Winner: Try to 'hack' the door open with your Life-Shaping.
Day 80.1 - Close call
You focus, letting out a long slow breath, pushing life-energy out through your mouth and into the panel.
It's different from the other doors you worked on days ago, less dead. You realize with a start that those pockets of free-ions had in fact been the debris of microbial colonies, lysed by whatever process had preserved that section of neuroplastic channels; just the most obvious remnants of the delicate engineer ecosystem. The cousins of which you have just awoken from long dormancy.
Signals surge up and down the channel randomly, a weak, unpleasant buzz develops in the wall around the doorway. You flinch away as it runs up your arm, sharp and angry, like the bite of a frightened animal. A tingle lingers in your hand.
Okay.
That was unexpected. Previously if you screwed up the channels either failed to propagate the signal or propagated it too well, a cascade of life-energy literally shaking the delicate crystals you need apart. Nothing ever came back at you.
It's… alive.
Reaching out again, this time you use only a trickle of life-energy. A hair thin filament.The ghost of a whisper.
Gradually you spread out the ends of your probing filament like the roots of a tree until you are touching every part of the first few centimeters of the neuroplastic channel.
You're still not practiced enough to have a good sense of detail immediately. Everything is fuzzy and indistinct to start with and only slowly starts to resolve into greater detail as you sit there, waiting, for long minutes.
At first you feel only the small, life-energy rich colonies of microbes awash in the liquid crystal medium as a sort of dim geography dipping and rising with the aftershocks of your sudden arrival and departure. They form not a network, but a series of disconnected ribbons— no, they are anchored to the silicate ribbons you noticed before, living within the miniscule runes and symbols which dot the surface. Every pulse of residual life-energy leaves a strange glittery haze over some of the microbe colonies.
Not always the same ones. In fact, usually not.
You strain your mind for a few minutes trying to detect a pattern before giving it up. There are too many different clusters and you still can't quite wrap your thoughts around this sense for that.
Instead you turn your attention back to the colonies themselves and startle for a moment.
What you first took for haze is actually a cloud of silicate crystals being brought out of solution with the surrounding liquid-crystal medium over a particular cluster of microbes and coalescing into a complex three-dimensional geometry. Just as quickly as they appeared the crystals fade seamlessly back into the surrounding medium, leaving only the microbial colonies evident. Colonies which you now realize are encased in shells of the organic crystals, each one locked together with its neighbors.
As the last dregs of life-energy you introduced dissipate you feel a distant echo from above, like Nosta's cry reverberating off of canyon walls, a not-quite reflection that fades away just a second later. Then another. And another. On and on, further and further away until you lose it completely heading deeper into the labs.
Each channel is alive, responsive; capable of not only transmitting and receiving data, as well as storing small amounts of energy for attached systems, but also serving as a computational substrate. One stretching across the entire ship. In a very real sense the entire vessel would have been alive when it was in good repair, a living system encased in a shell of metal, composite, and diamond-glass.
Slowly you push your tendrils of life-energy deeper and deeper into the neuroplastic channel, riding a 'tide' in the medium that drags the energy along like a winch. You can feel the liquid-crystal layering over your probes like the layers of sediment, carrying an invisible but every present weight. Until suddenly a sharp shift nearly rips the life-energy out of your grasp, a stinging sensation runs down your scalp, making you hiss in pain, and you have to pull back.
Not completely. Just far enough that the pressure eases and you no longer feel like someone is ripping the hairs out of your skin.
That's far enough then, you decide. Spreading out your probes of life-energy you form a sort of plug just at the edge of where you start to feel pain.
Then you get to work.
It takes longer than you would like, just over an hour, to actually get the door open.
Because the system is the most alive of any of the ones you've interacted with so far, it's the most difficult. Though not entire for the reasons you expected. At least not completely. Sure some of it is that the locking and recognition systems are more intact than on any of the other doors you've tried over the last couple of weeks.
Like a rusted lock being easier to pick because part of the mechanism has rusted open.
There's another part of it though.
Half the system means half the key apparently. You don't have to manipulate the life-energy nearly as finely as you were fearing, but you have to modulate it in much more complicated and layered ways to get the right response from the door. Like a whole nest of raroh hawks hunting through the canyons at once, their calls bouncing off the walls, in a steady rhythm of call and answer. Eventually you manage it.
About an hour and a half after you first arrived the door grinds open with a bone deep groan. Though the control system has survived mostly intact, the mechanical components have apparently suffered significantly more over the centuries.
You grin up at Opal-Nine from your position next to the panel.
One of his antennae quirks in response.
"That took a while."
"Wanna try? Could close this thing—" you pat the side of the doorway " —see how you do persuading a thousand year-old relic to open by tickling it with your antennae."
"No," he says with a chittering laugh.
You stand, stretching your stiff legs and back and stare at the lab beyond the door. The scent of ash smacks you in the face like a wave.
Shaking your head, you barely resist the urge to sneeze and sweep your lamp across the room. It bends off to the left, forming a wide hallway of sorts. Cabinets hang open from the walls, doors flung open, their tops lined by cracked and shattered rounded glass canisters spilling black soot over the sides and onto the floors. Scattered metal tables fill the rest of the space, pushed up against the edges of the room, a narrow path zig-zaggin between them.
You step into the room and scan further down the way. Here the prickling sense of hazy life-energy is the strongest you've ever felt it, it's so strong you can almost taste it on your tongue like a dust storm.
Dark smears litter the walls, tiny smudges of ash and soot. At the far end of the room one of the tables has a thick mound of black char laid across it.
Maybe a quarter as big as the basilisk it just barely fits on the table.
You and Opal-Nine move closer.
Whatever it was might have once had a rounded shape; maybe a meter in diameter, one end comes to a point while the other ends in a wavering, bulbous sort of 'head.' Several spindly strips that might have once been limbs are splayed out to each side, one collapses into crumbly black chunks when you accidentally bump the table. Split down the middle the 'body' was hollowed out before whatever burned it down to carbon.
"Some sort of… beetle-ish thing, I think," you say.
Opal-Nine fingers a chunk of the limb, crushing it into powder between the fingers of his midlimb, "Done with magic, I think, no signs of flame damage on anything."
"Hmm. Crash must have damaged something in the room controls, triggered the sterilization protocols, or something broke cont— "
Light pours down from the ceiling, bright and actinic, and behind you the door you'd just come through starts grinding rapidly shut.
Bright orange sigils on the wall flash by. Harsh, complicated things of savage slashes and sharp angles.
"Shit," you say.
"Egg-pith," Opal-Nine says at the same time.
You both start dashing for the doorway, but it's already too late. Whatever mechanisms had degraded in the time since the crash they were still apparently intact enough to quickly close the door when prompted.
A voice echoes from somewhere overheard in a language you don't know.
"You catch that?" you ask.
"No- not most of it, at least… uurzish, I'm pretty sure, but old. Something about good manners- I think."
You resist the urge to remind him the ship is from the Brumehad Senate Fleet, so ancient uurzish is to be expected, now is definitely not the time. Instead you kneel before the door panel again and try to activate the door again.
Unfortunately it remains staunchly closed.
The work of the last hour apparently now no longer worth anything.
Once again the voice comes on again, the sigils on the wall are flashing brighter and faster with every passing second. Overhead the lights are dimming. None of it seems good to you.
You modulate your probe of life-energy, quickening the 'rhythm' towards the end. Nothing.
Gritting your teeth, and ignoring the whistle of wind over your head as Opal-Nine jams the tips of his fore-limbs into the crack of the door, you rapidly start modulating your life-energy into the control panel on this side of the door. Changing the rhythm, flattening peaks and valleys, shifting the 'pitch.' You taste copper at the back of your mouth.
And still the doors do not budge.
Though you can feel the life-energy in the channels responding.
"Come on," you mutter through gritted teeth, shoving yet more life-energy into the system.
Sweat prickles at your forehead. Now the orange of the sigils is a constant glow, just barely flickering on the edge of your perception and the voice has completely disappeared. Something like a whine builds behind the walls.
High pitched and it whites out the rest of the room, fills the air like a thick gel. You can barely spare it a thought as you push your tendrils of life-energy through the layers of liquid-crystal until—
CRACK
Pain rips down the back of your skull and neck, flowing hot and slick. The muscles in your arms and legs seize.
For a split second your vision whites out and when you open your eyes again you are staring at the ceiling of the room, your limbs tingly and shaky as they rest limply against the cool dusty floor. Something heavy and meaty thumps to the ground next to you.
You turn your head and see Opal-Nine resting heavily against the wall, his forelimbs stretched out to either side as he takes long gulping breaths. His antennae droop weakly.
"Good job," he says after a moment, his normally normally smooth voice attenuated with a raspy buzz.
You stare at him.
"That wasn't me," you say.
Whatever sterilization protocol you'd triggered had burnt itself out. Age and the crash having done enough cumulative damage to render it impotent, at least for more than scaring the shit out of you.
You're even able to piece together some of those fragmented moments and figure roughly how the doors and the sterilization systems are connected. Once the doors open up again, just a few moments after the system burnt itself out, you set about testing how to avoid setting off any similar reactions. You think the specific modulation of life-energy you used to open the door actually primed the system to go off; you've taken to calling a particular set of peaks, valleys, tones, and tastes (and man do you really need better language to describe all of this) the 'clean up frequency.'
Eventually you move on to the next door and the next lab. Slowly.
At each door you wait a few minutes and toss a bit of something in just to be sure. It does drag things out a bit, but it also saves you from having any more incidents, maybe, it's hard to tell.
The system only activates twice more and each time you're on the outside waiting for it to finish. And each time the system burns itself out before fully activating. You never get to see what the actual sterilization protocols do, you can only guess based on what remains from what you assume are past activations that it involves some sort of combustion process.
Hours later you finally leave behind the second, inner, layer of labs and reach the central labs.
You come out into a curving corridor running along the outside of the core chambers, off in the distance you can see where it connects to the main thoroughfare you were trying to build the gluebomb to cross. There are three rooms, you know that from the schematic.
Closest to you is Containment, a little further along is Surgery, and at the far end of the section is Deep Storage.
Which do you want to visit first.
There remain between 38 and 53 days before the Blunted Spears Caravan is estimated to return to Three Hills.
[] Containment.
[] Surgery.
[] Deep Storage.