Micromanagement Hell II, 1900-1910: War!!!!!!
Jenny
anonymous user
- Location
- maryland
- Pronouns
- She/Her
So, looking at my fleet in 1900, you may notice something: the ships are getting older and slower! I look into refitting my older ships (including giving them spacious accommodations), only to discover something else: the guns are too old to be upgraded on many of them! This will have an impact on my battleships, long-run, but for now, I tinker with some refits, let events play out for a bit... all the while noticing that tensions are, shall we say, high. Still, I defend my budget, and continue to make plans... up until the Navy League wants me to give a speech, despite my bad reputation.
Oh boy, do I give a speech. Look, German imperialism was bad! It's 1900, not long before the IRL Herero & Namaqua genocide! Yes, so was British imperialism, but maybe I can reform it from the inside! And you don't want the game to end after just 10 years of gameplay, do you?
Naturally, this leads to war. And in the early days of the war, it ain't going so hot. (To be honest, my favorite part of the game is the ship designing and budget management; actual battles, less so. It's clunky (which is realistic!) and complicated (which is realistic!) and not so fun (which is realistic!). I usually play battles on 'Admiral' mode, leaving myself in direct control of just one division, as a result; this makes battles even more chaotic, I suspect).
In the first month, I get a protected cruiser torpedoed, then get into a messy night battle. Very messy. I lose an armored cruiser and get my battleships shot up bad in a battle off Texel. I decide that my ships are losing in part due to poor performance at night, so I break an unwritten rule I'd planned on, and begin special training in night fighting. It'll take a year to take effect
By spring, things have gone from bad to somewhat worse, as Austria-Hungary sides with Germany, meaning my Mediterranean squadron is in trouble, to put it mildly. Half the German fleet kinda wanders around Africa, fending off an initial plan to invade German--held Southwest Africa (see the wikipedia link above for why) -- they may have smaller ships, but they have a good deal more battleships than I do, and numbers kinda matter. I attempt to reinforce the Med (and blockade Austria a bit), while we sorta clumsily attempt to blockade each other.
In the meantime, after a bombardment mission along the North Sea coast goes smoothly, a cruiser duel with the Austrians is indecisive, the US enters the war on our side for some reason, a battle off the English coast goes... less smooth, and another off Texel leads to a German battleship being sunk, I feel like I have some breathing room, and start planning a new battleship, and a new armored cruiser (and a smaller, cheaper one). The US Navy isn't really coordinating with me, but hey, maybe we can pull things off. I also take advantage of ships getting damaged to refit them during their repairs.
I shift my invasion target -- German-held Papua. I spare a couple cruisers, who race down to the South Pacific, only to encounter a German battleship. Still, it's not a very good battleship, and I manage to hold it off long enough for the transports to get to shore. Apparently impressed(?), Italy joins the war on my side as well. The war feels somewhat back-and-forth, but still could go either way...
In 1903, off the coast of Ireland, a massive fleet battle develops. Once again, it is a messy affair -- for both of us -- and lasts into the evening... but this time, the RN emerges victorious. Yay? One last bit of nonsense, even as I renew my plans to liberate the Herero and Namaqua, and then the Austrians seek terms, immediately followed by Germany. Surely, the British government won't repress the peoples of Namibia, right? Right? At the end of the war, here's where things stand.
After the war, and an initial budget crunch, a lot of new technologies start to be developed. I lay down a ship design that will begin a whole new era of naval warfare! (Using forward, aft, and wing turrets only. Three centerline turrets doesn't show up til later). (Also, with 12" guns, as mine are now at -1 quality, so they can get refitted later!). It'll commission in less than 3 years, wow!
My rivals start building their own dreadnoughts, and as the pace of innovation increases rapidly, I discover first turbine engines, then oil-fired engines. Look, oil sucks... but coal is an even worse fossil fuel, and is what my fleet ran on. New objective: reduce CO2 emissions! I also develop bigger guns, and start laying down new battleship designs! Thrilling, I'm sure.
Global fleet numbers, January 1910.
My battleline:
3 Dreadnought-class BBs (seen above)
2 Redwood-class BBs building (oil-fired version of the Oak class I'd initially planned; picture taken from a bit later).
1 Vanguard-class BB building (picture taken from a bit later)
1 Flexible-class BC, 1 building
3 refitted Wat Tyler-class B, 3 unrefitted
1 refitted Illustrious-class B, 4 unrefitted
Selected events:
I remain left(ish).
I support the spread of technology.
I am open to new viewpoints.
I am not a colonialist.
I support diplomacy.
Oh boy, do I give a speech. Look, German imperialism was bad! It's 1900, not long before the IRL Herero & Namaqua genocide! Yes, so was British imperialism, but maybe I can reform it from the inside! And you don't want the game to end after just 10 years of gameplay, do you?
Naturally, this leads to war. And in the early days of the war, it ain't going so hot. (To be honest, my favorite part of the game is the ship designing and budget management; actual battles, less so. It's clunky (which is realistic!) and complicated (which is realistic!) and not so fun (which is realistic!). I usually play battles on 'Admiral' mode, leaving myself in direct control of just one division, as a result; this makes battles even more chaotic, I suspect).
In the first month, I get a protected cruiser torpedoed, then get into a messy night battle. Very messy. I lose an armored cruiser and get my battleships shot up bad in a battle off Texel. I decide that my ships are losing in part due to poor performance at night, so I break an unwritten rule I'd planned on, and begin special training in night fighting. It'll take a year to take effect
By spring, things have gone from bad to somewhat worse, as Austria-Hungary sides with Germany, meaning my Mediterranean squadron is in trouble, to put it mildly. Half the German fleet kinda wanders around Africa, fending off an initial plan to invade German--held Southwest Africa (see the wikipedia link above for why) -- they may have smaller ships, but they have a good deal more battleships than I do, and numbers kinda matter. I attempt to reinforce the Med (and blockade Austria a bit), while we sorta clumsily attempt to blockade each other.
In the meantime, after a bombardment mission along the North Sea coast goes smoothly, a cruiser duel with the Austrians is indecisive, the US enters the war on our side for some reason, a battle off the English coast goes... less smooth, and another off Texel leads to a German battleship being sunk, I feel like I have some breathing room, and start planning a new battleship, and a new armored cruiser (and a smaller, cheaper one). The US Navy isn't really coordinating with me, but hey, maybe we can pull things off. I also take advantage of ships getting damaged to refit them during their repairs.
I shift my invasion target -- German-held Papua. I spare a couple cruisers, who race down to the South Pacific, only to encounter a German battleship. Still, it's not a very good battleship, and I manage to hold it off long enough for the transports to get to shore. Apparently impressed(?), Italy joins the war on my side as well. The war feels somewhat back-and-forth, but still could go either way...
In 1903, off the coast of Ireland, a massive fleet battle develops. Once again, it is a messy affair -- for both of us -- and lasts into the evening... but this time, the RN emerges victorious. Yay? One last bit of nonsense, even as I renew my plans to liberate the Herero and Namaqua, and then the Austrians seek terms, immediately followed by Germany. Surely, the British government won't repress the peoples of Namibia, right? Right? At the end of the war, here's where things stand.
After the war, and an initial budget crunch, a lot of new technologies start to be developed. I lay down a ship design that will begin a whole new era of naval warfare! (Using forward, aft, and wing turrets only. Three centerline turrets doesn't show up til later). (Also, with 12" guns, as mine are now at -1 quality, so they can get refitted later!). It'll commission in less than 3 years, wow!
My rivals start building their own dreadnoughts, and as the pace of innovation increases rapidly, I discover first turbine engines, then oil-fired engines. Look, oil sucks... but coal is an even worse fossil fuel, and is what my fleet ran on. New objective: reduce CO2 emissions! I also develop bigger guns, and start laying down new battleship designs! Thrilling, I'm sure.
Global fleet numbers, January 1910.
My battleline:
3 Dreadnought-class BBs (seen above)
2 Redwood-class BBs building (oil-fired version of the Oak class I'd initially planned; picture taken from a bit later).
1 Vanguard-class BB building (picture taken from a bit later)
1 Flexible-class BC, 1 building
3 refitted Wat Tyler-class B, 3 unrefitted
1 refitted Illustrious-class B, 4 unrefitted
Selected events:
I remain left(ish).
I support the spread of technology.
I am open to new viewpoints.
I am not a colonialist.
I support diplomacy.
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