Frame: Humanoid
Genus: Mammalian (Catgirls)
Traits: Keen senses, Strong Constitution, Muscular, Obligate Carnivores, Magically Inert
Present in Hexes: 169 (Small), 195 (Small) and 170 (Small)
These ferocious predators with feline features hunt on the northern steppes, their high calorie requirements keeping their numbers low, and requires them to always be on the move, moving from hunting ground to hunting ground. Though their strong constitutions, keen senses, and muscular anatomy also means that they make excellent scavengers, being able to locate animals that have been brought down and driving off anything else that wants to eat the corpse.
Submitted by:
https://forums.sufficientvelocity.com/members/akuz.18/
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Frame: Humanoid
Genus: Avian
Traits: Winged, Giant, Muscular, Parthenogenesis, Obligate Carnivore
Present in Hexes: 295 (Small)
An all female species of humanoids with fluffy feathery wings that reproduce asexually when no suitable partner is found. A meat eating species, they make use of their size and strength to track down and strike big game from above and devastate their prey with their sheer mass as they descend in packs from the skies above.
Submitted by:
https://forums.sufficientvelocity.com/members/astra-myst.23757/
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Frame: Humanoid
Genus: Avian
Traits: Small, Keen Senses, Obligate Carnivores, Magically Sensitive
Located in Hex: 29 (Small)
Large (roughly Albatross sized) Carnivorous Psittacines who have evolved tool use, language and full sociality. Appearance varies somewhat based on location, genetics, magical alteration and a communities favoured prey species but is usually vivid contrasting colours that nevertheless provide some camouflage in their area. They use magic to both assist in prey capture and to self-modify via magical epigenetics to better catch prey, deep forest ones being better at manoeuvring through trees while seaside dwelling communities are superior at cracking open shells and catching fish for example. Due to their arms being dedicated wings they must use their beaks and feet as manipulators.
Based on these "
Dragons" by Jay Eaton.
Submitted by:
https://forums.sufficientvelocity.com/members/lilywitch.2146/
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Frame: Humanoid
Genus: Draconic (Turtles)
Traits: Heat Adapted, Magnetoreceptive, Small, Spiritual Senses, Herbivorous
Present in Hexes: 78 (Small), and 79 (Small)
The Magic of the world was often a fascinating force, with many species able to feel it to an extent, one of the ones with the most skill in this sense is a small Turtle like race dwelling in the sands of the north eastern section of the suspected area where life began, using this sense the Turtles would begin to create the basics of society following what the magic and supernatural of the world showed them. Natural wanderers in this day and age, they live a nomadic style of living, endlessly following the signs of what Magic and the world tell them.
Submitted by:
https://forums.sufficientvelocity.com/members/steelwriter77.27448/
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Frame: Humanoid
Genus: Draconic
Traits: Cool Adapted, Small, Muscular, Keen Senses, Magically Inert
Present in Hexes: 335 (Small) and 313 (Small)
Living on the edge of civilization on the desert steppe, these lizardkin embrace a nomadic pastoral lifestyle. Despite their small stature (their average height is around 5'2), and their widespread inability to utilize magic directly, they have a hardy, muscular, scaly constitution, one needed to survive in their environment. Reptilian in biology yet almost human in appearance, the Gurvel are a unique species ready to take on the world ahead of them and conquer a vast matriarchal empire for themselves.
Based on the
Au Ra from Final Fantasy 14
Submitted by:
https://forums.sufficientvelocity.com/members/scrivener.74260/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Chosen People,
Winged, Cold Adaptation, Heat Adaptation, Intuitive, Magically Inert
Present in Hex: 419 (Small)
Chosen by a divine being and destined for something great, these creative yet magically disinclined people were granted resistance to extreme climates of all types and angelic wings that sprout from their backs.
Submitted by:
https://forums.sufficientvelocity.com/members/cassiemouse.5529/
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Frame: Humanoid
Genus: Draconic
Traits: Cold Adapted, Obligate Carnivore, Magically Sensitive, Spiritual Senses
Present in Hexes: 398 (Small)
These carnivorous draconic beings live near the boreal coasts, relying on fishing and hunting to sustain themselves,. Their adaptation to the icy environment and use of primitive magic allows them to thrive in a usually hostile environment. Their sense for the arcane and the spiritual has given them a deeply religious outlook in life.
Submitted by:
https://forums.sufficientvelocity.com/members/dkarthas.14834/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Magically Sensitive, Intuitive
Present in Hexes: 480
This species of thick bodied humanoids use their natural and creative grasp of magic to survive in an environment they are not well suited for.
Submitted by:
https://forums.sufficientvelocity.com/members/anchises.26043/
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Frame: Humanoid
Genus: Avian
Traits: Winged, Delicate, Herbivorous, Autotrophic, Magically Sensitive
Present in Hexes: 87 (Small)
These people resemble humans in many regards, but with feathery hair and lighter frames. Though physically frail, they are naturally skilled with the mysterious forces of magic which permeate the world, even being capable of naturally absorbing these forces as a source of energy in lieu of food, to an extent. Their wings allow them to travel long distances in search of sources of magic, natural and otherwise.
Submitted by:
https://forums.sufficientvelocity.com/members/cobaltcloyster.23145/
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Frame: Centauroid.
Genus: Mammalian (Elephant)
Traits: Giant, Prehensile Trunk, Efficient Metabolism, Cold Adapted, Magically Inert, Herbivorous, Keen Senses
Present in Hexes: 435 (Small)
A species of huge elephantine creatures with thick shaggy coats of fur. While they are restricted to a herbivorous diet, their stomachs can make the most out of what they eat. Their lack of magical potential is made up for with keen senses and fine motor manipulation ability with their trunks.
Submitted by:
https://forums.sufficientvelocity.com/members/woltaire.45997/
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Frame: Centauroid
Genus: Draconic
Traits: Cold Adapted, Intuitive, Long Lived, Prehensile Tail, Obligate Carnivore, Magically Inert
Present in Hexes: 429 (Small)
Found primarily around the eastern boreal clime, these armed snakes have come out rather unlucky from an evolutionary standpoint: being obligate carnivores with high caloric requirements yet lacking strong muscles to strike with, keen senses to track with, a hardy constitution to scavenge, or any magical sensitivity to bend the laws of the world. Necessity, then, pushed their ancestors into the role of ambush hunters, launching surprise strikes in hopes of making their first attack the last. It was not long before they were crafting and wielding primitive tools to make their hunts more successful, and then rapidly advanced as their long lives gave those elders who had managed to thrive ample time to teach the next generation.
Based on
Vipers from XCOM 2
Submitted by:
https://forums.sufficientvelocity.com/members/7th-hex.73981/
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Frame: Humanoid
Genus: Aquatic
Traits: Water Breathing, Winged, Keen Senses, Inefficient Metabolism
Present in Hexes: 246 (Small)
These lithe Explorers have developed the ability to range freely through both the sky and the sea. Their batlike/raylike wings propel them through the sea and over the nearby coastline. They usually live in medium-sized groups, which split into smaller Hunting/Gathering parties for weeks at a time to secure sufficient food for the whole gathering. Though they are capable of tool use, they almost always travel light and only settle down long enough for more heavyweight developments in times and places of huge plenty.
Submitted by:
https://forums.sufficientvelocity.com/members/mordredraal.30525/
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Frame: Centauroid
Genus: Aquatic
Traits: Keen Senses, Intuitive, Efficient Metabolism, Obligate Carnivore, Short Lives
Present in Hexes: 476 (Small)
The oceans; vital to trade, to travel, and life itself, it is also home to something few have reason to encounter. These predatory creatures are intelligent in the extreme, with highly tuned senses and an efficient digestive track to compensate for their voracious appetites. Though their lives might be short, they always burn brightly.
Submitted by:
https://forums.sufficientvelocity.com/members/flotter.59303/
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Frame: Centauroid.
Genus: Draconic
Traits: Giant, Heat Adapted, Obligate Carnivore, Inefficient Metabolism, Magically Sensitive, Long Lived
Present in Hexes: 52 (Small)
Wingless Dragons with the lower body of a snake that spend most of their live as jaguar sized ambush predator with powerful natural magic like fire breath or electric fangs before having a massive growth spurt at sexual maturity and ravenging the countryside collecting bones or treasure to attract a mate
While most don't survive this stage either depleting the countryside or being slain, those that do produce enough offspring to compensate and accumulate great magical power through trial by combat. Over their long lives they prove as willing to bargain with their Magic as they are to take with it.
Submitted by:
https://forums.sufficientvelocity.com/members/mynameisyouqqq.53391/
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Frame: Centauroid
Genus: Draconic (Caecilian)
Traits: Heat-Adapted, Autotrophic, Parthenogenetic, Short-Lived
Present in Hexes: 148 (Small)
Camouflaged caecilians that live under the desert sands, presumably with some variety of prehensile tentacle limbs. These creatures live off sunlight and air, consuming over trace minerals while they burrow for water. They grow longer all their lives and reproduce when approaching a certain length by literally splitting in half, creating two new worm-persons.
Submitted by:
https://forums.sufficientvelocity.com/members/graf-tzarogy.60806/
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Frame: Centauroid
Genus: Draconic (snek)
Traits: Heat Adapted, Giant, Muscular, Obligate Carnivore, Prehensile Tail
Present in Hexes: 28 (Small)
A humanoid body attached at the waist to a snake. Not a snake tail, a snake. It's like a unicorn if the horn was the upper half of a humanoid body and the horse was a snake. Unlike most Centauroid beings, this humanoid body is a decoy, and from a strictly cladistic standpoint they may not qualify as Centauroid at all. Their primary hunting strategy is to hide the snake underwater or in the underbrush and use the humanoid to lure humanoids or other animals that eat humanoids, though they also supplement their diet with fish. Needing to convincingly imitate humanoids has left them surprisingly social, and they're perfectly capable of communicating and cooperating with their nominal prey provided they don't get hungry enough to reconsider the arrangement. They are, however, still mostly solitary by default and only rarely form anything that could be considered a community by more than the loosest definitions. Finding enough food for a group can be a considerable challenge.
Submitted by:
https://forums.sufficientvelocity.com/members/torgamous.236
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Frame: Centauroid
Genus: Draconic
Traits: Heat Adapted, Parthenogenetic, Strong Constitution, Magnetoreceptive, Magically Inert
Present in Hexes: 136
Natives to the warm steppe, Lamia are boisterous and social to a fault. They vary in exactly how reptilian their upper bodies are, with some being covered entirely in scales and some being very nearly human. The tail is a constant though, with a great variety of scale colours.
Lamia tend to form tight-knit lineages based on shared interests in place of a traditional family unit, but these groups can be solitary and tend to organize only chaotically at higher levels. Lamia are "born from the stone" and raised in nurseries that form the centre of any given lamia community.
Submitted by:
https://forums.sufficientvelocity.com/members/princess_hex.69345/
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Frame: Centauroid
Genus: Draconic
Traits: Cold Adapted, Parthenogenetic, Strong Constitution, Magnetoreceptive, Magically Inert
Present in Hexes: 470 (Small)
Having created the Desert Lamia, The Great Being That Created The Snakes noticed one glaring flaw in their snake-creation plan. They didn't live far enough south. Thus, these creatures were created, and given dominion of all the places of cold the earth where less perfect serpents feared to slither. Thus it is written.
Submitted by:
https://forums.sufficientvelocity.com/members/another-amoeba.24008/
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Frame: Humanoid
Genus: Draconic
Traits: Cold Adapted, Small, Prolific, Short Lives, Parthenogenetic
Present in Hexes: 279 (Small) and 256 (Small)
These small reptiles with shiny scales and cozy manes of fuzzy down scamper in teeming squirming hosts across deep valleys and atop frigid heights. Bundled together, tails entwined, even in the cool lands that sustain them so well. Their numbers grow in waves as every Kobold can lay their own self-fertilized egg. Protecting these clutches each season and providing for their broods and themselves often consume the short lives they live. Yet, they never lack for company and in such numbers find their cooperation in hunting, gathering, and all other tasks can bridge any gap in their individual abilities.
Submitted by:
https://forums.sufficientvelocity.com/members/vylinius.32896/
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Frame: Centauroid
Genus: Aquatic
Traits: Parthenogenetic, Prolific, Telepathic, Short Lives, Delicate, Herbivorous
Present in Hexes: 481 (Small)
Noted primarily for their unusual lifecycle, Medusans reproduce both sexually and asexually. The offspring of sexual reproduction becomes a sessile, filter feeding monolith, which in turn spends its entire lifespan releasing mobile Medusans.
Submitted by:
https://forums.sufficientvelocity.com/members/10ebbor10.13022/
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Frame: Humanoid
Genus: Mammalian
Traits: Giant, Muscular, Strong Constitution, Inefficient Metabolism, Magically Inert
Present in Hexes: 214 (Small)
These large thickset and thick furred ursine creatures may not be able to use magic, and may not get the most out of their food, but their strength and constitution means that they can eat nearly everything they come across.
Submitted by:
https://forums.sufficientvelocity.com/members/natruska.21687/
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Frame: Humanoid
Genus: Aquatic
Traits: Water Breathing, Eusocial, Parthenogenetic, Delicate, Inefficient Metabolism
Present in Hexes: 342 (Small) and 320 (Small)
This species of fish operate as a eusocial hive which reproduces asexually. Their instinctive organization makes up for their fragility and poor metabolisms which require a constant intake of food.
Submitted by:
https://forums.sufficientvelocity.com/members/ultrackius.33390/
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Frame: Humanoid.
Genus: Aquatic
Traits: Hermaphroditic, Magically Sensitive, Water Breathing
Present in Hexes: 119 (Small)
A strange cephalopodian people risen from the darkest depths of the oceans to inhabit the surface-world, residing in the warm and water-choked tropics to which their molluscoid forms are most suited.
Clad in colour-shifting skin as a reminder of their deep-sea ancestors and bestowed with heads of writhing tentacles and terrible pointed teeth, these creatures are attuned by birth to the strange Magicks of the world and are more than happy to work its influence through bacchanalian rituals, elaborate games and the construction of mysterious sites of worship. Unlike many other species they are not beholden to the strictures of dimorphism, marking no distinctions between individuals save those of dress and status.
Submitted by:
https://forums.sufficientvelocity.com/members/squidfam.35318/
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Frame: Humanoid
Genus: Aquatic
Traits: Magically Sensitive, Heat Adapted, Water Breathing, Obligate Carnivore
Present in Hexes: 386
These unassuming mammals are extremely deadly, being killer predators among their favoured habitat, though the days of being an apex predator have long since passed. Adapted for the heat yet located in a subarctic climate due to an unknown phenomena in the distant past, every day is a struggle for these small humanoids against the climate itself.
If not for their magical talent this species would have died off long ago, needing a mixture of instinctive magics to merely survive most crucially among them water breathing and supernaturally insulating their aquatic homes to survive the long and harsh winters. With the failure of either of these crucial magics resulting in a swift death of hypothermia this has pressured the remaining population towards magic and a hibernation-like lifestyle.
Submitted by:
https://forums.sufficientvelocity.com/members/blackgold211.48217/
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Frame: Humanoid
Genus: Draconic
Traits: Keen senses, Strong Constitution, Cold-Adapted
Present in Hexes: 477 (Small)
Sharp of senses, heavy on endurance, and strong of stomach, these cold adapted lizard people live to the far south. Their distinctive blue and white scales protect them from cold and strife alike and their powerful eyesight enables them to detect prey from great distances, a help in the sparse environment of their arctic homelands.
Submitted by:
https://forums.sufficientvelocity.com/members/_plague-doctor_.93234/
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Frame: Tauroid
Genus: Insectoid
Traits: Eusocial, Prolific, Small, Short Lives, Herbivorous, Magically Inert
Present in Hexes: 11 (Small), 12 (Small), 13 (Small), and 41 (Small)
There is something to be said for building down as well as up, and there is something to be said about highly controlled agriculture, and there is something to be said about building a functioning society in which all members help out all others within the same 'tribe', and it is that Insects did it first. these insects, granted greater minds, greater size, opposable thumbs, and an internal skeleton in addition to their external one by the magic that saturates these lands, now seek to expand out and forge an empire, just like their ancestors did in the undergrowth and treetops for the past several million years; and this time? they're building more tools with which to reshape their world.
Submitted by:
https://forums.sufficientvelocity.com/members/patrickmm1.20395/
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Frame: Centauroid
Genus: Aquatic
Traits: Eusocial, Water Breathing, Obligate Carnivore, Short Lives, Weak Constitution, Magically Sensitive
Present in Hexes: 364 (Small) and 363 (Small)
With the top of a beautiful human woman and the bottom half of a dolphin, the Sirens have been known to sailors and traders for a long time as a fae and mysterious people, known to be open and friendly to those who are friendly and cooperative with them and magically vicious to those who have malicious intent. They are a mix of sedentary and nomadic, with the prior hives known to settle within coral reefs and the latter hives travelling and herding schools of fish. Despite living short lives, the sirens have a rich magical tradition that is passed down generation to generation.
Submitted by: Harley Quinn on discord.
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Giant, Hermaphroditic, Muscular
Present in Hexes: 296 (Small)
A race of all male-presenting hermaphrodites, they appear to be like normal human men albeit very hairy and with consistently exaggeratedly masculine facial features, along with being far larger and more muscular than any man could ever realistically hope to be.
They however have a complex system of gender, with their sex shifting throughout their lives in response to stimuli and necessity. While they are always capable of producing children either through impregnating others or being impregnated themselves, their bodies shift and change in order to make certain roles easier such as wider hips to bear children. A Herculean can stay in a single role for much of their life, it is impossible for it to be their entire lifespan unless they die quickly. These roles only begin to become apparent during puberty and develop as well as mercurially change throughout it.
Submitted by:
https://forums.sufficientvelocity.com/members/dex10awesome.27605/
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Frame: Humanoid
Genus: Aquatic
Traits: Giant, Strong Constitution, Magically Inert
Present in Hexes: 145 (Small) and 143 (Small)
This large species of amphibians makes up for their lack of magical talent with their size and resistance to poison and harm. Living in the mangrove swamps that sit on the eastern edge of the continent they use their size and ability to eat a wide variety of foodstuffs to dominate their territories. Territories that they guard ferociously and regularly travel around in a semi-nomadic lifestyle.
Based on: They're literally Shreks
Submitted by:
https://forums.sufficientvelocity.com/members/karnax626.14406/
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Frame: Humanoid
Genus: Draconic
Traits: Heat Adaptation, Parthenogenetic, Giant, Strong Constitution, Magically Inert
Present in Hexes: 87 (Small)
This species of large, tough, lizardfolk can survive comfortably in warm climes despite their lack of magical talents.
Based on:
Saurus from Warhammer
Submitted by:
https://forums.sufficientvelocity.com/members/fission-battery.6050/
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The Vacla (Wolfwomen)
Frame: Humanoid
Genus: Homo Sapiens
Traits: Giant, Prolific, Intuitive, Obligate Carnivore
Present in Hexes: 315 (Small) and 316 (Small)
This clever race of rapidly breeding large meat eating humanoids with lupine features have minimal sexual dimorphism and live in the comfortable fields and forests of the southern continent.
Submitted by:
https://forums.sufficientvelocity.com/members/maelstrom-seeker.90653/
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Frame: Centaur
Genius: Avian
Present in Hexes: 63 (Small), 93 (Small), 432 (Small), 454 (Small), 237 (Small) and 238
Traits: Giant, Prolific, Muscular, Magical Inert, Inefficient Metabolism
Powerful, large, ornery, fast breeding, and possessed of an endless appetite, their weakness is their utter lack of magical talent.
Submitted by:
https://forums.sufficientvelocity.com/members/amturtle.2177/
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Frame: Humanoid
Genus: Aquatic
Traits: Giant, Magically Sensitive, Water Breathing
Present in Hexes: 342 (Small)
The churning depths have gifted their haunting wonder to land: the Draut. Dredged surfaceward by primordial forces, these giants defy preconceptions with billowing bodies of silklike consistency. To some, the Draut boggle the mind with their impossibility, defiant of basic biology. This sense is reinforced further with the Drauts' magic. These beauties are unprecedented in their form and that may be their undoing.
Submitted by:
https://forums.sufficientvelocity.com/members/o-u-o.80983/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Magically Sensitive, Spiritual Senses
Present in Hexes: 310 (Small), 379 (Small), 380 (Small), and 402 (Small)
These pointy eared humanoids have a deep affinity for the magical forces of the world, to the point that their mundane senses reach into the ineffable allowing them to experience magical forces in the same way that they experience the mundane world.
Submitted by:
https://forums.sufficientvelocity.com/members/derpmind.19617/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Magically Inert, Efficient Metabolism, Intuitive, Keen Senses
Present in Hexes: 370 (Small)
Curious creatures lacking fur or feather and the grace of attunement with the forces of the universe around them, their average stature and odd hooping and grunting and hearty diet of everything from the marrow scraped clean from the bones of the animals they hunt to roots dug from under the dirt betraying their greatest strength of their brain. Every generation sees slow, almost gradual, advancements allowing greater tool usage and increasingly complex problem solving. Where before single family units fought bloodily for simple hunting rights small groupings of clans have begun to form at the mouth of a great river feeding into a cold oceanic bay. The most numerous of these familial clans bear bright scarlet hair like the setting sun.
Submitted by:
https://forums.sufficientvelocity.com/members/maxin_inc.27170/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Keen senses, Inefficient Metabolism, Magically Sensitive, Intuitive
Present in Hexes: 251 (Small), 250 (Small), 202 (Small), 226 (Tiny)
These Humanoids with feline features make up for their overactive metabolisms with their natural grasp of magic, sharp senses, curiosity, and cleverness.
Submitted by:
https://forums.sufficientvelocity.com/members/that-random-guy.12637/
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Frame: Centauroid
Genus: Avian (upper half of an avian, lower half of a horse) (+3)
Traits: Winged, Magically Sensitive, Magnetoreceptive, Keen Senses, Delicate
Present in Hexes: 298 (Small)
The upper half of an avianoid humanoid, and the lower half of a horse with wings, this people's keen senses extend into the realm of the magnetic fields. While they are delicate beings, this is made up for by the strength of their magical connection to the world.
Submitted by:
https://forums.sufficientvelocity.com/members/arvispresley.34408/
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Frame: Centauroid
Genus: Aquatic
Traits: Water Breathing, Giant, Prolific, Telepathic, Short Lives, Herbivorous, Inefficient Metabolism
Present in Hexes: 134 (Small)
This iridescently purple Able to expand their population rapidly, and communicate directly mind to mind, this species of short lived herbivores live short lives. While the armour that covers their humanoid and arthropod halves looks formidable, the need to maintain this shell forces this species
Based on:
Insulamon Palawanense crabs from Real Life
Submitted by:
https://forums.sufficientvelocity.com/members/n39tun3.79843/
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Frame: Humanoid
Genus: Mammalian
Traits: Nocturnal, Spiritual Senses, Obligate Carnivore, Inefficient Metabolism, Strong Constitution
Present in Hexes: 384 (Small), and 363 (Small)
Rodentine with wrinkled skin and squished faces and large ears, these nocturnal predators that stalk cold and moist riverine lowlands. A symbiosis with mildly bioluminescent flora give their skin mottled patches which glow faintly.
Relying on an uncanny sixth sense to guide them to prey in the dark, they exist in small villages hidden in valleys, groves, and near cave systems. Their strong constitutions provide them with a wide variety of potential sources of nourishment, a necessity considering their ravenous appetites, and allow them to store whatever leftovers they have to be stored well after they would become toxic to another species.
Submitted by:
https://forums.sufficientvelocity.com/members/mr-breaksit.1309/
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Frame: Centauroid
Genus: Mammalian (Centaurs/Half-Horse-Human)
Traits:Keen Senses, Efficient Metabolism
Present in Hexes: 341 (Small)
The upper half of a Humanoid, and the lower half of a horse, these people have keen senses and an efficient metabolism. Their speed, size, and keen senses give these people the ability to feed from the higher reaches of the forests they live in, while also being able to detect, hunt down, and kill prey species.
Submitted by:
https://forums.sufficientvelocity.com/members/discordoxymoron.98750/
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Frame: Humanoid
Genus: Draconic
Traits: Cold Adapted, Keen Senses, Magnetoreceptive, Spiritual Senses, Inefficient Metabolism.
Present in Hexes: 305 (Small)
The ancient oral traditions suggest that the ancestors of these people were creatures called 'dragons', magically potent reptilian predators that dominate the territories around their lairs. If so, it's been some time since then. However they still possess many of the reptilian features of their supposed ancestors, though it may be hard to see the scales under the odd feathers that cover most of their skin. That said whilst the magical strength may have been lost, the senses of those supposed Dragons are seemingly fully present. Which is fortunate for their hunting efforts due to how problematic gaining sufficient food from plants is for them, something that is usually blamed on only adapting to consume vegetation comparatively recently in their species history.
Submitted by:
https://forums.sufficientvelocity.com/members/pyro-hawk.4864/
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Frame: Humanoid
Genus: Avian
Traist: Winged, Spiritual Senses, Magnetoreceptive
Present in Hexes: 245 (Small) and 244 (Small)
The dark black plumage of this corvidae species tends to stick close to their bodies, which are surprisingly hardy for an avian people. Many of them seem to possess an almost "second sight" for the things beyond the natural of their world, on top of their natural sense of direction. They tend to eat whatever is available, though while they will scavenge they tend to prefer fresh plant matter or meat for at least half their diet. Their strong familial and community bonds mean that even if they aren't as powerful as others in the world, it is rare that they fight alone.
Submitted by:
https://forums.sufficientvelocity.com/members/knightdisciple.923/
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Frame: Humanoid
Genus: Aquatic
Traits: Water breathing, Hermaphroditic, Small, Delicate, Prolific.
Present in Hexes: 460 (Small) and 444 (Small)
These small mischievous, friendly, and playful yet fragile aquatic beings live in the waters around the central southern portion of the continent.
Submitted by:
https://forums.sufficientvelocity.com/members/clockworkchaos.756/
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Frame: Humanoid.
Genus: Draconic
Traits: Cold Adapted, Muscular, Strong Constitution, Obligate Carnivore
Present in Hexes: 478 (Small)
This species of apex predators rule the arctic with their strength and endurance. Their strong constitution allows them to eat a wide variety of creatures, even once they've begun to decay, a handy trait in such unforgiving climes.
Submitted by:
https://forums.sufficientvelocity.com/members/masterofmadness.8815/
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Frame: Humanoid
Genus: Draconic
Traits: Heat Adapted, Small, Magnetoreceptive, Strong Constitution, Magically Inert
Present in Hexes: 111 (Small), 110 (Small), 79 (Small), and 80 (Small)
These industrious, difficult-to-kill small lizards have high iron content in their scales, giving them a metallic sheen that gets rusty when overexposed to salt air. They do however lack the mentally flexibility required for magical or spiritual thought.
Submitted by:
https://forums.sufficientvelocity.com/members/etranger.7245/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Parthenogenetic, Magnetoreceptive, Muscular,
Present in Hexes: 88
Naturally strong humanoids that have jet-black skin starting down from their neck. Perhaps if their differences from other species were limited to this, they could be called generic. However, their method of procreation is rather exotic. New individuals spawn from the blood of other members of this species. The more blood there is, the healthier the resulting children. The more individuals contribute their blood, the more genetic diversity there is. For these reasons, members of this race ritualize reproduction, coming down into caves specifically prepared for this (navigating with their magnetoreception) in great numbers and spilling blood in a very violent display of love and passion. Further details of the ritual may vary. Sometimes only the strongest survives this bloodshed, and sometimes the worst one can suffer is anaemia.
Submitted by:
https://forums.sufficientvelocity.com/members/ralakesh.79258/
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Frame: Humanoid.
Genus: Homo Sapiens
Traits: Small, Parthenogenetic, Long Lived, Magically Sensitive, Delicate, Inefficient Metabolism
Present in Hexes: 242 (Small)
A small simple folk with a love for pointy hats, which match their pointy ears, who live in arboreal communities made from large hollowed out trees. They make up for their insatiable appetites by a talent for cooking and baking learned over their long life spans.
Naturally cheerful, these people can often be found singing happily as they go about their day. Their reproductive process is somewhat unusual, as due to their magical nature instinctive magical rituals are part of a reproductive process that requires only a single individual, though often others from the community will participate in the process.
Submitted by:
https://forums.sufficientvelocity.com/members/donald-darf.88933/
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Frame: Humanoid
Genus: Mammalian
Traits: Keen Senses, Intuitive, Spiritual Senses, Short Lives, Delicate
Present in Hexes: 365 (Small)
These short lived and delicately built vulpine people have a deep curiosity about the world, possibly driven by their clever minds and powerful senses that extend into the realm of the supernatural.
Submitted by:
https://forums.sufficientvelocity.com/members/random-member.11378/
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Frame: Humanoid
Genus: Homo Sapiens
Traits:
Chosen People, Strong Constitution, Nocturnal, Long Lived
This species has been granted gifts from a divine patron that make them so hardy that even their lives are extended. These gifts have also made them a nocturnal people who operate most effectively at night and whose senses reflect this.
Present in Hexes: 189 (Small)
Submitted by:
https://forums.sufficientvelocity.com/members/just-some-guy.25550/
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Frame: Centauroids
Genus: Aquatic
Traits: Intuitive, Eusocial, Short Lives, Magically Inert, Inefficient Metabolism, Weak Constitution, Water Breathing (Free)
Present in Hexes: 133 (Small), 105 (Small), 431 (Small) and 408 (Small)
These people, whose name is largely unpronounceable to non-aquatic people, have an upper humanoid half and a lower octopodal half. These aquatic dwelling people make up for a weak constitution, short lives, difficulty processing many foods, and lack of magical ability and with eusocial organization and clever minds.
Submitted by:
https://forums.sufficientvelocity.com/members/aliya.15345/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Chosen People,
Telepathic, Strong Constitution, Magically Sensitive
Present in Hexes: 404 (Small)
This species of humanoid has been granted strong bodies and strong wills that grant them not just magical acuity but telepathy.
Submitted by:
https://forums.sufficientvelocity.com/members/bylba.62508/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Herbivorous, Delicate, Telepathic, Intuitive
Present in Hexes: 265 (Small)
This species of delicate plant eaters live life at a relaxed pace and seek to avoid damaging their environment. Capable of telepathy, they are also a curious and clever people who are known to be drawn towards colourful accessories which they use for personal decoration.
Submitted by:
https://forums.sufficientvelocity.com/members/seareader.63846/
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Frame: Centauroid (Upper avian, serpentine bottom.)
Genus: Avian
Traits: Short Lives, Weak Constitution, Efficient Metabolism, Prolific, Small
Present in Hexes: 385 (Small)
The feathery head, arms and wings of an eagle avian person attached to a serpentine tubular body. These serpentine people have managed to survive by way of a very intricate digestive system and quickened maturation at the expense of their general health. They fear the dark, either living atop trees where the skies are clear, atop other geological features, or in communities that keep fires lit until dawn.
Submitted by:
https://forums.sufficientvelocity.com/members/starman.77017/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Parthenogenetic, Prolific, Small, Nocturnal, Short Lives
Present in Hexes: 204 (Small)
The Dwarren are a short and short lived species that lives primarily underground, in caverns they themselves carve.
They have fur across their body, and a bushy beard. Dedicated and industrious, Dwarren spend all of their lives working for the betterment of the Clan. A matriarchal society, they are born from "Brood-Mothers," who are so enlarged by constant pregnancy they cannot easily move.
Submitted by:
https://forums.sufficientvelocity.com/members/dragonofelder.78363/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Keen Senses, Long Lived, Strong Constitution, Herbivorous
Present in Hexes: 142
Like many herbivorous species this species revels in up close and personal violence when threatened, and since they have sturdy forms and sharp senses they are plenty effective at it. Their long lives enable them to build up a deep reservoir of skills that makes their communities a difficult target for more conventionally violent peoples.
Submitted by:
https://forums.sufficientvelocity.com/members/alucard-bellsing.24317/
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Frame: Humanoid
Genus: Aquatic
Traits: Water breathing, Delicate, Weak Constitution, Autotrophic, Long lived,
Present in Hexes: 224 (Small)
A peaceful aquatic people ill suited for violent endeavours. While humanoid in body plan, they aesthetically resemble jellyfish, with bulbous heads and streamers of flesh like filigree drifting after them in the water. Their colouration and poisonous flesh help to dissuade predators who would otherwise find it easy to rip them apart. This does not help against opponents whose desires are malicious rather than ravenous however.
Submitted by:
https://forums.sufficientvelocity.com/members/wrecksalot.23807/
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Frame: Tauroid
Genus: Insectoid
Traits: Small, Telepathic, Winged, Magically Inert, Short Lives, Obligate Carnivore
Present in Hexes: 217 (Small) and 191 (Small)
This species are intelligent parasitoid wasps that sting living animals to deposit their eggs inside of them. The eggs burrow deep into the host and when they hatch, the larvae feast upon the creature from the inside out until the wasps are ready to emerge and continue their reproduction cycle.
Able to communicate with each other via telepathy, often all their neighbours know of them is their terrifying buzzing as they approach on the hunt.
Sometimes, the wasps will deliberately avoid killing their hosts, provided they continue being useful. These wasps are aware of how weak and despised they are, and as such, they do everything in their power to increase their numbers, so that the species may avoid extinction.
Submitted by:
https://forums.sufficientvelocity.com/members/digital2.82672/
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Frame: Humanoid
Genus: Homo Sapiens
Traits: Intuitive, Delicate, Long Lived, Magically Inert
Present in Hexes: 292 (Small), 265 (Small), and 268 (Small)
Humanoids whose most striking feature is a lack of face, for they have wandering lights on a mask like magical structure insead. Although they are capable of producing sounds not very different from dolphins, and can form pictures with light on their masks. This is perhaps the only magic this species is blessed with, although it doesn't help them much. Beside it, this species has skin the colour of charcoal and hair of ripe barley, though both may be lighter the more south one goes.
Another peculiar quality of theirs is their weakness. Although very nimble, they still will lose in a pure match of strength. Their most notable strength is to see in something or someone what others can not see. Where others see simply a leaf , they see an adornment, a serenity of nature, and a beauty. This applies to most things, including people. The Children may overthink things, but they also tend to create items unheard of.
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NOTES:
1) "We're all we've got" and CORAL votes were invalid and their votes were transfered semi randomly. Coral between other eusocial aquatic species and the last randomly to the Octopi. All we've got went randomly to a homo sapiens species, Vacla.
2) I do like the concepts though, so they will
still exist elsewhere in the world, but will not be part of the game.
3) The population of the subcontinent is roughly 3 million.
4) All populations in Hexes are currently "Small", which is more than enough to be a viable gene pool even if half the population is killed.
5) Each hex has an unmarked "Tiny" population around it. And beyond that an unmarked "Negligible" population. Keep this in mind for later.
6) Exact numbers are not available to you right now.
7) No new map for now because I'm worn out from this.
8) Next vote later tonight. (I had the first 5 mostly pre-written)