Running the Economy of the Dragon's Republic (Fantasy PlanQuest)

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The Kingdom of Belles has been overthrown. What started as an attempt to build support for tax increases and centralizing reforms spiraled into calls for limitations on the monarchy, and failed suppressions of moderate demands met that the radicalism of the opposition has only been growing. But a combination of Royal Templars, loyal army units, and household troops seemed likely to crush the militias defending the Council of Estates...

Then came the dragon Invitrix. Saved from the usual fate of young dragons by a few radical peasants, he departed from them years ago, returning to learn of their grisly deaths at the hands of the king's men. Grieving and enraged, the dragon burned through the king's forces, saving the uprising and the dream of his friends.

Now a strange new form of government dominates the most powerful kingdom in the world, and you have just been appointed to lead the Minister of the Economy. Good luck!
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Ahh, Belles, the proudest land in all the world! Your armies have marched from shore to shore, your colonies stretch the world over! Not a rival stands as your equal! Holy Mother Church glorifies you in splendor, the necromancer-kings of the farcical Second Elven Empire tremble before your might, the Imperial Realm of Albion watches you with jealousy. But all this might avails you little. Now you lie fallen and despoiled, unworthy rabble and traitor-nobles feasting in halls that once made kings weep with their grandeur.
-A mournful tract written by an exiled noble.

The Glorious Fifth was the proudest night of my life. Even if I am broken on the wheel, and my soul bound to the Pillar of Traitors, I shall not regret it, nor shall I renounce it. The king had seen our might and blinked in fear, and sent assassins in the night to slay us as we debated. And with that single act of treachery, he had united bitter enemies. Proud nobles and arrogant bishops stood united for that brief instant, and hardly a moment passed without some relic of the aristocracies of old being brought forth and discarded. Of course, as dawn broke reactionaries tried to halt us, to drag us back, but the tides of history were already moving...
-From the journal of Carolic Redcap

They say the city of Belladora, capital of the Kingdom of Belles, has never fallen, not since the glorious days of the Empire of Elves. You know enough history to know that such a statement only comes with countless asterisks - it surrendered before the might of the elves, it was sacked by the Nordii and their gigantic warbeasts, and Emperor Carolic Half-Elf won it in single combat.

Today, you muse, there will be another asterisk added to that statement. For the city has unquestionably fallen. Its defenders were trampled under the stomping boots of street mobs, scorched by the furious spellwork of low mages, and outfought by republican militias and bandas. The Council of Estates stripped the king of his titles and imprisoned him in his own dungeon, the privileges of the nobility were abolished in one fell swoop, the elite Royal Templars turned on their liege or were hacked down by republican militias, while the household troops of the grandees cower in their manses.

And down the Royal Boulevard, past toppled statues of ancient kings, parade the ones responsible for it all. Bringing up the rear are the so-called Republican Nobles, one and all bearing stiff faces and ancient dignity as they struggle to comprehend just how swiftly things have changed. Before them march countless militias, ranging from entire army regiments who defected wholesale to the banner of the republic to barely-organized gangs of ill-dressed youths. Before them march the firebreathers who first walked out of the Council, the barefooted priests who followed them, the newly freed agitators, and all the great faces and figures of the revolution.

And before them all, scaled head raised high, diamond-hard claws leaving jagged scratches in the cobble street, tail casually smashing statues and monuments to rubble, parades the dragon Invitrix, newly appointed First Citizen of the Republic, its mighty body draped in revolutionary slogans, four coffins carefully cradled in its mouth.

It reaches the steps of what was once the palace where the mightiest king in all the world once lived and places the four coffins down with gentleness that seems impossible for something so fierce, and then it raises its head high and speaks.

"Adrian, Piedro, Amandu, and Ceria found me as a hatchling, with scales as soft as grass and not a single coin to my hoard. Where others might have taken me to their lord to be butchered for my blood and scales, they risked their lives to protect me, and taught me all they knew.

When their lord came for me with sword and lance and spell, I fought to return the favor, and fled to spare their lives. And years later, when I had grown into my strength, I found them once more, and took mortal form to speak to them. And I learned of what they had endured, at the hands of an uncaring aristocracy, and the price they paid for refusing to bow their heads to those who claimed power through blood.

And I saw them die, hacked down by bloody-handed tyrants, and in the name of the cause my dear friends died for, I fought."

It lifts its head, eyes turning to the parts of the city that still smolder from its flames.

"And in the name of the cause my dear friends died for, I swear by my blood and bones and hoard that I shall not rule, that I shall not act the tyrant, that I shall have my vote as a citizen and nothing more unless the fate of this republic itself is at stake. And because of this oath, I shall say no more."

It lowers its head and shuffled back to rapturous cheers and shouts of acclaim. It makes space for others to speak, yet it still remains perched on the steps, watching the crowd.

You begin to tune out the speeches and think of the duty you have been given. For the next three years, the remaining delegates of the Council of Estates will rule the country as a Popular Assembly, empowered by a provisional constitution passed in a frenzied session three nights before as the king rallied troops to end the beautiful experiment. One of the powers given to the assembly was the power to elect it's members to take ministerial roles. And you were informed, scant hours before this parade, that you have been given the office of the Minster of the Economy.

Carolic Redcap, leader of the Republican Alliance and newly elected President, met you in a tiny tavern study to deliver the news. You were rather shocked

After all, you were only a...

[] Golem-Maker Scholar: The Golem-Makers are a small and scattered people, persecuted for their faith and customs in every land they dwell in. Though the ghettos have had their gates smashed and golems of wood and cobblestone battled royalist partisans, your people are still mistrusted and misliked, and that will reflect on you. You shall endure it, as you always have, and do the duty you never expected to find yourself with. You are confident you can handle it though. You are a scholar through and through, of matters historical, magical, and mercantile, even if your practical experience is limited. And you have a large family scattered throughout several continents who could be very useful assets for you and for the revolution.
-Penalties to Assembly Support and Politicking dice, will experience discrimination
-Small to moderate bonuses to various dice due to diverse and deep knowledge base
-Decreasing penalties for personnel management due to lack of experience
-Stress will come from experiencing discrimination, not fighting discrimination, destruction of knowledge, not indulging in nepotism
-You know the simplest aspects of Low Magic, but you are a master of the spells favored by your people, both in making golems and indexing libraries.

[] Rebellious Merchant: Your father was a wealthy man who moved goods and slaves alike. You hated him and his wretched trade with a burning fashion. From the brutal oppression he inflicted on others to the bewildering array of tariffs, trade barriers, and custom laws you were forced to navigate, you despised every fragment of the life you were expected to lead. You rejected that, and you were willing to take up arms to prove it, recruiting some of the men he placed under your employ and seizing the warehouses and factories he owned. As the city convulsed, you fought in skirmishes through the industrial districts and dockyards of Belladora. Though experienced in leadership, you are ignorant of many of the practical details of production, and you are perhaps more belligerent and more profligate than some would prefer. But you will not compromise on the goals of the revolution: a just economy and an end to tyranny.
-No bonuses or penalties to Assembly Support or Politicking
-Decreasing penalties to various dice due to lack of general knowledge, bonus to trade-related dice
-Bonuses for personnel management
-Stress will come from not indulging in personal corruption/enrichment, not aggressively acting against slavery and monarchism.
-You are skilled in the aspects of Low Magic most used in your profession and have picked up a few scattered elements of it from your comrades

[] Foreign Exile: The Second Elven Empire, the Imperial Realm of Albion, the Great Kingdom of the Steppes, the Free Republic of Ameritus, the Terranovan Confederation. Many are the realms of this world, and few are those that tolerate the radical rhetoric now common to Belladora's streets. Your homeland was the kingdom to Belledor's south, the impoverished and benighted Grand Princedom of Spaltana. You were driven from first the court of the Prince, then from the Princedom entirely, for your personal eccentricities (pants are a tyrant's garment) but primarily for your radical (some would say insane) social, political, economic, philosophical, and sociopoliticoeconomicophilosophical theories. Those same theories did inspire quite a few of the revolutionaries who now make up the Assembly, and you do have extensive knowledge and great enthusiasm for putting your ideas into practice. Although you are rather high-strung, and your theories are still controversial
-Decreasing bonuses to Assembly Support and Politicking
-Small bonuses to a variety of dice due to knowledge base
-Penalties to personnel management due to eccentricity
-Stress will come from not indulging in your personal eccentricities, not enacting your theories, having your theories pan out badly
-You are a dabbler in magic both High and Low, familiar with all fields, but inexperienced in most.
[] Unbound Sorcerer: By law, the practice of High Magic was restricted to the aristocracy, although these restrictions had been mere paper for generations. For the poor bastard of a country priest though, they might well have been iron. Seeking knowledge that was forbidden to you by poverty and birth, you made a pact with one of the many small gods and wild fae that still remained, a dangerous choice that could have seen you executed for illegal High Magic or burned at the stake as a warlock before cheering crowds. And so when the opportunity to win favor through battle presented itself, you had no choice but to take part, summoning columns of fire and blasts of wind that saw you compared to Invitrix, shattering minds and bodies with your power.
-No bonuses or penalties to Assembly Support and Politicking so long as the specifics of your power are kept secret. Small penalties to Dragon Support.
-Small, decreasing penalties to a variety of dice due to lacking knowledge base but a thirst for education.
-No bonuses or penalties to personnel management so long as the specifics of your power are kept secret.
-Stress will come from not aggrandizing yourself and not taking advantage of political upheaval.
- Your magical powers and contracts will offer unique but dangerous bonuses and penalties, but the source of them must be kept secret or you risk serious dangers
 
A Brief History of the Belles Revolution
The Kingdom of Belles has been overthrown. The King called the Council of Estates to confirm his decrees regarding the raising of extraordinary taxes and the renovation of the regional aristocratic councils., and what he expected to be a simple confirmation of his desires turned into a protracted political struggle, while the weather turned foul, crops failed, and the growing urban masses simmered in discontent. An alliance of aristocrats angered by the destruction of traditional regional privileges, merchants eager to remove many of the kingdom's archaic policies, and reformers seeking to ease the lot of the urban and rural poor turned the Council into an utterly immovable obstacle. Some of its more radical had even walked out, enough to grind the body to a halt.

Meanwhile, in the streets matters of weighty politics were debated and mobs gathered. The greats of Holy Mother Church met with powerful nobles and the king's younger brother. Peasants, furious at the burdens they were carrying, burned debt records and attacked tax collectors. Things were spiraling out of control...

And so the King turned to the knife he had used time and again against unruly nobles and peasant mobs, and sent regiments of his elite templars to cut through the opposition. But they were defeated by the radical street mobs, and what should have been a single decisive strike turned into a protracted struggle that bought time for more traditional forces to rally.

What followed was the night of the Glorious Fifth, when even the most hidebound aristocrat, emboldened by their victory, drunk of survival, and confused by camaraderie, abolished countless pillars of the world, ancient privileges and rights of the aristocracy that had remained untouched for generations, even daring to check the power of the king.

And then came the inevitable reaction. Army units and the king's private troops, mercenary bandas, and the urban policing cohorts. All were sent to attack hotbeds of this assault upon the king's prerogatives. And all faltered. The army units revolted, the mercenary bandas deserted, the policing cohorts and household troops were hacked down. Even so, the blood of the revolutionaries was being spent at increasing rates, nobles were readying their household troops for both sides of the fray, and fresher, more loyal troops were mustering.

Then came the dragon Invitrix. Saved from the usual fate of young dragons by a few radical peasants, he departed from them years ago, returning to learn of their grisly deaths at the hands of the king's men. Grieving and enraged, the dragon burned through the king's forces, saving the uprising and the dream of his friends.

Now a strange new form of government dominates the most powerful kingdom in the world, and you have just been appointed to lead the Minister of the Economy
 
The Nations of the World and Other Information
To be completed.

The Powers of Europa

The Republic of Belles


Newly established and frail, none can say what shall come of this new republic. The Kingdom of Belles boasted a vast empire, a thriving economy, and a powerful army. The reign of its Beautfil Kings seemed absolute and unquestioned, and yet countless flaws lurked below the gilded surface. Bread prices grew while grain prices fell, impoverishing both the urban and rural populations. The army was scattered across a thousand battlefields and bled dry, with many regiments having their ranks filled by seized prisoners, impressed captives, and unwilling conscripts. And for all the apparent solidity of the king's authority over nobility, church, and populace, a chaotic and inefficient administrative structure left the nobility with ample room to deny the king's desires and limited the efficacy of even the most efficient administration. Combined with increasing corruption and growing debt, something needed to be done.

And King Adric XIV's "something" proved to be an utter disaster for his reign. Now he and his family huddle in palace turned prison, a Popular Assembly reigns from his former stronghold, and the world waits to see if this bold experiment shall live or die.

The Amasterdam Confederation

A power in slow decline, their colonies have been seized by Albion or Belles and their proud merchant princes have become increasingly bankrupt. Once a holding of the von Hastubrug family, the urban burghers and merchants revolted over the relentless taxation they endured to fuel their liege's wars during the Bloody Fifty Years. Declaring a free confederation of their various cities, they fought on land and sea for many years, eventually allying with the local aristocracy, crowning one as their grand prince in exchange for noble titles and victory. Afterward, they received ample trade and support from Belles and Albion, eager to use the new nation as a proxy against the von Hastubrugs, allowing them to grow a powerful trading empire. However, as the foreign policy of their two allies shifted and they started clashing, the Amasterdami and their confederates found themselves under pressure from both. Strategic colonies were stolen, fleets seized, sailors impressed, tariffs imposed. Steadily, the fortunes of the confederation have declined, and the princes have been unable to halt it.

The Imperial Realm of Albion

A nation of islands and sailors, they have carved an empire that stretches across the globe, fueled by mighty industry and protected by a vast navy. Perhaps the most powerful empire in the world, and certainly near to that prized title, they have been one of the first to embrace the new ritualism. One of the rare nations to have a dragon ruler, their increasingly absent king conquered the lesser Albish isles, and now the tactics perfected to hold and exploit them have been put to use on nearly every continent. The great and good of this mighty realm sit and watch developments abroad with a mix of alarm and eagerness. Whether this shall be an opportunity to lay their rivals low or a deadly inspiration to their own lower classes remains to be seen.

The Second Elvish Empire

Claiming to be a direct descendant of the first, mythical elvish empire, this realm is a massive and complex confederation of countless semi-independent duchies, princedoms, counties, and more, all with a dizzying array of feudal rights and obligations. Following the Bloody Fifty Years, they have formally legalized necromancy and its attending revisions to the creed of the Holy Mother Church, and vampires make up an increasing portion of their noble class. They are often favored by the peasantry, who prefer to pay their taxes in blood instead of food and enjoy the assistance of undead farmers and wardens, though living around so much death-aspected mana can have unfortunate consequences. Beyond their faith, the ghost-fences, and other common wards, the peasantry of the empire are legendarily superstitious, adding another patchwork of customs beyond those of the nobility that must be navigated by any who wish to do business in these lands.

The Empire is a mighty behemoth, but much of its strength is spent internally. Peasant unrest has grown increasingly common, especially when customary village farms are enclosed to become vast plantations. Perhaps more importantly, the powerful von Hastubrug family has begun infighting, while the other nobility of the Empire are forced to take sides in what promises to be yet another bloody civil war.

The Grand Princedom of Spaltana

The Polonian-Beltic Commonwealth

The Estermani Empire

The Great Kingdoms of the Steppes

The Holy Kingdom of Derusse


All creatures have some magic in them, but dragons have more than any but the mythical elves and their array of stories beasts. Dragons have so much magic, in fact, that only the youngest can bear to remain on earth for more than brief periods of time. These mighty, intelligent, and alien creatures are few. Most live among the stars, while others favor the depths of the sea or travel deep below the earth. Some say that the world itself is a shell of dirt and rock grown around an impossibly ancient dragon, while others claim that this is only true for some of the larger mountain ranges.

Dragon eggs are known to wash ashore or fall from the sky. It is also known that elder dragons care little for their offspring. And perhaps most importantly, every part of a dragon has immensely valuable properties, whether as status symbols or for use in magic. Few newly hatched dragons survive for long if they are found by people, although by the time one is two years old they are more than capable of defending themselves.

Magic suffuses the world, flowing through a powerful and intricate network of leylines and currents. The energy of magic, mana, can take on a variety of forms with an endless variation of properties. Most common is base or low magic, which is most unique for its lack of unique properties. This is the power source for low or hedge spells. They have a variety of useful effects, but are inherently limited in scope and scale. Nevertheless, they are favored for daily use.

High magic uses one of the many types of aspected mana. As each aspect behaves differently, especially when used in combination with each other, it requires careful education to use safely and effectively, and attempting to make aspected mana power a spell against its nature is costly and dangerous, But in exchange for these limitations, spells of great scope can be performed. Dead corpses can be brought to life by the thousand, fireballs can be hurled while hot enough to melt stone, and plagues can be cured no matter their virulence.

There is a third type of magic in which elaborate and lengthy rituals can be used to give low magic some of the power of high magic. It was from this branch of magic that three independent discoveries were made. The first was that when fueled by crystallized mana and special equipment, a spell can effectively be automated, casting itself again and again, perfectly identical. The second was that the correct ritual configuration could draw heat or motion or similar energies from a leyline, and use it to spin a wheel or move a weight. The third was a ritual enabling an undead or construct to act without direct supervision by implanting multiple indefinite commands into them at once. These three inventions, combined with new discoveries in the fields of alchemy, enchanting, craftsmanship, and measurement, promise to utterly transform the world.
 
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The State of Belles, the Popular Assembly and the Economy
The Ministry of the Economy:

Department Head: Astin Printerson
50 Dragon Support
52 Assembly Support
Stress: 0/10
-2 per die for [Politicking] actions
Reduced gains and increases loss of Assembly Support
+3 per die for [Metal], +1 per die for [Low Magic], +2 per die for [Nautical], +5 per die for [Research] actions
+8 per die for [Golem] and [Knowledge] actions
-10 per die for all non-Personal actions. Penalty decreases by 1 per turn.
-Stress will come from experiencing discrimination, not fighting discrimination, destruction of knowledge, not indulging in nepotism

The State of the Department:
2000 Resources
0 Resources per turn
-5 per die due to lack of personnel

Pressing Issue:
LACK OF INCOME!!!
Communication difficulties
Stalled urban economy
High urban food prices
 
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[X] Foreign Exile

This guy sounds like the best choice. We need someone knowledgable to plan an economy. A mere merchant or golem-maker is not enough.
 
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