Honestly, the main thing I want from the Yamanaka is the reputational defense against The Hagoromo rival Clans. Whether @_The_Bomb's trade plan wins, or mine does, I'm happy.
Offer: Up to 3 days-worth of Goo Bombs. Less is fine, not more.
Request: Yamanaka will help squash the rumors about Hazou's Jashinism, and bolster the clan's reputation for a period of 4 months (defense against the Hag/rival clans, freeing Hazou to act elsewhere).
Request: Ino (or similarly powerful Yamanaka) comes on a Goketsu-led Scroll Hunt + forfeits their claim on anything found.
I will vote for literally any plan that has us finding out Sasha's preferred build and native Element, just ping me about it. If it is taken out later on to conserve wordcount, you will lose my vote.
Do you have an agenda you want to push? Here's your chance to earn at least once vote for it.
Base sealing is 50, non SSA max prep is +12, so 62 total. Even with the maximum -12, we're rolling a 50 which is right in the middle of the chunin TNs. As long as we're doing anything on the less difficult half, we're fine. Having said that.... @acidshill, could we add a non-SC also prepping and researching CATEARS as well?
I will vote for literally any plan that has us finding out Sasha's preferred build and native Element, just ping me about it. If it is taken out later on to conserve wordcount, you will lose my vote.
Do you have an agenda you want to push? Here's your chance to earn at least once vote for it.
Offer: Up to 3 days-worth of Goo Bombs. Less is fine, not more.
Request: Yamanaka will help squash the rumors about Hazou's Jashinism, and bolster the clan's reputation for a period of 4 months (defense against the Hag/rival clans, freeing Hazou to act elsewhere).
Request: Ino (or similarly powerful Yamanaka) comes on a Goketsu-led Scroll Hunt + forfeits their claim on anything found.
Let's go on adventures and make unforgettable memories with Ino! We really need allies that we can trust with ALL of our secrets, and nothing is better for bringing people closer together than life or death situations.
Does anyone want any further changes to this? And would someone who understands the sealing rules better than I do please confirm this makes sense, will not lead to disaster, and will properly convey our intentions to the QMs?
I'm hoping "Hazou-pilot's best judgement" and "if possible" will result in Hazou selecting a course of action that's relatively safe... but that does depend on whatever the QMs want to do. Ughhh I hate this. I personally do not understand the sealing rules well enough to tell what is a good idea and what is not, I'm relying on other people to tell me, and everyone seems to want something different...
To optimize the results of a single roll (with no regard for anything that happens before or after), the rule is as such: When you have 38 or more FP, reroll anything less than +12. When you have 9 or more FP, reroll anything less than +9. When you have 4 or more FP, reroll anything less than +6. When you have 2 or more FP, reroll anything less than +3. When you have only one FP, reroll anything beneath 0.
Let's say we're willing to use a maximum of 2 FP on this. Meaning our FD odds look like:
We therefore have an expected FD value of +3.114 for a maximum of 2 FP expenditure (on average we're likely to spend much less than that).
So, if we have a few FP available, our cycle one infusion roll looks like:
Since the notes reduce the infusion to a Chūnin level seal, we know the infusion TN ε [30,69]. Looking at higher end of that spectrum, we get:
TN 40
61 overflow
~20 progress
TN 50
51 overflow
~17 progress
TN 60
41 overflow
~14 progress
Guessing conservatively (TN 50 itself overlaps into jōnin level sealing and implies this was a hard jōnin seal before the discount), we're making around 17 shifts of progress on the first cycle.
The original Infusion TN ε [50,89], with values in the Jiraiya range (TN ε [70,inf)) becoming increasingly unlikely as they approach TN 89.
Assuming 1:1 values, we can estimate our Complexity to be in the same range. Assuming a TN of 70 for a conservative estimation, we'd get nearly a quarter through the research on this first cycle.
In the true worst case scenario, these conservative guesses hold and the calligraphy is hard enough that Hazō has to do the slowest-progress full prep, and needs to do this another threeish times (for a total of 32 days to complete).
In actuality, we're probably getting slightly above 20 progress on the first cycle and will only need another two cycles, meaning a total of 24 days.
If we're a little lucky, the Calligraphy is easy enough that we can cut off a good chunk of our prep and do only around three days like RB (which is really safe on rerolling Calligraphy <= -6). Then we'd need around 8 + 3 + 3 (+3?) = 14 to 17 days.
EDIT: @Paperclipped would we get veterancy on this from, say, Air Dome seals?