Continuing the thoughts from Discord, how about putting all the remaining SC hours on Oro's sealing notes instead of FOOM so we can buy those last 3 "free" levels?
I'll, ah, defer that choice to the next planmaker. Not only am I low on words right now, but I didn't really make this plan with the intent of steering us in new directions. Mostly I just wanted to fix up a different plan that I thought could be improved. I support the idea, I hesitate to be the one to move us in that direction, especially this late in the cycle.

And if that sounds like a big wad of excuses, you're probably right! It's a little bundle of things that each individually make me a little reluctant to make the call and all together make me outright balk at the idea. Sorry.
 
How do you feel about exploring the Swamp of Death again? We know there's some fucking strong (jonin-tier) beasts in there, killing them makes the surrounding area marginally safer, and we have some plot reason for wanting to explore (looking for more PS material.) Plus, you know, narrative echo of being there again and all

only hangup is I think this borders Rock territory now after the war? Idk how all the geography works out
Also, it seemed like the chakra golems in Honey were made by/extensions of the chakra crystal.
We know that chakra golems are found under chakra-rich locations in general.
The swamp of death is a chakra-rich location.

The Swamp Of Death also seems like a good nearby place to search for a chakra crystal we haven't antagonized(yet).

Sure, it's technically rock territory, but they aren't gonna waste many ninja patrolling that deathtrap.
 
Can MARS activate Misterators? Also, while I'm at it where are the specs for misterators? There's no mention of them in the seals doc.
Yeah of course MARS can activate misterators, it's just a macerator. Which are definitely on the seals doc.

Misterators let Nobs drain/sense through them. I guess they'd probably create an Aspect you could tag if it was relevant to the scene. Something like "Damp", helpful if you're in a forest fire ig?
 
@Paperclipped @Velorien @eaglejarl

How do previous shifts of progress count in the case of RB?

We made this roll
Hazō (Calligraphy): 39 + 16 (8x days prep) - 9 = 46
Hazō spends 1 FP to reroll!
Hazō (Calligraphy): 39 + 16 (8x days prep) - 3 = 52
Hazō (Sealing): 72 + 16 (8x days prep) + 8 (Invoke "Promising Sealing Student") + 6 = 102
...
Hazō spends 9 days and makes some progress! He thinks he's at best a third of the way done

Now (I assume) the complexity of the seal will be considerably lower since we've finished DEs. So how do the shifts carry over?

I can imagine two different cases, in the first case the reduced complexity just reduces the final complexity, does not reduce accumulated shifts.

So say that RBs have complexity 60, and we had 16 shifts from this roll and competing DEs reduced the complexity by 50%. We would have 16/30 shifts completed.

Now the other case, where the reduction in complexity affects accumulated shifts too, so same numbers: 16 shifts, complexity 60, and reduction in complexity 50% - would mean we have 8/30 shifts.

If this beyond the scope of the things revealed to the players, that's fine too. Although you'd think that Hazou would notice something.

Also I could be wrong and something else happens entirely, but it seemed like enough od an edge case that it was worth asking about.
 
WE OPEN on the HOKAGE'S OFFICE. At a casual glance, it appears organized, but there are piles of scrolls and papers everywhere: under chairs and spilling out of drawers. A bottle marked 'BUBBLES' sits atop a particularly large pile of paper.

LORD HOKAGE SARUTOBI ASUMA (early 30s, dark hair, tired-looking, dressed in his ceremonial robes) is puffing on his bubble pipe thoughtfully. There's a scroll on his desk, unrolled.

We can hear commotion from the outside. Someone is arguing with the ANBU BLACK OPS AGENTS (masked, lean, dangerous) posted outside.

ASUMA glances at the previously-invisible ANBU BLACK OPS AGENT OTTER and slightly inclines his head. They vanish, and the door opens.

Enter LORD RITSUO HAGOROMO (late 40s, aging gracefully). He shoots a look back at the agents before visibly composing himself. He is angry.


RITSUO: Lord Hokage! Goketsu has gone too far this time! He all but accused -

ASUMA: Lord Hagoromo.

Ritsuo pauses, uncertain. He bows, and goes to continue, but Asuma silences him with a gesture.

ASUMA: I was actually there for the speech. I assume that's what's upset you?

RITSUO: Yes! He practically -

ASUMA: Lord Hagoromo.

Ritsuo is visibly taken aback.

ASUMA: In fact, I have a copy of it in front of me. The Nara have begun sending their children to any public announcement from a clan head with instructions to take dictation and create copies. Something about preserving the village's history.

Asuma taps the scroll.

ASUMA: Lord Goketsu's speech shook me. As I imagine it did you.

There's a beat before Ritsuo nods, cautiously.

ASUMA: Excellent. As the stewards of the Will of Fire, I can't imagine anything that would upset you more than learning that someone may be...how did he phrase it? Turning their skills "against the Will of Fire, against the harmony of Leaf."

Ritsuo's eyes narrow, but he remains silent. Asuma takes a drag on his pipe. The tension is somewhat undercut by the bubbles that emerge.

ASUMA: I was about to call for you. Lord Goketsu is many things, but he's told me very few outright lies. As such, I'm inclined to treat this quite seriously. Would you investigate his claims? Whoever he's speaking about needs to be stopped. I won't ask for specifics, but I'm sure it's well within your capabilities to ensure nothing like what he described happens ever again.

There's another beat. Ritsuo and Asuma lock eyes.

ASUMA: In fact, I can't think of anyone better suited to the task than you. You're uniquely qualified.

Ritsuo bows deeply enough to hide his expression. A bubble pops.

RITSUO: Yes, Lord Hokage.

ASUMA: I think that was all.

Two ANBU AGENTS, OTTER and JACKAL, appear at the door. Ritsuo's expression is neutral, but his body language is sour.

RITSUO: Yes, Lord Hokage. Thank you.

EXIT Ritsuo. Asuma smiles to himself. The doors close. A few more bubbles pop as he refills his pipe.

ASUMA: Nice to know the lessons aren't going to waste.
 
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There is an extensive list of stuff that came in through the contest and is now available to you. Here are a few examples:

Jutsu
  • Detect Chakra. A non-elemental jutsu that gives you a momentary flash of awareness of the strength and location of all chakra sources within a certain range (range based off jutsu level). This includes animals, plants, bugs, ninja, civilians, etc.
  • Wind Shaper. A jutsu that allows you to form constructs out of air. They are invisible but solid. They can be formed in mid-air but cannot be moved, so you can use them as a jumping-off point.
  • Wind Fountain Field. Creates fountains of air.
    • Duration is 30 seconds.
    • Once per round for the duration you can create a melee-sized fountain of anabatic wind somewhere in your zone.
    • Treat it as an attack jutsu to determine if you hit an unwilling target. Roll (Level) vs their Athletics.
    • The wind doesn't normally cause damage but it will throw medium-sized objects (e.g. people) into the air. This is useful for deflecting kunai, throwing enemies around, or giving yourself a boost on your leaping.
    • If there is a ceiling to smash the person into then the fountain WILL cause damage. This works like a standard (Level) vs Athletics roll.
    • The wind always goes up (i.e. directly opposite the shortest-path line to the center of the earth, since the players will definitely ask about reference frames), not at an angle.
    • The bottom of the fountain must be on a solid, unmoving surface. (The ground, the floor, a skytower, etc.) Moving objects (e.g. a board that you dropped off a skytower) are not valid targets.
    • The fountains persist until the jutsu expires, then dissipate.
  • Chameleon jutsu. Grants a bonus on Stealth checks. (This is the one that Tanaka Yoshi submitted.)
@eaglejarl, @Velorien, @Paperclipped

Can we get these placed into the Player Known Jutsu Doc for ease of reference?

[slides over
🍪 as a bribe]
 
Since oro is an orphan he wouldn't know his birthday. I wonder if the Sannin just declared their birthday to be the day the 3rd adopted them. Makes it trickier to wish him a happy birthday
 
BZZZT *LIE DETECTED*
Lol, fair. I've updated this to 'told me few outright lies', which is...accurate?
Since oro is an orphan he wouldn't know his birthday. I wonder if the Sannin just declared their birthday to be the day the 3rd adopted them. Makes it trickier to wish him a happy birthday
Oro probably estimated his DOB based on his cells or whatever. Now we just need to break into his lab and steal his journal so we can throw him a surprise party.

...I really want to read that, now.
 
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New poll for the thread, please react

We've been discussing the exact priorities for Reusable Rocket Boots (RRBs) in Discord and I wanted to gauge the opinion of the thread.

My personal take is that we should prioritize uses of the seal up to 6 total, and then work on bonuses. My reasoning is that gives a good trade off between uses and bonus. Currently RBs are 1x use and + sealmaster (SM) AB.

My reasoning is that most combat tends to be team on team, and Hazou tends to draw fire because he's low Ath and a Summoner, so he's a high priority target. In the Hyena fight, he dodged 5 times and made 0 attacks. And Canzon died to draw fire away from him.

Now most combat situations don't have that many combatants, but 6 uses covers 3 Rounds of 1 dodge + 1 attack or 2 rounds of 2 dodge 1 attack. Which seems like a good number to me.

So ideally I'd like to get 6x uses and then work on increasing the bonus. When we can't get a good improvement anymore, start increasing uses until we can't get any more of those.

So let's say we get to 6x uses and improve the bonus to +1.5 SM AB, Hazou can't figure out how to improve the bonus to +2 SM AB, so he prioritizes uses again and gets 2 more for a total of 8x uses at +1.5 SM AB.

Please react like if you agree with this assessment. Heart if you think we should prioritize uses more before switching to bonus. Informative if more bonus before uses. Insightful if other unspecified.
 
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My reasoning is that most combat tends to be team on team, and Hazou tends to draw fire because he's low Ath and a Summoner, so he's a high priority target. In the Hyena fight, he dodged 5 times and made 0 attacks. And Canzon died to draw fire away from him.
I don't personally find this super compelling: Hazo will improve his athletics eventually and he's not necessarily representative of the entire clan. (Although I suppose Noburi is also a low-Ath summoner.)
Now most combat situations don't have that many combatants, but 6 uses covers 3 Rounds of 1 dodge + 1 attack or 2 rounds of 2 dodge 1 attack. Which seems like a good number to me.
This makes sense to me: fights are a few rounds and being able to have RBs available at all times is smart. I think that going three activations -> AB boost -> six activations might be optimal because we want that bonus to remain useful over time, but I'm not super invested.

(Questions: does not being able to chakra adhere our feet hurt us in fights? Will we normally have RBs slotted, or Skywalkers?)
Can we get three activations off in a single round? I'm not familiar with how the rules work because my partners told me that if they ever saw me with an MfD spreadsheet open they would block the quest at an IP level for my own good, and I frankly can't disagree with their wisdom as I know how I get.
 
New poll for the thread, please react

We've been discussing the exact priorities for Reusable Rocket Boots (RRBs) in Discord and I wanted to gauge the opinion of the thread.

My personal take is that we should prioritize uses of the seal up to 6 total, and then work on bonuses. My reasoning is that gives a good trade off between uses and bonus. Currently RBs are 1x use and + sealmaster (SM) AB.

My reasoning is that most combat tends to be team on team, and Hazou tends to draw fire because he's low Ath and a Summoner, so he's a high priority target. In the Hyena fight, he dodged 5 times and made 0 attacks. And Canzon died to draw fire away from him.

Now most combat situations don't have that many combatants, but 6 uses covers 3 Rounds of 1 dodge + 1 attack or 2 rounds of 2 dodge 1 attack. Which seems like a good number to me.

So ideally I'd like to get 6x uses and then work on increasing the bonus. When we can't get a good improvement anymore, start increasing uses until we can't get any more of those.

So let's say we get to 6x uses and improve the bonus to +1.5 SM AB, Hazou can't figure out how to improve the bonus to +2 SM AB, so he prioritizes uses again and gets 2 more for a total of 8x uses at +1.5 SM AB.

Please react like if you agree with this assessment. Heart if you think we should prioritize uses more before switching to bonus. Informative if more bonus before uses. Insightful if other unspecified.

PART 1: Problem Statement / Confirmation
The reason we want reusable rocket boots at all, instead of just using a ton of supercharged single-use rocket boots, is because you can only attach one set of rocket boots to your feet at a time, right?

Like... your foot-chakra activates the seal closest to your foot first, which explodes any seals stacked below it.

(I'll assume this is the case, but can any poster please confirm this, or explain where/how I am mistaken?)
-----
PART 2: that seems like an engineering problem

Instead of sacrificing our rocket boot's power, why don't we rethink and find a way to activate multiple foot-seals without manually reloading?
This would go through more seals, but would let us focus on making incredibly powerful single-use rocket boots, and enable us to use an unbounded number of them per fight.

Option 1: MARS-activated pile.
Would MARS let us stack rocket-boot seals? use a MARS trigger to activate the rocket boot on the bottom of the pile(furthest from your foot) first. Next time, you MARS-activate the Second-bottom seal, which blasts away the previously-expended bottom seal when it activates.

Option 2: Cassette scrolls
A small scroll attached to the bottom of our shoe. The rolled-up ends of the scroll are at the toe and heel of the platform shoes, and the unrolled section of the scroll runs along the sole of the foot. The scroll is directly inscribed with dozens of rocket boot seals. The scroll automatically advances after each rocket boot is used, so a new rocket boot is automatically unrolled into place.

The automatic scrolling for the shoe-scroll cold happen any number of ways
  1. A simple seal at either end of the scroll turns the scroll-ends when we push chakra through our feet(with a short delay for the rocket boots to finish firing)
  2. The rotating-seal can't be by our foot-chakra when we activate rocket boots. Instead, the "scroll" is two overlapping scrolls rolled together. the seal facing our foot is MARS, the seal facing the ground is a rocket boot. the MARS seal activates the rocket boot, and the delayed-effect rollers to advance the scroll.
  3. The scroll rotation is triggered by a MARS seal in our glove, independent of rocket boot activation. (Kind of like a "next slide" clicker during a presentation.)
  4. Some mechanical gizmo that auto-loads another seal when there isn't one in place(have some ideas, may post later)

-----
PART 3: Should we rethink the optimization target of our upgraded rocket boots?

If any of these methods(or ideas like them) work, we could potentially activate dozens of rocket boot seal per fight. this would make extra uses of our rocket boot seals a much less vital research front, and allow us to optimize our rocket boots for the biggest numerical impact.

This seems like the best of both worlds: the most powerful rocket boots we can make, usable dozens of times per fight.

Does this seem like a promising research direction to Y'all?
 
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Like... your foot-chakra activates the seal closest to your foot first, which explodes any seals stacked below it.
That's an interesting question, actually. If you activated the top seal on a stack of seals, would the activation permeate through some of the seals?
Would MARS let us stack rocket-boot seals? use a MARS trigger to activate the rocket boot on the bottom of the pile(furthest from your foot) first.
Two sets of ARS would be sufficient because we just want remote activation for a single seal. I think this is probably smart: ARS isn't expensive/difficult (AFAIK?) and this would produce the desired effect. Maybe we would want MARS so we can pull it off with a single activation? Our 2-ARS (which I think is what MARS is made out of?) would do. I believe there is an appreciable delay between activations, but practice would probably smooth that out.
The scroll automatically advances after each rocket boot is used, so a new rocket boot is automatically unrolled into place.
It's unclear to me that the paper upon which the Rocket Boot is inscribed isn't consumed or destroyed in some manner that makes pulling a seal forward difficult, or would jam the extrusion of a new seal.
The scroll rotation is triggered by a MARS seal in our glove, independent of rocket boot activation. (Kind of like a "next slide" clicker during a presentation.)
This is a pretty cool idea, and 'seal which exerts a certain, small amount of force to within relatively tight tolerances' doesn't sound too difficult to research. Once we get reusable seals going, we can start opening doors in our compound with seals.
Some mechanical gizmo that auto-loads another seal when there isn't one in place(have some ideas, may post later)
However, any solution is going to rely on mechanical parts to at least some extent - even your rolling-scroll suggestion needs rollers, and if they fail, you could take a Rocket Boot to the foot. High-reliability mechanisms aren't the forte of the Elemental Nations. Puppetmasters (Sand, anyone?) would probably have much better ideas about this. Alternately, the Skyslider team might have the necessary experience.
 
This makes sense to me: fights are a few rounds and being able to have RBs available at all times is smart. I think that going three activations -> AB boost -> six activations might be optimal because we want that bonus to remain useful over time, but I'm not super invested.
I think that most fights will have at least one Goketsu get more than 3 activations. I really do not think 3 activations is sufficient for our needs.

But if you do, vote for that one. I mean it. I truely want the opinion of the thead on this one.

As to the bonus not being useful over time, a +8 is gonna be useful through essie territory. Most buffs give ~+AB, and Hazou has Essie sealing, so for a genin a +8 is bonkers, and for a jounin a +8 is a bit better than average. For an essie, average.

(Questions: does not being able to chakra adhere our feet hurt us in fights? Will we normally have RBs slotted, or Skywalkers?)
Can we get three activations off in a single round? I'm not familiar with how the rules work because my partners told me that if they ever saw me with an MfD spreadsheet open they would block the quest at an IP level for my own good, and I frankly can't disagree with their wisdom as I know how I get.
Can you do Goodle Docs? Most of the rules are in Docs, not Sheets. There is a proposed update to the mechanics for RBs re:chakra adhesion. I can track it down after work.

It's a pretty minor effect from what I recall.

We would normally have RRBs slotted since our combo stunts are for RBs. Skywalkers only for pursuit.

PART 1: Problem Statement / Confirmation
The reason we want reusable rocket boots at all, instead of just using a ton of supercharged single-use rocket boots, is because you can only attach one set of rocket boots to your feet at a time, right?

Like... your foot-chakra activates the seal closest to your foot first, which explodes any seals stacked below it.
That's an interesting question, actually. If you activated the top seal on a stack of seals, would the activation permeate through some of the seals?
The CA effect permeates through the stack and activates them all. The RB is reactionless and points towards the user, the seal experiences no recoil per Newton's 3rd.

Option 1: MARS-activated pile.
Would MARS let us stack rocket-boot seals? use a MARS trigger to activate the rocket boot on the bottom of the pile(furthest from your foot) first. Next time, you MARS-activate the Second-bottom seal, which blasts away the previously-expended bottom seal when it activates.
Two sets of ARS would be sufficient because we just want remote activation for a single seal. I think this is probably smart: ARS isn't expensive/difficult (AFAIK?) and this would produce the desired effect. Maybe we would want MARS so we can pull it off with a single activation? Our 2-ARS (which I think is what MARS is made out of?) would do. I believe there is an appreciable delay between activations, but practice would probably smooth that out
This doesn't work for a couple reasons. We could make it work but I'm unsure we want to do it.

1) MARS takes a Supplemental to activate, you can only do it on your turn. So currently this would not allow off-turn activations of Rocket Boots. Or more than 2 activations per turn.

2) CATMARS might solve this problem (maybe, depends how the activation delay works out).

@eaglejarl @Velorien @Paperclipped Can Hazou get his regular RB bonus by activating a MARS that pairs to a set of RB? The activation delay isn't unpredictable to screw him up?

EDIT: Also how do the mechanics work for Chakra Adhesion triggered things? It's definitely a free action (no Supp cost but can only use on your turn) is it reflexive (no Supp cost, can use on opponent's turn)? You def can use RBs on your opponent's turn. Does that mean you can use CATMARS on your opponent's turns? If it was attached to your palm before the fight ofc.
Does this seem like a promising research direction to Y'all?
The mechanical systems seem promising, but we have no idea even where to start. I don't think we should pursue them at this time.
 
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This is a pretty cool idea, and 'seal which exerts a certain, small amount of force to within relatively tight tolerances' doesn't sound too difficult to research. Once we get reusable seals going, we can start opening doors in our compound with seals
This actually does sound pretty hard to me, chakra is explicitly pretty bad at doing things to a tight tolerance. And producing a small force is one of the things Sealing is bad at.
 
Adhoc vote count started by Velorien on Jul 26, 2023 at 6:14 PM, finished with 180 posts and 20 votes.


Voting is closed.

 
It's unclear to me that the paper upon which the Rocket Boot is inscribed isn't consumed or destroyed in some manner that makes pulling a seal forward difficult, or would jam the extrusion of a new seal.
Reusable Rocket Boots being doable implies that the paper survives activation. Unless damage to the paper *is* why the rocket boots are single-use, in which we should learn to make the explosion happen 1cm away from the seal, and then give the seal a condensed coreundum covering.

The CA effect permeates through the stack and activates them all. The RB is reactionless and points towards the user, the seal experiences no recoil per Newton's 3rd.
Ah thanks! I was misunderstanding RB slightly.
Could we research a version of RB that stops the chakra from overpenetrating, so we only activate one seal at a time? or an ablative chakra diffuser seal to stack between each RB seal?

MARS takes a Supplemental to activate, you can only do it on your turn. So currently this would not allow off-turn activations of Rocket Boots.
Is this because MARS is inherently more complicated to activate, or because you normally aren't running around seals-in-hand? Could you activate MARS off-turn if you strapped them to your feet?
 
Is this because MARS is inherently more complicated to activate, or because you normally aren't running around seals-in-hand? Could you activate MARS off-turn if you strapped them to your feet?
Activating a seal is more complicated than CA and (I think) can only be done from the hand. It takes a Supplemental action. You cannot activate a MARS by strapping it to your feet(?).

@eaglejarl @Velorien @Paperclipped that's correct?
 
Is this because MARS is inherently more complicated to activate, or because you normally aren't running around seals-in-hand? Could you activate MARS off-turn if you strapped them to your feet?
It's because we didn't make MARS with "Chakra adhesion activation". The planned seal for that is CATEARS, formerly known as CAARS.
Chakra adhesion seals take no action, most other seals take a supplemental to use.
 
Ah thanks! I was misunderstanding RB slightly.
Could we research a version of RB that stops the chakra from overpenetrating, so we only activate one seal at a time? or an ablative chakra diffuser seal to stack between each RB seal?
I am unsure how the first would work, it seems very unrelated to RBs. The second seems doable, we can spend a prep-day on it next Sealing cycle. If it's Jiraiya level, let's consider other options.
 
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