Re: what we'd do after FOOM.
Much of the complications in building a better world, in
MfD as well as in reality, is not in becoming strong enough to push your will upon other people. It's in becoming strong enough to be able to do your thing in peace, without being snuffed out by Powers That Be which dislike shifts to the status quo, or which would view any success on your part as an invitation to disassemble you for raw materials. Crab buckets.
We're already strong enough to revolutionize the standards of living across the EN, and make a solid push towards building an utopia. The problem is that if we do so, other major players will descend on our walled garden and pick it to pieces. FOOM would let us make our garden's walls implacable.
Not that the garden has to be literal; we don't have to
secede. We'll just need to move faster than the established power structures can react to us, while being too strong to reflexively crush all at once. Once we can present a better and
stable equilibrium than the status quo, the extant power structures will dissolve on their own — no-one will listen to a Kage if they're forbidding them from joining an utopia in a desperate and pathetic attempt to hold onto their dwindling power. (Well, I suppose they can ban information about that and engage in propaganda, but we'd have two+ S-rank social specs to play that game.)
Mandated cures do not fix broad social problems. The world is not some monolithic malevolent entity, but collections of various people trying their best to survive. Part of that survival instinct involves being distrustful of strangers and their unproven ways of life. By making the world a more equitable place we prove to the world that there can be a better, safer, freer way to live.
I agree with that, but it'd be much easier to do if you stand
on top of the system, instead of trying to implement it from within the system, at the pace the system is comfortable with.