x] Workweek
--[x] Make requests: Ask Lorine to work 3W
-[x] Meltdown
--[x] Blaine
-[x] Relationships
--[x] Nobody

That sets up 45HP for a d6+1 fight. Betting the quest with 4AP leaves about a 1% chance of Game Over. It's also possible to skip the 2AP required to preserve Blaine and hope she survives her 33% chance of dying (if that's acceptable), and fighting with 2AP guarantees survival.



For the ambitious, a hypothetical Broad Daylight + Blaine will look something like this:
[x] Plan: Risky Broad Daylight + Blaine
-[x] Day Off
--[x] Broad Daylight
-[x] Workweek
--[x] Make requests: Ask Lorine to work 3W
-[x] Meltdown
--[x] Blaine
-[x] Relationships
--[x] Nobody

That sets up 55HP for a d6+5 fight. Betting the quest with 5AP leaves about a 17% chance of Game Over.



I imagine that Risky Broad Daylight + Blaine is a bit much for most. Risky District 11 + Blaine looks more palatable, but remember, the thing with being willing to take a bunch of tiny risks is that one day, they'll catch up with you.

No votes so far. To keep the quest moving if there's still silence in the next 24h, and to respect the wishes expressed so far, I will default to Risky District 11 + Blaine.
 
[X] Plan: Risky District 11 + Blaine

Boop!

Sorry, intended to calculate a plan but slipped my mind. A shame about Amita, but this quest hasn't been nice alas. I could be convinced on Broad Daylight? Maybe? But for now sticking to this.
 
ya... daylight is good in theory but will leave us with no spare AP and a chance of the quest ending.

If we go with district 11 + blaine, can we choose to protect Girish as well or nah?
 
Doubt it tbh, because of District 11 we're on an AP squeeze, adding that additional 2 AP means sacrificing either Blaine or going into District 11 with significantly higher chance of game over.
 
Oh yea. Hm. Might have to do with recovery?

I really need to actually closely read the rules at some point
 
ya... daylight is good in theory but will leave us with no spare AP and a chance of the quest ending.

If we go with district 11 + blaine, can we choose to protect Girish as well or nah?

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Do we not reset with 5AP each week? Or did I misremember the rules?

You can protect Girish, but your chance of Game Over shoots up. And you do reset AP each week, but functionally at that point, Blaine + Girish + District 11 leaves you at 25HP, or 2AP. Girish is also not guaranteed to survive even on a failed meltdown check and needs one more protector to actually be safe, unless you just want favors.

OH! If you don't mind spending favors with Blaine Favor + District 11, you can request others to keep an eye on Blaine, and that'll actually let you safely do District 11.
[x] Plan: Blaine Favor + District 11
-[x] Day Off
--[x] District 11
-[x] Workweek
--[x] Make requests: Ask Bahij to protect Blaine
--[x] Make requests: Ask Lorine to protect Blaine
--[x] Make requests: Ask Girish to work 3W
--[x] Make requests: Ask Blaine to work 0W
-[x] Meltdown
--[x] Blaine
-[x] Relationships
--[x] Irmtraud
 
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oh boy, that is 4? favors used right here... Why do we have to request Blaine to not work though? What does that do?

Blaine has 40HP. Meltdown failed check damage deals -120HP but halves per protector (120 ~ 60 ~ 30). If Blaine works (on a 2/3 chance Effort Roll), then even with two protectors, on a failed check, she goes 40 ~ 30 (1W) ~ 0 (Meltdown) and has to make a harsh saving throw. Making sure that she doesn't work lets her scrape by with 10HP.

Manual stops me from formally pre-calculating request results and any favors you'll owe. However, I can say that Ji-Min (and other agents) will negotiate in the narrative why fewer (or more) favors should be owed; a request might be cheaper (even free!) or more expensive than face value.
 
Hmm, I think it's probably ok to make sure Irmtraud doesn't get that -motive debuff. I'll go ahead and vote for that then.

[x] Plan: Blaine Favor + District 11
-[x] Day Off
--[x] District 11
-[x] Workweek
--[x] Make requests: Ask Bahij to protect Blaine
--[x] Make requests: Ask Lorine to protect Blaine
--[x] Make requests: Ask Girish to work 3W
--[x] Make requests: Ask Blaine to work 0W
-[x] Meltdown
--[x] Blaine
-[x] Relationships
--[x] Irmtraud
 
[x] Plan: Blaine Favor + District 11

Wonder why Lorine has rapport +8, tempted to see what happens narratively but Irmtraud's motive dropping isn't good.
 
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