You have been brought to a game world inside a dream through unknown means by an unknown entity. This game is a world of cards, within these cards are monsters and magic.
You will arrive into this dream world every time you sleep and stay here for about 6 hours. Your only goal, that was given to you by a screen, was to have fun and do what you want.
Choose your starting deck(Just choose which one you like best. Everyone will have a similar power level deck wise.):
[]The magical musketeers: The magical musketeers are a legendary organization that has combined the musket with magical prowess making a devastating combination. They are known as the protectors of the weak for when they fight they do so to protect those behind them.
A deck focused around their main monster cards, that all have the word musketeer in their name. The musketeers archetype is focused on once per turn effects and cards that activate their effects once a once per turn effect is activated.
Example cards:
Musketeer Gwendolyn: A legendary musketeer known for not using magic, yet being the most effective melee combatant of any recorded musketeer.
3 stars
Type: Warrior
Attack: 1200
Defense: 1200
Effect: Once per turn, for every musketeer card in the graveyard, gain 100 attack and defense. When sent to the graveyard, target 1 card on the field, destroy that card.
Mouse musketeer: A mouse that has taken up arms to follow the magical musketeers! What they lack in strength they make up for in numbers.
2 stars
Type: Warrior Beast
Attack: 600
Defense: 400
Effect: Once per turn can tribute this card to special summon 2 'Mouse musketeer' from the hand or deck.
Line fire!: A line of Musketeers will fire upon their enemies for devastating effects.
Type: Continuous Spell
Effect: When a once per turn effect is activated, put a counter on this card. For every counter on this card enemy monsters lose 100 attack and defense.
[]Steampunk Mecha: On a world made of junk there exists these beasts of metal, the steampunk Mecha that fight for those they find worthy. Recent advancements have led to these beasts becoming mass producible.
They are known for their expensive summoning conditions and have trouble staying on the field for too long, however with support cards they have shown to have great capability in a variety of playstyles.
Example cards:
Mecha spid E-07: A huge mecha spider that is quite capable of ambush despite its huge size. It is known to catch its opponents off guard before trapping them for other mecha's to finish.
3 stars
Type: Machine Beast
Attack: 700
Defense: 1500
Effect: When flipped over, draw 1 card with 'Mecha' in it.
Mecha repair crew D-01: A large number of people from all over the junk world are proficient in mecha repair. They have all replaced at least one limb with machinery to better complete this task.
1 stars
Type: Machine
Attack: 500
Defense: 0
Effect: Can tribute this card and discard one card to special summon a 5 star 'mecha' from the hand or graveyard.
Mecha dixie B-02: A humanoid mecha with artillery pieces on its shoulders with tank treads in place of its legs. This mecha is known for its firepower despite its relatively cheap cost.
5 stars
Type: Machine
Attack: 2200
Defense: 1500
Effect: If tribute summoned, take 1000 effect damage. If special summoned, deal 1000 effect damage to the opponent. At the end of the turn reduce all opponents monsters by 500 attack and take 500 damage.
[]Statues of Time: These statues are all gathered in a place where time does not crawl, a great hall that never seems to end. It is unknown who first found them or made them, but they will always be there, till the end of time.
The statues of time are focused on banishing effects and cards that have bonus effects related to how many cards are banished.
Example cards:
Statue of the forgotten: A statue dedicated to the forgotten, for every time someone forgets, it grows in power.
4 stars
Type: Rock
Attack: 1000
Defense: 1200
Effect: When 3+ cards are banished, gain 500 attack and defense. When 6+ cards are banished, one per turn you can banish a targeted card on the field. When 12+ cards are banished, you can banish every card on the field.
The castaway of time: An old man of unknown origin, that walks the endless halls of time. It is unknown how long or why he's there.
2 stars
Type: Spellcaster
Attack: 500
Defense: 500
Effect: When destroyed by battle, banish the top 3 cards of each player's deck.
Broken statue: A statue that has somehow been broken throughout time.
Type: Trap
Effect: When your opponent activates a monster effect, send 2 cards from either players banishment zone to the graveyard, negate that effect.
[]Write in?(Give a brief overview of what the deck is about, then create an example card so I know exactly what you're going for. No need to make a whole deck.)
What's your name? Choose 1:
[]Write in?
Gender? Choose 1:
[]Man
[]Woman
Age? Choose 1:
[]18
[]Write in?(Nothing below 18, nothing above 70.)
Finally, there was the place you were spawned in. There's apparently a ton of these places all over the dream world, yet you were brought here specifically.
Choose 1(Your starting town. No matter what you pick, you will have cards you can get for your deck.):
[]Town of Camelot: A town that is the descendents of the legendary King Arthur, which has plenty of cards and quests related to Warriors, specifically of the knight variety. Despite this focus, almost every type of card can be found here, just in lesser amounts.
[]Junktown: A town that is literally made out of junk and random gears, having plenty of cards and quests related to machines, specifically of the broken/rusty variety. Despite this focus, most types of cards can be found here, just in lesser amounts.
[]Rockefeller: A town that born out of the desire to study of rocks, minerals, and magic, has plenty of cards and quests related to rocks and Spellcasters, specifically of the geomancer variety. Despite this focus, most types of cards can be found here, just in lesser amounts.
[]Write in?(Like above)
So for rules of the game, just think yugioh rules. There might be some changes, like the out of play zone being called the banishment zone, or the fact that the types of monsters having more than 1 type(Machine beast) but for the most part this works like yugioh.
So what this is at its most basic form is basically yugioh but you also fight spirits not just other duelists. There are spirits just walking around and if you complete some quests, you can gain them as a card, or at least some version of them. This is a constantly evolving world, some cards can be buffed, nerfed, or even banned.
Use plans!