- Location
- Hell
[X] Plan Set up Phase
-[X] Cleaning up [Task] (1 Colonist Die)
--[X] Burning Taters [Task] (1 Colonist Die)
-[X] Sow the Fields [Task] (2 Colonist Dices, 1 Natives Dice)
-[X] Razorweed
--[X] Plot [0/25]: (1 Personal Die)
--[X] Feed the Razorweeds [0/25] (1 Native Die)
-[X] Hunt
--[X] Hunt: Game (1 Colonist Die)
-[X] Rebuild the Peaceful Wilds
--[X] Rebuild what Once Was [0/100]: (2 Native Dice)
-[X] Gathering Expedition [DC 20/60/90]: + Food, + Herb, additional crops, and plants options. (1 Generic Die)
-[X] War in the Woods
--[X] The Wounded and Dying [Tasks] (1 Silent Blade Die)
--[X] Poisoned Giants [0/150] (1 Silent Blade Die)
-[X] Steel and Gunpowder [Militia] [???] (1 Colonist Die)
-[X] Principle of Monster-Hunting [Militia] [0/50] (1 Warrior's Son Die)
-[X] Train Scouts [Militia] [0/75] (1 Militia Die, 1 Colonist Die)
-[X] The Fallen Homes, Part 2 (old settlement) [Death] [0/100] (1 Mourner Die)
-[X] Questions of leadership [? DC] (1 Leadership Die)
-[X] The lesser Curse of Cold [? DC] (1 Personal Die)
As mentioned in the plan name, this is about setting things up so we can get to the stuff that we really want. Get the Razorweed plot up with a boost so we can get started on both the Pit Tactics and the Hedge Building for better Winter Defenses. Start training the Militia in Monster-Hunting and getting Scouts set up so we can actually do the tougher [Away with the Pest] missions. Add in Rebuild What Once was to further boost future Wild Actions. Then get started Gathering Expedition for food and herbs, but most importantly to find any hint of iron and other metals we can mine to for use. Use the Silent Blades to get us plenty of wood so we can finally get started on the infrastructure projects we have waiting for us, such as the Stronger Wall for better Defense, Atelier so we can get use any resources we find and True Homes for better heating during winter. Finish of the Fallen Homes project for more protections against spirit shenanigans. End with getting a look at the disputes and get started on resolving the Curse of Cold issue.
-[X] Cleaning up [Task] (1 Colonist Die)
--[X] Burning Taters [Task] (1 Colonist Die)
-[X] Sow the Fields [Task] (2 Colonist Dices, 1 Natives Dice)
-[X] Razorweed
--[X] Plot [0/25]: (1 Personal Die)
--[X] Feed the Razorweeds [0/25] (1 Native Die)
-[X] Hunt
--[X] Hunt: Game (1 Colonist Die)
-[X] Rebuild the Peaceful Wilds
--[X] Rebuild what Once Was [0/100]: (2 Native Dice)
-[X] Gathering Expedition [DC 20/60/90]: + Food, + Herb, additional crops, and plants options. (1 Generic Die)
-[X] War in the Woods
--[X] The Wounded and Dying [Tasks] (1 Silent Blade Die)
--[X] Poisoned Giants [0/150] (1 Silent Blade Die)
-[X] Steel and Gunpowder [Militia] [???] (1 Colonist Die)
-[X] Principle of Monster-Hunting [Militia] [0/50] (1 Warrior's Son Die)
-[X] Train Scouts [Militia] [0/75] (1 Militia Die, 1 Colonist Die)
-[X] The Fallen Homes, Part 2 (old settlement) [Death] [0/100] (1 Mourner Die)
-[X] Questions of leadership [? DC] (1 Leadership Die)
-[X] The lesser Curse of Cold [? DC] (1 Personal Die)
As mentioned in the plan name, this is about setting things up so we can get to the stuff that we really want. Get the Razorweed plot up with a boost so we can get started on both the Pit Tactics and the Hedge Building for better Winter Defenses. Start training the Militia in Monster-Hunting and getting Scouts set up so we can actually do the tougher [Away with the Pest] missions. Add in Rebuild What Once was to further boost future Wild Actions. Then get started Gathering Expedition for food and herbs, but most importantly to find any hint of iron and other metals we can mine to for use. Use the Silent Blades to get us plenty of wood so we can finally get started on the infrastructure projects we have waiting for us, such as the Stronger Wall for better Defense, Atelier so we can get use any resources we find and True Homes for better heating during winter. Finish of the Fallen Homes project for more protections against spirit shenanigans. End with getting a look at the disputes and get started on resolving the Curse of Cold issue.
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