- Location
- Texas
[X] plan paying in barter and promises
As a historian, if you could give me math and info on this, I'll give the roll a bonus. Probably like 20-40 bonus depending on the math/info.Edit: @Blackangel if I can supply some information and math on how canned emergency rations would work would that help the actions?
I'll put the numbers together latter today. I'm pulling from a mixture of historical sources, research I did for family with prepper tendencies and my own experience with cooking.As a historian, if you could give me math and info on this, I'll give the roll a bonus. Probably like 20-40 bonus depending on the math/info.
Also, I will say, canned food is a very viable option not only for rations within the city, but also our soldiers rations when they are out fighting. Big help to reducing any supply trains needed for said army's.
Is it weird that I think of canned goods like the Batman of food? It's just preparing for the worst, right?
Would you believe me if I were to say, I type my posts entirely on my phone? My biggest achievement was doing a 10k word post over the course of two hours.
Much to my horror I just looked up when lead solder was banned from use in food preservation. It was in 1991.....One thing we may need to deal with, depending on the general corporate policy and regulations/limitations generally operated under, the healthiness of the food may not be guaranteed considering the corporate focus on profit...
Being a CEO with a noted trait involving forward thinking, we should hopefully be able to avoid stuff like using lead cans to feed our troops.
The non highlighted is largely fluff. The idea is that we trade 2 budget worth of equipment with the farmers and as part of the deal THI is required to do an agricultural investment aka do a food production action.Ok before I end. I need to know there isn't any underlying meaning. I can't understand anything besides the things within() these. I will strictly be doing what is highlighted but I need to make sure that's what everyone wants.
rather then simply buying for food produce and trade agricultural equipmsnt and rugged labor saving devices with the farming communities to get the food we need and sign contracts with them to requiring THI to make significant agricultural investments in the coming budgetary period (spend 2 budget on supplying the farmers with equipment and lock in 1 action next turn for a food production relqtated action)
I will be ending in two hours, the votes can still be changed, I just need to make sure I understand what this is.
Oh ok, makes more sense. I was trying to understand it, but the spelling and wording was messing me up bad.The non highlighted is largely fluff. The idea is that we trade 2 budget worth of equipment with the farmers and as part of the deal THI is required to do an agricultural investment aka do a food production action.
What trucks? You don't even have enough trucks to move your military, which is why it's an option to increase the amount of trucks you have. Your probably going to keep your trucks(The old ones) and do the transportation yourself. If you don't keep your trucks you will have 0 trucks to go anywhere.For the food action, can we give the locals some of our trucks? It gives us a reason to set up an extensive system to spread those far and wide, which should both reduce the costs of motorising our units, boost production from basically everywhere due to the increased effectiveness of transportation and maybe even do better than break-even on all that from sales and maintenance services.
You can just directly research rocket launchers, just put in a budget you think is appropriate and I'll raise or lower the Dc depending on said budget. I'm thinking that research will take 3-4 turns. A very long time, but it unlocks rocket launchers with all that entails. I can't as a QM tell you what budget you need for a write in weapon research. But I recommend you discuss what your going for. Going for just general rocket launchers is a high Dc, with going for say, a rocket launcher designed for one specific thing(Anti-tank, anti-infantry, etc.), will be a lower Dc and possibly reduce it by a turn.If we get Grenade launchers will that open paths towards Rocket launchers?
A squad is about 10 people. The tractor Mecha is 6 feet tall, 3-4 feet wide, and 4-5 feet long. You might as well go for a write in and research a mecha based on that idea.I just had an idea: mod the tractor mecha into an IFM. Infantry Fighting Mecha. It carries a squad of infantry to battle it then sticks around to help out.
In this case, I didn't mean give them our already produced trucks. As I wasn't even sure if we'd had any due to not having taken that option (I think?). Instead what I meant was to produce a new set of trucks and give them those.What trucks? You don't even have enough trucks to move your military, which is why it's an option to increase the amount of trucks you have. Your probably going to keep your trucks(The old ones) and do the transportation yourself. If you don't keep your trucks you will have 0 trucks to go anywhere.
We can do a dedicated civilian transportation program next month to supply our people and the farmers.In this case, I didn't mean give them our already produced trucks. As I wasn't even sure if we'd had any due to not having taken that option (I think?). Instead what I meant was to produce a new set of trucks and give them those.
We have ww1 tech, canning is common as dirt by that point RL.@Blackangel is this a good write in?
[X] Rual investments: Give funding and donations of equipment to surrounding towns. Help repair and maintain roads leading from the city. Offer low interest loans to farmers so they can expand their farms enough to supply Tine
[X] Plan: Moving potatos (16 budget)
-[X] Army base (5 budget)
-[X] Create transport vehicles (1 budget)
-[X] Population survey(Takes 1-2 turns)
-[X] Rual investments (10 budget)
Going for stuff like the Four Shift Labor System and THI Food Security Program feel too specific for me to vote for them. Particularly the Food Security Program which seems like it would need several research actions (Caning and Mushroom farms)
Read the bottom of the update.We have ww1 tech, canning is common as dirt by that point RL.
Edit: mushroom farming has been going on since 600 AD.
Edit 2: also I've done some addtional stuff to snag us a bonus to the roll for the Food Security plan.