[X] Don't shoot lower your weapons and advance past them
[X] Set up to cover you when you emerge but don't engage
<<Guns down. We'll walk past them.>>
<<Is that okay?>> Jessica asks.
<<We should take the initiative in getting out of here.>> Pushing things might be bad, but on the other hand, just leaving is basic self defence training. Mirareki isn't making any objection either and she's the contact specialist.
You walk forward, weapons lowered, towards the Nereidi, who have lowered their own weapons but unshouldered smaller, biological devices which they're holding ready. Perhaps they don't want to risk damaging the temple by unleashing the firepower of the river beam weapons in here. They're making brassy sounds to one another, totally unintelligible. Bioluminescence flickers in complex patterns across their skin.
You continue forward. The Nereidi aren't giving ground. There's a little bit of a gap in their formation; they aren't closing it but they aren't opening it either. Their weapons follow you as you back single-file against the wall. They haven't stopped calling to one another, or moving with little twitching waves across the group.
<<Are you sure-> starts Jessica, just before the nearest Nereidi shoots out a limb to block your path. The Luyu and Mirareki raise their weapons, then the Nereidi grabs its arm with another and pulls it back. The brass and the waves change form, the Nereidi make a little space.
<<That's an interesting interaction>> Mirareki mutters. <<Going to have to talk to Atet about that later.>>
Atet has been mostly hiding in her suite lately, even before Scythia. You should look into her when you get back to the deep ship. You let the thought drift as you queue up a macro for your arms. The reflex override which will bring the carbine up to firing position as fast as your muscles can spasm but likely to be too slow. You'll use the catapult on the nearest Nereidi, and if it still grabs for you you've got your side arm and swim knife.
<<Last out!>> Luyu says, stopping to block the Nereidi at the chamber entrance, the other moves up beside you. <<And let me take point. There's a battle going on out there.>>
<<Okay.>> You put a hand on the Valkyrie's shoulder. <<Jess, grab onto me and don't let go.>>
<<I got Bethany.>> Alawen reports.
<<Academician's with me.>> Mirareki reports.
<<Okay go.>>
Luyu dives under the water, swimming strongly for the cavern entrance the Nereidi made. Her defence aura flickers on as the first shockwave passes through, and she pauses at the entrance.
Outside the scene is chaos. Blooms of sea bed and bubbles are rising as dozens of torpedoes and submunitions fall through the water surface to pound at racing dark shapes beneath. There are two, or more, of the predatory black shapes diving across the water, conducting a duel across sea and sky with the ECHO CHAMBER gunships above. Bright laser light flickers through the water, refracting blue green as it cuts through the silt on the seabed, deflecting to flaring brightness as it hits a screen of something raised by one of the pods. The forests under the bay spin and twist in the currents.
You flick your carbine to supercavitation mode. <<What's the carrier group doing?>>
<<At least a squadron of subsurface fighters are heading towards the coast. It looks like the carrier group conducting defensive manoeuvres.>> Reizay reports. <<There's more gunships and fighters coming your way to. I think you should leave.>>
<<Yeah, working on that.>> You make a quick assessment. The seaweed forest is probably the safest way out, as it offers at least some concealment from all of the submunitions the ECHO CHAMBER gunships are dropping, even if it's a bit thin. This is going to suck. Fortunately the Pegasi mostly seem busy with the whale-forms.
<<We'll go through the weeds. Keep your heads down and concentrate your defence auras for top attack. Load for missile intercept above.>>
<<That low power field can maybe give us some protection too.>> Mirareki says.
<<Yeah, good idea, but keep an eye on it. I don't want us to have a big trail of disturbed kelp>>
You descend toward the forest, and suddenly your eyes cut out.
<<Contact!!>>
It's an automatic reaction via the squad link; they come back to the aftermath of a string of flashbangs from Luyu's catapult. She's pushing forward and taking cover behind a rock, she makes it just in time to avoid a bolt of green River plasma that blasts a terrifyingly large chunk of it to dust and shockwave. Nereidi are moving in the forest ahead, in seeming disarray but that surely won't last.
<<Looks like they just wanted to let us out into the inner cordon,>> she says.. <<Cowards! Didn't want to get into a nice close fight!>>
<<It probably had more to do with protecting the temple,>> says Mirareki.
<<Sorry Boss.>> The other one says. <<They were going to snatch us the moment we got into the kelp.>>
You trust Luyu's instincts, but this is now a tricky situation. There's a whole squad of Nereidi hiding in the kelp, probably an inner cordon around the temple and probably a second wave, and they have a lot of firepower to pin you down here. You, meanwhile, can't breathe underwater, and only have about five minutes of air in your lungs.
The kelp bed is dead ahead, and the rocky bottom of the temple does at least give you some cover, better as you move over the top of the honeycomb and between the rocks and upwellings of coral towards the beach.
<<Start bounding laterally towards the beach,>> you say. <<We don't want to get between them and the entrance. We'll use the coral for cover.>>
<<We could demo our way back into the honeycomb maze and try another direction.>> Mirareki suggests.
<<That traps us back in with both them and ECHO CHAMBER though.>> Luyu say. <<I've got a mortar on the beach, I could drop some rounds on them. On the other hand they have a lot of ways to escalate.>>
You feel Alex stir in your mind.
[ ] Try to laterally bound free between the rocks and hope the Nereidi aren't that interested.
[ ] Bring in mortar fire to pin the Nereidi down and obscure them with blackout liquid.
[ ] Try to draw ECHO CHAMBER's attention against the Nereidi cordon team.
[ ] Blow back into the complex and seek another exit.
[ ]
EXEC.AQUA_JAMMER