[[X] The Dancing Plague: All the rabbits have been infected with a magical song, jumping and dancing around like mad and spewing small solid musical notes. Effect: The rabbits around Laura start moving around at high speeds in a rhythmic manner for the rest of the day, making fighting back against them difficult, but if you successfully figure out their patterns it'll make things a bit easier, if you collect enough of the notes you can craft them into a music themed weapon.
Let me just explain my pitch for the dancing plague, it gives our dreamers a small taste of the potential weirdness we can give them for later adventures
While also providing a fun challenge that requires dreamers to observe and strategize to help defeat their foe
And think of the possibilities this could unlock
We could do an event questline themed around music to explain the dancing rabbits possibly, or have it so if you collect enough of the solid musical notes you can craft the material into a large music themed weapon
Okie dokie then
And I didn't know they were pissed off, I thought they were bored, probably forgot a paragraph
If I had known they were pissed I probably would've made an optional challenge, like a bunch of well coordinated horned rabbits piloting a single suit of red and white striped armour while some rabbit in a ringmaster outfit parades them around as an undefeatable champion while accepting nicknacks as payment to face The Champ
Okie dokie then
And I didn't know they were pissed off, I thought they were bored, probably forgot a paragraph
If I had known they were pissed I probably would've made an optional challenge, like a bunch of well coordinated horned rabbits piloting a single suit of red and white striped armour while some rabbit in a ringmaster outfit parades them around as an undefeatable champion while accepting nicknacks as payment to face The Champ
Nothings wrong with it, it's just that if I was in their position(I can be an angry person) I'd be mad if I made that shot and all of a sudden things got harder for me but the rewards stayed the same.
The problem isn't the idea, it's that not only does it not give better rewards, it's also harder now. The monster ideas I suggested would give both a tough but fun opponent, while also giving a good reward.
Nothings wrong with it, it's just that if I was in their position(I can be an angry person) I'd be mad if I made that shot and all of a sudden things got harder for me but the rewards stayed the same.
The problem isn't the idea, it's that not only does it not give better rewards, it's also harder now. The monster ideas I suggested would give both a tough but fun opponent, while also giving a good reward.
Okay then, maybe I could instead make it so inside their dead bodies there was a bunch of golden magical music notes, and if eaten will temporarily infect you with dancing plague, making you jump around faster according to a rhythm
I probably could've avoided alot of this situation if I just asked for criticism first
[X]Lone wolf: Stalks players(Costs 3 power)(Near top tier G rank opponent): A lone wolf will start stalking Laura, if the wolf sees other players it will spilt off from Laura to attack them. This wolf sees Laura as a challenge, something to test its metal against. If the lone wolf goes 10 minutes of stalking Laura without being noticed or splitting off, the lone wolf will attack Laura. Effect: Lone wolf will give the surrounding players a good challenge! The lone wolf, if killed by Laura, will drop an item. Chance to negate dissatisfaction malus. Laura could get a good reward.
Okay then I got an idea for another possible thing
Together wolf
The less successful sibling of Lone wolf, is a large mass of fur, claws, maws, and eyes shining like the moon, aka a big ball of wolves rolling around, they're more powerful than their brother but slower and easier to find, but they make up for it with their strong synchronized howls
Sometimes for quick attacks, wolves will separate from the mass to strike, shrinking it temporarily, but if stopped or killed before returning to the mass within a minute, they'll fade away and the mass will shrink a bit
If killed, will drop the Multi-Pelt, which allows the wearer to fuse with others of the same species to create bigger, stronger, and kinda horrific forms
Also just now have the Big Bad Wolf on my mind as well as Sif from the Soul series. Not to mention Dire Wolves. So now have a few wolf involved ideals...
I'd like to introduce my contribution for the possible future clown themed dungeon.
Jack junior(F- rank): A small humanoid whose head resembles that of the real life mascot for the food company 'jack in the box'. It is dressed in a brightly colored jester outfit, red and orange in color with a small rubber knife in its hands. It is renowned for its tricky nature, as despite its combat ability being below average for a F- rank monster, it is more often than not the hardest to kill monster in its rank.
This is due to the fact that despite even its acrobatic skills being often low leveled, it seems to be entirely aware of its limitations to a stunning degree. It will jump onto trees and run for a few steps before jumping again towards another tree, repeating this process all the while taunting its enemies.
It uses its skills to their maximum efficiency to ensure its survival, taunts its foes to make them angry so they attack without thinking, and finally the most surprising of them all, Jack juniors in certain forests are found entertaining children with its tricks. Despite its aggressiveness towards adult humans, it has never been recorded that a Jack junior has ever attacked a child. Which is why Jack juniors are often not hunted in the first place, the adventurers remember them from their childhood. Skills:
Acrobatics: Jester(Rank F-: Lvl 2): A Jack junior is quite capable in acrobatics, it can jump high and can run up trees for a few steps before falling. Effect: Can jump 5 feet in the air and can run up structures like walls or trees for 3 steps. Defense rolls gain +20 to dodging. Rubber knife(Rank F-: Lvl 1): A Jack junior always has a rubber knife on hand, it has practiced with it so much that it has made a skill that should be G rank, into an F- rank skill. Jack juniors excels not in close combat with the rubber knife, but instead will throw it to interrupt an attack that it thinks will hit it. For some reason, Jack juniors will appear with a new rubber knife seconds later, after the knife was thrown. It's not known how this is done. Effect: Can throw a rubber knife to interrupt an attack, a new knife will be made after 10 seconds. Attack rolls with rubber knife gains +5.
I don't know why, but I had a dream of the jack in the box mascot. Probably because I was watching a video of him being threatening in commercials. That's its own deal, HOWEVER this gave me the inspiration to make a little jester that looks like said mascot.
Think about it, the chaotic neutral that is Jack, being a jester, saying one liners, and possibly annoying the shit out of people to the point that when they finally manage to kill this thing, they feel better than they've ever felt before.
Anywho! I apologize for making yall change your votes, it wasn't my intention. I just wanted to keep the discussion going.
Lone wolf: Stalks players wins with 5 votes total.
I might as well give the stats of the lone wolf.
Lone wolf(Reward entity)(Near top tier G rank monster):
Stats:
Strength: Rank G(Lvl 4)
Agility: Rank G(Lvl 5)
Stamina: Rank G(Lvl 3)
Intelligence: Rank G(Lvl 3)
Social: Rank G(Lvl 2)
Traits:
Pride(Lvl 2): The pride of a creature that has undergone constant training, trials of fire, and that has never lost a prey it has chased has led to this lone wolf to understand one thing. Do not stop when you engage, do not run away, and never let your prey become predator. Effect: When the lone wolf engages its target, it is unwilling to backdown or run away. Mental effects on the lone wolf have a lesser effect. Skills:
Stalk(F- rank: Lvl 6): This lone wolf has used stealth to such a degree that unless its prey has fellow prey around it to watch for him, he will go undetected. Only prey with good instincts could hope to detect him. Effect: Stealth rolls when hunting a single prey that is completely alone are doubled. When launching an attack after using stalk to get within striking range, double damage dealt. Note: Must be unnoticed when using stalk for double damage to be dealt.
As you can see this guy is quite the foe. Its still possible for Laura to kill him, if only due to the fact that she has a 10 minute time limit that can be reset if she encounters others, aka she has 10 minutes to not only discover the lone wolf but also find a way to kill it. Honestly her best shot is to discover it, lead it to someone else, than when it attacks that person, join in the fight from afar with your bow and try to injure it enough that the rest of the fight won't be that bad.
Scheduled vote count started by Blackangel on Mar 6, 2023 at 10:49 PM, finished with 24 posts and 8 votes.
[X]Lone wolf: Stalks players(Costs 3 power)(Near top tier G rank opponent): A lone wolf will start stalking Laura, if the wolf sees other players it will spilt off from Laura to attack them. This wolf sees Laura as a challenge, something to test its metal against. If the lone wolf goes 10 minutes of stalking Laura without being noticed or splitting off, the lone wolf will attack Laura. Effect: Lone wolf will give the surrounding players a good challenge! The lone wolf, if killed by Laura, will drop an item. Chance to negate dissatisfaction malus. Laura could get a good reward.
[X] The Dancing Plague: The rabbits around laura have been infected with a magical song, jumping and dancing around like mad and spewing small solid musical notes. Effect: The rabbits around Laura start moving around at high speeds in a rhythmic manner, making fighting back against them difficult, but if you successfully figure out their patterns it'll make things a bit easier, if you collect enough of the notes you can craft them into a music themed weapon