Dream of cards

Voting is open
Created
Status
Ongoing
Watchers
8
Recent readers
0

You have been brought to a game world inside a dream through unknown means by an unknown entity. This game is a world of cards, within these cards are monsters and magic.

Use plans!
A dream of cards

Blackangel

Preacher of the dice gods
You have been brought to a game world inside a dream through unknown means by an unknown entity. This game is a world of cards, within these cards are monsters and magic.

You will arrive into this dream world every time you sleep and stay here for about 6 hours. Your only goal, that was given to you by a screen, was to have fun and do what you want.


Choose your starting deck(Just choose which one you like best. Everyone will have a similar power level deck wise.):

[]The magical musketeers:
The magical musketeers are a legendary organization that has combined the musket with magical prowess making a devastating combination. They are known as the protectors of the weak for when they fight they do so to protect those behind them.
A deck focused around their main monster cards, that all have the word musketeer in their name. The musketeers archetype is focused on once per turn effects and cards that activate their effects once a once per turn effect is activated.
Example cards:
Musketeer Gwendolyn:
A legendary musketeer known for not using magic, yet being the most effective melee combatant of any recorded musketeer.
3 stars
Type:
Warrior
Attack: 1200
Defense: 1200
Effect: Once per turn, for every musketeer card in the graveyard, gain 100 attack and defense. When sent to the graveyard, target 1 card on the field, destroy that card.

Mouse musketeer: A mouse that has taken up arms to follow the magical musketeers! What they lack in strength they make up for in numbers.
2 stars
Type:
Warrior Beast
Attack: 600
Defense: 400
Effect: Once per turn can tribute this card to special summon 2 'Mouse musketeer' from the hand or deck.

Line fire!: A line of Musketeers will fire upon their enemies for devastating effects.
Type: Continuous Spell
Effect: When a once per turn effect is activated, put a counter on this card. For every counter on this card enemy monsters lose 100 attack and defense.


[]Steampunk Mecha: On a world made of junk there exists these beasts of metal, the steampunk Mecha that fight for those they find worthy. Recent advancements have led to these beasts becoming mass producible.
They are known for their expensive summoning conditions and have trouble staying on the field for too long, however with support cards they have shown to have great capability in a variety of playstyles.
Example cards:
Mecha spid E-07:
A huge mecha spider that is quite capable of ambush despite its huge size. It is known to catch its opponents off guard before trapping them for other mecha's to finish.
3 stars
Type: Machine Beast
Attack:
700
Defense: 1500
Effect: When flipped over, draw 1 card with 'Mecha' in it.

Mecha repair crew D-01: A large number of people from all over the junk world are proficient in mecha repair. They have all replaced at least one limb with machinery to better complete this task.
1 stars
Type: Machine
Attack:
500
Defense: 0
Effect: Can tribute this card and discard one card to special summon a 5 star 'mecha' from the hand or graveyard.

Mecha dixie B-02: A humanoid mecha with artillery pieces on its shoulders with tank treads in place of its legs. This mecha is known for its firepower despite its relatively cheap cost.
5 stars
Type: Machine
Attack:
2200
Defense: 1500
Effect: If tribute summoned, take 1000 effect damage. If special summoned, deal 1000 effect damage to the opponent. At the end of the turn reduce all opponents monsters by 500 attack and take 500 damage.



[]Statues of Time: These statues are all gathered in a place where time does not crawl, a great hall that never seems to end. It is unknown who first found them or made them, but they will always be there, till the end of time.
The statues of time are focused on banishing effects and cards that have bonus effects related to how many cards are banished.
Example cards:
Statue of the forgotten:
A statue dedicated to the forgotten, for every time someone forgets, it grows in power.
4 stars
Type: Rock
Attack:
1000
Defense: 1200
Effect: When 3+ cards are banished, gain 500 attack and defense. When 6+ cards are banished, one per turn you can banish a targeted card on the field. When 12+ cards are banished, you can banish every card on the field.

The castaway of time: An old man of unknown origin, that walks the endless halls of time. It is unknown how long or why he's there.
2 stars
Type: Spellcaster
Attack:
500
Defense: 500
Effect: When destroyed by battle, banish the top 3 cards of each player's deck.

Broken statue: A statue that has somehow been broken throughout time.
Type: Trap
Effect:
When your opponent activates a monster effect, send 2 cards from either players banishment zone to the graveyard, negate that effect.


[]Write in?(Give a brief overview of what the deck is about, then create an example card so I know exactly what you're going for. No need to make a whole deck.)


What's your name? Choose 1:

[]Write in?



Gender? Choose 1:

[]Man

[]Woman



Age? Choose 1:

[]18

[]Write in?(Nothing below 18, nothing above 70.)



Finally, there was the place you were spawned in. There's apparently a ton of these places all over the dream world, yet you were brought here specifically.

Choose 1(Your starting town. No matter what you pick, you will have cards you can get for your deck.):


[]Town of Camelot:
A town that is the descendents of the legendary King Arthur, which has plenty of cards and quests related to Warriors, specifically of the knight variety. Despite this focus, almost every type of card can be found here, just in lesser amounts.

[]Junktown: A town that is literally made out of junk and random gears, having plenty of cards and quests related to machines, specifically of the broken/rusty variety. Despite this focus, most types of cards can be found here, just in lesser amounts.

[]Rockefeller: A town that born out of the desire to study of rocks, minerals, and magic, has plenty of cards and quests related to rocks and Spellcasters, specifically of the geomancer variety. Despite this focus, most types of cards can be found here, just in lesser amounts.

[]Write in?(Like above)


So for rules of the game, just think yugioh rules. There might be some changes, like the out of play zone being called the banishment zone, or the fact that the types of monsters having more than 1 type(Machine beast) but for the most part this works like yugioh.

So what this is at its most basic form is basically yugioh but you also fight spirits not just other duelists. There are spirits just walking around and if you complete some quests, you can gain them as a card, or at least some version of them. This is a constantly evolving world, some cards can be buffed, nerfed, or even banned.

Use plans!
 
Your deck/trunk
Name: Dustin Stone
Age: 42
Gender: Man

(x3)Statue of the forgotten: A statue dedicated to the forgotten, for every time someone forgets, it grows in power.
4 stars
Type: Rock
Attack: 1000
Defense: 1200
Effect: When 3+ cards are banished, gain 500 attack and defense. When 6+ cards are banished, one per turn you can banish a targeted card on the field. When 12+ cards are banished, you can banish every card on the field.

(x3)Statue of celebration: A statue in the shape of a hand holding a wine cup, that is dedicated to anyone that celebrates their lives. May you live on.
2 stars
Type: Rock
Attack: 0
Defense: 1000
Effect: Can banish this card from the graveyard, special summon 1 'Statue of celebration' from your hand or deck in defense position. Can only use this effect once per duel.

(x3)Ghastly Caretakers: These caretakers care for abandoned buildings, keeping them in working condition. They seem to have a ghastly aura around them.
3 stars
Type: Zombie
Attack: 1200
Defense: 0
Effect: When this card is destroyed, banish it instead and can add 1 card from your banishment zone to your hand.

(x3)Statue of current: A statue representing the river that is known as time. May it go forth uninterrupted.
3 stars
Type: Rock
Attack: 1600
Defense: 800
Effect: When 3+ cards have been banished, this card is unaffected by monster effects. When 9+ cards have been banished, this card cannot be targeted by spell or trap cards.

(x3)Statue of love: A statue of a heart with an arrow piercing it.
4 stars
Type: Rock
Attack: 1500
Defense: 300
Effect: Gain 100 attack and defense for every banished card in your banishment zone.

(x1)Statue of honor: A statue resembling a man kneeling before another man, both with weapons in hand. An honorable death.
4 stars
Type: Rock Warrior
Attack: 1700
Defense: 900
Effect: When 2+ cards are banished, gain 200 attack and defense. When 5+ cards are banished, this card cannot be targeted by monster effects. When 10+ cards are banished, instead of sending this card to the graveyard, you can add it to your hand.

(x3)Statue of battle: A statue designed for battle, resembling a man with spear in hand. May its enemies run for the hills.
6 stars
Type: Rock Warrior
Attack: 2400
Defense: 1200
Effect: Once per turn, during either players turn, banish the top card of each players deck, if both cards are monsters, this card cannot be destroyed by battle for this turn.

(x3)The castaway of time: An old man of unknown origin, that walks the endless halls of time. It is unknown how long or why he's there.
2 stars
Type: Spellcaster
Attack: 500
Defense: 500
Effect: When destroyed by battle, banish the top 3 cards of each player's deck.

(x3)Broken clock: A broken clock that seems to slowly put itself back together again as time passes.
1 stars
Type: Machine
Attack: 100
Defense: 200
Effect: Once per turn, if this card was to be destroyed by battle, banish a card from your graveyard instead.

(x3)The old days: The old days, seemingly so long ago, yet still here.
Type: Spell
Effect: Target 1 card on the field and 1 card in your hand, banish both cards until the start of your next turn.

(x3)Statue of games: A statue resembling two people playing a board game. It sits in contemplation of its next move.
Type: Spell
Effect: Discard 1 card and banish 1 card from you hand, add 1 'Statue' card to your hand.

(x3)Blessing of time: A statue will bless those who represent them best.
Type: Equip spell
Effect: Target 1 'Statue' card in your banishment zone, equip it onto a monster, gain 500 attack and defense with effect, cards destroyed by this monster are banished instead of being sent to the graveyard.

(x3)Broken statue: A statue that has somehow been broken throughout time.
Type: Trap
Effect: When your opponent activates a monster effect, send 2 cards from either players banishment zone to the graveyard, negate that effect.

(x3)Forgotten stone guardian: A lone guardian, watching over its keep, growing in power as time goes by.
Type: Trap
Effect: Special summon a 'Statue' token with x100 attack and defense for every banished card in either banishment zone.
 
Last edited:
[X] Time Engineer
-[X]Statues of Time
-[x]Name: Alvin Carver
-[x]Man
- [X]18
-[X
]Junktown
Please tell me your not abandoning the dream dungeon quest.
 
[X] Knight in shining mecha
-[X]Steampunk Mecha:
-[X] Smith Willson
-[X] Man
-[X] 23
-[X]Town of Camelot:


wonder how far this will go
 
[X] Time Engineer
-[X]Statues of Time
-[x]Name: Alvin Carver
-[x]Man
- [X]18
-[X
]Junktown
Please tell me your not abandoning the dream dungeon quest.
I just ended the voting for that, and to answer your question, I am not. Honestly too invested to give it up like that.

I just wanted to put this out for fun, as something to update every few days or so.
 
[x] Plan Seasoned by Time
-[x] Statues of Time
-[x] Name: Dustin Stone
-[x] Man
-[x] 42
-[x] Junktown
 
Last edited:
I'll give this a couple more hours, before spinning a wheel or something.

Edit: I'll give it a few more days actually.
 
Last edited:
I do, but it still doesn't link statues to machines. Sure there was the weeping angels, but what links them to machines aside from being in the same show?
And the episodes that tech and weeping angels shared together.

One scene I remember is probably when the Weeping Angel's mere image on a T.V. Screen was itself a weeping angel.

Though statues is merely one aspect of that deck, what made me really think of doctor who was the castaway of time. statues seems to be an aspect but time seems to be the more prominent aspect.

Tech and time is a lot more related.
 
Voting closed
The Statue of time deck below is your starting deck. Everyone else has a similar power level of deck.

Also silver fox? Nice.

(x3)Statue of the forgotten: A statue dedicated to the forgotten, for every time someone forgets, it grows in power.
4 stars
Type: Rock
Attack: 1000
Defense: 1200
Effect: When 3+ cards are banished, gain 500 attack and defense. When 6+ cards are banished, one per turn you can banish a targeted card on the field. When 12+ cards are banished, you can banish every card on the field.

(x3)Statue of celebration: A statue in the shape of a hand holding a wine cup, that is dedicated to anyone that celebrates their lives. May you live on.
2 stars
Type: Rock
Attack: 0
Defense: 1000
Effect: Can banish this card from the graveyard, special summon 1 'Statue of celebration' from your hand or deck in defense position. Can only use this effect once per duel.

(x3)Ghastly Caretakers: These caretakers care for abandoned buildings, keeping them in working condition. They seem to have a ghastly aura around them.
3 stars
Type: Zombie
Attack: 1200
Defense: 0
Effect: When this card is destroyed, banish it instead and can add 1 card from your banishment zone to your hand.

(x3)Statue of current: A statue representing the river that is known as time. May it go forth uninterrupted.
3 stars
Type: Rock
Attack: 1600
Defense: 800
Effect: When 3+ cards have been banished, this card is unaffected by monster effects. When 9+ cards have been banished, this card cannot be targeted by spell or trap cards.

(x3)Statue of love: A statue of a heart with an arrow piercing it.
4 stars
Type: Rock
Attack: 1500
Defense: 300
Effect: Gain 100 attack and defense for every banished card in your banishment zone.

(x1)Statue of honor: A statue resembling a man kneeling before another man, both with weapons in hand. An honorable death.
4 stars
Type: Rock Warrior
Attack: 1700
Defense: 900
Effect: When 2+ cards are banished, gain 200 attack and defense. When 5+ cards are banished, this card cannot be targeted by monster effects. When 10+ cards are banished, instead of sending this card to the graveyard, you can add it to your hand.

(x3)Statue of battle: A statue designed for battle, resembling a man with spear in hand. May its enemies run for the hills.
6 stars
Type: Rock Warrior
Attack: 2400
Defense: 1200
Effect: Once per turn, during either players turn, banish the top card of each players deck, if both cards are monsters, this card cannot be destroyed by battle for this turn.

(x3)The castaway of time: An old man of unknown origin, that walks the endless halls of time. It is unknown how long or why he's there.
2 stars
Type: Spellcaster
Attack: 500
Defense: 500
Effect: When destroyed by battle, banish the top 3 cards of each player's deck.

(x3)Broken clock: A broken clock that seems to slowly put itself back together again as time passes.
1 stars
Type: Machine
Attack: 100
Defense: 200
Effect: Once per turn, if this card was to be destroyed by battle, banish a card from your graveyard instead.

(x3)The old days: The old days, seemingly so long ago, yet still here.
Type: Spell
Effect: Target 1 card on the field and 1 card in your hand, banish both cards until the start of your next turn.

(x3)Statue of games: A statue resembling two people playing a board game. It sits in contemplation of its next move.
Type: Spell
Effect: Discard 1 card and banish 1 card from you hand, add 1 'Statue' card to your hand.

(x3)Blessing of time: A statue will bless those who represent them best.
Type: Equip spell
Effect: Target 1 'Statue' card in your banishment zone, equip it onto a monster, gain 500 attack and defense with effect, cards destroyed by this monster are banished instead of being sent to the graveyard.

(x3)Broken statue: A statue that has somehow been broken throughout time.
Type: Trap
Effect: When your opponent activates a monster effect, send 2 cards from either players banishment zone to the graveyard, negate that effect.

(x3)Forgotten stone guardian: A lone guardian, watching over its keep, growing in power as time goes by.
Type: Trap
Effect: Special summon a 'Statue' token with x100 attack and defense for every banished card in either banishment zone.
Scheduled vote count started by Blackangel on Mar 12, 2023 at 9:41 PM, finished with 14 posts and 3 votes.

  • [x] Plan Seasoned by Time
    -[X]Statues of Time
    -[x] Name: Dustin Stone
    -[x]Man
    -[x] 42
    -[x] Junktown
    [X] Knight in shining mecha
    -[X]Steampunk Mecha:
    -[X] Smith Willson
    -[x]Man
    -[X] 23
    -[X]Town of Camelot:
 
Day 1: I dream of Statues
??? POV:

Dustin Stone, a man chosen by the statues of time. They did this despite the fact they were exempt from becoming a starting deck. They gave him some good pieces too, some heavy hitters.

It's kinda ironic that his name is literally 'Dustin Stone' I mean who names their kid that? Is there some history in the name? It's not my business either way, my only job is to give them the basic rundown and then we go out separate ways.

Dustin Stone POV:

Well this is intriguing, I went to sleep, than appeared in a white room with a humanoid entity that was completely black in color, sitting at a desk. It asked me some questions, which I answered truthfully due to the fact I don't see any reason to lie about such basic questions.

Turns out this is all a game, which I will wake up from and return to whenever I sleep. I'm pretty sure none of my dreams were this in-depth with spoken information, so this is definitely real. Also the fact I can think and talk lets me know this isn't a dream.

Once I was all done answering every small detail about myself, the entity gave me a deck before saying 'Have fun!' And now I'm here in some town made out of junk. Just wonderful, an entire city made out of junk and scrap.


You have 2 actions!(Can choose 1 option multiple times):

[]A dueling arena?:
There's a crowd at something called a dueling arena, which is where people will duel each other. With cards… at least this is interesting. There's apparently a first day bonus rewards for winning, so I suppose that's something to do. Choose 1 below to duel.
-[]Junk raiders?:
I'm looking around and people are having the courtesy to tell others the name of their deck before dueling, or at least the people offering to fight are. This one is a man that's about 5'8 with dirty brown hair, with a deck called Junk raiders.
-[]Rusted clockwork?: This ones a woman about 5'11, with white hair. She doesn't look to be older than 25, but who knows.
-[]Cyber samurai?: An older Asian man, probably 50 years old or more, about 6 feet tall. He actually stated what his deck is about, the cyber samurai deck is about discarding spell/trap cards that when discarded activate an effect.
-[]Offer your own challenge?:
Their doing it, might as well do it myself. Random challenger.

[]Talk to the local spirits?:
There's monsters living in this town, which would normally frighten me but at this point I could care less. Talk to someone random? Possible quest/duel.

[]Card market?:
There's apparently a card market, which while the players have just gotten here, there still seems to be some cards on sale. Recommend having some money units first.

[]Explore?:
Instead of just being inside the town, how about I go out of the town, look around and possibly duel something? Or find treasure who knows. Possible treasure/duel.

[]Talk to my deck?:
I feel the cards calling out to me, maybe I should say something? Seems like a good idea. ???

Gonna go ahead and skip a tutorial, as I'm pretty sure most of us know how to play yugioh. If not you can learn on the way.

Just so you know dueling on day 1 will automatically give money units on victory. Have fun with that.

Use plans!
 
Voting is open
Back
Top