The dream gods dungeon

Voting is open
I would expect the spread would be 10 for a week then 11, then 11 for one more day then dozens then hundreds and then thousands, millions and then majority of the world has this one dream.


Recurrent dream makes someone talk about it, eleventh shares they shared the same dream. Trust but verify, is verified. They tell others including others in the Dream. People talk to others, vector methods confirmed. Governmental agency asleep on the issue until it's way too large a problem to contain. More people talk to others, and in the end only a scant few people are left who haven't been told about it.
 
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I'm currently sitting here in disbelief. Laura has failed not only 8 detection checks(8 minutes went by and than she discovered it.) but also the encounter rolls for other people also failed 8 times.

I'm about to do the last roll for encountering another person and another rabbit so that she can level up. Please dice gods… we aren't asking for much!
 
Shouldn't she autofail since the wolf can only be detected when multiple players are around? Says so right in it's stealth skill.
 
Shouldn't she autofail since the wolf can only be detected when multiple players are around? Says so right in it's stealth skill.
Ahem. That's flavor. The effect is what actually matters. It states that all stealth rolls are doubled if the prey is completely alone.

So basically this wolf has been like a shadow. I probably made that skill a bit too powerful, but we will see.
 
Day 1 part 2: Who trained her!?!
Dream god POV:

Damn I was daydreaming about dancing rabbits, focus! Ok so a lone wolf that hunts her, kills those near her, and if 10 minutes go by without her encountering others, it attacks her.

The most basic idea of this, is that she will notice a player nearby fighting and dying, just to show up to see nothing. Than she will observe her surroundings more often, hopefully she will discover the lone wolf, than devise a plan to deal with it. Of course she could just panic, immediately attacking the wolf when its so close, getting herself killed.

Hopefully that's not the case, hopefully she will have fun with this, and maybe she will ace this, getting a good reward. Please let this work.


8 minutes later… Laura POV:

You know, when I made that shot on that rabbit, I was assuming I'd get a reward. Nothing much, maybe some more Xp, some extra copper coins, or possibly an item. Instead of any of that, I have now realized that something is stalking me.

I'm not sure what, when, or where, but I know something is stalking me. It was very subtle, something I wouldn't have noticed if not for a horned rabbit running away from me. I shot it all the same but it was the way it ran from me. It was on my right and started running to my left, I thought it was coming to me but it kept going right past me.

It didn't fight me which hadn't happened with the rabbits, it didn't run away from me directly instead running in my direction going past me, and finally something that confirmed it for me, was when I was noticing all this, I could feel my skin getting goosebumps. So I started walking away from the center of the forest, at my normal pace so as to not alert whatever this thing was.

Hidden roll revealed: She's failed like 8 checks and the encounter people roll has failed 8 times also. I'm in disbelief.

I was planning on two things, first was to find one more rabbit. I've killed about 9 of them and need one more to level up. I could then use the points from leveling up, which was about 3 points, to level up my stats. The training dummy said that while in G rank, the stats only required one point to increase their level. My plan was to get my agility as high as it could go because strength wouldn't help with a bow, especially a bow like this that felt as if it would snap every time I drew it.

Second was to find another person. Whatever was following me could probably kill me pretty easily, so if I could use another person as bait, so that I could run or put an arrow in the thing, then my odds of survival increase by a lot.

30 seconds until lone wolf strikes… final roll being made.
Does she find anyone? Dc 65: 62! Bare miss. There's someone near, however they are not within seeing distance.
Does she find a rabbit? Dc 50: 93+10= 103! She finds a rabbit! Good position!


There's no one here, they must have all gone to turn in their quests as soon as they got a rabbit! I was the only one hunting for Xp, crap. Than I see my tiny fluff ball savior, it was standing right next to a tree. Ok that might work, if I could use the tree as a barrier so that whatever's behind me won't fight me on open terrain. That would be the death of me, just letting it rush me without being able to do anything.

I aimed at the rabbit, I could practically feel the thing behind me, probably 5 feet away at most. God was I about to play ring around the rosie with it? Fwip I shot and killed the rabbit, walking leisurely towards it to grab it, like I've done the past 3 times since its been following me.

I leaned down, but also got my legs ready to jump to the side, instead of picking the rabbit up I called forth my status and put all 3 points into agility. It's level 4 now, which hopefully will save me.

Hidden roll reveal!
Does she do it, does she dodge? Lone wolf roll vs Laura roll, lone wolf has advantage of +10 due to agility rank difference: 57+10= 67! Vs 98+10(Hunting rolls gain +10)= 108! Crit! 63+10(Hunting rolls gain +10)= 73! Total: 181! Difference of 114! She dodges, recoverers, and shoots an arrow! Arrow is automatically a crit!


Then I felt it, within my soul I could feel the tension in the air dissipate for a moment, so I jumped with all I could to the side, much faster than I could have before. I landed skidding to a stop with an arrow in my bow, which I quickly aimed at the giant wolf that was up against the tree, glaring at me.

Fwip I let the arrow go and started running.


Dream god POV:

How the hell did she do that! That was some badassery you'd only see in movies! Which police academy trained her!?

The arrow she fired had managed to hit the wolf in its eye, causing it to howl. Which alerted basically everyone in the forest, all 5 of them. 4 of them had gone back to turn in the quest, one of them having done so earlier and focusing on cooking the rabbit meat.

Laura was currently running to the edge of the forest dungeon, the whole place wasn't that big in the first place so she should get out of the forest pretty soon. Than she took a sharp left behind a tree, just to keep running on the edge. Oh she wants to kill this thing instead of running away, but she's still leaving a place to escape if need be.

A few moments later the wolf was about 3 feet behind her, still superior in speed, it jumped towards her back, but somehow she just quickly crouched before backing up while the wolf went right over her head. She nocked another arrow shooting it in its back, than turned around to run again.

The players of the forest were looking in the original area where the wolf howled, somehow completely avoiding her yet again. Does she have bad luck or something? That wolf still has-

Lone wolf:
Wounds: 2/8


-that's not that much actually. She could probably kill it with one more arrow, each arrow does about… 2 damage? That hit in the eye earlier doubled that, so it should be about 2 damage. She than all of sudden slowed her running before stopping, nocking another arrow, and aiming it at the wolf behind her, only 7 feet away.

Hidden roll revealed!
Does she make the final shot? Dc 50: 42+10(Hunting rolls gain +10)= 52! Hit!


As the wolf jumped she managed to shoot one more arrow into it, then it crashed into her. Thankfully dead. Right, now I have to give a reward to them, since I gave them a challenge I can probably do more than a 3 power reward, probably a rough 4 power worth? So glad I made the system like this, just free powe-

"HELL YES!" Oh she's excited! Looking closer her face was beat red(Probably due to running all that distance with low stamina), her back was soaked in sweat(Once out of fear but now out of excitement), and she has a big dumb smile on her face. Looking a bit closer at her thoughts she's thanking her… dad I'm assuming, saying she needs to get him in here. That he'd love it.

Well that makes me feel much better! I'm the god of dreams not nightmares, so when I saw her being chased, I did feel a bit bad. But now shes happy as can be! Speaking of nightmares and family, I wonder if my sister wants to get in on this? She would love being able to terrify people, then rewarding them!

Wait how much Xp did she get even?

Laura
Level: 2(Xp 18/40)


That's a good amount, a whole 18 Xp, although for all that amazing dodging she did, she deserves way more than that.

Choose 1 reward(Must be an item, material, or skill):

[]Stalk(G rank skill: Lvl 1):
The mighty lone wolf of this forest used this skill, perhaps you can go farther with it than they could? Effect: When stalking a single prey, that's alone, gain +20 to stealth rolls. When attacking the prey while unseen, deal an additional 3+20% total damage. Note: Must have stalked prey for over 2 minutes to activate additional total damage. Later levels of this skill will have increased damage proportional to the amount of time prey is stalked.

[]Lone wolf hood(F- rank: Low tier): The lone wolf has gifted this hood power, as it has recognized its prey as predator. It wishes the predator good hunting. Effect: Agility is increased by 2 levels unless at F rank(Cannot level up if agility stat is at the F rank tier), the user blends into their surroundings better the more they spend time in said environment(Gains stealth rolls bonus up to +30 at max.), and gain +5 defense.

[]Write in?(You have about 4 power to do this with. I'll tell you if it's too much. If you want, you can split it into two separate rewards.)

Speaking of family, you had the thought that your sister would enjoy making the occasional monster to terrify your dreamers. She makes power differently from you, as she is a goddess of nightmares, even if she has dream blood in her, she gets power from dreamers of any kind being terrified or even just facing adversity that gets their heart going(The latter being that dream blood).

While you could offer this later, when you have more to offer and actually have more than a framework, your sister somehow knew you were debating this and came to offer a deal or two. Omnipotence how does she do that!

What deals do you take, if any?:

[]Hey bro, heard you needed a monster?:
She practically walked in while I was debating this, she walked in as soon as I thought about asking her for a monster! How!?!? Offer: Your sister has offered to make some monsters for you, which you can choose 1 from every 3 days or can choose to not choose any at all. In exchange she asks that 90% of the power generated by said monsters go towards her and since you can't generate power besides when the dreamers enter the dream or achieving a feat, this could act as an extra source of power without you losing anything. Note: Basically you lose nothing, you don't have to choose a monster or use it if you don't want to, however your sister is doing this as an opening deal to get a piece of the regenerating pie that you have. Granted this deal is like adding whip cream to said pie.

[]I know that you need help with this idiotic shtick you have goin-wait hold on!:
She said this after the first offer, which when you were about to get mad, said I didn't have to do anything. When asked, she said she wasn't entirely confident in this whole 'Dream dungeon shtick' working out. So she says she will simply give me some 'followers that must redeem themselves' as both help for my dream world and so she can rid herself of this trash. Although she didn't say the latter part, but I can tell! Offer: Your sister has offered 3 followers of hers to act as NPCs(NPCs of this caliber cost around 10-25 power normally), in exchange for a promise that I will offer her more deals in the future. Note: Basically you get some followers/NPCs that want to repent so that they can be accepted by their goddess again. In exchange your sister asks that you get your dream world to a higher tier with more worth and promise to make some deals with her when you do. She's dumping useful trash on you out of pity.

[]None:
You tell her that you can't accept any deals right now.


Ok than, so I'd like to explain something really quickly. The wolf lost accuracy due to the eye being shot out, which let Laura dodge the second attack. That malus from the crit saved her, as I can tell you right now. Stamina rank G(Lvl 1) for players means they have 3 wounds/Hp(Each lvl for G rank gives +2, players have 1 Hp at base). Meaning with the wolf having such high strength she would be one shotted if it hit her at any point in time. Which was the idea behind it.

It was meant for Laura to attack it from afar as it one shots other player, giving her some time to wound it or possibly get the surrounding players to gang up on the low health wolf. Instead she failed about 16 rolls, 8 were detection checks, the other 8 was encountering other players. Each failed roll a minute would pass by. Than despite all this, she managed to roll JUST WELL ENOUGH to find a couple more rabbits to level up.

Than when she dodged, she crit with a 110+ difference, so I allowed an arrow to be shot and crit automatically, NOT REALISING THIS WOULD SAVE HER LATER ON, than she made a good roll for dodging the wolf's attack, and the wolf made a roll that was higher than hers BUT the malus of -10 let her dodge. She than rolled a Dc of 65 to quickly shoot an arrow at the wolf, which worked, I than rolled for escape which she passed also allowing her to outrun the wolf for a bit. She failed the encounter people roll, again, before barely I MEAN BARELY PASSING THE FINAL SHOT which let her kill the wolf.

Gotta be the most UNLUCKY AND LUCKY CHARACTER I'VE HAD YET!

Sorry for the rant, I'm gonna have to spoiler this huh.

Ok than that was some hero shit, I'm making her dad a war hero or something. I have to, its only fair.

Use plans!
 
[]Stalk(G rank skill: Lvl 1): The mighty lone wolf of this forest used this skill, perhaps you can go farther with it than they could? Effect: When stalking a single prey, that's alone, gain +20 to stealth rolls. When attacking the prey while unseen, deal an additional 3+20% total damage. Note: Must have stalked prey for over 2 minutes to activate additional total damage. Later levels of this skill will have increased damage proportional to the amount of time prey is stalked.

[]Hey bro, heard you needed a monster?: She practically walked in while I was debating this, she walked in as soon as I thought about asking her for a monster! How!?!? Offer: Your sister has offered to make some monsters for you, which you can choose 1 from every 3 days or can choose to not choose any at all. In exchange she asks that 90% of the power generated by said monsters go towards her and since you can't generate power besides when the dreamers enter the dream or achieving a feat, this could act as an extra source of power without you losing anything. Note: Basically you lose nothing, you don't have to choose a monster or use it if you don't want to, however your sister is doing this as an opening deal to get a piece of the regenerating pie that you have. Granted this deal is like adding whip cream to said pie.
 
[X]Hey bro, heard you needed a monster?
[X]I know that you need help with this idiotic shtick you have goin-wait hold on!
Both is great... Also Skill over item, until someone else comes up with a reward.

[X]Stalk(G rank skill: Lvl 1)

Given the deals behind this, Nightmare seems emminently reasonable, and I would want to see her other deals in the future. In addition A dungeon is incomplete without good NPCs to work with.

Seeing no real Downsides to either deal. Accept both.
 
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Sorry didn't spot plan format.

[X] Nightmare Stalker
-[X]Hey bro, heard you needed a monster?
- [X]I know that you need help with this idiotic shtick you have goin-wait hold on!
Both is great... Also Skill over item, until someone else comes up with a reward.
- [X]Stalk(G rank skill: Lvl 1)
 
[X] Plan: Nightmares for higher difficulty rooms.
-[X]Hey bro, heard you needed a monster?
- [X]Stalk(G rank skill: Lvl 1)
 
[X] Plan: Nightmares for higher difficulty rooms.
-[X]Hey bro, heard you needed a monster?
- [X]Stalk(G rank skill: Lvl 1)
 
Voting closed
I'm glad you thought it through, besides the freebie that she gave you with the monsters, most if not all deals she gives or most deals from gods in general can backfire on you despite the deal looking amazing with no apparent downside. Even the monsters deal benefits her majorly, except it also benefits you because you can't gain more power from monsters fighting players anyway.

So I'll go ahead and say the backfire of the deal you didn't take.
The NPCs/Followers shes giving you are problem children. She doesn't mean she dumping trash on you because their worthless, no because if you took them there would be an occasional accident or occurrence that would happen due to their tendency's that made them in the position of dumping them onto you.

In other words, they are infact worth a lot, the 3 combined are worth about 70-80 in raw power needed to create them. But they are worth less due to the fact that-let me give an example.

The leader of this little group thought that the purpose of their goddess, the goddess of nightmares(There are more than one, but don't tell them that), was the pure intent of causing terror. That's true for certain nightmare gods/goddesses, however our sister due to having dream blood, believes as her purpose that nightmares are to cause trials that once cleared, will reward those with both experience and progression. Our sisters purpose is to give those under her the ability to face their fears and become better for it.

The leader of this group however, thought that her purpose was to cause fear by causing disaster or creating monsters to cause terror and that the only way to prevent this from happening, the only way to keep humans alive while also stopping these disasters, was to cause the fear without killing.

As you can imagine this was a pretty bad misinterpretation and that's exactly what would happen when he became an NPC. He would, at the start ask you what he needed you to do, worship position and all. Than depending on what you said, he'd find a way to misinterpret it and cause a bit of mayhem. Like if you said "Create quests to help the dreamers progress." he would create a quest to kill another player, because he believes for an adventurer/person to progress, they need to get used to killing than being rewarded.

Do I believe any of you thought of even 5% of that? Of any backlash? Nope I'm pretty sure you got incredibly lucky with your decision, which avoided the learning experience I had planned for accepting every deal a god gives you. Good on yall!

Oh also I love the skill stalk, it has so much potential both as a skill and for an archer like Laura. The item was really Op early on, as 1 defense negates 1 damage unless stated otherwise, so ontop of its effects of increasing agility and blending into the surroundings, it was also a really good defense item.

Either way I think the skill stalk was the right option, its useful no matter what stage of the game as long as its leveled up and ranked up. By the way, the way skills level/rank up is how well the user understands the skill and how much they use it. So for future reference you should note the job/personality/trait of a player before giving them a skill, although in this case its perfect due to Laura going hunting all the time.

Last thing! The monster selection will appear on Day 4 for what monsters your sister gives you.
Scheduled vote count started by Blackangel on Mar 8, 2023 at 11:55 AM, finished with 9 posts and 4 votes.

  • [X] Plan: Nightmares for higher difficulty rooms.
    -[X]Hey bro, heard you needed a monster?
    - [X]Stalk(G rank skill: Lvl 1)
    [X] Nightmare Stalker
    -[X]Hey bro, heard you needed a monster?
    - [X]I know that you need help with this idiotic shtick you have goin-wait hold on!
    - [X]Stalk(G rank skill: Lvl 1)
 
Lessons learned:
Assume other gods are purely there to fuck us over.
I think my biggest hint for yall, was that our sister was a goddess of nightmares. I mean... would you trust anyone who was called that?

P.s she's actually very nice compared to everyone else. She pretty much only gives deals that benefit both party's, but also she believes that you need to undergo trial for a reward. So basically rewards with some backlash, but once backlash is done, HUGE payoff.
 
I think my biggest hint for yall, was that our sister was a goddess of nightmares. I mean... would you trust anyone who was called that?

P.s she's actually very nice compared to everyone else. She pretty much only gives deals that benefit both party's, but also she believes that you need to undergo trial for a reward. So basically rewards with some backlash, but once backlash is done, HUGE payoff.
Actually yes. I don't believe judging by domain, but by personality. I didn't identify her as immediately hostile or evil, and expected problems to erupt from them, since problem children, but problematic just means certain things. Which we can deal with.
 
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Heck PKing isn't even that bad of a deal, though I'd probably have relegated them as the Barkeep, The Dark Shadowy figure in a bar, and The Gambler.

Barkeep's goal is to serve drinks.
Dark Shadowy Figure is to tell tales.
Gambler is to play dice and card games with Players.

Of Course make the Bar super shady, and wala a place to hang out but clear consequences for doing so.
 
Heck PKing isn't even that bad of a deal, though I'd probably have relegated them as the Barkeep, The Dark Shadowy figure in a bar, and The Gambler.

Barkeep's goal is to serve drinks.
Dark Shadowy Figure is to tell tales.
Gambler is to play dice and card games with Players.

Of Course make the Bar super shady, and wala a place to hang out but clear consequences for doing so.
Like I said, it depends on what you tell him. He could go wayyy deeper than just the common PK.

Also they all have their own problems. I just told you the one that I had an example for on the spot.
 
Like I said, it depends on what you tell him. He could go wayyy deeper than just the common PK.

Also they all have their own problems. I just told you the one that I had an example for on the spot.
The point still stands. Learn their problems and deal with them. Understand a character's problems and you can figure out a use for them. NPCs of any sort are a crucial place of storytelling which you can't really get rid of. Will there be a dark element to your town? Sure, but Ultrabright settings don't bring true investment and the exciting stories players crave. If an NPC is particularly bloodthirsty make a jail cell to hold them as a prisoner which again builds upon the natural lore of the town. If one stutters or glitches? Make her represent a ghost who has problems interacting with the material plane and the like.
 
Day 2: Preparations
Laura was ecstatic when she was given the skill, then she realized she would have to carry this 180 pound wolf back out of the forest, so she decided to just attempt to skin it on her own. She did a pretty good job, she clearly had some experience although probably not with wolves.

Laura gains wolf bones(G rank), wolf pelt(G rank), wolf meat(Low tier G rank), and wolf fangs(Top tier G rank).

Realizing she couldn't take it all, along with other players discovering her, she decided to just trade some of the materials for copper coins. She wasn't picky on price, she just gave materials for what they gave her, and took what she could carry. This consisted of a single slab of wolf meat, the skull, rib bones, claws, and finally the wolf pelt, altogether weighing about 50 pounds.

The other players were fairly happy as well, as they now knew there were wolves in the forest, also the materials they got should probably be worth something.


Day 1: 5 minutes before end. Note: Each day is 6 hours(For now).

Laura was really close to leveling up again, she turned in the quest for 10 Xp and killed 5 more rabbits for another 10, now sitting at 38/40 Xp. The only reasons she took 4 hours to do so, was one she was trying to level up the stalk skill, which she got to level 2 and another was that she was attempting to turn the ribs of the wolf into arrows.

She made decent progress, the ribs at this point had become 4 arrow shafts, the fangs were going to be the arrow head, and she was even using the sinew to keep them together, but she definitely isn't completing them today. I should probably create an easier way for people like Laura to acquire arrows, the original 30 she had was down to 12, so she still had some but was preparing new ones ahead of time.

Looking at the other players, most were close to leveling up due to turning in the quest, one managed to level up and was strictly hunting rabbits for their meat, trading others the rabbit pelts for the rabbit meat they might have. He was apparently a chef in real life and was cooking rabbit meat to get his cooking skill up.

Hidden roll reveal!
Does he make a dish with an effect? Dc 75: 84! Success! Rabbit meat is low tier G rank material, minor G rank effect.


He then was rewarded by the system that I made, he managed to make a dish with an effect.

Horned rabbit soup(Low tier G rank food): A relatively simple dish, it was made entirely with Horned rabbit meat and bones, the bones were boiled for over 2 hours, with grilled bits of rabbit meat added into it at the end. This dish has surpassed the norm as horned rabbit meat is normally unable to produce ranked dishes alone. Effect: +1 health for 1 hour, regenerate 1 wound every 2 minutes for 1 hour, and on consumption in a non combat situation, regenerate 5 wounds over 3 minutes.

It seems lackluster, but without skills, healing items, or even buffs, this is a great item. Especially when you realize everyone has 3 health right now. The chef, a black man named Marcus, was overjoyed and decided to sell it to those nearby, 2 coppers per bowl.

Wait did he manage to get an achievement for this?

Achievement achieved! Rating: G rank Small feat!
1 power generated for the reward!


Yes, yes he did. Let's see, I can't do anything fancy with 1 power, so I should keep it basic.


Choose 1 reward(Keep it food related):

[]Quality spotter: Food(G rank Lvl 1):
You have an excellent eye for spotting the quality of ingredients. You can tell which ingredients will cause a recipe to increase its effects! Effect: Can tell trash, bad, average, good, and excellent quality ingredients from each other up to G rank. Note: Rabbit soup if using an excellent quality rabbit meat will cause the soups effects to increase by an additional 50%. If the ingredient is at trash rank, the soup won't have an effect or even give poisoning.

[]Stall permit: Food(G rank):
Can create an official stall for the user to sell his food at. Stall comes with basic cooking gear. Effect: Create a small stall to sell your food at, can hire others to run said stall including NPCs or players, and when cooking at the stall, gain 1 Xp for every 3 dishes made. When a dish is made at G rank or above gain +1 Xp.

[]Write in?(Got 1 power and must be food related.)


Day 1: End!

Rolling for new dreamers! 1d20+5(Laura loved it, told her fellow officers to get their ass in here): 5+5= 10!
Current dreamers 20! Gain 20 power!

You have 20 power:

Monsters:

[]Design a new monster?:
My current dungeon has only rabbits. I really need something more threatening. Effect: Will spawn the equivalent of 10 power automatically unless told otherwise.
-[]Mischievous fox(Costs 1 power per fox)(G rank):
A fox with good intelligence that is quite capable in hunting or in setting up an ambush. This fox often travels in duos and when a bigger predator is spotted, one that the foxes believe can still be brought down, one will climb a tree with the other baiting the predator into following it. When the predator passes under the tree, the fox will fall down onto the predator to bite and claw at its neck with the other fox joining in. Reward: 6 Xp and 1-3 copper coins. If skinned, gain a G rank material 'Fox pelt'.
-[]Write in?(Like above, can write in skills of monster if you want. F- rank monsters are at 4 power and above.)

[]Increase monster population?:
As we get more players, more monsters will be needed.
-[]Use 10 power to increase horned rabbit population: It's my most basic monster, getting the population up so that the dreamers can hunt without running out seems like a good idea. +30 Horned rabbit
-[]Write in?(Increase which population by what amount?)

[]Item drops?:
Currently the only thing that's given from killing a monster is XP and the body itself. So what if I were to give an item that has a small chance to drop? It would be a one time purchase and would help provide variety.
-[]Horned rabbit gloves(For the horned rabbits)(Costs 3 power)(G rank): Fluffy gloves made out of the horned rabbits fur. Effect: Gain +2 defense. Very comfortable.
-[]Write in?(Must be in someway related to the monster)

[]Boss monster?:
Every good dungeon should have a boss monster! This probably won't be the final boss monster however.
-[]Horned rabbit knight(Costs 5 power)(F- rank): A horned rabbit, about 3 feet tall, covered in thick fur, giving off the aura of a knight! It has fought countless other horned rabbits before becoming as it is now. It has sworn to protect those around it, due to this it has a small group of about 4 horned rabbits following it. Reward: Xp 30, 8-15 copper coins, and the body has various materials that are ranked G to F- rank.
-[]Write in?(Like above, can write in skills of the boss if you want.)

Dreamers:

[]Class system:
Right now all there is are adventurers with no skills and no class. I should probably give them some options for classes.
-[]Adaptable classes(Costs 10 power): Basically a system that will give the users classes based on their actions and play style. So once they hit around Lvl 5 the system will give them some options to choose from, all based on their play style. The higher level they get, as in reaching level benchmarks, the more they evolve their classes. Effect: Classes will be given based on players' playstyle, starts out on the weaker side, however as they progress over time, they have classes tailored to them.
-[]Self learning skills(Costs 10 power): Repeating an action with an intent, training it or using it constantly, will eventually create a skill that the player can use.
-[]Write in?

[]Item creation(Costs 10 power):
Giving the players the ability to make items out of the monsters they kill seems like a good idea. In doing this there would be some non-combatant type jobs. Effect: Players can make G rank items and possibly F- rank items more reliably.


The world: Currently the world is 5 miles wide in size. Plenty of room for now!

[]Make some animals?(Costs 3/6/10 power): Currently the dungeon is the only source for materials. So why not make some random animals to roam around the world? Some animals that players could hunt, so that the single dungeon won't be the only source of materials/combat experience. Would also give flavor and vitality to the world. Effect: Adds non-ranked animals for hunting. Value and number of animals depends on power put in.

[]Make new NPCs?:
Some random NPCs with some basic intelligence. They would give random quests based on their needs.
-[]How many basic NPCs?(Costs 5 per NPC. These will be random villagers.)
-[]Write in? Design an NPC with good intelligence?(Base cost for these is 10 power.)


[]Make a new dungeon?: How about no

[]Write in?(Think of something why don't ya?)

Alright than! Quick thing, you can save your power for the next day, but at this point in time I recommend using all of it. Too much stuff to not use it all.

Use plans!
 
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